A Stranded Acclamator I in Fallout Earth
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- Panzersharkcat
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A Stranded Acclamator I in Fallout Earth
Yes, another Fallout-related thread. (I planned on doing one on establishing Drej power but I haven't watched Titan AE and read the novelization in a while.) The scenario is as follows.
It's the year 2297, 20 years after the events of Fallout 3 and 16 years after the events of Fallout: New Vegas. On the Eastern portion of the United States, the Enclave has crushed the Capital Wasteland Brotherhood of Steel, with Colonel Autumn taking over as President and the Lone Wanderer taking charge as the main military commander. After rebuilding Liberty Prime, the Enclave has been spreading, crushing all in its way. The Super Mutants and ghouls, feral or otherwise, have been pretty much exterminated. They've obtained Ashur's compliance and have taken the Pitt as part of their industrial base, as well as finishing the cure for the Trog disease. Mothership Zeta was too badly damaged in the battle and the Enclave managed to recover only a small portion of the alien tech available before the thing went kaput. Point Lookout was not even considered worth taking, what with the population consisting of inbred rednecks and nutty tribals. Their territory consists of everything east of the line of states from North Dakota to Texas and south of New York. Enclave assets have been detailed in this thread. I assume they have, by this time, obtained the tech to produce tri-beam laser rifles, multi-plas rifles, Tesla cannons and Gauss rifles.
West of that line is a rapidly expanding New California Republic. After getting rid of their idiot ball, the NCR opts to use Yes Man and the upgraded Securitron army, led by the Courier, as the NCR Army's heavy hitters. (The Courier herself has chosen to join the NCR military and rose rapidly through its ranks. She's a full out general at the time of this scenario.) With the assistance of the Courier, the Brotherhood of Steel and the NCR have made nice, more or less, the alliance with the Boomers stands, the Powder Gangers, including the Vault 19 gang, have been put down, the Great Khans have been shoved into a reservation in the ass end of nowhere, and Caesar's Legion has been defeated completely.
I'm too lazy to go through another detailed run through of equipment with pictures and stats for the NCR, so you get just a short summary. Correct me if I'm wrong on any of this. NCR handguns come in 9mm, 10mm, and 12.7mm, with revolvers of their Rangers chambered in .45-70. I think some of their personnel use .357 and .44 magnum revolvers, as well.The basic rifle used by their soldiers is a semi-automatic AR-style rifle with a 20 round magazine. Some of them get a weapon called the "Marksman Carbine," which is basically a semi-auto M4 with Picatanny rails and ACOG scope. A lot of them use lever-action rifles as well, in .357, .44 magnum, and .45-70, the latter-most used almost exclusively by the NCR Rangers. There are three rifles used by their snipers, two chambered in .308 and one in .50 BMG. One of the .308 rifles a bolt-action hunting rifle that can be modified to include a scope and the other is a specialized sniper rifle. The one in .50 BMG is basically a PGM Hecate II and it's used pretty much exclusively by NCR Rangers. NCR heavy troopers in salvaged power armor are pretty much the only ones with machine guns, if I remember correctly. Those ones serve the same function as an M249. 5.56 with a 90 round magazine, 200 with a weapon mod. They also have 5mm miniguns, which is covered in the Enclave thread. The NCR appears to use only frag mines and frag grenades. They have grenade launchers out there. I don't remember NCR troops using them, though. Body armor for most troops is a metal breastplate of questionable quality as armor. NCR Rangers have Ranger patrol armor, which is better than standard trooper armor, and is roughly equivalent to pre-war body armor used by the US military. They also have Ranger combat armor, which is pre-war LAPD riot gear, a duster, and rodeo jeans and Ranger combat helmets, which is a pre-war helmet-gas mask combo with low light optics.
