Legend of Galactic Heroes vs. Honorverse

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Connor MacLeod
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Vympel wrote: Yeah, that scaling picture is accurate, I don't know where the size figures for the Pan Gu ("Ban-goo") come from (probably a previous miniatures release by another company) but its well attested, the rest I can confirm first hand by reference to the booklets that came with mine.
well I was referring to the sizes, but also that bit where the big green irce rocks are being accelerated along as a kinetic impactor. That could be a useful calc for performance if the parameters are worked out.
The Hyperion fusion bombing the star was done in Episode 15 (same episode where a battle takes place completely in extremely close orbit of a star) - not sure what would be gotten from that really.
Ship performance parameters. Ability to possibly endure a certain event as well as feats like acceleration, if I remember how they described it (someone mentioned propulsion, but I'm not sure.)

It might even be possible to calc the warhead somehow, depending on what it did.
There are Imperial gunships that launch smaller (apparently nuclear) weapons too - we see an Alliance battleship crumple like a tin can when struck with one in My Conquest is A Sea of Stars.
Are you speaking figuratively, because that creates a weird mental image if nukes are inflicting crushing damage on ships :P
There's a reference to "laser hydrogen missiles" in one episode as well.


sounds like ICF (allowing for leeway in translation.) That might give some ideas about their power generation technology too.
Yeah, being an anime it can be somewhat inconsistent. Some beam impacts (another in that episode, in fact) result in instantaneous explosive damage at the point of impact - that one is somewhat delayed.
That isn't neccesarily an inconsistency. That could be example of differeing settings or damage modes (a rapid pulsed laser that relied on mechanical damage rather than thermal damage would be much more efficient a weapon, although it might have drawbacks when it comes to range since effectively doing that requires concentrating energy on a small area quickly, whereas a heat ray could be of any theoretical diameter as long as you pumped enough energy into it.)
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

Connor MacLeod wrote: well I was referring to the sizes, but also that bit where the big green irce rocks are being accelerated along as a kinetic impactor. That could be a useful calc for performance if the parameters are worked out.
Blech, horribly laser disc rip screenshots, colours are all wrong! (in the battles thread you can see they're the colour one would expect a clean chunk of ice would be in the DVD rip). I suppose you could definitely have a go at it when you're ready (you know I'm rubbish at it) watching the sequence it seems doable - there is one instance where we see the asteroid strike its target.

EDIT: just looking at it now - you can't even see the ice chunk when it impacts. Its represented by a diffuse sparkle of light. The illusion of great speed throughout the sequence is quite well done, given the animation they're using. The speed is called "near light speed" in the show (however that is defined).
Ship performance parameters. Ability to possibly endure a certain event as well as feats like acceleration, if I remember how they described it (someone mentioned propulsion, but I'm not sure.)
It's a bit wacky, the fusion bombs cause waves of something to emante from the star, sending the 13th Fleet accelerating towards the enemy. But the snippet we see (before it cuts to LOGH's oft-used tactical displays) isn't much. Its possible.
It might even be possible to calc the warhead somehow, depending on what it did.
Unfortunately it would require interpretation of a tactical screen schematic.
Are you speaking figuratively, because that creates a weird mental image if nukes are inflicting crushing damage on ships :P
No, literally. It makes no sense but it looks damn awesome. :twisted:

Gunship "drops" its munition:-

Image

FPA Battleship at the moment of detonation:-

Image

Crunch:-

Image

Note after this frame though the battleship does explode.

Long-distance?!!!!

Image
sounds like ICF (allowing for leeway in translation.) That might give some ideas about their power generation technology too.
Cool!
That isn't neccesarily an inconsistency. That could be example of differeing settings or damage modes (a rapid pulsed laser that relied on mechanical damage rather than thermal damage would be much more efficient a weapon, although it might have drawbacks when it comes to range since effectively doing that requires concentrating energy on a small area quickly, whereas a heat ray could be of any theoretical diameter as long as you pumped enough energy into it.)
Fair enough. But it pains me to get too specific about episodes (like the ice asteroid sequence) don't want to spoil the show when you're watching!

(the show is available on youtube but do yourself a favour and don't look. It looks rubbish, doesn't do the show justice at all)
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Gunhead »

Few thoughts on LoGH anti missile action. They have been shown to be able to shoot down missiles and fighters with their capital ship main guns although this seems to be used to supplement decoys and ECM when facing missiles. In EP 14 you can see them do just this and but are overwhelmed by the number of missiles coming in.

youtube video 1:48 onwards it's a short scene.


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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

Gunhead wrote:Few thoughts on LoGH anti missile action. They have been shown to be able to shoot down missiles and fighters with their capital ship main guns although this seems to be used to supplement decoys and ECM when facing missiles. In EP 14 you can see them do just this and but are overwhelmed by the number of missiles coming in.

youtube video 1:48 onwards it's a short scene.


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Problem is IIRC Honorverse missiles are way faster.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Simon_Jester »

I'm not entirely sure of that. Missile flight times between commands separated by long distances don't seem to be that long. Yes, missiles are slow when fired at close range, but when ships engage in long range beam duels from God-knows-how-many light seconds, it's not like they take hours to cross the gap.

At the extreme upper end in Weber*, missile closing velocities are enormous. But that's more or less a necessity for ships capable of fighting from combat ranges measured in light-minutes that can hit each other with missile salvoes in a time itself measured in minutes- of necessity the missiles must be moving at a large fraction of the speed of light.

I'm not entirely sure LoGH can't duplicate that feat. Do we normally only see missiles fired at much shorter ranges than the long-range beam duels?

*(to quote someone's sig, "and the cult of Weber did intone: fifty thousand missiles at .9c!")
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

I'm not entirely sure LoGH can't duplicate that feat. Do we normally only see missiles fired at much shorter ranges than the long-range beam duels?
Missiles aren't really seen in the known long-range duels at all. The only one I can think of that might qualify is Kempf vs Yang in Episode 15, because we pick up the engagement before it starts and Kempf has sent a missile swarm Yang's way.

