Freeing Invid-occupied Earth (RAR!)
Moderator: NecronLord
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Freeing Invid-occupied Earth (RAR!)
A Robotech-based RAR: fight the final battle of the Third Robotech War in place of the Robotech Expeditionary Force deploying an armada from another sci-fi universe.
Invid assets: Earth's Invids make use of small one-man mechas only, of five types: hive guard (infantry only, will not appear in space), scout (very lightly armored and vulnerable to small arms, has no standard ranged weapon but can be fitted with two light plasma cannons. His only individual advantage is extreme speed/acceleration. Pilot is controlled by a 'brain' Invid somewhere else), trooper (similar to the scout, only bigger and better armored. No standard weapon, but can be fitted with two light plasma cannons, becoming the shock trooper. The pilot is similar to the scout one, but has some free will and actual intelligence), pincer (essentially a beefed up shock trooper whose plasma weapon can do some actual damage to starship armor. Its pilot has full free will and intelligence and may be found directing other Invids) and Gosu (elite mecha. It's slow as the shock trooper and carries light weapons, but is more manouverable and includes short range missiles. The pilot is a humanoid Invid with high intelligence and full free will, and is a capable dogfighter and commander). The Invids can produce combat starship, but Earth Invids made no use of them, and their only ships are unarmed carriers used in this scenario to bring the Invids in orbit. Their basic sensors are relatively primitive, as they're too used at detecting their enemies via protoculture detectors, so your fleet should be able to arrive halfway between Earth and Moon's orbit before they start scrambling their forces. Last thing: there is a LOT of Invid, at least a few millions, and they're ALL going to the carriers to reach orbit and come at you, with the scouts trying to kamikaze your ships. That's why they were defeating the REF: they could afford to lose a thousand scouts for every REF mecha destroyed, and they 'only' lost an average of fifty for every REF mecha destroyed.
Your assets: first, no Star Wars nor Warhammer 40000, we want to reconquer Earth as intact as possible, not to devastate the world with the stray shots. Second, you can use only a numerical equivalent of the REF armada at the final battle, so you'll have 1 big-ass battleship (in place of the Liberator, a 1300 m battleship), 4-5 smaller battleship (counterparts of the Shimakaze-class cruisers, whose main gun is a one shot-one kill weapon that fires every ten second), around 40 line vessels (equivalent of the Ikazuchi-class cruisers, standard wall cruisers of the REF) and 200 light combat vessels (in place of the light cruisers of the Garfish class), with a few thousands fighters and small attack crafts.
Friendly assets: your main objective, Reflex Point (an Invid hive complex in the Great Lakes region), is not sending its forces in orbit because it's under attack from a partisan force armed by your faction. The partisan force is composed by around ten thousands veteran soldiers who survived earlier attacks, but lacks in command and control due being assembled only a few days earlier from dozens of different bands, and once the battle starts it will be an horde of platoon-level units (at best), reinforced piecemeal by civilian members of the original partisan bands (originally excluded from the attack, once it begins they start joining the battle on their own. They're as good as the military due to battle experience).
Limit: once you lose 50% ships (either by utter destruction or crippling) without breaking through Reflex Point, you have orders to launch high-powered warheads to exterminate the Invid at the cost of devastating Earth, at which point the Invids will destroy the warheads and run away after depleting every energy reserve on Earth, leaving you unable to get new fuel reserves (only a year at normal operation level) and forced to fight the guys that gave you the planet-killing missiles with no time to repair your ships.
Have fun.
Invid assets: Earth's Invids make use of small one-man mechas only, of five types: hive guard (infantry only, will not appear in space), scout (very lightly armored and vulnerable to small arms, has no standard ranged weapon but can be fitted with two light plasma cannons. His only individual advantage is extreme speed/acceleration. Pilot is controlled by a 'brain' Invid somewhere else), trooper (similar to the scout, only bigger and better armored. No standard weapon, but can be fitted with two light plasma cannons, becoming the shock trooper. The pilot is similar to the scout one, but has some free will and actual intelligence), pincer (essentially a beefed up shock trooper whose plasma weapon can do some actual damage to starship armor. Its pilot has full free will and intelligence and may be found directing other Invids) and Gosu (elite mecha. It's slow as the shock trooper and carries light weapons, but is more manouverable and includes short range missiles. The pilot is a humanoid Invid with high intelligence and full free will, and is a capable dogfighter and commander). The Invids can produce combat starship, but Earth Invids made no use of them, and their only ships are unarmed carriers used in this scenario to bring the Invids in orbit. Their basic sensors are relatively primitive, as they're too used at detecting their enemies via protoculture detectors, so your fleet should be able to arrive halfway between Earth and Moon's orbit before they start scrambling their forces. Last thing: there is a LOT of Invid, at least a few millions, and they're ALL going to the carriers to reach orbit and come at you, with the scouts trying to kamikaze your ships. That's why they were defeating the REF: they could afford to lose a thousand scouts for every REF mecha destroyed, and they 'only' lost an average of fifty for every REF mecha destroyed.
Your assets: first, no Star Wars nor Warhammer 40000, we want to reconquer Earth as intact as possible, not to devastate the world with the stray shots. Second, you can use only a numerical equivalent of the REF armada at the final battle, so you'll have 1 big-ass battleship (in place of the Liberator, a 1300 m battleship), 4-5 smaller battleship (counterparts of the Shimakaze-class cruisers, whose main gun is a one shot-one kill weapon that fires every ten second), around 40 line vessels (equivalent of the Ikazuchi-class cruisers, standard wall cruisers of the REF) and 200 light combat vessels (in place of the light cruisers of the Garfish class), with a few thousands fighters and small attack crafts.
Friendly assets: your main objective, Reflex Point (an Invid hive complex in the Great Lakes region), is not sending its forces in orbit because it's under attack from a partisan force armed by your faction. The partisan force is composed by around ten thousands veteran soldiers who survived earlier attacks, but lacks in command and control due being assembled only a few days earlier from dozens of different bands, and once the battle starts it will be an horde of platoon-level units (at best), reinforced piecemeal by civilian members of the original partisan bands (originally excluded from the attack, once it begins they start joining the battle on their own. They're as good as the military due to battle experience).
