Legend of Galactic Heroes vs. Honorverse

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Connor MacLeod
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

takemeout_totheblack wrote: *rubs temples* Okay. Forgive my ignorance here, but is 'completely fuck-off immune to particle weapons' one of the many things that sidewalls can do except for when the plot demands otherwise? Weber has a talent for getting under the skin of obsessive nerds like me...
I don't think they'd penetrate, based on the reasons I outlined to Simon. you could press the argument of course, but there's nothing really for it or against it in the novels, so it wouldn't go anywhere.
On LoGH: why would they use neutron cannons on their ships but outfit their super-fortresses with X-Ray lasers? Is there a clear advantage of one over the other?
WEll that can depend on alot of things. For example, how fast do the neutron beams travel? Its possible for particle beams to be near-c but there's no guarantee of that, and since no real life neutron beams (to my knowledge) have been weaponized we can't speculate a great deal on it.

There could be other reasons, but that would be largely speculation depending on how the technologies work.
The fact that we can 'see' the beams tells us next to nothing about what they're made of, as the X-Ray lasers on Iserlohn and Gieresburg are rather visible phenomena despite their stated nature, it just seems to be the style of the show. Or we could assume that the whole 'laser' thing pertains to a lasing function in the weapon's mechanism rather than the mechanism itself.
for all we know they use both x-rays and neutron particles as part of the beam even for the Super Fortresses. It might just differ in the proportions (Starships might go for more particles, the fortresses might op for a heavier x-ray output.) Why would they do that? Differences in power generation perhaps, or maybe the mobility (and the lack thereof for starships) has somethignt to do with it - I imagine that if you designed them right, a neutron cannon could double as some sort of thruster if you could engineer it right (for example.)

Or the visible beams could just be tracers, like I mentioned to Vympel before, and the actual beam weapons encompass a variety of types (whether that is intentional or not. SW could never decide whta a blaster was, so we unintentionally ended up with several different of massless, particle beam, and projectiel varieties.)
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Simon_Jester wrote:I just flat out do not believe that sidewalls are totally immune to particle beams and radiation. I am not convinced that this claim is adequately supported either by the performance of nuclear weapons against Honorverse ships, or by the ability of sidewalls to absorb/block/ignore an arbitrarily large amount of energy.
I agree, but there's not enough data to press the issue and its too big a headache (IMO) to try, I've done it before, believe me. I sometimes wish Weber had just borrowed his starfire drive idea.

[quoteYes, which is why I suggested to him talking to someone who lives in Japan, via his contacts on the wiki- surely the show has as solid a fanbase in Japan as in the US.[/quote]

Oops you're right. Sorry I didn't comprhend that fully. :oops:
Well, fair enough.

If I ever write a crossover, ultra-relativistic particle beams are so knocking through sidewalls as equivalent lasers do, though... [grumbles about magic pixie dust written by partly-educated clowns].
Well, bear in mind I said that assumes an energy torpedo IS a particle beam. According to this they may not be, since he describes them as being "timed detonation" which implies they can make them behave like warheads. If I am honest, that's what I think they really are. He just channels the super-powerful reaction drive byproducts into some sort of magitech containment shell (which I suspect is at least partly phyiscal but decays rapidly) and shoots the damn thing at the target.

I'd've warned you you couldn't do it... ;)
Hah! I refuse to back down from a challenge. I am trying ot make sense out of Space Marines after all.
That said, there is a huge qualitative difference between a subatomic particle traveling at .8c and one traveling at .99c; this difference may well affect penetration characteristics. I don't know, but I'm not going to accept an argument of the form "sidewalls are functionally immune to anything with rest mass, yet far more vulnerable to photons" as an absolute argument.
I'm more than happy to entertain the idea, because honestly I think the "total immuniety to KE" is silly as wel, but its a very prevalent belief among Weberites and its a very hard thing to refute. I remember one guy once trying to argue with a weberite about how a impeller wedge generating some "hundreds of thosuands of gees" strong gravity whatsits would not be strong enough to affect photons.. I think he said it had to be something on the order of e14 gs or something like that.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Vympel wrote: Good point, didn't think of that.
There's also the fact that it doens't have to immediately kill it. If the ship doesnt and can't get its engines working to pull out of the gravity well, the star has all the time in the world to fuck them over, even if it just cooks the crew inside the ship and nothing else.
Its never explicitly stated, but there's significant implicit evidence that unique flagships serve as gifts to certain officers. Reinhard got Brunhild in recognition of his distinguished service at the Third Battle of Tiamat, whilst Muller got Perceval (Parzival, really, but following the wiki canoncity policy) for distinguished service at Vermilion. Note, not all Admirals have them by default simply because they're Admirals - Mittermeyer and Reuenthal had standard battleships (Grendel and Morholt, respectively) as their flagships until they were promoted to Vice Admiral and inducted into Reinhard's Admiralty and got Beowulf and Tristan.
Grendel and Morholt look quite similar, as do Beowulf and Tristan. They may be like "first or second" rates (EG mostly flagship-only) but they also look like they could belong to a distinct "Heavy battleship" class. From a materials/industrial standpoitn building some "heavy" battleships shouldn't tax them greatly, and I'd imagine it would carry a huge benefit.

I mean that's what the command battleships of the FPA kinda are, aren't they? the Empire seems to use them like Executors though.
While all of Reinhard's tier-one superfriends got unique ships, other Admirals in the series are seen with standard battleships even following their promotion to full Admiral, like the Sindur, which Brauhitz had as both Vice Admiral and full Admiral.
Yes, I'd gotten the impression Reinhard didn't like most of the other Admirals in the empire, particulrily those under his command (and vice versa.)

Nope - I believe we have the dimensions on that page, though.
Not that I ever saw. If you did, then I missed it. hospital ship and engineering ships don't have sizes either.

to be fair its not like you can be expected to build a whole wiki overnight. Looks like you're still transferring material from one site to another (no mention of Imperial destroyers either, but I would guess they have those too.)
Do you mean "they pretty much are designed" in terms of support ships or the fleets? I assume fleets.
I mean that the warships are warships. Battleships are designed to engage each other and blast themselves to pieces. Cruisers maybe act in a supporting role, but also act as a deterrent/screening element as well as probably acting independently. Destroyers seem to be gunships/attack ships/missile ships. And Carriers are carriers. I didnt see much in the way of hybrid ships in that regard (except for maybe certain flagships?)