For the most part, missiles are seen in the later battles spewing out of Imperial destroyers at battles of undetermined range, which have missile launchers coming out of every imaginable hatch (its insane and awesome).
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Xon »

Simon_Jester wrote:I'm not entirely sure of that.
Honorverse missiles can accelerate upto ~45000-96000 gees, and and the primary, and only, method of a counter-missile missile has to kill stuff is to ram it :P
*(to quote someone's sig, "and the cult of Weber did intone: fifty thousand missiles at .9c!")
I had "10,000 230 ton missiles at .8c" in my sig at one stage. It's so very much out of date now :(
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Simon_Jester »

Xon wrote:
Simon_Jester wrote:I'm not entirely sure of that.
Honorverse missiles can accelerate upto ~45000-96000 gees, and and the primary, and only, method of a counter-missile missile has to kill stuff is to ram it :P
Well, I have zero faith in LoGH's ability to shoot down Honorverse missiles with their own countermissile launches- but then, they don't bother doing that anyway; they rely on main battery antimissile fire combined with ECM.

It really is partly just a question of how effective their capabilities would be- how many Honorverse laser heads it would take to kill the average ship in a LoGH fleet. Without knowing that, we can't estimate how effective the missile attacks would be, or whether the LoGH fleets could soak up the casualties from long range missile barrages and close into their (very long, by Honorverse standards) effective beam range.

The largest missile launches we've seen in the series were around half a million missiles, fired from 240 Havenite capital ships at Manticore. That was about the largest fleet that anyone but the Solarian League has ever concentrated or seriously considered concentrating in the series, and it represents a very large proportion of Haven's total naval strength.

Relative to the size of the nation launching it, the equivalent commitment from a LoGH fleet would be many tens of thousands of ships, something like 50 to 100 thousand, I think- the Imperials at Amlitzer had over a hundred thousand ships, and that wasn't the entirety of their fleet but it was probably about as much as they could commit to a major strategic counterattack.

Eyeballing this, it comes down to the following question.

What happens when you fire half a million Havenite MDMs at 50-100 thousand LoGH starships? Do you inflict 100% casualties? 50%? 10%? 1%?

If the answer is nearer those first two, Honorverse fleets from the powers with MDM-type missiles will have a major qualitative edge over their LoGH opponents- though someone like the Solarian League will not. An all-out MDM launch from an Honorverse fleet will devastate a LoGH fleet of the same relative size, destroying its ability to fight effectively, and probably allowing the Honorverse fleet to break off at will, reload, and repeat until the enemy is completely destroyed.

If it's more like 10%, then a LoGH fleet of the same relative size as an Honorverse fleet will probably be able to soak up the casualties and bull through into beam range... but at a very heavy price, and may lose the battle anyway because of the disproportionate damage they take in the opening phase.

If it's less than about 5%, then the LoGH fleets will probably have a qualitative edge, in that their missile defense is tough enough that Honorverse fleets won't be able to inflict proportionate losses on them.
________

Equivalently, we can ask "how many MDMs does it take to kill one LoGH ship?" If the answer is a single digit number, the Honorverse MDM-capable powers will win decisively and easily in large scale fleet actions. If it's a low double digit number, they will win but with more difficulty, and particularly aggressive or determined LoGH fleets may be able to break through the beaten zone of the missiles to engage them. If it's a high double digit number the Honorverse is in trouble; if it's a triple digit number the Honorverse is screwed.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by takemeout_totheblack »

Simon_Jester wrote:
Xon wrote:
Simon_Jester wrote:I'm not entirely sure of that.
Honorverse missiles can accelerate upto ~45000-96000 gees, and and the primary, and only, method of a counter-missile missile has to kill stuff is to ram it :P
Well, I have zero faith in LoGH's ability to shoot down Honorverse missiles with their own countermissile launches- but then, they don't bother doing that anyway; they rely on main battery antimissile fire combined with ECM.
Actually the most effective countermeasure I've seen deployed against a long-range missile barrage (like the kind oft seen in HH) was a decoy barrage that completely sidelined a wall of at least several thousand guided missiles. The reason they tried to shoot down those missiles in the attack on the supply convoy was probably because they were too close to redirect due to the Imperial fleet having ambushed them at close quarters, negating the use of decoys.

I think the major deciding factor here is whether or not the RMN's ECM is severe enough to hamper LoGH's targeting. The whole idea of close in missile barrages under heavy interference in LoGH is that they can't shoot down all of your finite and expensive missiles before they hit due to you heavy ECM/FTL jamming tech. The idea behind LoGH ECM is that it hampers FTL sensors as well as EM spectrum sensors, making long-range barrages a viable option. While Honorverse jamming is significant, isn't it fair to assume that their jamming technology wouldn't cover an FTL sensor spectrum that doesn't exist in their universe? Or am I missing a key bit of info on LoGH's sensor tech?
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Simon_Jester »

If we don't assume interoperability between LoGH and Honorverse FTL sensors, the Honorverse ships have a huge problem.

Their long range detection capabilities are totally dependent on gravitics- they cannot target an enemy ship at light-minute ranges without them. Since their own drives have very intense gravitic signatures that works for them... but LoGH ships which operate on different drive principles might be far less visible to them.

Which would greatly reduce their ability to target missile salvoes from extreme range and whittle down the hordes of LoGH ships before they get close.