Limit: once you lose 50% ships (either by utter destruction or crippling) without breaking through Reflex Point, you have orders to launch high-powered warheads to exterminate the Invid at the cost of devastating Earth, at which point the Invids will destroy the warheads and run away after depleting every energy reserve on Earth, leaving you unable to get new fuel reserves (only a year at normal operation level) and forced to fight the guys that gave you the planet-killing missiles with no time to repair your ships.
Have fun.
- Vehrec
- Jedi Council Member
- Posts: 2204
- Joined: 2006-04-22 12:29pm
- Location: The Ohio State University
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
Time to break the game.
How do high-powered psychics work against these guys? Would I be able to perform double psychic reach-around?
We'll want something with a lot of point defense-big guns are going to be wasted here. A lot of range will help as well.
Can I us Excellion from Gunbuster as my big battleship? It's pretty much designed for fighting staggering numbers under overwhelming odds.
How do high-powered psychics work against these guys? Would I be able to perform double psychic reach-around?
We'll want something with a lot of point defense-big guns are going to be wasted here. A lot of range will help as well.
Can I us Excellion from Gunbuster as my big battleship? It's pretty much designed for fighting staggering numbers under overwhelming odds.
Commander of the MFS Darwinian Selection Method (sexual)
- Ahriman238
- Sith Marauder
- Posts: 4854
- Joined: 2011-04-22 11:04pm
- Location: Ocularis Terribus.
Re: Freeing Invid-occupied Earth (RAR!)
Time Lords destroy the universe and ascend. For the Win.
No need for a massive fleet, I'll take my big battleship in the form of a Culture GSV. That should make quick work of any space forces, and since I armed the ground insurgents with the same tech I'm bringing into this universe, they should have it pretty much under control.
No need for a massive fleet, I'll take my big battleship in the form of a Culture GSV. That should make quick work of any space forces, and since I armed the ground insurgents with the same tech I'm bringing into this universe, they should have it pretty much under control.
"Any plan which requires the direct intervention of any deity to work can be assumed to be a very poor one."- Newbiespud
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
I KNEW I forgot a gamebreaker... OK, Ahriman238, you just won the Third and the Fourth Robotech War, the latter even before it started. Poor Haydonites have no chance...
Psychic power doesn't work well with the Invids: the so-called Invid brains and the Regis (supreme leader of the Invid race) are powerful psychics, and while they refrain from using their powers offensively they DO protect their race.Vehrec wrote:How do high-powered psychics work against these guys? Would I be able to perform double psychic reach-around?
I think you just got the real problem of the REF: after fighting the Regent's Invids they expected Earth's Invids to fight the same way, with a not so great numerical superiority and some small combat vessels, so their new vessels (the Liberator and Ikazuchi and Shimakaze cruisers) were intended to make short work of the combat vessels and the relatively few carriers. Too bad that Earth was the perfect place for the Invids to refuel and reproduce... Go for it.Vehrec wrote:We'll want something with a lot of point defense-big guns are going to be wasted here. A lot of range will help as well.
About the Excellion... Use it. Just looked at it, it seems the right ship for the job.Vehrec wrote:Can I us Excellion from Gunbuster as my big battleship? It's pretty much designed for fighting staggering numbers under overwhelming odds.
- mr friendly guy
- The Doctor
- Posts: 11235
- Joined: 2004-12-12 10:55pm
- Location: In a 1960s police telephone box somewhere in Australia
Re: Freeing Invid-occupied Earth (RAR!)
Would this be more interesting if we challenge the participants to use the sci fi universe with the least advanced tech to win? Personally I think if you just use treknology, it should be enough, assuming they can make mecha out of Trek materials. Now obviously mecha have problems vs ships, but I figure it will be too hard to ask the fleet to readjust all their tactics.
I think when the Invid deploy those carrier ships (of which the Invid mecha) come out of, just beam in a bomb and blow them up, before the carrier opens its lid. Even Janeway thought of that strategy.
If you can have shielded ships, with the shields adjusted so your mecha and shoot through the shields, but the Invid can't shoot back, then chances are you are going to demolish most of the Invid in space. After that use your attack troops to finish off reflex point.
Or since I have knowledge of the Robotech series, fire blank missiles adjusted to give off technobabble technobabble radiation making it seem like a WMD has been targeted at Earth. The Invid Regis will use most of her energy and protoculture to stop the fake missiles. If she doesn't flee like the OTL, she must be weak for your Trek mixed mecha to deal with.
I think when the Invid deploy those carrier ships (of which the Invid mecha) come out of, just beam in a bomb and blow them up, before the carrier opens its lid. Even Janeway thought of that strategy.
If you can have shielded ships, with the shields adjusted so your mecha and shoot through the shields, but the Invid can't shoot back, then chances are you are going to demolish most of the Invid in space. After that use your attack troops to finish off reflex point.
Or since I have knowledge of the Robotech series, fire blank missiles adjusted to give off technobabble technobabble radiation making it seem like a WMD has been targeted at Earth. The Invid Regis will use most of her energy and protoculture to stop the fake missiles. If she doesn't flee like the OTL, she must be weak for your Trek mixed mecha to deal with.
Never apologise for being a geek, because they won't apologise to you for being an arsehole. John Barrowman - 22 June 2014 Perth Supernova.
Countries I have been to - 14.
Australia, Canada, China, Colombia, Denmark, Ecuador, Finland, Germany, Malaysia, Netherlands, Norway, Singapore, Sweden, USA.
Always on the lookout for more nice places to visit.
Countries I have been to - 14.
Australia, Canada, China, Colombia, Denmark, Ecuador, Finland, Germany, Malaysia, Netherlands, Norway, Singapore, Sweden, USA.
Always on the lookout for more nice places to visit.
- DrStrangelove
- Youngling
- Posts: 149
- Joined: 2008-07-29 08:07pm
- Location: Peoples Republic of Washington
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
UN Spacy from Macross, Zentraedi from Macross, a fleet from Mass effect, Any of the major races from B5, The Humankind Empire Abh, trek could win in space, Book SST, and plenty more. Invid are pretty dumb.
I'm not interested in preserving the status quo; I want to overthrow it. ~ Niccolo Machiavelli
You don't know the power of the dark side~ Darth Vader
You don't know the power of the dark side~ Darth Vader
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
You need to keep the numbers similar to the original REF fleet. So, let's see the ones I know and can tell without searching around.
A Macross Zentradi fleet, given the tonnage difference between a REF heavy cruiser and its Tuverl Salan counterpart and the Regult numbers, could give them a desperate run for their money, but don't forget the Invids have a LOT of experience dealing with them (Zentradi in both series behaves pretty much the same, tactically wise) while Macross Zentradi have none. Maybe a Meltran fleet could win, given how good those pilots are...