Speaking of the fighters, how big are those estimated? I tried estimating the Spartian from the cockpit (you have a couple pics of it up on the Wiki) and I came out to around 50-70m depending on height and angle variables (and length/height ratios). Actually a bit longer than that, but those rear-projecting fins are mostly empty space so I didn't include them.
Better than nothing.
True, but all it does is leave me annoyed that I don't have access to the whole thing. I haven't looked too deeply into it yet but there's lots of useful details yet to unearth.
Yeah, its a bit of a bitch. Its a big ask. Basically the fansubber on the forum has a friend in Japan who does this stuff for him.
Well like Simon said, maybe hunting down someone who has the books through some connections/contacts and try persuading tem to get it done. If you have that nice, big wiki, you probably could make an announcement. Or get Central Anime to help. I'd bet there would be lots of fans willing to read them.
In the Gaiden they actually state how many major battles have occured since the beginning of the war. Its over 100 or so. Something else I need to dig up.
By Major battles are we talking the big multi fleet ones that would have many tens of thousands of ships, or are we talking bigger (like hundreds of thousands?)
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Lord of the Abyss »

Connor MacLeod wrote:
Simon_Jester wrote:If I ever write a crossover, ultra-relativistic particle beams are so knocking through sidewalls as equivalent lasers do, though... [grumbles about magic pixie dust written by partly-educated clowns].
Well, bear in mind I said that assumes an energy torpedo IS a particle beam. According to this they may not be, since he describes them as being "timed detonation" which implies they can make them behave like warheads. If I am honest, that's what I think they really are. He just channels the super-powerful reaction drive byproducts into some sort of magitech containment shell (which I suspect is at least partly phyiscal but decays rapidly) and shoots the damn thing at the target.
I haven't been able to find any clear descriptions of what Honorverse energy torpedoes actually are. However, going by the descriptions of them in operation and Weber's fondness for re-using terms and technologies across series, they are probably a copy of Born In Fury energy torpedoes and the plasma weapons the Starfire Bugs used; extremely hot & dense plasma bound by magnetic fields and fired at close to lightspeed, the big brother of his plasma rifles.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

Grendel and Morholt look quite similar, as do Beowulf and Tristan. They may be like "first or second" rates (EG mostly flagship-only) but they also look like they could belong to a distinct "Heavy battleship" class. From a materials/industrial standpoitn building some "heavy" battleships shouldn't tax them greatly, and I'd imagine it would carry a huge benefit.
Yeah, Grendel and Morholt are identical standard battleships, like the Sindur (Sindri, really). Sometimes the ships look different due to evolving art style in the show, but they're all the same 677m long battleship. Tristan and Beowulf, however, are related but different designs (this is intentional:- Mittermeyer and Reuenthal are great friends and the "Twin Stars" of the Empire's Admiralty).
I mean that's what the command battleships of the FPA kinda are, aren't they? the Empire seems to use them like Executors though.
Well the sheer amount of armament on FPA command ships have would seem to indicate that - but the Empire seems to follow a different philosophy. Of course, their guns might be more powerful than the individual guns of the Alliance. And it may / may not be an animation error, but we've seen in one shot that multiple beams come out of the Imperial battleship's forward cannons on one occasion.
Yes, I'd gotten the impression Reinhard didn't like most of the other Admirals in the empire, particulrily those under his command (and vice versa.)
It depends how you define "under his command". All of his superfriends were ultimately under his command throughout, he liked them all well enough. Later on he had a bunch of Vice Admirals directly under him as part of his own fleet (his superfriends getting their own), but they're more minor characters. Two of them were incompetent and were never seen again (Sombart and Turneisen, and their shitty performance is explicitly why they're not seen again), but the rest we see make a few appearances later in the series. Brauhitz was one of these, and he acquitted himself well in both battles we see him. If other Admirals are any indication, he probably got a unique ship shortly after the last time we saw him, given how significant a role he had to play.

On the flip side, one full Admiral, Wagensiel, had a unique ship (a few Japanese fan sites say his ship was a proposed prototype for the Empire's next generation standard battleship, this probably has a basis in the official material) and disgraced himself late in the series. Haven't done a wiki entry for it yet (even though I can, have all the info) because the DVD rip of that episode hasn't been done yet.
Not that I ever saw. If you did, then I missed it. hospital ship and engineering ships don't have sizes either.

to be fair its not like you can be expected to build a whole wiki overnight. Looks like you're still transferring material from one site to another (no mention of Imperial destroyers either, but I would guess they have those too.)
Sorry, wasn't referring to the wiki, but here:-

http://www.geocities.jp/izelone0079/mei ... i-gif.html (there's an equivalent Imperial page too).

Size is 2,752m long, 413m wide, 459m high for Alliance cargo and hospital ships.

Imperial destroyers are 170m x 38m x 47m, apparently (http://www.geocities.jp/izelone0079/mei ... -7000.html - that's the page for the Goldenbaum Dynasty, btw.)

Currently am not using that webpage for the wiki, I'm only using the stuff that's been covered in the official fleet files. However, so far both are identical except in one or two cases, which may be typos on the webpage's part. I'll probably move on to taking stuff from that page as a placeholder.
I mean that the warships are warships. Battleships are designed to engage each other and blast themselves to pieces. Cruisers maybe act in a supporting role, but also act as a deterrent/screening element as well as probably acting independently. Destroyers seem to be gunships/attack ships/missile ships. And Carriers are carriers. I didnt see much in the way of hybrid ships in that regard (except for maybe certain flagships?)
Actually, every ship on both sides carry fighters (even Imperial destroyers can carry two, which hang out the back), carriers just have the most. But otherwise yeah.
Speaking of the fighters, how big are those estimated? I tried estimating the Spartian from the cockpit (you have a couple pics of it up on the Wiki) and I came out to around 50-70m depending on height and angle variables (and length/height ratios). Actually a bit longer than that, but those rear-projecting fins are mostly empty space so I didn't include them.
The Japanese site linked above says 40m x 7m x 11m for the Spartanian. Close! It also says 25m (but has 40m in brackets?) x 8m x 8m for the Valkyrie.
Well like Simon said, maybe hunting down someone who has the books through some connections/contacts and try persuading tem to get it done. If you have that nice, big wiki, you probably could make an announcement. Or get Central Anime to help. I'd bet there would be lots of fans willing to read them.
Yeah, something to ask when we get more fans on there (which hopefully happens).
By Major battles are we talking the big multi fleet ones that would have many tens of thousands of ships, or are we talking bigger (like hundreds of thousands?)
Oh wait, fucked up. Just checked the episode: "Including skirmishes, there have been 329 of them - 329 times in 150 years".
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Simon_Jester »

Xon wrote:
Simon_Jester wrote:My principle objection to this is that the sidewall is maintained and generated by shipboard equipment- there has to be some kind of action-reaction between sidewall and generator; you can't get something for nothing. Sidewalls will reduce damage to the ship on a percentage basis, but sufficient volume of fire thrown at it means that there will be, at a minimum, enough leakage to inflict damage to the ship underneath
The wedge/sidewall is the explicit result of an offshoot of thier hyperdrive tech creating a hyperspace-in-realspace effect which then generates a standing gravity wave. The sidewall is casually connected to the ship, but the only example we have is 2x 40gigaton kinetic events hitting it with the sidewall penetrators failing. And sidewall penetrators are explicitly a gravity based affect and we know gravity waves impacting on other gravity waves will cause feedback into the generators. Infact enough feedback will outright vaporise +8megaton ships.

This feedback is presumably how Honorverse ships can practically turn thier fusion power plants off and get enough power from the impeller drives in sails configuration when riding a gravity wave in hyperspace. Followed by a lot of work to ensure the ship doesn't get vaporised because they hit a gravity wave too hard.

What the sidewall does is generate a standing gravity wave which deflects the fuck out of anything hitting it, and since it's a gravity wave it's also constantly changing. They do not pay the energy cost as it's being powered by hyperspace magic dust.
Yes.