The same might, in principle, be true of the LoGH ships- they might be unable to localize the Honorverse ships for fire control at long range. But if so, that just means all actions occur at relatively short range- where the advantage goes firmly to the LoGH ships because of their overwhelming numbers and comparable energy weapon firepower per ship.
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Re: Legend of Galactic Heroes vs. Honorverse

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Theoretically, yes they can, by getting a sensor drone with FTL comm into realtime lightspeed sensor range of the targets. Which I think is something they've done before. The question in that case would be can the LoGH force detect and neutralize them before that happens, and can they move far enough to render that targeting data worthless by the time the missiles arrive.
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Re: Legend of Galactic Heroes vs. Honorverse

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Batman wrote:Theoretically, yes they can, by getting a sensor drone with FTL comm into realtime lightspeed sensor range of the targets. Which I think is something they've done before. The question in that case would be can the LoGH force detect and neutralize them before that happens, and can they move far enough to render that targeting data worthless by the time the missiles arrive.
Drone relaying isn't great for missile telemetry- they'd essentially be blind-firing missile salvoes at the general direction of the target and waiting for them to acquire a target when they get into the missile' electromagnetic sensors' effective range. They'd score hits that way, but not nearly as many as expected from the design of the system, which is based on the premise that the missiles can follow a solid (gravitic) sensor signature all the way from the launcher to the target.

So, to clarify, yes they could detect LoGH ships even without FTL sensor interoperability, but detection range would likely be reduced, detection of ships entering a system would be seriously affected, and extreme-range missile target acquisition would be very seriously effected.
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Re: Legend of Galactic Heroes vs. Honorverse

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Some more LoGH missile-goodness around 3:30.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

Nice one, totally forgot about that, its probably the coolest looking missile attack (coming as it is from dedicated Alliance missile cruisers). Can't wait till the DVD master is done.

EDIT: Season 1 of the Gaiden, especially that main story arc, kicks ass.
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Re: Legend of Galactic Heroes vs. Honorverse

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Vympel wrote: dedicated Alliance missile cruisers.
I remember that one of these episodes also shows an imperial counterpart. Sadly, we never see it in action.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

We do? I've only seen the fucking .gif of it (from the look of it its more of a missile destroyer, IIRC) from Japanese fan websites, and its driving me mental. I can't remember. I'd go through and check, but on balance I'd rather be pleasantly surprised when the DVD rip is released.
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Re: Legend of Galactic Heroes vs. Honorverse

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Vympel wrote:from the look of it its more of a missile destroyer
The one I'm thinking off looked more like it was built on a the frame of a cruiser. Imperial destroyers have a rather unique frame after all.
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Re: Legend of Galactic Heroes vs. Honorverse

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First off the missile issue. I don't get why people fixate on speed so much as if that is the only thing that matters. Yes, it's important when it comes down to the ability of the weapons to engage (how fast you can track, how long you can shoot, etc.) but it is hardly the only factor. Sensor data plays at LEAST as much a role, you need to know where the missiles are, how fast they are coming in, how they are moving, how long they've been moving, how EW and other factors seem to be affecting their performance, predicted targets, and so on and so forth. That sort of thing allows you to refine your targeting solutions, to assign targets based on which missiles would be the biggest/most immediate threats (to you rown ship as well as others - point defense in Honroverse tends to be heavily datalinked as well.) Hell in this regard gravitics (as Simon notes) tends to be a HUGE factor in that. We've seen lots of times that point defense tends to be favored more by longer engagement times and longer ranges (more time to plot and prepare basically.) even when velocity is greater.

It's also up in the air whether HV missiles will be faster if the engagement ranges are much shorter than what they are typically used to (again as Simon speculates, probably due to the gravitics again.) and depending on how short, that could fuck quite a bit with the time the missiles have to accelerate. On top of that, top velocity will also be affected by the need to manuver (you can probably do linear acceleration at max, turn at max, but not both at the same time.)

Don't forget, as I recall modern HV vessels tend to have to mix in alot of EW and other similar stuff into the missile barrages, they aren't ALL warheads.

When it comes to engaging the missiles, well that depends on the sensor range and size of the HV missiles compared to LOGH. By missile standards te HV tends to deploy missiles that are as large as fighters are in many universes (like Star Wars) and even if it is moving fast, that is NOT a tiny target. if LOGH missiles are smaller, that could work in their favor.

Jamming? Hard to say. The best indicator I've ever thought of is comparing power generation, but that's a rough approximation at best and probably not accurate if you have two forces who are relatively close in power generation, because I'm betting its not going to be linear (nevermind the other assumptions one ignores.) But in a broad sense, if one side can generate more power they ought to be able to generate a stronger jamming signal.

(by the way I noticed an amusing thing while trying to run the time/accel numbers for Impeller missiles. apparently either Weber forgot about relativistic mass and how it factors into accleeration, or the impeller wedge seems to magically compensate for that somehow, and in a way that doesn't apply at lower velocities. Or for some bizarre reason, relativity doesn't exist in the honorverse.)

Anycase, we really need to pin down the specifics of LOGH missile use (and how it is countered) before comparing them to HV missile swarms (range, accel, how long it takes them to reach the target, size/mass, general agility, etc.) but given fleet sizes in LOGH, its quite possible they migth be able to at least blunt even the large missile barrages (especially if their lasers can fire out to several LS to intercept missiles, or if LOGH missiles travel quite fast. Judging by that asteroid scene Vympel and I are discussing, its quite possible they are familiar with relativistic attacks.)

Edit:
Xon wrote:Honorverse missiles can accelerate upto ~45000-96000 gees, and and the primary, and only, method of a counter-missile missile has to kill stuff is to ram it :P
yeah but how much more agile are thy compared to HV warships? And I wouldnt boast about the Counter missiles, considering that what they largely have to do is ensure the wedge of the CM hits the wedge of the impeller missile, it's not THAT big a precision issue.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Vympel wrote:Blech, horribly laser disc rip screenshots, colours are all wrong! (in the battles thread you can see they're the colour one would expect a clean chunk of ice would be in the DVD rip). I suppose you could definitely have a go at it when you're ready (you know I'm rubbish at it) watching the sequence it seems doable - there is one instance where we see the asteroid strike its target.
If its moving at any fraction of the speed of light, odds are its going to vaporize the minute it hits the atmosphere (KE is going to be MASSIVELY greater than momentum, insanely so, although momentum is going to be pretty ludicrous as well) It probably would end up massively heating the enviroment, lots of ejecta, but I dont think it would be an "impact" per se. If these asteroids are only a km or so long too... fuck that's going to be alot of energy I can tell you, regardless of the actual fraction of lightspeed. They're able to sling around quite a bit of power when they choose.

