SDN Worlds 4 Commentary Thread V

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Re: SDN Worlds 4 Commentary Thread V

Post by Steve »

Mayabird wrote:That may be the most terrible thing I have ever written.
[line 2]
I love it! :mrgreen:
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Re: SDN Worlds 4 Commentary Thread V

Post by doom3607 »

Tanasinn wrote:
doom3607 wrote:
Tanasinn wrote:
Something like this, I'm sure. :)
The Locrians aren't just bugs. They do have art, admitedly limited what with there being only forty of them...

Translation: They have music, not just mindless chattering. You're thinking of the Karlack.
It was a half-joke, but the point I was sorta trying to make was that Locrian music may not be emotionally recognizable or accessible to human listeners at all. A cicada's whine is white noise to a human, but to a cicada?
You have a point, there. Most of the aliens, in their psychology and actions at least, seem quite human. So it would make sense for a race as different as the Locrians to be, well, different. But Rule of Fun dictates that that's too hard and would most likely piss everyone off anyway, since taken to its logical conclusion they would have an unintelligeable code of ethics that would undoubtely evolve into a means for me to do whatever I want while still being able to claim I was doing what my race thought was right.
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Re: SDN Worlds 4 Commentary Thread V

Post by Shinn Langley Soryu »

Mayabird wrote:That may be the most terrible thing I have ever written.
[line 2]
There needs to be a capitalization worm to go along with the apostrophe worm.

As for music of the Holy Empire, there's the namesake of the Bouken Desho Desho class battleship, for starters. There are also orchestral and English versions if J-pop isn't really your thing.
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

Force Lord wrote:Hmm, maybe this version of the Imperial March suits the Centrality best.
What, with the ponderous, weighty and oppressive character of the music cranked up, at the expense of euphony, to the point of comical self-parody?

...Come to think of it, that fits the Centralists' idiom very well.
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Re: SDN Worlds 4 Commentary Thread V

Post by Akhlut »

This may or may not be a good anthem for the NenAltKik. :P I'll leave it up to you guys to decide. :mrgreen:

And, Thompson S. Hunter's official music video. Story of his life. Well, not exactly. Well, possibly. His past is...complicated...

EDIT: That second video is NSFW, by the way. In the strongest terms possible.
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Re: SDN Worlds 4 Commentary Thread V

Post by Shinn Langley Soryu »

Akhlut wrote:This may or may not be a good anthem for the NenAltKik. :P I'll leave it up to you guys to decide. :mrgreen:
Is it just me, or does the vocalist sound an awful lot like Nathan Explosion? (Speaking of which, you need to do some more stuff with Dr. Rockso, but that's neither here nor there.) In any case, I'm certainly digging it. :D

While we're on the topic of the Imperial March, I'm really fond of the funk version and the Richard Cheese cover.

In any case, now that I have my own contribution to the Murca storyline up, it's time for me to work on other important things. Namely, how do I restart all my other stalled storylines...
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Re: SDN Worlds 4 Commentary Thread V

Post by Shroom Man 777 »

That was a great job Langley. Beautiful. A Horrendously Punditified Corpsey Affair indeed! :lol:
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Re: SDN Worlds 4 Commentary Thread V

Post by Siege »

What, you mean it isn't this? HERESY! :D
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Re: SDN Worlds 4 Commentary Thread V

Post by PeZook »

Heh.

Modern Warfare much, Shinn? :D
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

Why do I have this bizarre image of an Anglian special forces team watching the whole thing and planning to get an informant out of Murcan captivity somewhere now...?
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Re: SDN Worlds 4 Commentary Thread V

Post by PeZook »

Maybe later, when people actually know it exists ;)
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

If this means that at some future date there will be Gaz in SDNW4, I am in favor of this development.
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Re: SDN Worlds 4 Commentary Thread V

Post by Akhlut »