Here's part of my problem. For sane crossover purposes, I think it necessary to come up with a description of a technology like sidewalls that is at least internally consistent. Weber wanting to give his ships a protection scheme that is utterly immune to everything but high-energy lasers (of various frequencies), using a standing gravitational wave, simply is not credible to me. It's like saying "can only be killed by silver bullets, nothing else can kill it:" the province of fantasy, not SF. There's simply no basis in the reality of the things he's talking about to give the ships total immunity to non-photon particle beams.
Simon_Jester wrote:Anti-rad fields are fairly explicitly advertised as not being enough to adequately protect the ship against high-energy particles; there's a reason they don't fly above .8c,
Those fields are good for 2 metric tons @ 0.6c which is ~10gt of relativistic KE. It's going to take a lot of really fast particles to match that.
There'd be nothing stopping them from flying through normal space at 0.9c then. But there is.

Speed has a pretty drastic effect here- as the relativistic gamma gets large (at 0.6c it is not large), you would see better penetration of the sidewall and anti-rad fields. You have to. Otherwise, the anti-rad fields would fucking laugh at laser heads, and the ships would be perfectly capable of flying arbitrarily close to the speed of light- there is literally nothing about a laser head or ordinary cosmic rays striking the bow of an Honorverse ship underway that explains how they would be able to penetrate a gravitational field that is magically immune to large high-relativistic particle beams.
aside from "where the hell did we get enough kinetic energy to get the ship moving this fast?"
Magic hyperspace dust. That is the energy is bleeding into realspace which is canonically a lower energy domain that hyperspace, so all they need todo is poke a tap into hyperspace and recieve free energy.
Yes I know; I did not make this clear, but I was asking this question purely rhetorically, as something that I do not perceive a need for an answer.
In either case, the rest energy of the particle (photon, electron, whatever) is small compared to the kinetic energy, and a gravitational lens will not be that much more effective at deflecting the massive particles than the massless ones.
It's a batshit insane gravity wave. From an Honorverse prespective, aiming through a sidewall is a bloody hard task. That a sidewall can generate a window lasting 'milliseconds' means the overall wave is alternating very fast and targetting data will go stale stupidly fast. And fundumentally you need to see the target before you can figure out how to hit it, especially with a rather small beam compared to the total volumn.[/quote]This very seldom stops people from targeting them at light-second ranges with energy weapons, and hitting on the first try. Nor does it stop the majority of missiles fired at an impeller-drive ship scoring hits if they can get into range and initiate, when the laser head is presumably targeted based on data that was gathered either by relatively weak missile seekers from close range, or from the launching ship from many light-seconds away. It is very much a solved problem in the Honorverse.

It is also completely irrelevant to my point- which is that there is no coherent reason why a sidewall should be gloriously effective at stopping megaton-range proton beams travelling at .9c or higher when it cannot stop X-rays in the same or lesser energy ranges. Certainly there is no reason why the anti-rad field should be able to do so, since it can't even stop a far smaller flux of cosmic rays from harming the ship if said ship were to accelerate to .9c or higher.
Connor MacLeod wrote:
I'd've warned you you couldn't do it... ;)
Hah! I refuse to back down from a challenge. I am trying ot make sense out of Space Marines after all.
I have enough faith in you to think that warning you that what you're doing is the mathematical equivalent of adding two and two to get five, you'd listen. This may be unjustified on my part.
That said, there is a huge qualitative difference between a subatomic particle traveling at .8c and one traveling at .99c; this difference may well affect penetration characteristics. I don't know, but I'm not going to accept an argument of the form "sidewalls are functionally immune to anything with rest mass, yet far more vulnerable to photons" as an absolute argument.
I'm more than happy to entertain the idea, because honestly I think the "total immuniety to KE" is silly as wel, but its a very prevalent belief among Weberites and its a very hard thing to refute. I remember one guy once trying to argue with a weberite about how a impeller wedge generating some "hundreds of thosuands of gees" strong gravity whatsits would not be strong enough to affect photons.. I think he said it had to be something on the order of e14 gs or something like that.
[Thinks]

Yep. Eyeballing it, that sounds about right- not the exact order of magnitude because I didn't do the math, but the basic point.

To be totally fair we should judge the wedge by its effects not be the semi-literate descriptions of Weber (who doesn't know the physics, and must be forgiven for this because few do). But even there- for god's sake, the antiradiation field can't stop interplanetary hydrogen from becoming a problem at speeds of .9c; how in hell is it going to stop a weaponized particle beam of comparable output to the ship's own energy batteries? The same objection applies to sidewalls.

Now, I don't mind the floor and roof of a wedge being functionally immune to particle beams (and high-relativistic kinetic impacts in general, which are effectively the same thing), because these are also immune to lasers. But it beggars all belief and sanity that you can use a gravitational field to generate immunity to charged particles (and, again, high-relativistic kinetic impacts) and be so vulnerable to lasers. Gravity does not work that way- light is subject to gravity and is bent by gravity, to much the same degree as highly-relativistic particles are.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Xon »

Simon_Jester wrote:Yep. Eyeballing it, that sounds about right- not the exact order of magnitude because I didn't do the math, but the basic point.
It's only a first generation sidewall which is given the figure of "hundreds of thosuands of gees". Nothing else ever has a solid number against it for the acceleration inside the field.
But even there- for god's sake, the antiradiation field can't stop interplanetary hydrogen from becoming a problem at speeds of .9c; how in hell is it going to stop a weaponized particle beam of comparable output to the ship's own energy batteries? The same objection applies to sidewalls.
From memory, there is only one example where an Honorverse ship hit something doing >0.8c-0.9c (inertia dampeners broke followed by out of controll acceleration of a Manty ship carrying some politician or royalty) was described as being significantly large than space dust. I'm going to try to find the quote at some stage for it.

If nothing else, the particle fields on a multi-drive missiles are good for ~0.9c in a combat zone. Particle fields get turned off between missile drive stages as the fields are generated by the actual wedge impellers, so they have armored shrouds which apparently work well enough for that period. Of course, you can afford to loss a lot more missiles than multi-megaton ships with thousands of crew.
Now, I don't mind the floor and roof of a wedge being functionally immune to particle beams
Military ships actually run double wedges with a sidewall between the wedge layers. And the grav lance weapon system is described as actually having a chance of taking down an low end civilian-grade wedges, but not having a hope in hell against military wedges even before the fact they run double wedge bands.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Simon_Jester »

Question: what evidence is there for FTL communications and sensors in LoGH? Vympel, Klavo, do you guys remember any conspicuous examples?
Xon wrote:If nothing else, the particle fields on a multi-drive missiles are good for ~0.9c in a combat zone. Particle fields get turned off between missile drive stages as the fields are generated by the actual wedge impellers, so they have armored shrouds which apparently work well enough for that period. Of course, you can afford to loss a lot more missiles than multi-megaton ships with thousands of crew.
Also, the only thing the particle fields are protecting against in that environment is interplanetary dust- the missile simply does not encounter that much of the stuff during the period when its defenses are down, and damage leaking through the defenses only has a few minutes to cause damage to the missile.