That said, this will also beg the question fo why they stuck with asteroids, as opposed to simply nuking them with missiles or shooting them with lasers. This could be... interesting (read tough) to make sense of.
EDIT: just looking at it now - you can't even see the ice chunk when it impacts. Its represented by a diffuse sparkle of light. The illusion of great speed throughout the sequence is quite well done, given the animation they're using. The speed is called "near light speed" in the show (however that is defined).
I recall someone on SB saying they were mentioned as using Bussard ramjets or something, which IIRC have a certain issues behind them described here. Normally I'd guess near-c at something like "greater than .5-.6c") but if there are issues with the ramjet (depending on how it works) the top speed could be quite limited depending on your engine. I'm not going to speculate more there without more research, but its something to keep aware of.

At a lower limit its probably going to be faster than 10-15% in any case (that's roughly where the supposed boundary between "relativisitc" and "hypervelocity" occurs, but noone can agree on the exact one. Nevermind the lower limit needing to accelerate the ramjet to.).

Now, the impliactions. As I said above, there's going to be a tremendous implication for the ability of LOGH energy handling abilities in some manner depending on how the numbers work out. But there's more than that. For one thing, this holds some implications about their engine/drive performance in general - if we see ships operating near/around the asteroids when they're moving, even more relevant, but the feat by itself will tell us things.) It could have implications for offensive and defensive capabilities (point defense interception, for example.)

If we know either the "distance" they accelerated over (was it all occuring within a star system, for example?) or if we know the timeframes involved... we could probably draw alot of conclusions.
It's a bit wacky, the fusion bombs cause waves of something to emante from the star, sending the 13th Fleet accelerating towards the enemy. But the snippet we see (before it cuts to LOGH's oft-used tactical displays) isn't much. Its possible.
Well, yes, its sort of wacky, but its not totally unworkable, and again ti tells us alot. first off, you can drop fusion bombs into a star or even very close to one, and they function just fine despite the intense heat and radiation. I presume fusion bombs are not shielded the way starships are? If not that is.... impressive.. to say the least.. and would tell us alot about their armor capabilities.

Secondly, those bombs are quite probably energetic. Think about it this way. They accelerated starships that are what - hundreds of meters long easily? - which means thta those ships must mass hundreds of thousands, if not millions of tons. They also had to accelerate them to a not-inconsiderable velocity I'm betting (tens if not hundreds of km/s, to account for the escape velocity of the Star) and that would only cover a fraction of the energy involved. Again I'm not going to bother calcing it without more data but... the implications could again be pretty impressive. Mind you those may not be missile warheads, but it would still give us a good idea of their fusion warhead capabilities that we could extrapolate from (scale down for example.)

As far as the ships themselves, it probably would set some upper limits on acceleration (the ships could not achieve those accelerations themselves in that same timeframe, else why bother with the missiles), their inertial damping technology (I'm betting these are some hefty accelerations), and the durability of starships again (they basically rode a nuclear shockwave into battle, without being blasted to pieces. you tell me.) Hell, they have to bleed off velocity and maintain a certain "altitude" over the start itself, which ought to set certain minimums (do they have an equivalent of SW repulsors or antigrav?)

Lastly: I gathered from reading your other LOGH thread this isnt the first time "solar wind" wackiness has occured. That could be further proof ot ehir ability to somehow generate "blast" effects from a nuclear explosion (see below)
Unfortunately it would require interpretation of a tactical screen schematic.
To get an exact figure no doubt. The only real variable is to guess at what kind of star they are operating around (again escape velocity will set certain minimums)
No, literally. It makes no sense but it looks damn awesome. :twisted:

Gunship "drops" its munition:-
...
FPA Battleship at the moment of detonation:-
...
Crunch:-
...
Note after this frame though the battleship does explode.
...
Long-distance?!!!!
Well I was joking but they probably have to be able to achieve it somehow. One possibility is something akin to the Casaba Howitzer or even perhpas just a variation on the Orion drive itself - not sure if that qualifies as "blast" though or a particle beam. Barring that, they have some means of generating a mechanical "blast" effect from nuclear explosives (not the first time some sci fi universe has been noted to "achieve" that... *snicker*) Some sort of force field or concussion effect perhaps. It actually makes a bit of sense, since blast effects tend to be more efficient than radiation/thermal effects also.
sounds like ICF (allowing for leeway in translation.) That might give some ideas about their power generation technology too.
Cool!
It also tells us they have a very mature understanding of both laser technology AND fusion tech, if they can compact it down like that. That may alone indicate they have weapons-grade laser technology available to them. (Hell they probably do - if they can make non-nuclear bomb pumped x-ray lasers - and something tells me they don't deliberately detonate nukes inside their fortresses - they HAVE to have some high end laser tech.)

Of course, this being ICF fusion can set certain other limits as well (EG power generation. You might have to either tone down or limit some of the more insane examples implied above - eg the near-c asteroids or the "surfing a solar shockwave" incident. Perhaps the latter two are exceptional/high end/hard to achieve uses of their power tech, or may involve uses of more dangerous materials like antimatter. Do they have practical antimatter technology of any kind in LOGH?)
Fair enough. But it pains me to get too specific about episodes (like the ice asteroid sequence) don't want to spoil the show when you're watching!