UN Spacy, let me see... They have a stealth device that make them pretty much invisible to radars, so they could launch a devastating first strike against the Invid and give them an hell of trouble in space combat. About the actual fleet, the closest equivalent are a New Macross-class monitor (main gun much more powerful but its recharge time is measured in hours, has an helluva lot more point defense guns), 4-5 Haruna-class stealth cruisers (three heavy guns lifted from Zentradi vessels, a lot of AA guns and a main punch provided by 24 missile launchers loaded with nukes, I think they're the closest thing Macross has to the Shimakaze), 40 carriers (mostly Guantanamo, smaller and carrying less fighters than the Uraga but with more weapons) and 200 Northampton frigates, all loaded with fighters. Now, I need the time period: a 2030-2050 fleet would use VF-11 Thunderbolt (standard) and VF-17 Nightmare (rare but not too much) non-stealth fighters with an handful of VB-6 Konig Monster heavt bomber and, from 2045, VF-19 and VF-22 stealth fighters, and may fail for the 50% limit. After 2050 the Nightmare plus has effectively replaced the Thunderbolt and the Nightmare as the main fighter, and being that a slightly downgraded Nightmare with the stealth device, they could win.
UFP... Just got a good laugh at imagining the Invid trying to ram a Jem'hadar fleet. OK, now I stop joking, and I think Starfleet would ultimately win. Forgot about those shields and proximity-fused torpedoes... Their land party would be exterminated, but the space battle would ultimately be theirs, I think: phasers against the paper-armored carriers and proximity-fused torpedoes against the launched mechas, with Peregrines (Scorpions and mini-BOP for Romulans and Klingon fleet if we deploy them) dealing with stragglers. Just a little thing: the Invids had to face the Zentradi for centuries, and even Robotech Zentradi had an hell of jamming power (don't know how it works, but if they want to sneak on you your realization there's a thousand Regults tailing you comes from the absence of INTERFERENCES and glitches in the area they are. Actually happened), and if they reverse-engineereed anything half as good as that beaming torpedoes onboard is not an option.
B5... Only the Minbari and betters. Of the rest, EA would give them a desperate run for their money with interceptors, but after a while they would overheat.
A Macross Zentradi fleet, given the tonnage difference between a REF heavy cruiser and its Tuverl Salan counterpart and the Regult numbers, could give them a desperate run for their money, but don't forget the Invids have a LOT of experience dealing with them (Zentradi in both series behaves pretty much the same, tactically wise) while Macross Zentradi have none. Maybe a Meltran fleet could win, given how good those pilots are...
UN Spacy, let me see... They have a stealth device that make them pretty much invisible to radars, so they could launch a devastating first strike against the Invid and give them an hell of trouble in space combat. About the actual fleet, the closest equivalent are a New Macross-class monitor (main gun much more powerful but its recharge time is measured in hours, has an helluva lot more point defense guns), 4-5 Haruna-class stealth cruisers (three heavy guns lifted from Zentradi vessels, a lot of AA guns and a main punch provided by 24 missile launchers loaded with nukes, I think they're the closest thing Macross has to the Shimakaze), 40 carriers (mostly Guantanamo, smaller and carrying less fighters than the Uraga but with more weapons) and 200 Northampton frigates, all loaded with fighters. Now, I need the time period: a 2030-2050 fleet would use VF-11 Thunderbolt (standard) and VF-17 Nightmare (rare but not too much) non-stealth fighters with an handful of VB-6 Konig Monster heavt bomber and, from 2045, VF-19 and VF-22 stealth fighters, and may fail for the 50% limit. After 2050 the Nightmare plus has effectively replaced the Thunderbolt and the Nightmare as the main fighter, and being that a slightly downgraded Nightmare with the stealth device, they could win.
UFP... Just got a good laugh at imagining the Invid trying to ram a Jem'hadar fleet. OK, now I stop joking, and I think Starfleet would ultimately win. Forgot about those shields and proximity-fused torpedoes... Their land party would be exterminated, but the space battle would ultimately be theirs, I think: phasers against the paper-armored carriers and proximity-fused torpedoes against the launched mechas, with Peregrines (Scorpions and mini-BOP for Romulans and Klingon fleet if we deploy them) dealing with stragglers. Just a little thing: the Invids had to face the Zentradi for centuries, and even Robotech Zentradi had an hell of jamming power (don't know how it works, but if they want to sneak on you your realization there's a thousand Regults tailing you comes from the absence of INTERFERENCES and glitches in the area they are. Actually happened), and if they reverse-engineereed anything half as good as that beaming torpedoes onboard is not an option.
B5... Only the Minbari and betters. Of the rest, EA would give them a desperate run for their money with interceptors, but after a while they would overheat.
- Whiskey144
- Padawan Learner
- Posts: 186
- Joined: 2011-03-18 07:46pm
- Location: Unknown World in the Galactic South
Re: Freeing Invid-occupied Earth (RAR!)
I bid one Revelation Space lighthugger (4km long), complete with:
Inertia Suppressors (high-g acceleration capable)
Cryoarithmetic engines (cools surface for stealth)
Hypometric weapons (wealky acausal in operation, can affect several light-hours worth of space)
40 Cache weapons (large crate-like weapons, ranging from RKV launchers to giant grasers to gravity things* to other wierd stuff)
200,000 troops in Reefersleep (RS-verse cryostasis), each one of which will be equipped with a suit**
This is all I bid. The lighthugger will eliminate the orbiting forces, whilst the troops will be warmed up, suited up, and then deployed from orbit. After that, they proceed to eliminate all enemy resistance.
I will now get some popcorn to watch the show.
*the gravity-thing is a particular cache weapon which uses gravitational waves to destroy things. Known to be reusable, capable of destroying a small moon/planetoid (can't remember offhand), and believed by a knowledgeable character to be likely of world-level destruction. Confirmed to have a range of ~100 AU.
**the "suit" in question is effectively a mini 1-man spaceship in a humanoid form; while unshielded the armor is very effective at deflecting various types of weapons fire; is armed with an assortment of lasers, particle beams, plasma projectors, and "ack-ams", which fire "matter-caulked" antimatter pulses at near-c velocity. Capable of doing a 3-5g boost, SSTO (and back). Can also operate autonomously to a limited extent, and is capable of supersonic flight with human occupant (hypersonic w/o).