Ships in flight will experience this particle bombardment for much longer periods of time, so a field that does some good, but is not a 100% reliable defense, against ~.9c particles isn't going to protect the ship as effectively.

Moreover, I repeat that the intensity of radiation a hypothetical Honorverse ship traveling at .9c would encounter is extremely weak compared to the intensity of a weaponized charged-particle beam. Figuring on a (relatively high) density of about five particles per cubic centimeter... hang on.

Point nine c means roughly 2.2 GeV protons, figure on a ship frontal cross-section of, oh, eyeball it at 10000 square meters, that's somewhere in the right general range for a large Honorverse ship...

sweeping a volume of 10000 square meters times 270000 kilometers/second...

is 2.7*10^18 cubic centimeters per second, taking a total power input on the nose of about 3*10^19 GeV/s. Convert to meter-kilogram-second... 4.8 GW across the entire bow of the ship. Which is a quite significant amount of punishment, but nowhere near the kind of energy (let alone the kind of intensity) routinely thrown around in Honorverse or LoGH beam weapons.

If prolonged exposure to a flux of .9c charged particles on the order of 500 kW/m2 is a serious problem for Honorverse starship antiradiation screens, it does not speak well for the ability of the ship's radiation shielding to shake off charged particle beam weapons.

Sidewalls are, in principle, another question- but if they work using gravity, and they are supposed to, they will not discriminate much between photons and .9c charged particles. If the one can get through relatively easily at a given intensity, the other should be able to get through to some useful effect.
Now, I don't mind the floor and roof of a wedge being functionally immune to particle beams
Military ships actually run double wedges with a sidewall between the wedge layers. And the grav lance weapon system is described as actually having a chance of taking down an low end civilian-grade wedges, but not having a hope in hell against military wedges even before the fact they run double wedge bands.
Civilian ships' wedges are shown as being quite resistant in their own right- specialist weapons aside, I don't mind them being nigh-immune to weapon fire from the dorsal and ventral surfaces either.

The point is that anything that will consistently stop high speed charged particle beams and is explicitly not an electromagnetic field should also stop light.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Lord of the Abyss »

Simon_Jester wrote: Here's part of my problem. For sane crossover purposes, I think it necessary to come up with a description of a technology like sidewalls that is at least internally consistent. Weber wanting to give his ships a protection scheme that is utterly immune to everything but high-energy lasers (of various frequencies), using a standing gravitational wave, simply is not credible to me. It's like saying "can only be killed by silver bullets, nothing else can kill it:" the province of fantasy, not SF. There's simply no basis in the reality of the things he's talking about to give the ships total immunity to non-photon particle beams.
We don't know that they're "totally immune"; just that they're immune to anything the Honorverse can do with those kinds of weapons. Besides, I don't recall ever seeing them even use particle beam weapons, and if they don't have ones that are as good as their lasers, why would they bother? The sidewalls will stop weak lasers after all, and if all they have are relatively weak particle weapons then sidewalls are going to be immune to them.
Xon wrote:From memory, there is only one example where an Honorverse ship hit something doing >0.8c-0.9c (inertia dampeners broke followed by out of controll acceleration of a Manty ship carrying some politician or royalty) was described as being significantly large than space dust. I'm going to try to find the quote at some stage for it.
Here you go, from Worlds of Honor:
What Price Dreams wrote:And then, just before Adrienne's eleventh birthday, Queen Elizabeth's inertial compensator had failed under power.

She had been pulling close to four hundred gravities when it happened. There had been no survivors, and the derelict ship, manned only by the dead, had attained a velocity of over .9 c before anyone could intercept it. Queen Elizabeth had been traveling at that speed when she struck a tiny lump of matter—later estimates were that it was probably no more than a couple of cubic meters in volume. Her over-stressed particle shielding had already failed, not that it would have done much good at her final velocity even if it had functioned perfectly. The explosion had been visible to the naked eye throughout most of the Manticore Binary System, if one knew where to look.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by takemeout_totheblack »

Simon_Jester wrote:Question: what evidence is there for FTL communications and sensors in LoGH? Vympel, Klavo, do you guys remember any conspicuous examples?
A sterling example is in episode 96 when Admiral Knapfstein's flagship is hit and one of the bridge crew says 'direct hit incoming' several seconds before they are struck by a beam weapon. Since these weapons appear to be at least ultra-relativistic (.95-99c) I'd say that's a pretty clear indicator of FTL sensors.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

Episode 21 is a good example. The Yang Fleet fires on the 11th Fleet from 6.4 light seconds away, the incoming "energy wave" is called out on the bridge of the 11th Fleet flagship before they get smacked.

http://www.youtube.com/watch?v=3M58HStFY7w#t=7m04s
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Xon wrote:Those fields are good for 2 metric tons @ 0.6c which is ~10gt of relativistic KE. It's going to take a lot of really fast particles to match that.
Weber also flat out noted that as the velocity increases the mass goes down and vice versa, which presumably also factors in relativity (if Weber didn't go all "Doc Smith' in his universe, that is. And inasmuch as an Impeller wedge can obey relativity) It seems like particle shields are more concerned with the sheer force/momentum of the impact rather than the KE, because the KE of different masses striking at different speeds will be quite considerable.

I'm also skeptical that "particle shielding" actually would affect particle beams rather than the anti-radiation shields (Because there are forms of stellar radiation that aren't photons, after all.) Especailly given that particle beams and kinetic impactors, despite havng mass and having KE, will have different damage mechanisms.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Simon_Jester wrote: Here's part of my problem. For sane crossover purposes, I think it necessary to come up with a description of a technology like sidewalls that is at least internally consistent. Weber wanting to give his ships a protection scheme that is utterly immune to everything but high-energy lasers (of various frequencies), using a standing gravitational wave, simply is not credible to me. It's like saying "can only be killed by silver bullets, nothing else can kill it:" the province of fantasy, not SF. There's simply no basis in the reality of the things he's talking about to give the ships total immunity to non-photon particle beams.
Well you have a point inasmuch the sidewalls shouldn't be just an either/or sort of thing. However, teh only "mechanism" I could think of that might work would be something along the lines of this without the "down the hill" part. (Mentally I tend to visualize the target ship being on the top of a metaphorical hill, and the weapons ifre has to crawl up that hill to reach it.)
There'd be nothing stopping them from flying through normal space at 0.9c then. But there is.