(the show is available on youtube but do yourself a favour and don't look. It looks rubbish, doesn't do the show justice at all)
I did this with Lensman too when Teleros was doing his analysis. Didn't bother me a bit because I tended to forget most of the details. LOGH is so freaking huge anyhow (150+ eps and movies) that I probably would forget it watching through the stuff anyhow.)

The real problem is that this will distract from my 40k/Renegade legion stuff. I don't mind because its variety, but it still slows me down :P

Plus, I really don't want to dominate what should be YOUR analysis. I'd love to help simply because it offers me an interesting and different challenge from what I do, but it should still be your work
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Shit I forgot to add..
Vympel wrote:Image
Is it me or does the front nose of the ship that is getting blasted like that look rather.. solid? Given the rough estimation of ship sizes mentioned earlier, it looks like a good 20-50 meter diameter hole is being melted through, with a length several times that. (at least molten anyhow, there could be partial vaporization for all I know) Even if it was only "mostly" solid that's going to be a pretty hefty calc (of course its going tob e a pretty hefty mass as well.)

I wonder if their combat doctrine makes them design ships with something analogoues to a 40K armoured prow at the front of the ship (basically the nose is plated in thick heavy armour to absorb the brunt of damage they may take.) It has seemed to me that LOGH seem to go "nose-front" in combat in most of the images I've seen vympel post.

Edit: Try to run a calc. Assume a 30 meter diameter hole some 60 meters in depth. For the base argument assume solid iron and only melted. That would be around 340,000 tons of iron affected (quite a bit!) for an output of around 435 TJ. A little over 100 kilotons. That's just a rough benchmark since I'm eyeballing the diameters, and that from earlier assessment their material strength seems to be much better than what we can do IRL (especially in the thermal department), and of course the possibility of shields. And if any vaporization occurs, it will go up quite a bit.

On the other hand, Its possible the hull is not entirely solid - but even if its mostly solid its still quite a bit. Hell even if its 90% empty space (possible, but unlikely) you'd still get some 70-80 TJ per shot, which is quite impressive.

On the balance of that, it does seem possible they get up to at least single digit MT range shots. Bear in mind, this assumes a "heat ray" type weapon. A pulsed-laser "blaster" type (doing damage more by mechanical means) could easily be weaker than this but just as destructive.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Simon_Jester »

Connor MacLeod wrote:Jamming? Hard to say. The best indicator I've ever thought of is comparing power generation, but that's a rough approximation at best and probably not accurate if you have two forces who are relatively close in power generation, because I'm betting its not going to be linear (nevermind the other assumptions one ignores.) But in a broad sense, if one side can generate more power they ought to be able to generate a stronger jamming signal.
So much depends on subtlety and electronics, rather than brute power generation, that I'm reluctant to take this very far- consider that within the Honorverse, Manticoran EW advantages have a lot more to do with miniaturization and electronics capability than they do with being able to generate more electricity per ship.

Though power generation on compact platforms certainly plays a role.
(by the way I noticed an amusing thing while trying to run the time/accel numbers for Impeller missiles. apparently either Weber forgot about relativistic mass and how it factors into accleeration, or the impeller wedge seems to magically compensate for that somehow, and in a way that doesn't apply at lower velocities. Or for some bizarre reason, relativity doesn't exist in the honorverse.)
Well, if Weber could resist the temptation to report his numbers to four or five significant figures, I wouldn't complain- relativistic effects are really quite small until you get up to something like half light speed, small enough that I can shrug them off as "close enough for government work."

But somehow, Weber got into the absurd habit of rattling off "142,391 kilometers per second" or whatever, as if that actually conveyed useful information rather than simply being over-precise for the purpose.
Anycase, we really need to pin down the specifics of LOGH missile use (and how it is countered) before comparing them to HV missile swarms (range, accel, how long it takes them to reach the target, size/mass, general agility, etc.) but given fleet sizes in LOGH, its quite possible they migth be able to at least blunt even the large missile barrages (especially if their lasers can fire out to several LS to intercept missiles, or if LOGH missiles travel quite fast. Judging by that asteroid scene Vympel and I are discussing, its quite possible they are familiar with relativistic attacks.)
Yeah, that folds into my "how many missiles per kill" figure.

In combat between Honorverse fleets, it takes, on average, hundreds of missile hits to score a kill on one enemy capital ship. That doesn't change much through the series- the range and precision with which those hits can be scored varies, and if your missiles are inaccurate/easily jammed enough you may need to fire thousands of shots to get one capital ship kill, but you still need hundreds of hits.

If LoGH ships can manage anything like that standard of defensive quality, of active and passive defense demanding massed fire to overcome, they're going to win by sheer numbers. Because their enemies will physically not be able to carry enough munitions to saturate the defenses of the 10000-ship fleets the LoGH galactic powers routinely dispatch to handle objectives of modest importance.

If the required number of missiles committed to a given target in order to kill it averages lower, more like ten or twenty missiles per ship, then the Honorverse is in a much better position to wear down their opposition by inflicting unacceptable casualties via missile bombardment- if we give them the range advantage of Manticoran/Havenite multiple-drive missiles.
Connor MacLeod wrote:
Vympel wrote:Blech, horribly laser disc rip screenshots, colours are all wrong! (in the battles thread you can see they're the colour one would expect a clean chunk of ice would be in the DVD rip). I suppose you could definitely have a go at it when you're ready (you know I'm rubbish at it) watching the sequence it seems doable - there is one instance where we see the asteroid strike its target.
If its moving at any fraction of the speed of light, odds are its going to vaporize the minute it hits the atmosphere (KE is going to be MASSIVELY greater than momentum, insanely so, although momentum is going to be pretty ludicrous as well) It probably would end up massively heating the enviroment, lots of ejecta, but I dont think it would be an "impact" per se. If these asteroids are only a km or so long too... fuck that's going to be alot of energy I can tell you, regardless of the actual fraction of lightspeed. They're able to sling around quite a bit of power when they choose.
If Vympel's thinking of what I'm thinking of... Those impactors are being used to engage orbital defense platforms, not planetary targets. Said defense platforms would be fairly effective at replying to a fleet's nuclear or beam weapon capabilities; the relativistic impactors are being used so that the fleet can remain out of effective range of the orbital defense net (a long long way away), while still reducing it with powerful strikes.
At a lower limit its probably going to be faster than 10-15% in any case (that's roughly where the supposed boundary between "relativisitc" and "hypervelocity" occurs, but noone can agree on the exact one. Nevermind the lower limit needing to accelerate the ramjet to.).
Physicists use "relativistic" to mean speeds at which the relativistic corrections to classical-physics equations become significant. At .1c, those corrections are roughly 1%; at .2c, roughly 4-5%.