Inertia Suppressors (high-g acceleration capable)
Cryoarithmetic engines (cools surface for stealth)
Hypometric weapons (wealky acausal in operation, can affect several light-hours worth of space)
40 Cache weapons (large crate-like weapons, ranging from RKV launchers to giant grasers to gravity things* to other wierd stuff)
200,000 troops in Reefersleep (RS-verse cryostasis), each one of which will be equipped with a suit**
This is all I bid. The lighthugger will eliminate the orbiting forces, whilst the troops will be warmed up, suited up, and then deployed from orbit. After that, they proceed to eliminate all enemy resistance.
I will now get some popcorn to watch the show.
*the gravity-thing is a particular cache weapon which uses gravitational waves to destroy things. Known to be reusable, capable of destroying a small moon/planetoid (can't remember offhand), and believed by a knowledgeable character to be likely of world-level destruction. Confirmed to have a range of ~100 AU.
**the "suit" in question is effectively a mini 1-man spaceship in a humanoid form; while unshielded the armor is very effective at deflecting various types of weapons fire; is armed with an assortment of lasers, particle beams, plasma projectors, and "ack-ams", which fire "matter-caulked" antimatter pulses at near-c velocity. Capable of doing a 3-5g boost, SSTO (and back). Can also operate autonomously to a limited extent, and is capable of supersonic flight with human occupant (hypersonic w/o).
- doom3607
- Jedi Knight
- Posts: 648
- Joined: 2011-03-02 04:44pm
- Location: Bringing doom to a world near you!
Re: Freeing Invid-occupied Earth (RAR!)
I summon the Honorverse! First up, the big ship is one non-Apollo podnaught, with the little battleships being CLACs carrying full loads of Katanas. The line vessels... well, in the Honorverse they wouldn't be, but forty BC(P)s can fire insane amounts of missiles. And the 200 light vessels... Meh. Two hundred tin cans. They have shitloads of PD and CM.
Good-bye, Invid. We'll send in the tin cans and the LACs and just bombard them from Mars. As for the partisans... ten thousand people in power armour, heavily armed, even if they are inexperienced, are probably able to do insane damage.
Good-bye, Invid. We'll send in the tin cans and the LACs and just bombard them from Mars. As for the partisans... ten thousand people in power armour, heavily armed, even if they are inexperienced, are probably able to do insane damage.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Insane Cthulu Cultist, of the very Short-Lived Brotherhood of the Ravenstar
- VF5SS
- Sith Devotee
- Posts: 3281
- Joined: 2002-07-04 07:14pm
- Location: Neither here nor there...
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
If you watch Mospeada all you can see is that the Inbit are terrible villains. The only reason they conquered the earth was because the Mars Base forces were equally terrible.
プロジェクトゾハルとは何ですか?
ロボットが好き。
ロボットが好き。
- doom3607
- Jedi Knight
- Posts: 648
- Joined: 2011-03-02 04:44pm
- Location: Bringing doom to a world near you!
Re: Freeing Invid-occupied Earth (RAR!)
This affects my SD(P) and BC(P)s in Mars orbit how?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Insane Cthulu Cultist, of the very Short-Lived Brotherhood of the Ravenstar
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
It doesn't.
The Robotech version managed to justify it: the Invids conquered Earth because the Southern Cross Armies and the Robotech Masters had nearly wiped out each other and the REF at the time had been depleted by fighting other Invids and reinforcing the Southern Cross (we see on screen the arrival of the Hannibal, a Tokugawa-class carrier from the REF, and in the Mospeada-derived part of the series we find out that the Hannibal arrived with other unseen ships, including a Garfish-class light cruiser that survived undetected for years), and when the REF had recovered had assumed Earth-based Invids wouldn't be THAT numerous and would act like the ones fought previously, with MANY less mechas supported by small and fragile but well-armed corvettes, so they didn't get the needed point defense weapons. And the Invid practice to exterminate any REF vessel coming too near prevented them to find out what they were facing until a couple days before the final battle, when it was too late to add the CIWS and they believed they needed to attack immediately before the Invids simply became too many and started overrunning the galaxy.VF5SS wrote:If you watch Mospeada all you can see is that the Inbit are terrible villains. The only reason they conquered the earth was because the Mars Base forces were equally terrible.
- DrStrangelove
- Youngling
- Posts: 149
- Joined: 2008-07-29 08:07pm
- Location: Peoples Republic of Washington
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
Macross zentraedi have nothing in common with robotech. In particular zentradi ships survive 100 kiloton+ reaction weapons, and dont explode from having tiny mecha crash into them at a few hundred m/s.lord Martiya wrote:You need to keep the numbers similar to the original REF fleet. So, let's see the ones I know and can tell without searching around.
A Macross Zentradi fleet, given the tonnage difference between a REF heavy cruiser and its Tuverl Salan counterpart and the Regult numbers, could give them a desperate run for their money, but don't forget the Invids have a LOT of experience dealing with them (Zentradi in both series behaves pretty much the same, tactically wise) while
Time frame doesnt matter post 2020. Macross is inherently superior to robotechMacross Zentradi have none. Maybe a Meltran fleet could win, given how good those pilots are...
UN Spacy, let me see... They have a stealth device that make them pretty much invisible to radars, so they could launch a devastating first strike against the Invid and give them an hell of trouble in space combat. About the actual fleet, the closest equivalent are a New Macross-class monitor (main gun much more powerful but its recharge time is measured in hours, has an helluva lot more point defense guns), 4-5 Haruna-class stealth cruisers (three heavy guns lifted from Zentradi vessels, a lot of AA guns and a main punch provided by 24 missile launchers loaded with nukes, I think they're the closest thing Macross has to the Shimakaze), 40 carriers (mostly Guantanamo, smaller and carrying less fighters than the Uraga but with more weapons) and 200 Northampton frigates, all loaded with fighters. Now, I need the time period: a 2030-2050 fleet would use VF-11 Thunderbolt (standard) and VF-17 Nightmare (rare but not too much) non-stealth fighters with an handful of VB-6 Konig Monster heavt bomber and, from 2045, VF-19 and VF-22 stealth fighters, and may fail for the 50% limit. After 2050 the Nightmare plus has effectively replaced the Thunderbolt and the Nightmare as the main fighter, and being that a slightly downgraded Nightmare with the stealth device, they could win.