Siege wrote:
What, you mean it isn't this? HERESY! :D
Man, my kid watches one of the Jurassic Park movies at least 2-3 times a week, I've heard that theme more then enough in my life at this point. Until JP4 is released, I mean. :P
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Re: SDN Worlds 4 Commentary Thread V

Post by Tanasinn »

So Force Lord, are you planning to do anything with CENINTERN in the near future, or waiting for more participant interaction...?
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Re: SDN Worlds 4 Commentary Thread V

Post by Force Lord »

Tanasinn wrote:So Force Lord, are you planning to do anything with CENINTERN in the near future, or waiting for more participant interaction...?
Thing is, given that plenty of people are still in Q4 3400 (BEEEF or other stuff) and maybe earlier, and with the Locrians appearing, I decided it would be best for everyone to catch up a little bit before doing more CENINTERN stuff, so they have the time to interact. There's also the fact that I have a few pending storylines as well.
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Re: SDN Worlds 4 Commentary Thread V

Post by Shinn Langley Soryu »

PeZook wrote:Heh.

Modern Warfare much, Shinn? :D
With some Red Dawn added in for flavor, but basically, yes.

Also, I was doing the Modern Warfare schtick long before my involvement in the Murca storyline, as my long-delayed Soramirez Do Everything! storyline can attest. Of course, knowing me, I had to mash it up with Halo, Resistance, Sora no Woto, and Highschool of the Dead along the way.
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

[Umerians read Locrian diplonote, sniff]

We would use the wavelength of the signal we transmitted for the broadcast.

:D
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Re: SDN Worlds 4 Commentary Thread V

Post by doom3607 »

Do hyperspace signals even have wavelengths?

Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
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Re: SDN Worlds 4 Commentary Thread V

Post by Mayabird »

Patience, young newbie, patience! Most of us are really slow writers and a lot of us have jobs or busy school schedules in the way. I have a response coming (but I need to do a story post first to explain how it went about) and the Bragulans will be contacting you somewhat soon if only because they know you're not human, and therefore A-OK! Others will too in time.
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Re: SDN Worlds 4 Commentary Thread V

Post by RogueIce »

doom3607 wrote:Do hyperspace signals even have wavelengths?

Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
That's the thing with Unreal Time, which is our standard mode in the game: it gives us flexibility.

Now, there is a limit to "we never heard back" but it's fairly generous, at least with those who make good faith efforts to be active and participate in the game.
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Re: SDN Worlds 4 Commentary Thread V

Post by Master_Baerne »

doom3607 wrote:Do hyperspace signals even have wavelengths?

Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
Hey now, I sent you something! It was even written by another hive-minded insect species!
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Re: SDN Worlds 4 Commentary Thread V

Post by Fingolfin_Noldor »

The Imperium will merely take note, catalogue, and log, and hope to plan within the next two-three hundred years, a crusade against another rapacious bunch of insects so desperately needing a genocide.
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

doom3607 wrote:Do hyperspace signals even have wavelengths?

Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
What Amy said.

It usually takes several days to get a representative sample of communiques. Even then, you're not going to get an answer from everyome in the game; people aren't going to want to spam the diplomatic thread with forty repetitions of the same basic theme, and you probably won't want to write forty repetitions of the same basic first contact post either.

Look at Amy's experiences with first contact, OK? It took some time for the notes to go through, and quite a while to write even the four or five 'first contact' post-stories she wound up doing.

I mean, if everyone replied within a day or two you'd be hopelessly swamped in messages; be careful what you wish for.
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Re: SDN Worlds 4 Commentary Thread V

Post by Siege »

Well, I wouldn't know what else to reasonably write in response to that particular communique; to immediately attempt to sell all kinds of stuff to a race that says they just woke up from a millennia-long slumber seems... bizarre, and vulgar at the same time. So doom3607, just assume an emissary is on the way and we can see about developing anything further, well, when there's anything further to develop :).
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Re: SDN Worlds 4 Commentary Thread V

Post by Akhlut »

Bizarre and vulgar? At the same time? In SDNW4? I do declare, I'd get the vapors were that to occur 'round these parts. :P
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