Speed has a pretty drastic effect here- as the relativistic gamma gets large (at 0.6c it is not large), you would see better penetration of the sidewall and anti-rad fields. You have to. Otherwise, the anti-rad fields would fucking laugh at laser heads, and the ships would be perfectly capable of flying arbitrarily close to the speed of light- there is literally nothing about a laser head or ordinary cosmic rays striking the bow of an Honorverse ship underway that explains how they would be able to penetrate a gravitational field that is magically immune to large high-relativistic particle beams.
Pardon my ignorance but if I am reading you right, you are basically saying that any highly relativistic particle beam would dump out a shitload of photons even against the magical sidewall (Aplogies for dumbing it down, but I want to be sure I have the gist of things.)
It is also completely irrelevant to my point- which is that there is no coherent reason why a sidewall should be gloriously effective at stopping megaton-range proton beams travelling at .9c or higher when it cannot stop X-rays in the same or lesser energy ranges. Certainly there is no reason why the anti-rad field should be able to do so, since it can't even stop a far smaller flux of cosmic rays from harming the ship if said ship were to accelerate to .9c or higher.
One problem: if you got a CPB in space, it's range is short because of mutual repulsion IIRC. I think thats why they favored neutral PBs for space warfare.
I have enough faith in you to think that warning you that what you're doing is the mathematical equivalent of adding two and two to get five, you'd listen. This may be unjustified on my part.
I've always tried to listen to people who plausibly demonstrate they are smarter than me. That way I might learn something. But I'm also an optimist - I don't believe in irreconcilable contradictions (not very many, anyhow.)
To be totally fair we should judge the wedge by its effects not be the semi-literate descriptions of Weber (who doesn't know the physics, and must be forgiven for this because few do). But even there- for god's sake, the antiradiation field can't stop interplanetary hydrogen from becoming a problem at speeds of .9c; how in hell is it going to stop a weaponized particle beam of comparable output to the ship's own energy batteries? The same objection applies to sidewalls.

Now, I don't mind the floor and roof of a wedge being functionally immune to particle beams (and high-relativistic kinetic impacts in general, which are effectively the same thing), because these are also immune to lasers. But it beggars all belief and sanity that you can use a gravitational field to generate immunity to charged particles (and, again, high-relativistic kinetic impacts) and be so vulnerable to lasers. Gravity does not work that way- light is subject to gravity and is bent by gravity, to much the same degree as highly-relativistic particles are.
I already pointed out lots of "non gravitic" bits about sidewalls and wedges, so you have no argument from me in that regard. Perhaps particle beams CAN penetrate, but they are attenuated/disrupted by the sidewall. This happen lasers (one reason they have to fire so many, and why range plays a factor in sidewall penetration) Coupled with the radiation/particle shielding, it might be enough to blunt any HV particle beam. For all we know HV particle beams have a limit to how close to lightspeed they get, which impacts their ability to penetrate sidewalls.

Out of curiosity, you did mention that a highly relativistic particle beam is not much different from a laser.. just HOW relativistic are we talking?
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

Vympel wrote: Yeah, Grendel and Morholt are identical standard battleships, like the Sindur (Sindri, really). Sometimes the ships look different due to evolving art style in the show, but they're all the same 677m long battleship.
On a second look, yeah they do. IT was the angle on Grendle (from behind) that threw me off, and same for Morholt I havne't seen the battleships much from front or rear. By the way, in the Grendel pic it looks like lots of red beams are either being fired or are striking the ship. Given the lack of explosions I'm guessing firing. And Morholt looks like its firing some sort of reaction jets or something.
Tristan and Beowulf, however, are related but different designs (this is intentional:- Mittermeyer and Reuenthal are great friends and the "Twin Stars" of the Empire's Admiralty).
Yeah, there are some differences, but they're largely superficial ones (and concerned largely with the prow/nose of the ship.) given the variances in artwork and design, I'd say there's enough to treat them as roughly similar (with any differences put down to construction.)

Well the sheer amount of armament on FPA command ships have would seem to indicate that - but the Empire seems to follow a different philosophy. Of course, their guns might be more powerful than the individual guns of the Alliance. And it may / may not be an animation error, but we've seen in one shot that multiple beams come out of the Imperial battleship's forward cannons on one occasion.
If the gun counts are right, and both sides vessels have roughly the same raw power generation capability on a ton for ton basis (they don't differe in terms of size/mass much insofar as I can tell) then having more guns means individually weaker guns for a same output. You get redundancy and better point defense for more numerous guns, but fewer, individually more powerful guns will likely have greater range and penetration (Esp against shields.).
On the flip side, one full Admiral, Wagensiel, had a unique ship (a few Japanese fan sites say his ship was a proposed prototype for the Empire's next generation standard battleship, this probably has a basis in the official material) and disgraced himself late in the series. Haven't done a wiki entry for it yet (even though I can, have all the info) because the DVD rip of that episode hasn't been done yet.
how many prototypes are there exactly?
Sorry, wasn't referring to the wiki, but here:-

http://www.geocities.jp/izelone0079/mei ... i-gif.html (there's an equivalent Imperial page too).

Size is 2,752m long, 413m wide, 459m high for Alliance cargo and hospital ships.
Well, that explains why the supply ship numbers might be so small. Volume wise, each ship is probably worth a couple dozen battleships easily. I'm still betting they have significant "in-house" industrial capacity though with whatever engineering ships they have (again, the asteroids in ep 21)
Imperial destroyers are 170m x 38m x 47m, apparently (http://www.geocities.jp/izelone0079/mei ... -7000.html - that's the page for the Goldenbaum Dynasty, btw.)
That is ALOT of diff ships an dship designs in that page and the alliance one. Also the Imperial transports are boxier (and smaller volum ewise.. I'd say each FPA transport has twice the carrying volume of an Imperial one.)

Actually, every ship on both sides carry fighters (even Imperial destroyers can carry two, which hang out the back), carriers just have the most. But otherwise yeah.
Fighters don't seem to actually dock "internally" as it were. It's more like they "dock" with the outside of the ship and hang on.
The Japanese site linked above says 40m x 7m x 11m for the Spartanian. Close! It also says 25m (but has 40m in brackets?) x 8m x 8m for the Valkyrie.
The listed sizes strike me as a bit too small though. I'd have to look at the images and re-scan it. I'm guessing they're a bit bigger. 70 meters might be too big, but I'd say 50-60 meters seems the likely range (minus the oversized rear facing fins of course.) Which isn't bad. Those fighters are actually small warships and could (I speculate) carry a significant fraction of a warship beam's firepower. Hell they might even be a challenge to LACs.

Are fighters shielded? Do they only carry beams, or just missiles. Also it looks like (at least on the Spartanian) that the beams are turreted. It also looks like they actually put in armored cockpits.
Yeah, something to ask when we get more fans on there (which hopefully happens).
Probably wouldn't hurt to put out some "advertisements" though. At least once you get around ot the novel stuff.
Oh wait, fucked up. Just checked the episode: "Including skirmishes, there have been 329 of them - 329 times in 150 years".
So that's major and minor fleet battles?
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Connor MacLeod »

takemeout_totheblack wrote:
Simon_Jester wrote:Question: what evidence is there for FTL communications and sensors in LoGH? Vympel, Klavo, do you guys remember any conspicuous examples?
A sterling example is in episode 96 when Admiral Knapfstein's flagship is hit and one of the bridge crew says 'direct hit incoming' several seconds before they are struck by a beam weapon. Since these weapons appear to be at least ultra-relativistic (.95-99c) I'd say that's a pretty clear indicator of FTL sensors.
That's not guranteed as a velocity though, and even then it need not be fixed. IF they travled at .75c weapons fire would take about 9-10 seconds to hit.

A better argument for FTL sensors in my mind would be the fact they can target accurately at multi-LS ranges at all. Lag at those distances is going to at least double if not triple the age of information, and even with single gee accelerations they could do a ton to make accurate targeting a bitch (we're talking "spray and pray" at those ranges.)