Starfuries have demonstrated superior ability compared to an invid. EA ships withstand nuke level firepower for short periods. Invid lack firepower and durabilityB5... Only the Minbari and betters. Of the rest, EA would give them a desperate run for their money with interceptors, but after a while they would overheat.
I'm not interested in preserving the status quo; I want to overthrow it. ~ Niccolo Machiavelli
You don't know the power of the dark side~ Darth Vader
You don't know the power of the dark side~ Darth Vader
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
As far I've seen in the series, the major differences between the two variants of the Zentradi are that Robotech's have reflex cannons (heavy converging beam cannons in Macross) only on the monitors while Macross's have on the flagships too, Robotech's still have Glaug factories and ships in better conditions while Macross's lost their Glaug factories and depend on caches for those and do no maintenance, and Robotech's are powered by nuclear fusion augmented by by dwindling supplies of Protoculture while Macross's are powered from hyperspace energy. After all, the tactics, jamming and firepower, both used and absorbed by their ships, was pretty much the same, unless you give source status to the Palladium RPG, who can't even get many mecha names right (the Palladium RPG calls Earth's main ground mecha the Excalibur. The Robotech site calls it Destroid Tomahawk).DrStrangelove wrote:Macross zentraedi have nothing in common with robotech. In particular zentradi ships survive 100 kiloton+ reaction weapons, and dont explode from having tiny mecha crash into them at a few hundred m/s.
The superiority is true, their ships and variable fighters are better designed, and the fighters have superior acceleration, manouverability and weapons (on ship levels, Robotech ships have a parity with the infamous synchro cannon), plus they have the nifty stealth ability that the Invids can't pierce by searching for protoculture-augmented fusion reactions. Still, there is a LOT of Invids, and a battlefleet of that size would in the end get destroyed once the fighter cover is destroyed (they can still SEE the ships). That's why stealth-capable fighters would be crucial: as the Invids can't see them as easy with their eyes, they would be a lot more difficult to destroy and remain capable to cover their ships as they finish the carriers (without them, Invid mechas are stranded on Earth and vulnerable to orbital bombings, unless they take the equally suicidal decision to use their mobile hives to get them into orbit: the hives are a much bigger and slower target, and can't deploy the mechas as fast as the carriers).DrStrangelove wrote:Time frame doesnt matter post 2020. Macross is inherently superior to robotech
True. But, I repeat, there are MILLIONS of them. Invids would incur into horrible losses, but in the end the sheer numbers of Invids would destroy even an EA fleet with a Warlock as the bigass battleship and four Shadow Omegas as the Shimakaze equivalents.DrStrangelove wrote:Starfuries have demonstrated superior ability compared to an invid. EA ships withstand nuke level firepower for short periods. Invid lack firepower and durability
- DrStrangelove
- Youngling
- Posts: 149
- Joined: 2008-07-29 08:07pm
- Location: Peoples Republic of Washington
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
Numerous flaws in your simplistic assessment. 1. no indication RT Zentradi can repair or their ships were in better condition. 2. the operational mechanics of reaction engines are unknown. 3. you are completely ignoring the written background sources for Macross. The Zentradi attack almost completely destroyed the biosphere of Earth, < 1 million survivors,atmospheric reclamation necessary, along with the mass cloning of human,animal, and plant life. Translations of the Macross Chronicle and other written sources have revealed reaction warheads range from .5 kiloton missiles carried by mecha to 10 gigaton warheads carried by warships. Far exceeding the known capabilities of their RT counterpartslord Martiya wrote: As far I've seen in the series, the major differences between the two variants of the Zentradi are that Robotech's have reflex cannons (heavy converging beam cannons in Macross) only on the monitors while Macross's have on the flagships too, Robotech's still have Glaug factories and ships in better conditions while Macross's lost their Glaug factories and depend on caches for those and do no maintenance, and Robotech's are powered by nuclear fusion augmented by by dwindling supplies of Protoculture while Macross's are powered from hyperspace energy.
As I have said the background for Macross is almost completely different, other than the edited material seen onscreen in RT. Case in point according to the main Macross timeline the trip from Pluto took ~9 months, compared to 13 in RT, and ~6 months in the DYRL timelineAfter all, the tactics, jamming and firepower, both used and absorbed by their ships, was pretty much the same, unless you give source status to the Palladium RPG, who can't even get many mecha names right (the Palladium RPG calls Earth's main ground mecha the Excalibur. The Robotech site calls it Destroid Tomahawk).
Again a simplistic assessment. Without evidence you have asserted invid will be able to ram Macross ships to death, no such act was observed in RT(not that it matters background fluff indicates even SW1 equipment was superior to its RT counterpart), and written sources have given all VFs and post SW1 ships active stealth systems. I find your assessment of synchro cannons being equivalent to macross cannons to also be lacking in evidence. Another point UN Spacy and Zentraedi ships possess point defenses outside their fighters, and have been seen to use their WMDs to wipe out mass formations of mecha.The superiority is true, their ships and variable fighters are better designed, and the fighters have superior acceleration, manouverability and weapons (on ship levels, Robotech ships have a parity with the infamous synchro cannon), plus they have the nifty stealth ability that the Invids can't pierce by searching for protoculture-augmented fusion reactions. Still, there is a LOT of Invids, and a battlefleet of that size would in the end get destroyed once the fighter cover is destroyed (they can still SEE the ships). That's why stealth-capable fighters would be crucial: as the Invids can't see them as easy with their eyes, they would be a lot more difficult to destroy and remain capable to cover their ships as they finish the carriers (without them, Invid mechas are stranded on Earth and vulnerable to orbital bombings, unless they take the equally suicidal decision to use their mobile hives to get them into orbit: the hives are a much bigger and slower target, and can't deploy the mechas as fast as the carriers).
And so just how many invid scouts does it take to equal a 20 kiloton impact. Babtech calced an Omegas main laser at 9 Kt/s which was seen to barely harm another Omega. The same Omega was also seen to have additionally taken another several hits from B5's main guns which Babtech calced at 3-60 kilotons per shot before being destroyed.True. But, I repeat, there are MILLIONS of them. Invids would incur into horrible losses, but in the end the sheer numbers of Invids would destroy even an EA fleet with a Warlock as the bigass battleship and four Shadow Omegas as the Shimakaze equivalents.