Their allies in the Brotherhood of Steel have suits of pre-war T-51b power armor, which is slightly inferior to Enclave armor, assuming Enclave armor uses Remnants' power armor stats. Tri-beam laser rifles and Gauss rifles seem to be standard, with many using the laser RCW, which is basically a Tommy gun that fires lasers. I don't remember any of them using plasma rifles or multi-plas rifles. Their allies in the Boomers have a bunch of pre-war artillery pieces and a rebuilt B-29 Superfortress. The NCR does have its own artillery, if I remember correctly, given the presence of an AA gun at Hoover Dam that you can use to shoot down Kimball's vertibird with if you're playing the Legion route.
Now that I think that I covered pretty much what there is to equipment, here's the Star Wars end of it. It's near the end of the Clone Wars. A damaged Acclamator-I accidentally goes through a wormhole (yeah, I'm not creative and I don't wormholes actually work that way) and dumps them near Earth, closing before it can go back through. They land in the middle of the continental US with 25% losses in equipment and personnel in the beginning of a war between the NCR and the Enclave, lead by the Courier and the Lone Wanderer, respectively. Their Phase-II Clonetrooper armor is in the camouflage pattern, as seen at the Battle of Kashyyyk. Who do they side with? Do they fracture and end up fighting each other? Do they say screw it to both sides and try to create their own little state in the middle? If they pick sides, how much of a difference does it make?
It's the year 2297, 20 years after the events of Fallout 3 and 16 years after the events of Fallout: New Vegas. On the Eastern portion of the United States, the Enclave has crushed the Capital Wasteland Brotherhood of Steel, with Colonel Autumn taking over as President and the Lone Wanderer taking charge as the main military commander. After rebuilding Liberty Prime, the Enclave has been spreading, crushing all in its way. The Super Mutants and ghouls, feral or otherwise, have been pretty much exterminated. They've obtained Ashur's compliance and have taken the Pitt as part of their industrial base, as well as finishing the cure for the Trog disease. Mothership Zeta was too badly damaged in the battle and the Enclave managed to recover only a small portion of the alien tech available before the thing went kaput. Point Lookout was not even considered worth taking, what with the population consisting of inbred rednecks and nutty tribals. Their territory consists of everything east of the line of states from North Dakota to Texas and south of New York. Enclave assets have been detailed in this thread. I assume they have, by this time, obtained the tech to produce tri-beam laser rifles, multi-plas rifles, Tesla cannons and Gauss rifles.
West of that line is a rapidly expanding New California Republic. After getting rid of their idiot ball, the NCR opts to use Yes Man and the upgraded Securitron army, led by the Courier, as the NCR Army's heavy hitters. (The Courier herself has chosen to join the NCR military and rose rapidly through its ranks. She's a full out general at the time of this scenario.) With the assistance of the Courier, the Brotherhood of Steel and the NCR have made nice, more or less, the alliance with the Boomers stands, the Powder Gangers, including the Vault 19 gang, have been put down, the Great Khans have been shoved into a reservation in the ass end of nowhere, and Caesar's Legion has been defeated completely.
I'm too lazy to go through another detailed run through of equipment with pictures and stats for the NCR, so you get just a short summary. Correct me if I'm wrong on any of this. NCR handguns come in 9mm, 10mm, and 12.7mm, with revolvers of their Rangers chambered in .45-70. I think some of their personnel use .357 and .44 magnum revolvers, as well.The basic rifle used by their soldiers is a semi-automatic AR-style rifle with a 20 round magazine. Some of them get a weapon called the "Marksman Carbine," which is basically a semi-auto M4 with Picatanny rails and ACOG scope. A lot of them use lever-action rifles as well, in .357, .44 magnum, and .45-70, the latter-most used almost exclusively by the NCR Rangers. There are three rifles used by their snipers, two chambered in .308 and one in .50 BMG. One of the .308 rifles a bolt-action hunting rifle that can be modified to include a scope and the other is a specialized sniper rifle. The one in .50 BMG is basically a PGM Hecate II and it's used pretty much exclusively by NCR Rangers. NCR heavy troopers in salvaged power armor are pretty much the only ones with machine guns, if I remember correctly. Those ones serve the same function as an M249. 5.56 with a 90 round magazine, 200 with a weapon mod. They also have 5mm miniguns, which is covered in the Enclave thread. The NCR appears to use only frag mines and frag grenades. They have grenade launchers out there. I don't remember NCR troops using them, though. Body armor for most troops is a metal breastplate of questionable quality as armor. NCR Rangers have Ranger patrol armor, which is better than standard trooper armor, and is roughly equivalent to pre-war body armor used by the US military. They also have Ranger combat armor, which is pre-war LAPD riot gear, a duster, and rodeo jeans and Ranger combat helmets, which is a pre-war helmet-gas mask combo with low light optics.
