Purple wrote:Could there be a situation where laser point defenses become so good that they can shoot down a missile in fight with something like 99% reliability but at the same time the laser beam lacks the capacity to shoot down something with even a little bit of armor like say an aircraft.
Definetly possible that lasers could become the Missile's bane, although I doubt aircraft could carry anti-laser armor, since it would be either too dense or too bulky. They also have too much exposed parts that cannot be armored (like radar).
Purple wrote:Now, hypothetically if such a laser could be made light enough to be mounted on said aircraft could that be used as a plausible excuse in SF for a return to the age of close in dogfighting?
No. Evading photons is stupid no matter how you look at it. Once they have a sensor lock on you, no matter how evasive you maneuver, they will keep shooting at you and hit with a never-seen-before godlike accuracy. The battle becomes a game of "who kills the enemy sensors first?" or the always fun "eyeball frying contest" where the lasers try to scorch each other's optics.
Sarevok wrote:Same for flying random patterns. It robs you of forward velocity and again makes it easier for enemy to intercept.
Agreed on this. Although since lasers are line-of-sight weapons, flying very low (truly low) or even
through not-so-dense stuff like treetops or going underwater ala cavitation torpedo in the final approach would work.
But as you said, these redesigns and additions don't come for free. Missiles with any decent range are pretty expensive already, even if they are made of tinfoil.
The usual way to overcome lasers is the
Macross Missile Massacre. You throw at them n times more missiles than normal and hope to saturate the defences. Costs rise by n, of course.
Remember that real life isn't an SDN calc; you need to put more than 1 MW of power in to get 1 MW of laser beam out. There are also space constraints to factor in- the accelerator takes up a lot of space.
Yup, I was eyeballing. But I didn't get too far wrong, as I said above, one of the four gas turbines of an Arleigh burke can deliver 20 Mw of mechanical power, I know electrical motors are very efficient, more than 90%, and double as generators with similar efficiency. So you have somewhat like 19 Mw plus pocket change reaching your 500 kw laser. The baby will have at worst 20% efficiency so it should suck around 2.5 Mw. That's still around
seven of those things powered by
just one of the four main engines.
And space contstraints are somewhat lessened by the fact that the laser engine (the thing producing the laser light) can be placed where you want, and the laser light will be moved around the ship through tubes with mirrors at the ends up to the turrets, that are just big optic arrays.
(and you cannot really do any different, since the laser engine is usually too heavy, frail and unwieldy to be bolted on a weapon mount)
Having mutiple optic arrays also lessens each laser engine's downtime, since while Turret 1 is killing missile A, Turret 2 is tracking Missile B, and switching the laser light from Turret 1 to Turret 2 is just flipping a mirror in the tubes, way faster than waiting turret 1 to reaquire another missile. So you can shoot on more targets from the same "weapon barrel" in less time. Just what you need for a PDS.