I'm not interested in preserving the status quo; I want to overthrow it. ~ Niccolo Machiavelli
You don't know the power of the dark side~ Darth Vader
You don't know the power of the dark side~ Darth Vader
-
- SMAKIBBFB
- Posts: 19195
- Joined: 2002-07-28 12:30pm
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
SG-1 appear through a secret stargate due to some anomaly. Get captured, realise they have to free the earth before they can return home.
Some time after this, they win.
Some time after this, they win.
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
As far I know, it's not the Zentradi who repaired their own ships, it was the Tirolians (Khyron makes a big deal of learning the ability as much as his counterpart Kamjin did). Who at the time still had the needed shipyards (it would be the Invids to destroy them, once they realized there were little Zentradi left), even if degrading in performance due to protoculture shortage. About the indication of the Tirolians repairing the ships, it's a comparison between Kamjin and Khyron to give it: when Kamjin's monitor Bakrorella (the name sounded like this) 'accidentally' destroyed the Macross' radar he asked if they still had the old cripple, in his version Khyron asked if they had yet REPAIRED the crippled (apparently not, if he managed to avoid Breetai's wrath).DrStrangelove wrote:1. no indication RT Zentradi can repair or their ships were in better condition.
As far I know, heavy converging beam cannons use hyperspace energy. Where do they get it from? Kinda recall the Macross not being able to fire its heavy converging beam cannon because without the fold device they couldn't link it to the REACTION ENGINE...DrStrangelove wrote:2. the operational mechanics of reaction engines are unknown.
The only thing we know about Robotech's firepower is that Khyron's task force gave us the same show of force that Kamjin's did, destroying the very same asteroid with the same number of vessels. True, Dolza's Rain of Death was less damaging than Bodolza's, but that can be attributed to Bodolza having superior numbers (background sources number his fleet as 4,795,122 ships, minus around a thousand ships that deserted and joined Earth's defense, against around four millions for Dolza's fleet) and Dolza's ships suffering from protoculture shortage a lot more than Bodolza's from scarce maintenance.DrStrangelove wrote:3. you are completely ignoring the written background sources for Macross. The Zentradi attack almost completely destroyed the biosphere of Earth, < 1 million survivors,atmospheric reclamation necessary, along with the mass cloning of human,animal, and plant life. Translations of the Macross Chronicle and other written sources have revealed reaction warheads range from .5 kiloton missiles carried by mecha to 10 gigaton warheads carried by warships. Far exceeding the known capabilities of their RT counterparts
Ignoring DYRL as in-universe is a bad history movie that gave Macross' Valkyries the Strike-configuration FAST packs that would be introduced after the war, the discrepance can be explained by Macross being launched in the original on february 7th and starting the travel from Pluto on the 19th or the 20th (we have an exact date for the launch and know that Macross was starting the travel back when Minmay and Ichijo were recovered after missing for 12 days) and being launched later in the same month and starting the travel back in march in the RT version (the official site's timeline give us february as launch date and march as the start of the travel from Pluto). The different relative positions of Earth, Mars, Saturn and Pluto (the celestial bodies touched by the ship in the voyage home) would force a different route and different ways for the Zentradi to ambush the Macross on Mars.DrStrangelove wrote:As I have said the background for Macross is almost completely different, other than the edited material seen onscreen in RT. Case in point according to the main Macross timeline the trip from Pluto took ~9 months, compared to 13 in RT, and ~6 months in the DYRL timeline
Uh... The Invids DID ram REF ships to death multiple times. They have been observed doing that with Garfish-class light cruisers and Ikazuchi-class battlecruisers, first incident of both in the very first episode they appeared.DrStrangelove wrote:Again a simplistic assessment. Without evidence you have asserted invid will be able to ram Macross ships to death, no such act was observed in RT(not that it matters background fluff indicates even SW1 equipment was superior to its RT counterpart), and written sources have given all VFs and post SW1 ships active stealth systems.
And about the stealth system, if it was on fighters since the beginning then how is that veteran pilot Isamu Alva Dyson is surprised by the YF-21 prototype having it?
And for the ships... The stealth system of UN Spacy ships is quite good against radars, but Invid scouts have OPTICAL CAMERAS. You know, the eye-like thing on the mecha... And as they have enough brain to look around, with their numbers and a very approximate position given by the trajectory of the missiles, lasers and railgun slugs of the first shot at least ONE of them is bound to see where the ships are, with his brain indicating the targets to the rest of the squadron, the other brains and the autonomous Invids. Then the ramming start. On the other hand, active stealth fighters are to small and fast for that to work until they've already shot down a squadron, and the Invids would still had quite the problem at firing at their general position.
I did not compare the synchro cannons to heavy converging beam cannons (or Macross Cannons). The Macross Cannon is comparable to the reflex cannon in firing an high-gigaton beam but needing hours to recharge (recharge time inferred from statements from the captain of the Battle 7: after firing the weapon, he needed hours to get the energy to power the fold drive and inferred he would still need some time to fire the weapon again).DrStrangelove wrote:I find your assessment of synchro cannons being equivalent to macross cannons to also be lacking in evidence.
The synchro cannon is, in fact, a better weapon for a pitched battle, as its inferior firepower (demonstrated power of the ship-mounted version sufficient to obliterate an Invid carrier but not remotely comparable to a reflex cannon) is offset by a recharge time measurable in SECONDS.
And in Robotech the two weapons are stated to be for completely different uses: the reflex cannon is an orbital bombardament weapon, the synchro cannon is a one-shot-one-kill anti-ship weapon for pitched battles.
I recall those incidents, and that RT Macross did the same on a particularly foolish Zentradi horde of battlepods and fighters while aiming at their mothership. The fact is that there are millions of Invids, that could overwhelm the point defenses (in the space part of the battle of Reflex Point we didn't even saw the total of Invid forces, they were still taking off as general Reinhardt ordered to deploy the Neutron-S missiles), even if paying a steep price.DrStrangelove wrote:Another point UN Spacy and Zentraedi ships possess point defenses outside their fighters, and have been seen to use their WMDs to wipe out mass formations of mecha.
The fact is that Invids are USED at being targeted with weapons that can wipe them out en masse, and the very first thing they do on leaving their carriers is disperding exactly to prevent being wiped out by a single nuke with a proximity fuse or a timer. That's why fighters are necessary, to hunt them down and prevent them from mounting attacks on the cruisers.