Their allies in the Brotherhood of Steel have suits of pre-war T-51b power armor, which is slightly inferior to Enclave armor, assuming Enclave armor uses Remnants' power armor stats. Tri-beam laser rifles and Gauss rifles seem to be standard, with many using the laser RCW, which is basically a Tommy gun that fires lasers. I don't remember any of them using plasma rifles or multi-plas rifles. Their allies in the Boomers have a bunch of pre-war artillery pieces and a rebuilt B-29 Superfortress. The NCR does have its own artillery, if I remember correctly, given the presence of an AA gun at Hoover Dam that you can use to shoot down Kimball's vertibird with if you're playing the Legion route.
Now that I think that I covered pretty much what there is to equipment, here's the Star Wars end of it. It's near the end of the Clone Wars. A damaged Acclamator-I accidentally goes through a wormhole (yeah, I'm not creative and I don't wormholes actually work that way) and dumps them near Earth, closing before it can go back through. They land in the middle of the continental US with 25% losses in equipment and personnel in the beginning of a war between the NCR and the Enclave, lead by the Courier and the Lone Wanderer, respectively. Their Phase-II Clonetrooper armor is in the camouflage pattern, as seen at the Battle of Kashyyyk. Who do they side with? Do they fracture and end up fighting each other? Do they say screw it to both sides and try to create their own little state in the middle? If they pick sides, how much of a difference does it make?
"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
- lordofchange13
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Re: A Stranded Acclamator I in Fallout Earth
The conclave, legion, house army, and NCR join together to defeat these invaders and steal there tech. They all die in turbolaser fire. The fallout world doesn't have anywhere near the weapons or tank strength to defeat a Acclamator even a cripplingly injured one.
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- Panzersharkcat
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Re: A Stranded Acclamator I in Fallout Earth
The Legion and Mr. House have already been eliminated. Yeah, the Acclamator would make a great fortress, but that's it. They probably wouldn't need the turbolasers if they both tried to attack. LAAT gunships are there, too, as are AT-TEs.
Are you saying the crew of the stranded Acclamators would say "screw you" to both sides and create its own independent state? I was asking how successful would either side be in wooing them and if the personnel would pick sides. I should have made it clearer that they understand the firepower the guys in the Acclamator have and are not stupid enough to be the one that shoots at them first.
Are you saying the crew of the stranded Acclamators would say "screw you" to both sides and create its own independent state? I was asking how successful would either side be in wooing them and if the personnel would pick sides. I should have made it clearer that they understand the firepower the guys in the Acclamator have and are not stupid enough to be the one that shoots at them first.
"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
- lordofchange13
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Re: A Stranded Acclamator I in Fallout Earth
I guess i did not read the main post closely enough. the brotherhood of steel would "worship" the new people buy there tech and spread it around. the ship might have water purifier stuff and that would really help the population of earth.Panzersharkcat wrote:The Legion and Mr. House have already been eliminated. Yeah, the Acclamator would make a great fortress, but that's it. They probably wouldn't need the turbolasers if they both tried to attack. LAAT gunships are there, too, as are AT-TEs.
Are you saying the crew of the stranded Acclamators would say "screw you" to both sides and create its own independent state? I was asking how successful would either side be in wooing them and if the personnel would pick sides. I should have made it clearer that they understand the firepower the guys in the Acclamator have and are not stupid enough to be the one that shoots at them first.
"There is no such thing as coincidence in this world - there is only inevitability"
"I consider the Laws of Thermodynamics a loose guideline at best!"
"Set Flamethrowers to... light electrocution"
It's not enough to bash in heads, you also have to bash in minds.