I would hesitate to call an object "relativistic" unless it's moving at .3c or higher, speeds at which you get a gamma around 1.1 and the effects of relativity start being of the same order as the classical-physics effects.

But that's just me.
Secondly, those bombs are quite probably energetic. Think about it this way. They accelerated starships that are what - hundreds of meters long easily? - which means thta those ships must mass hundreds of thousands, if not millions of tons. They also had to accelerate them to a not-inconsiderable velocity I'm betting (tens if not hundreds of km/s, to account for the escape velocity of the Star) and that would only cover a fraction of the energy involved. Again I'm not going to bother calcing it without more data but... the implications could again be pretty impressive. Mind you those may not be missile warheads, but it would still give us a good idea of their fusion warhead capabilities that we could extrapolate from (scale down for example.)
In this case, the implication is that the bombs are triggering some kind of event within the star itself- causing disruptions that generate some kind of solar-prominence analogue.

I honestly doubt this could be made to work, but I have a healthy enough respect for the complexities of plasma physics that I'd be afraid to contemplate it even if I knew it could work... ;)
Connor MacLeod wrote:I wonder if their combat doctrine makes them design ships with something analogoues to a 40K armoured prow at the front of the ship (basically the nose is plated in thick heavy armour to absorb the brunt of damage they may take.) It has seemed to me that LOGH seem to go "nose-front" in combat in most of the images I've seen vympel post.
That's correct; their main battery is mounted in those axial guns on the nose too. The ships are totally designed to engage targets directly ahead, and if there's any serious attempt to armor them at all, that armor would probably be concentrated forward.
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Re: Legend of Galactic Heroes vs. Honorverse

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Simon_Jester wrote:So much depends on subtlety and electronics, rather than brute power generation, that I'm reluctant to take this very far- consider that within the Honorverse, Manticoran EW advantages have a lot more to do with miniaturization and electronics capability than they do with being able to generate more electricity per ship.

Though power generation on compact platforms certainly plays a role.
True. subtelty and sophistication plays a role (as in what sorts of sensors your trying to jam, in sci fi that can be quite a variety) as well as how you're trying ot jam them.

I guess in the context of this debate I was thinking more in terms of jamming active sensors and having to "burn through," - raw power matters quite a bit there, and lots of sci fi universes tend to use active sensors for targeting purposes. But even then that's a very crude comparison.
Well, if Weber could resist the temptation to report his numbers to four or five significant figures, I wouldn't complain- relativistic effects are really quite small until you get up to something like half light speed, small enough that I can shrug them off as "close enough for government work."

But somehow, Weber got into the absurd habit of rattling off "142,391 kilometers per second" or whatever, as if that actually conveyed useful information rather than simply being over-precise for the purpose.
Yeah. What's particularily frustrating here though is that the drive times and the velocities are basically fixed, so that makes it hard to mesh

And if we're honest, you have to wonder, givne the distance and travel times they engage with, whether there is that much of a difference between say, .9, .95, or .99c. Hell maybe even .8c. (something I've been willing to consider for Nova cannons as well, to be blunt.) I mean in some cases it might matter, but not always in others.
Yeah, that folds into my "how many missiles per kill" figure.

In combat between Honorverse fleets, it takes, on average, hundreds of missile hits to score a kill on one enemy capital ship. That doesn't change much through the series- the range and precision with which those hits can be scored varies, and if your missiles are inaccurate/easily jammed enough you may need to fire thousands of shots to get one capital ship kill, but you still need hundreds of hits.
I belive we're talking about "ships of the wall" mainly though, right? That's largely because they're optimized for warfare and the general of stopping damage by lots of ways. I believe either the books or Weber himself commented on this, but Wallers are basically so big, with such powerful defenses, that even if hits get through point defense they generally do too little damage to matter. Podlayers get around this by ramping up the number of missiles/warheads they shoot at the target, basically. It works, but rather crude in its own way IHMO.

The other thing to remember is while they can throw massive salvos, they're fairly limited in missiles they can carry (IIRC the Invictus ones could carry 20K missiles, and other ones carried far less than that.) So throwing massive multi-hundred missile salvos may be impressive, but they will run out of ammo pretty quick at that level without resupply.
If LoGH ships can manage anything like that standard of defensive quality, of active and passive defense demanding massed fire to overcome, they're going to win by sheer numbers. Because their enemies will physically not be able to carry enough munitions to saturate the defenses of the 10000-ship fleets the LoGH galactic powers routinely dispatch to handle objectives of modest importance.
The biggest advantage they have here is their relative lack of strong "gravitic" signatures and their massive numerical advantage. At best that's going to force engagement ranges alot closer, at worst it may make missile attacks inefficient. Numbers is obvious from the 'absorbing losses" standpoint, but it also gives them a large number of guns to direct at incoming missiles. If they're using their standard guns to engage missiles, they would also have lots of time to shoot down incoming missiles even if they aren't very efficient.

I'm also wondering if proximity-fired missiles might help. Since missiles typically don't have sidewalls, and they have to come AT the targets, and there are so many missiles (on both sides), they could use that to mess things up as well. At the very least, having thousands of multimegaton detonations going off is going to mess with sensors even more, and even soft killing the missiles would help (EG frying the targeting sensors.)