I think around a thousand, that in the end would start to pass as interceptors overheat. And if they do the obvious thing and ram the same weak point, as they did in both space battles they were shown fighting on screen (Invids tend to ram the weapon turret of Garfish vessels and aim for the hangars and the bridge of Ikazuchi battlecruisers), they may cripple the vessel and take their time to destroy it later once there is no resistance left.DrStrangelove wrote:And so just how many invid scouts does it take to equal a 20 kiloton impact. Babtech calced an Omegas main laser at 9 Kt/s which was seen to barely harm another Omega. The same Omega was also seen to have additionally taken another several hits from B5's main guns which Babtech calced at 3-60 kilotons per shot before being destroyed.
- Vehrec
- Jedi Council Member
- Posts: 2204
- Joined: 2006-04-22 12:29pm
- Location: The Ohio State University
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
Since I'm back-let's pick out the next segment of my fleet. Since I've picked the Exelion, I've got a Carrier/battleship, that has armed it's mecha with Californium warheads. And it fights at multi-AU ranges. Hell, I'll be generous and leave the GUNBUSTER at home, that thing would sweep the stars clear of Invid in seconds.
So, cruiser analouges. Screw CLAAs, let's go for something with some bite. Something with some power, in the single kilometer size range. I'll go with Covenant Destroyers from Halo, since their plasma torpedoes are going to make short work of the carriers, and the secondary pulse laser grid they have will also bucher anything trying to get close in swarms. Sound reasonable?
So, cruiser analouges. Screw CLAAs, let's go for something with some bite. Something with some power, in the single kilometer size range. I'll go with Covenant Destroyers from Halo, since their plasma torpedoes are going to make short work of the carriers, and the secondary pulse laser grid they have will also bucher anything trying to get close in swarms. Sound reasonable?
Commander of the MFS Darwinian Selection Method (sexual)
- DrStrangelove
- Youngling
- Posts: 149
- Joined: 2008-07-29 08:07pm
- Location: Peoples Republic of Washington
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
Lisa and rick still noted how decrepit Breetai's ship was and remarked something along the lines that it hadnt been repaired in awhilelord Martiya wrote: As far I know, it's not the Zentradi who repaired their own ships, it was the Tirolians (Khyron makes a big deal of learning the ability as much as his counterpart Kamjin did). Who at the time still had the needed shipyards (it would be the Invids to destroy them, once they realized there were little Zentradi left), even if degrading in performance due to protoculture shortage. About the indication of the Tirolians repairing the ships, it's a comparison between Kamjin and Khyron to give it: when Kamjin's monitor Bakrorella (the name sounded like this) 'accidentally' destroyed the Macross' radar he asked if they still had the old cripple, in his version Khyron asked if they had yet REPAIRED the crippled (apparently not, if he managed to avoid Breetai's wrath).
I was refering to the engines not the guns. And logically unsound, by your logic SSBNs have fusion reactors because they are armed with fusion weaponsAs far I know, heavy converging beam cannons use hyperspace energy. Where do they get it from? Kinda recall the Macross not being able to fire its heavy converging beam cannon because without the fold device they couldn't link it to the REACTION ENGINE...
Episode 26 notes Dolza's fleet has "nearly 5 million warships" not enough difference to explain the OoM difference in effect. NY and Denver were relatively unscathed in RT, Denver existing nearly intact in the 2040's. Also the stated blast radius of the barrier overload is less in RT. And in Macross destroids can carry reaction weapons, as they were loaded with them for the attack on Bodolza's mobile baseThe only thing we know about Robotech's firepower is that Khyron's task force gave us the same show of force that Kamjin's did, destroying the very same asteroid with the same number of vessels. True, Dolza's Rain of Death was less damaging than Bodolza's, but that can be attributed to Bodolza having superior numbers (background sources number his fleet as 4,795,122 ships, minus around a thousand ships that deserted and joined Earth's defense, against around four millions for Dolza's fleet) and Dolza's ships suffering from protoculture shortage a lot more than Bodolza's from scarce maintenance.
The visuals of DYRL are canon in the main timeline. The ships other than the motherships were ships of the local fleet and Earth is as it appeared in 2031 in the main timeline. And I didnt specify which timeline for Macross, the DYRL timeline would have an even easier time with the invid, excepting frontier era Macross. Your no math mentality is showing, perhaps you should prove why 1 month of additional orbital rotation expains the 25-50% discrepancy in transit time, its not like the outer planets orbit the sun in a year.Ignoring DYRL as in-universe is a bad history movie that gave Macross' Valkyries the Strike-configuration FAST packs that would be introduced after the war, the discrepance can be explained by Macross being launched in the original on february 7th and starting the travel from Pluto on the 19th or the 20th (we have an exact date for the launch and know that Macross was starting the travel back when Minmay and Ichijo were recovered after missing for 12 days) and being launched later in the same month and starting the travel back in march in the RT version (the official site's timeline give us february as launch date and march as the start of the travel from Pluto). The different relative positions of Earth, Mars, Saturn and Pluto (the celestial bodies touched by the ship in the voyage home) would force a different route and different ways for the Zentradi to ambush the Macross on Mars.
Uh... The Invids DID ram REF ships to death multiple times. They have been observed doing that with Garfish-class light cruisers and Ikazuchi-class battlecruisers, first incident of both in the very first episode they appeared.[/quote] All fine and dandy, yet has nothing to do with the durability of Macross ships. May as well say they can wipe out an Imperial Fleet of ISDs.Again a simplistic assessment. Without evidence you have asserted invid will be able to ram Macross ships to death, no such act was observed in RT(not that it matters background fluff indicates even SW1 equipment was superior to its RT counterpart), and written sources have given all VFs and post SW1 ships active stealth systems.
The joys of retcons, why wouldnt any other VF not have it if a VF-0 did?And about the stealth system, if it was on fighters since the beginning then how is that veteran pilot Isamu Alva Dyson is surprised by the YF-21 prototype having it?
Yes I'm sure they will see a whole lot 280,000km away when they open fire. Note during Macross Frontier when Battle 25 fired on a swarm of Vajra with its main gun when the reaction missiles stopped working it was far beyond visual range. And you still havent quantified how much damage ramming does. I'll help you out you can pick a mass I timed the ramming of the Ikazuchi's bridge in TSC and it takes 6 seconds for a scout to travel from the bow to the bridge. Woks out to a velocity of less than 100 m/s roughly 360 km/h hardly impressive. And I doubt there were millions of invid onscreen during the battle in TSC.And for the ships... The stealth system of UN Spacy ships is quite good against radars, but Invid scouts have OPTICAL CAMERAS. You know, the eye-like thing on the mecha... And as they have enough brain to look around, with their numbers and a very approximate position given by the trajectory of the missiles, lasers and railgun slugs of the first shot at least ONE of them is bound to see where the ships are, with his brain indicating the targets to the rest of the squadron, the other brains and the autonomous Invids.