Tired is the Roman wielding the Aquila.
"I consider the Laws of Thermodynamics a loose guideline at best!"
"Set Flamethrowers to... light electrocution"
It's not enough to bash in heads, you also have to bash in minds.
Tired is the Roman wielding the Aquila.
- Panzersharkcat
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Re: A Stranded Acclamator I in Fallout Earth
That doesn't answer the question of what the result of its appearance in the middle of an Enclave-NCR war would be. Do they side with the less technologically advanced but more humanitarian NCR or the brutal but high-tech for its world dictatorship of the Enclave? It's why I picked the Star Wars side from a time while it's still nominally a republic.
Both the NCR and the Enclave have combat bots available, which is how they were able to expand so rapidly. Securitrons for the NCR and Liberty Prime and various other robots for the Enclave.
Both the NCR and the Enclave have combat bots available, which is how they were able to expand so rapidly. Securitrons for the NCR and Liberty Prime and various other robots for the Enclave.
"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
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Re: A Stranded Acclamator I in Fallout Earth
Accamalators often have Jedi commanders onboard. So it is likely the crew would side with whoever the Jedi perceives as being the "good guys".
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- Panzersharkcat
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Re: A Stranded Acclamator I in Fallout Earth
And if there are no Jedi aboard? I wanted to keep this without people with superhuman abilities factoring in and forgot to mention that in the OP. After all, the sheer amount of firepower the Star Wars side has is overwhelming enough. Just to clarify, the Acclamator is in no condition to be flying again and what supplies of ammo, food, and fuel are on board are what's available. Once it's gone, it's gone, unless microfusion cells and whatnot are somehow adapted to work for Star Wars weapons.
"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
Re: A Stranded Acclamator I in Fallout Earth
Actually, the fuel/energy that the Acclamator had toward its next surface-to-orbit trip and hyperspace jump would last pretty much indefinitely if it just sat there. That's lowballing it too, since it would likely have enough energy for several such jaunts, and some allocated toward firing its weapons in battle.
It's actually a very important issue as to whether there is a Jedi General on board. While the direct impact a single competent Jedi Knight can have can be very significant, the main issue here is who's in charge of the Acclamator.
A Clone Commander might try to adhere to his last orders in an unexpected fashion, given the unexpected situation, whereas having a Jedi as the ranking officer would make their actions far more logical (and probably more suitable to the spirit of the OP).
It's actually a very important issue as to whether there is a Jedi General on board. While the direct impact a single competent Jedi Knight can have can be very significant, the main issue here is who's in charge of the Acclamator.
A Clone Commander might try to adhere to his last orders in an unexpected fashion, given the unexpected situation, whereas having a Jedi as the ranking officer would make their actions far more logical (and probably more suitable to the spirit of the OP).
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- Panzersharkcat
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Re: A Stranded Acclamator I in Fallout Earth
Yeah, looking at Wookieepedia, it says an Acclamator has enough consumables for two years and enough fuel to hop around for 250,000 light years.
I wanted to have no Jedi around since I felt it made it significantly more likely that the men on board the Acclamator would side with the NCR. I wanted to give the Enclave a good chance of successfully convincing the Clone Troopers to side with them. It's why I picked the Clone Wars era. They're still part of the nominally democratic Republic but it's during a time when the Empire has been established except in name. (On a tangent, would the Captain of the ship outrank a Clone Commander? Would the Captain be a clone himself?)
I wanted to have no Jedi around since I felt it made it significantly more likely that the men on board the Acclamator would side with the NCR. I wanted to give the Enclave a good chance of successfully convincing the Clone Troopers to side with them. It's why I picked the Clone Wars era. They're still part of the nominally democratic Republic but it's during a time when the Empire has been established except in name. (On a tangent, would the Captain of the ship outrank a Clone Commander? Would the Captain be a clone himself?)
"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer
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Re: A Stranded Acclamator I in Fallout Earth
A lot of Accalmator captains were regular personnel from the Judicial Forces, such as Gilad Pellaeon.
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