Also, if they have FTL comms then there is some reason to believe they have FTL sensors (although that's not a hard and fast rule, it does depend on how the comms work.)

I've vageuly recalled hearing that there are cases of near-instantanoues communication between ships over very very long ranges (like between systems) though that is mostly hearsay.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

On a second look, yeah they do. IT was the angle on Grendle (from behind) that threw me off, and same for Morholt I havne't seen the battleships much from front or rear. By the way, in the Grendel pic it looks like lots of red beams are either being fired or are striking the ship. Given the lack of explosions I'm guessing firing. And Morholt looks like its firing some sort of reaction jets or something.
Yup Grendel is firing there- the Battle of Legnica is the only engagement where the beam weapons are fired in atmosphere, so I guess in atmosphere they came out red (later in the pilot movie they're blue in space). Morholt is turning.
Yeah, there are some differences, but they're largely superficial ones (and concerned largely with the prow/nose of the ship.) given the variances in artwork and design, I'd say there's enough to treat them as roughly similar (with any differences put down to construction.)
From other angles, Beowulf is more "slab sided" than the curvy Tristan, and also Beowulf has two fins coming out the back of the dorsal hull which Tristan lacks (not visible there).
If the gun counts are right, and both sides vessels have roughly the same raw power generation capability on a ton for ton basis (they don't differe in terms of size/mass much insofar as I can tell) then having more guns means individually weaker guns for a same output. You get redundancy and better point defense for more numerous guns, but fewer, individually more powerful guns will likely have greater range and penetration (Esp against shields.).
Might also be a question of overheating too - we see the ships fire their guns in a full alpha strike, as well as staggered firing from groups at a time.
how many prototypes are there exactly?
I'm not sure which ships were intended to be prototypes apart from Brunhild and Wagensiel's Barendown. One more candidate, which looks very similar to Barendown, is Admiral Droisen's "Kucrain", also seen late in the series, according to the Japanese fansite. These are both much smaller than Brunhild so it may be that Brunhild was never intended to be a protoype for a standard battleship, but instead a technology testbed.
That is ALOT of diff ships an dship designs in that page and the alliance one. Also the Imperial transports are boxier (and smaller volum ewise.. I'd say each FPA transport has twice the carrying volume of an Imperial one.)
Yeah. I love it :) Though as I said, the ones near the bottom (you can run the page through google translate, sub-headings work well enough) in both instances are historical ships from decades prior to the main series.

Fighters don't seem to actually dock "internally" as it were. It's more like they "dock" with the outside of the ship and hang on.
It depends on the ship. With Alliance ships, it looks almost like, part of the fighter is kept in the ship and then docks with the rest of the fighter's body held semi-externally (you can see fighter launch points at the bottom of most Alliance ships, though in the case of flagships like the Hyperion, you might've seen at the start of Episode 15 that they launch from the side), it seems. Whereas in Imperial ships, they dock outside of destroyers, but all the other ships they're kept in what can only be called tubes along the sides of the ships, true all the way up to carriers.

Here'a an Imp destroyer with fighters out the back:-

Image
The listed sizes strike me as a bit too small though. I'd have to look at the images and re-scan it. I'm guessing they're a bit bigger. 70 meters might be too big, but I'd say 50-60 meters seems the likely range (minus the oversized rear facing fins of course.) Which isn't bad. Those fighters are actually small warships and could (I speculate) carry a significant fraction of a warship beam's firepower. Hell they might even be a challenge to LACs.

Are fighters shielded? Do they only carry beams, or just missiles. Also it looks like (at least on the Spartanian) that the beams are turreted. It also looks like they actually put in armored cockpits.
Fighters are freaking deadly in LOGH. We see them get close to warships and slice them up, destroying them outright, on many occasions. No evidence of fighter shields, and they only carry beam weapons. Spartanian beams are turreted (though only in the up-down axis, IIRC), Valkyrie beams are similar except they're mounted on their own 'wings' that can swivel an entire full circle it seems, and pitch left or right a bit as well. My idea is that fighters get under the shields of warships (or get em from vulnerable angles).

Image
Image
(Valkyrie attacking a cruiser, its cockpit is the semi-bulb at the front of the top half of the hull).

Cockpits are armored, no glass anywhere.
So that's major and minor fleet battles?
Yeah. This is 2 years before the main series starts. Or 1 year, I forget.
Also, if they have FTL comms then there is some reason to believe they have FTL sensors (although that's not a hard and fast rule, it does depend on how the comms work.)

I've vageuly recalled hearing that there are cases of near-instantanoues communication between ships over very very long ranges (like between systems) though that is mostly hearsay.
There's definitely instantaneous comms between fleets in different systems in the series. We do see one instances where there's a time relay in information as well - Reuenthal's progress reports from Iserlohn were delayed because they were relayed to the main fleet at Fezzan through Odin (the Imperial capital), creating a delay in days. But yeah, their comms are FTL no doubt.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by KlavoHunter »

On the other hand, as far as FTL comms goes in LoGH, what about that time when Reinhard and Reuental were talking to each other? That was live comms.

Image

Reinhard is on Geiersburg in its original position; Reuental is on Odin.


At least in between very large fixed installations, there is FTL comms so fast as to have a live conversation.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Lord of the Abyss »

KlavoHunter wrote:Reinhard is on Geiersburg in its original position; Reuental is on Odin.


At least in between very large fixed installations, there is FTL comms so fast as to have a live conversation.
For a comparison, late-generation Manticoran FTl comms allows conversations with visuals and also works fine between ships, not just large installations. However, they aren't fast enough to eliminate delay, and they are strictly in-system in range; I've no idea what range LoGH has with its version.
Storm from the Shadows wrote:"Sir, we're being hailed!" Nagchaudhuri said suddenly, spinning his chair to face his captain. "It's FTL, Sir!"

Terekhov twitched upright in his own chair. If the unknowns were transmitting using FTL grav-pulses, then they damned well weren't Sollies! In fact, if they were transmitting FTL, the only people they could be were—

"Put it on my display," he said.

"Yes, Sir!" Nagchaudhuri said with a huge grin, and punched in a command.

A face appeared on the small com display by Terekhov's knee. It was a dark-complexioned face, with a strong nose and chin and thinning hair, and Terekhov's eyes widened in surprise as he saw it.

"This is Admiral Khumalo," the owner of that face said. "I am approaching Monica with a relief force. If Captain Terekhov is available, I need to speak to him immediately."

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Their relative positions put Hexapuma and Khumalo's flagship the better part of thirty light-minutes apart, and even with a grav-pulse com, that imposed a transmission delay of over twenty-seven seconds. Terekhov waited patiently for fifty-four seconds, and then Khumalo's eyes sharpened.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

For a comparison, late-generation Manticoran FTl comms allows conversations with visuals and also works fine between ships, not just large installations. However, they aren't fast enough to eliminate delay, and they are strictly in-system in range; I've no idea what range LoGH has with its version.
All LOGH comms are with visuals too, I should emphasize.

