What I meant by Natives are at least grandchildren of your first convicts i.e people who consider that planet as being their home.Lord of the Abyss wrote:All sorts of flaws with that line of argument. For one, there's no mention of "natives" to do any bargaining with. Second, the kind of constant contact you are talking about not only contradicts what Stormin was describing, but it would need to include a lot more than "basic harmless technology" in order to keep the "wardens" from being overrun and slaughtered as collaborators. It's guaranteed that the people stranded there are going to be very, very angry; you don't want to set yourself up as something they can take their rage out on. And weather & communication satellites aren't going to help "control" a local populace that can just ignore them and who won't trust them. "Controlling every aspect of their lives" sounds like pretty much the opposite of the "bottle them up and ignore them" scenario Stormin was talking about anyway.
It's true that they would blame and hate you for dumping new inmates whenever you feel like it. But as someone pointed it out before they are humans and therefore need to build a functional society. So they need too to keep in check the new guys and either integrate them or get rid of them as efficiently as possible. And you represent the best solution.
The satellites will help them check the neighbor settlements, the movement of the newcomers, communicate all over the planet, have enough statistics on weather to improve harvesting, etc. etc. And all the settlements with access to wireless communication will be using them.
On your part you just need to put them on automatic mode and check every now and then that they didn't get past rocket technology phase. Heck you could watch them from another planet.
Your evil empire may be their enemy but well they are very far away while the wilderness and the crazy guys running loose next to their home.