I'm also not sure how fast missiles would be moving at "far less than light minute" ranges, especially if they have to do manuvering for defensive purposes or whatever. That could be a case where the possible "shorter range but faster travle times" for missiles come in handy.

And of course, relative durability matters in the LOGH ship's case. It is quite possible that LOGH ships are relatively "tougher" than HV ships depending on how the firepower issue plays out.
If the required number of missiles committed to a given target in order to kill it averages lower, more like ten or twenty missiles per ship, then the Honorverse is in a much better position to wear down their opposition by inflicting unacceptable casualties via missile bombardment- if we give them the range advantage of Manticoran/Havenite multiple-drive missiles.
It can also depend on how the fleets Approach matters. I mean, its all well and good to have LOGH ships coming in as one huge, aggregate mass to engage the HV ships, but what if they split fleets up? You could flank or even have ships come at the HV side from behind, depending on how you play it. I mean LOGH is really tossing aorund alot of ships, and even if they have a firepower/durability parity with the HV, the numbers give them a huge advantage (especially if they catch them on the sides or behind, or from above or below, or whatever.) Hell what about fighters and other small attack ships?

Nothing at all says LOGH has to fight the way Honorverse fights.

[quoteIf Vympel's thinking of what I'm thinking of... Those impactors are being used to engage orbital defense platforms, not planetary targets. Said defense platforms would be fairly effective at replying to a fleet's nuclear or beam weapon capabilities; the relativistic impactors are being used so that the fleet can remain out of effective range of the orbital defense net (a long long way away), while still reducing it with powerful strikes.[/quote]

That makes sense. You could still get soem limits mind (it implies they're able to track and fire on targets moving at least at some fraction of lightspeed, which in a way makes some sense. Since they can't just hyper into a system, that means they have to either take absurdly long lengths of time to get from the edge of the system to inhabited planets, or they can pull some high acceleration and/or velocity to shorten the times.) And as big as an ice asteroid may be, its still just ice and can be pretty easy to blast apart. (EG it might be megatons, but not gigatons.. which then tells us something about their firepower relative to power generation methinks.)
Physicists use "relativistic" to mean speeds at which the relativistic corrections to classical-physics equations become significant. At .1c, those corrections are roughly 1%; at .2c, roughly 4-5%.

I would hesitate to call an object "relativistic" unless it's moving at .3c or higher, speeds at which you get a gamma around 1.1 and the effects of relativity start being of the same order as the classical-physics effects.

But that's just me.
Hey, I think it helps me alot to have your input on the matter, since you're not exactly a dim sort. Its been kinda frustrating for me because of how vague it is (I've seen some define it as high as .8c) and I know it depends largely on what a person considers "significant" relativity. Between us I've tended to lean towards the higher end of the scale too, but people will always argue it, so its generally safer to include the possibility of the lower values (I had this "near relatvisticic" issue pop up with both Renegade Legion and recently with 40K and the velocities it translates into.)

Besides, like I said, regardless of whether you're throwing a huge chunk of ice at 10% of c or .80%, that's a fuckton of energy.
n this case, the implication is that the bombs are triggering some kind of event within the star itself- causing disruptions that generate some kind of solar-prominence analogue.

I honestly doubt this could be made to work, but I have a healthy enough respect for the complexities of plasma physics that I'd be afraid to contemplate it even if I knew it could work... ;)
I suspect you're right. At best, my gut tells me that even if it works, it would be ludicrously inefficient (you'd need far more firepower than a nuke could provide, unless they were ludicrously huge). But like I also pointed out to Vympel, its quite possible they have some magic tech means of making blast effects in a vaccuum (not a first for a sci fi series, so I'm not going to criticize them for it :P) which might actually make it more plausible. Hell for all we know its just an application of their shield technology powered by the nuke or something.
That's correct; their main battery is mounted in those axial guns on the nose too. The ships are totally designed to engage targets directly ahead, and if there's any serious attempt to armor them at all, that armor would probably be concentrated forward.
That actually probably plays into their advantage as far as resisting laser head impacts as well as being targeted. They'd be basically putting thair narrowest and most heavily armored profile towards the enemy, which would make it evne harder for the missiles to track on them (which is already an issue for them.)
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Dammit. Concise posting is my enemy. *shakes a fist* Sorry Simon, I try to be brief but long winded speech is an inherited trait in my family. :oops:
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Re: Legend of Galactic Heroes vs. Honorverse

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Connor MacLeod wrote:And if we're honest, you have to wonder, givne the distance and travel times they engage with, whether there is that much of a difference between say, .9, .95, or .99c. Hell maybe even .8c. (something I've been willing to consider for Nova cannons as well, to be blunt.) I mean in some cases it might matter, but not always in others.
I don't think Weber lists peak missile velocities anywhere near that high; at least I can't remember them.

I'd figure something down in the 0.5-0.8c range, where relativistic factors are very important but not totally dominant, from what I remember. At 0.95c, the relativistic kinetic energy of an object is a lot larger than its rest mass; as a practical matter "objects" traveling at those speeds might as well be a blob of cold neutral plasma- a pack of 1.5 MeV electrons and 3 GeV protons that all happen to be traveling in exactly the same direction.