It occurs to me a possible reasons why comms were delayed between Reuenthal reporting to the rest of Impeiral forces at Phezzan - Reuenthal was in the Iserlohn Corridor, Lohengramm was in the Phezzan corridor. Whatever blocks navigation of space in between Alliance / Imperial space (except for the corridors) might also block comms signals.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Simon_Jester »

Lord of the Abyss wrote:
KlavoHunter wrote:Reinhard is on Geiersburg in its original position; Reuental is on Odin.
At least in between very large fixed installations, there is FTL comms so fast as to have a live conversation.
For a comparison, late-generation Manticoran FTl comms allows conversations with visuals and also works fine between ships, not just large installations. However, they aren't fast enough to eliminate delay, and they are strictly in-system in range; I've no idea what range LoGH has with its version.
LoGH is communicating between widely separated star systems here. Assuming we can scale the maps I've seen of the LoGH powers to the Milky Way galaxy, it would probably take decades if not centuries for an Honorverse grav-pulse comm message to cross the distance between Geiersburg and Odin.

Said pulses travel at 64c, FTL but slow enough to cause noticeable transmission delays even in-system- fire one up in Earth orbit to talk to someone on Mars and you can expect at least a few seconds' signal lag.
Connor MacLeod wrote:
Xon wrote:Those fields are good for 2 metric tons @ 0.6c which is ~10gt of relativistic KE. It's going to take a lot of really fast particles to match that.
Weber also flat out noted that as the velocity increases the mass goes down and vice versa, which presumably also factors in relativity (if Weber didn't go all "Doc Smith' in his universe, that is. And inasmuch as an Impeller wedge can obey relativity) It seems like particle shields are more concerned with the sheer force/momentum of the impact rather than the KE, because the KE of different masses striking at different speeds will be quite considerable.
My impression is that the effectiveness of Honorverse defenses against high-velocity particles of any kind starts to drop off as particles become highly relativistic. I can imagine reasons for this to be true, ones no more contrived than sidewalls and wedges are in the first place (say, because "particle shielding" is built around static electric fields that can only absorb so much momentum from an incoming particle before it punches through the zone the field occupies and hits you on the nose).

The radiation shielding covering a warship's bow is considered "safe" at, say, 0.7c, but not at 0.9c. Now, we can say this is because of the risk of solid impactors being in the ship's path... but on the one hand the risk of encountering such an impactor is small, and on the other hand there's a question of relative mass. Getting hit by a two-gram chunk of space gravel at 0.7c hurts more than getting hit by a one-gram chunk of space gravel at 0.9c... but Honorverse shielding is considered in-universe to be adequate protection against the former and not the latter.

Ah, well, wouldn't be the first kind of shielding in SF whose performance is velocity-dependent.

Of course, I repeat, this is not a test of sidewall performance. But sidewalls are explicitly described as using a force which does not distinguish between charged and uncharged particles- and ultrarelativistic charged particles aren't that much more strongly deflected by gravity than photons are.
I'm also skeptical that "particle shielding" actually would affect particle beams rather than the anti-radiation shields (Because there are forms of stellar radiation that aren't photons, after all.) Especailly given that particle beams and kinetic impactors, despite havng mass and having KE, will have different damage mechanisms.
In the extreme limiting case, there isn't much difference between a relativistic impactor and a particle beam: the kinetic energy of individual atoms is much greater than the potential energy binding the atoms together, and more to the point, the kinetic energy of individual subatomic particles is much greater than the potential energy binding the particles together.

So the difference between a solid hunk of iron traveling at 0.5c and a tight bundle of very cold* iron plasma traveling at 0.5c really isn't going to be all that noticeable. Sort of like how the difference between falling head-first into water from 10000 feet and falling head-first onto concrete from 10000 feet isn't all that noticeable.

*"Cold" plasma means plasma where the individual particles have low thermal velocity and thus do not disperse much. This is the one noticeable difference- while a blob of iron plasma will be spreading out in three dimensions at some calculable rate, a chunk of solid iron is not. But at equal density and velocity, the difference just isn't going to matter much.
Connor MacLeod wrote:Well you have a point inasmuch the sidewalls shouldn't be just an either/or sort of thing. However, teh only "mechanism" I could think of that might work would be something along the lines of this without the "down the hill" part. (Mentally I tend to visualize the target ship being on the top of a metaphorical hill, and the weapons ifre has to crawl up that hill to reach it.)
Very possible; I think there's a secondary belt which generates dispersion of shot which does pass through- a relatively tight, coherent beam (of any kind) which passes through the sidewall comes out more spread out than it went in. This may reduce the effect of a direct hit, hopefully reducing the intensity of the beam weapon to something the ship's armor scheme can survive with minimal permanent damage.
Pardon my ignorance but if I am reading you right, you are basically saying that any highly relativistic particle beam would dump out a shitload of photons even against the magical sidewall (Aplogies for dumbing it down, but I want to be sure I have the gist of things.)
Nope. It would just travel very fast.

A proton travelling at 0.9c carries more kinetic energy than it does rest-energy: the E=mc2 component is smaller than the extra boost to its energy from how fast it's going. Granted, not a lot smaller... but you can get it a lot smaller. As you start tacking on extra nines to that 0.9, the kinetic energy of the particle approaches infinity... and the particle starts behaving more and more like a (very energetic) photon for practical purposes. Except when it interacts with an electromagnetic field where its status as a charged particle matters.

Now, that exception makes a major difference when it comes to the effect on a solid target, where a primary mechanism by which energy transfers from the moving particle to the target is electromagnetic. But it doesn't make much difference to the particle's ability to pass through an intense gravitational field. Gravity does not care about electric charge; the protons and neutrons of a falling rock are treated alike.

For this reason, I would argue that a gravity-based sidewall which fails to stop a beam of X-rays should not be able to reliably stop a beam of highly relativistic particles of comparable intensity.
It is also completely irrelevant to my point- which is that there is no coherent reason why a sidewall should be gloriously effective at stopping megaton-range proton beams travelling at .9c or higher when it cannot stop X-rays in the same or lesser energy ranges. Certainly there is no reason why the anti-rad field should be able to do so, since it can't even stop a far smaller flux of cosmic rays from harming the ship if said ship were to accelerate to .9c or higher.
One problem: if you got a CPB in space, it's range is short because of mutual repulsion IIRC. I think thats why they favored neutral PBs for space warfare.
Well, if you really want to you can cheat- again, the higher the particle velocity the higher the effective range. There are a number of ways to describe what happens, but perhaps the easiest goes like this:

Imagine a bunch of charged particles. They repel each other, and spread outward... but it takes time to spread.

Now, take those same particles and throw them at .9, or .99, or .999c (for reference, the LHC beam takes this out to about five or six nines). Time dilation becomes really really really important, because you are looking at a relativistic gamma of five, ten, a hundred, a thousand... (the LHC runs at gamma ~= 3500).

Time dilation increases the perceived lifetime of the beam from the perspective of an outside observer, because the beam only experiences some fraction of a second per second observed from outside.

Get it going fast enough, and it will hit the target before it has, in its own frame of reference, enough time to disperse very far.* The value of "enough" depends on more parameters than I'm at all inclined to sit down and do a calculation on, though it's something you could in principle solve analytically given... hm.

1) Type of particle,
2) particle velocity,
3) current density of the beam (how many particles fly through a given unit area per second),
4) range to target...

And note that given either (2) or (3) and a figure for beam power in watts, you can calculate the other one of that pair.

Yeah. It's doable. The answers will not be especially encouraging unless you go to really high particle velocities though, with correspondingly high relativistic gamma.

The other way to explain this involves invoking the effect of a Lorentz transform on electromagnetic fields, which is something I'm not entirely sure I trust myself to explain.

*The same effect can also increase the observed lifetime of unstable particles such as muons as measured in the laboratory frame. A muon has a half-life of 2.2 microseconds... but time dilation can easily stretch this from the point of view of a guy sitting in the lab and watching the muons roar past.
____________

Now, all this being the case, there are still damn good arguments for a neutral particle beam if you can make one. This is one argument in favor of relativistic mass drivers- you get a large amount of mass moving very fast without having to worry about internal repulsion pushing the round apart. A neutron beam would be very helpful too; I know of no way to generate one that isn't painfully cost-ineffective and prone to irradiate the hell out of your ship, but that's why this is soft-SF territory.

[Notably, a neutron beam would tend to be very effective at penetrating solid materials, and almost immune to any type of shielding which relies on electromagnetism- though it would react to a sidewall exactly as a proton beam would, because again, sidewalls shouldn't give a damn whether the particles striking them are charged or not]
I already pointed out lots of "non gravitic" bits about sidewalls and wedges, so you have no argument from me in that regard. Perhaps particle beams CAN penetrate, but they are attenuated/disrupted by the sidewall. This happen lasers (one reason they have to fire so many, and why range plays a factor in sidewall penetration) Coupled with the radiation/particle shielding, it might be enough to blunt any HV particle beam. For all we know HV particle beams have a limit to how close to lightspeed they get, which impacts their ability to penetrate sidewalls.

Out of curiosity, you did mention that a highly relativistic particle beam is not much different from a laser.. just HOW relativistic are we talking?
Relativistic gamma high enough that the particle's relativistic kinetic energy is much larger than its rest-mass energy. There's no hard limit, but by the time you get around a gamma of about 10 or so, it's safe to say that a charged particle trajectory in a gravitational field is going to be pretty

This is far from unachievable- impractical for a rocket engine, but much more practical for a proton beam. Almost trivial for electron beams.

Now, I will not speculate on why this is not used in the Honorverse- I don't know how they generate high-intensity lasers (including gamma ray lasers). But it will be a relevant concern if Honorverse ships are being shot at by people who do use effectively-lightspeed particle beam weapons. I would argue that their sidewalls and wedges should be expected to perform about as well against such beams as they do against equivalent Honorverse laser weapons of equal power and intensity.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Xon »

The only description of how a ship-mounted grazer works involves gravity lenses, and the "In Fire Forged" quote about gravitic lens array like that are in laserhead missiles to direct more of the exploding bomb into the lase rods and at the target. I guess you could inject material into an alternating gravity field which causes light to be emitted as the particles are violently accelerated inside the gravity wave.

Oh, and a quote on Honorverse EM signal processing and computational speed;
In Fire Forged wrote: Charles nodded. "Right. Well, what the Echo system does is tie in your passive sensors with your own active sensors and communications array so that when a wave packet strikes the hull and starts back, your own active sensors send out a perfectly matched packet that's shifted a hundred eighty degrees out of phase."

Tyler grunted. "Won't work," he said. "Your phase-inverted packet can't catch up with the reflected pulse, which means that the leading edge of the reflection will still make it back intact."

"You would be right," Charles agreed, "if the sensors were embedded directly into the hull. But if you'll check your specs, you'll see that your sensor arrays extend anywhere from three to ten meters out from the main hull. That gives the Echo enough lead time—about three nanoseconds per meter—to analyze the packet and create and kick out the phase-shifted duplicate."

"It can do all that so quickly?" Tyler asked, looking down at the bag on the deck with a hint of respect.

"It can," Charles assured him. "It's not as perfect as using a sensor-absorbing hull coating, of course. But this is simpler and much easier to retrofit a ship with. And under normal conditions it will render you adequately invisible to most active sensors."
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Vympel »

Re: Geiersburg to Iserlohn communique, its worth noting that it was a 20 day journey at warp between the two. So they had instantanteous communication over that distance.

The exact speed of LOGH FTL is something I need to consider. Checking the dates of when the Empire set off to the Alliance up to the date of the Battle of Rantemario would be a good start - Muller states they travelled 2,800LY or something along those lines.

EDIT: also, re: the nature of the war, Episode 40 (the historical infodump documentary episode) indicates that there were times of false peace between the Empire and the Alliance, so it wasn't continuous battle.
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Re: Legend of Galactic Heroes vs. Honorverse

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Oh, a further note - I asked a question on the CA forum re: clarification of the line in Episode 40 where the documentary says the "population ratio" between the Empire, Alliance and Phezzan is 25 billion to 13 billion to 2 billion - whereas in the same episode it says the population of the Empire alone at the beginning of Rudolf's reign (i.e. the founder) was 300 billion. Heibi2 (who is responsible for production of the fansub, much thanks to him) advised that two seperate Japanese translators looked at this line and confirm those are the numbers spoken - he indicated that it may well be a script mistake on the writer's part of a recording mistake on the voice actor's part - this has apparently happened on other shows before.

Suffice to say, the context of the episode simply does not reasonably allow for humanity's population to go from 300 billion to 40 billion without any sort of comment, so this appears likely. Including "billion" may well have been the mistake - i.e. perhaps a misunderstanding of how to represent a ratio?

EDIT: but in Episode 86, its clearly stated (in the fansub and the native Japanese subtitles) that the population of the Empire is 40 billion to 940,000 at Iserlohn. So that would appear to shut the door and indicate that 40 billion it is.

But. Then it says that 1/425000 of humanity upholds the flag of democracy. 425000 x 940,000 = 399.5 billion. Not 40 billion.

So, big fat internal inconsistencies abound, and nothing to do with fansub issues. I've even checked google translate using the 'listen' function, and everything checks out!

All up, I'd have to say the 40 billion number (or 25/13/2 billion as it was divided up earlier in the series) probably has the most support. Maybe there was some sort of huge disaster, I dunno - even if one would think it should be mentioned.
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Re: Legend of Galactic Heroes vs. Honorverse

Post by takemeout_totheblack »

There's always the possibility that a zero was dropped from each population spec by the translator on accident (It could happen?) The populations could very well be 250/130/20 billion, that would also be in keeping with the 4.5 billion 'genetically deficient' people murdered by the Goldenbaum Dynasty being swept under the rug due to it being 'a little over 1.5% of the current population' and therefore easier to pass off as a necessary loss to the ignorant masses. Goldenbaum was a bit of douche...
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Re: Legend of Galactic Heroes vs. Honorverse

Post by Tanasinn »

Goldenbaum is literally space Hitler. "Douche" is an understatement. :p

As to the population inconsistencies, it's one of the most-commented-on issues in the series. Someone futzed up somewhere; with a primary protagonist being a historian and the series being historically-oriented, a mass die-off to the order of hundreds of billions would've been mentioned.
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