At those speeds the sheer disconnect in yield between the kinetic and warhead energy of an Honorverse missile becomes downright comical- why would a few megatons worth of X-ray laser be more effective at penetrating a sidewall than a few gigatons worth of neutral plasma delivered in the form of a missile?
Yeah, that folds into my "how many missiles per kill" figure.
In combat between Honorverse fleets, it takes, on average, hundreds of missile hits to score a kill on one enemy capital ship. That doesn't change much through the series- the range and precision with which those hits can be scored varies, and if your missiles are inaccurate/easily jammed enough you may need to fire thousands of shots to get one capital ship kill, but you still need hundreds of hits.
I belive we're talking about "ships of the wall" mainly though, right? That's largely because they're optimized for warfare and the general of stopping damage by lots of ways. I believe either the books or Weber himself commented on this, but Wallers are basically so big, with such powerful defenses, that even if hits get through point defense they generally do too little damage to matter. Podlayers get around this by ramping up the number of missiles/warheads they shoot at the target, basically. It works, but rather crude in its own way IHMO.
Yes, but they're not that much larger than the typical LoGH warship. Again, so much depends on defensive strength, in a variety of senses of "defend:" EW, point defense, maneuver, shielding, armor.
The other thing to remember is while they can throw massive salvos, they're fairly limited in missiles they can carry (IIRC the Invictus ones could carry 20K missiles, and other ones carried far less than that.) So throwing massive multi-hundred missile salvos may be impressive, but they will run out of ammo pretty quick at that level without resupply.
Exactly. Put simply, the largest Honorverse powers have a few hundred of those ships, each carrying something like 20000 missiles. The LoGH powers each have fleets of a few hundred thousand ships. They can afford to lose ten or twenty thousand ships in each of several battles of an offensive campaign, if that's what it takes. If an SD(P) can't rack up kill ratios in the hundreds to one, it's not going to stand a chance against a comparable LoGH force.
I'm also wondering if proximity-fired missiles might help. Since missiles typically don't have sidewalls, and they have to come AT the targets, and there are so many missiles (on both sides), they could use that to mess things up as well. At the very least, having thousands of multimegaton detonations going off is going to mess with sensors even more, and even soft killing the missiles would help (EG frying the targeting sensors.)
This is a known Havenite tactic; it works, but Honorverse missiles can be (and are) programmed to counter, to a point.
And of course, relative durability matters in the LOGH ship's case. It is quite possible that LOGH ships are relatively "tougher" than HV ships depending on how the firepower issue plays out.
I expect the durability edge to go to the Honorverse ships ton for ton based on my impressions of the effect of shipboard beam weapons on ships in the respective universes, really. But I'm dubious of whether their defensive advantage in terms of "kilotons of missile warhead that must be fired at the ship to kill it per ton of ship mass" is going to be large enough to offset LoGH's numerical superiority.
Nothing at all says LOGH has to fight the way Honorverse fights.
To tell the truth, they'll do it anyway- their fleet tactics tend to emphasize mass and formation quite rigorously. Deception, decoys, fighter attacks, all possible, but not going to be deployed routinely and decisively.

And if I were involved in a modern Honorverse fleet I would not be averse to accepting a duel between their fighters and my LACs, assuming comparable numbers- which would be at least somewhat more achievable; LoGH fleets don't carry all that many fighters per ship in the fleet as far as I can tell.
Hey, I think it helps me alot to have your input on the matter, since you're not exactly a dim sort. Its been kinda frustrating for me because of how vague it is (I've seen some define it as high as .8c) and I know it depends largely on what a person considers "significant" relativity. Between us I've tended to lean towards the higher end of the scale too, but people will always argue it, so its generally safer to include the possibility of the lower values (I had this "near relatvisticic" issue pop up with both Renegade Legion and recently with 40K and the velocities it translates into.)

Besides, like I said, regardless of whether you're throwing a huge chunk of ice at 10% of c or .80%, that's a fuckton of energy.
Ah, but in the former case it is one fuckton, while in the latter case it is one hundred thirty fucktons! ;)

As to the rest, I would feel free to describe speeds of 25-30% of light speed as "near-relativistic," but really relativistic should be reserved for, say, 50-70%. 80-99% is "highly relativistic," and above .99c is "ultra-relativistic," speeds at which relativistic effects dominate entirely and you can approximate the behavior of the object as if it were a stream of massless energetic particles, unless you're interested in the exotica of particle physics which you're probably not.

I might revise those numbers later after some pen and paper work, but that's about what I'd call it.
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Re: Legend of Galactic Heroes vs. Honorverse

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Simon_Jester wrote:
I'd figure something down in the 0.5-0.8c range, where relativistic factors are very important but not totally dominant, from what I remember. At 0.95c, the relativistic kinetic energy of an object is a lot larger than its rest mass; as a practical matter "objects" traveling at those speeds might as well be a blob of cold neutral plasma- a pack of 1.5 MeV electrons and 3 GeV protons that all happen to be traveling in exactly the same direction.
The problem with calcs is that Weber rated missiles in G's not pure Kilometers per hour or per second. However the acceleration curve is pretty standard and weighs in at 200 kilometer per second to 450 kilometers per second(roughly) meaning that over 90 seconds the missile should from a dead stop get to a top speed of 40,500 kilometers per second or .13c. That's from a dead stop, toss in the fact that Honoverse ships are moving close to .05c to .1c in battle conditions means that a missile can get up to 20% of the speed of light which is pretty decent. The .9C figure is achieved ONLY during bombardment when ships go hyper out to deep in system then turn around and spend a day or two building up to .65 C then launch the drives at max speed settings which burns them out at 180 second mark meaning the missiles have time to get up to .91 C before their drives burn out and they go ballistic. They only use this to bombard static defenses otherwise all combat is in the .1C range. MDM's mean's missiles have longer legs and can get up to .25C before impact but .5C combat is non-existent except in high speed passes.
Simon_Jester wrote: At those speeds the sheer disconnect in yield between the kinetic and warhead energy of an Honorverse missile becomes downright comical- why would a few megatons worth of X-ray laser be more effective at penetrating a sidewall than a few gigatons worth of neutral plasma delivered in the form of a missile?
Because the shields are much bigger than the ship, hitting the shields is easy, hitting the ship which is 10 kilometers inside the shields is harder. Without Penetration aids which disrupt a sidewall into nothingness the shields can stop lots of punishment.

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