For shits and giggles lets assume a scout masses 5 tons. .5*5000*100^2= 25MJ ~ 6 kilotons of KE per 1 million invid....maybe now you can see where this is going. A scout couldnt mass 5 tons unless it was a solid hunk of metal and the demonstrated velocity is less than 100m/s. The entire swarm of invid would be lucky to bring down more than 1 capital ship from Macross or B5Then the ramming start. On the other hand, active stealth fighters are to small and fast for that to work until they've already shot down a squadron, and the Invids would still had quite the problem at firing at their general position.
So you are comparing it to a beam cannon? I've calced Zentraedi guns to be kilotons per shot from Burst point and Love drifts away(3-400 kilotons from the DYRL game). They carry more than one, are mounted in turrets and have a higher rate of fire. And I'd like to see your quote for M7. In the episode where they fire on Gigile's fleet they charged and fired the main gun to 80% after 450 seconds, after executing a fold, ie less than 10 minutes to a fully charged shot, potentially faster if you dont fold. The 1 shot per hour from the written material likely refers to charging off the gunships independant reactor, not the Battle class ship's reactorI did not compare the synchro cannons to heavy converging beam cannons (or Macross Cannons). The Macross Cannon is comparable to the reflex cannon in firing an high-gigaton beam but needing hours to recharge (recharge time inferred from statements from the captain of the Battle 7: after firing the weapon, he needed hours to get the energy to power the fold drive and inferred he would still need some time to fire the weapon again).
I'd still rather have a gigaton weapon that fires once every 10 minutes and wipes out numerous enemies at once, or many similar weapons mounted in turrets possessing a higher rate of fireThe synchro cannon is, in fact, a better weapon for a pitched battle, as its inferior firepower (demonstrated power of the ship-mounted version sufficient to obliterate an Invid carrier but not remotely comparable to a reflex cannon) is offset by a recharge time measurable in SECONDS.
Which is pretty relevant to nothing. In Macross they use them for both.And in Robotech the two weapons are stated to be for completely different uses: the reflex cannon is an orbital bombardament weapon, the synchro cannon is a one-shot-one-kill anti-ship weapon for pitched battles.
Which accomplishes nothing. Going by written sources and my impossibly upper limit calc it will take many millions of invid ramming a single ship to overwhelm its armor and barriers. (with a possible exception for Northampton class frigates and Guantanamo class carriers which typically appear to almost spontaneously explode)I recall those incidents, and that RT Macross did the same on a particularly foolish Zentradi horde of battlepods and fighters while aiming at their mothership. The fact is that there are millions of Invids, that could overwhelm the point defenses (in the space part of the battle of Reflex Point we didn't even saw the total of Invid forces, they were still taking off as general Reinhardt ordered to deploy the Neutron-S missiles), even if paying a steep price.
In RT perhaps, doesnt apply to franchises that tank nuke yield weapons. You need millions of invid for low kilotons of KE.The fact is that Invids are USED at being targeted with weapons that can wipe them out en masse, and the very first thing they do on leaving their carriers is disperding exactly to prevent being wiped out by a single nuke with a proximity fuse or a timer. That's why fighters are necessary, to hunt them down and prevent them from mounting attacks on the cruisers.
I helped you out since you appear allergic to math. Over 3 million scouts to equate the damage required to destroy a single Omega class destroyer.I think around a thousand, that in the end would start to pass as interceptors overheat. And if they do the obvious thing and ram the same weak point, as they did in both space battles they were shown fighting on screen (Invids tend to ram the weapon turret of Garfish vessels and aim for the hangars and the bridge of Ikazuchi battlecruisers), they may cripple the vessel and take their time to destroy it later once there is no resistance left.
I'm not interested in preserving the status quo; I want to overthrow it. ~ Niccolo Machiavelli
You don't know the power of the dark side~ Darth Vader
You don't know the power of the dark side~ Darth Vader
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
We're trying to retake Earth. You sure you won't accidentally devastate Earth with the stray shots?Vehrec wrote:Since I'm back-let's pick out the next segment of my fleet. Since I've picked the Exelion, I've got a Carrier/battleship, that has armed it's mecha with Californium warheads. And it fights at multi-AU ranges. Hell, I'll be generous and leave the GUNBUSTER at home, that thing would sweep the stars clear of Invid in seconds.
So, cruiser analouges. Screw CLAAs, let's go for something with some bite. Something with some power, in the single kilometer size range. I'll go with Covenant Destroyers from Halo, since their plasma torpedoes are going to make short work of the carriers, and the secondary pulse laser grid they have will also bucher anything trying to get close in swarms. Sound reasonable?
It had been away from friendly ports for ten years, without access to automated or Tirolian-manned shipyards.DrStrangelove wrote:Lisa and rick still noted how decrepit Breetai's ship was and remarked something along the lines that it hadnt been repaired in awhile
Little difference: the heavy converging beam cannons is a beam weapon, the fusion weapons of a SSBN are MISSILES whose warheads are hydrogen-boosted fission warheads... Wait, aren't SSBNs powered by a nuclear reactor using a fission reaction?DrStrangelove wrote:I was refering to the engines not the guns. And logically unsound, by your logic SSBNs have fusion reactors because they are armed with fusion weapons
Of which a million had been earlier detached and placed at Breetai's orders, and were part of Earth's defense force. Whoops!DrStrangelove wrote:Episode 26 notes Dolza's fleet has "nearly 5 million warships"
One, RT Nupetiet Vergnitz-bis battleships have no reflex cannon, so there were less weapons firing at Earth. Two, by that point the Zentradi were REALLY suffering of protoculture depletion, and their monitors had less energy to spare.DrStrangelove wrote:not enough difference to explain the OoM difference in effect. NY and Denver were relatively unscathed in RT, Denver existing nearly intact in the 2040's.
According to the Robotech official site the complete destruction area was 25 miles. According to the Super Dimensional Fortress Macross episode I just checked the complete destruction area was over 25 km. Going conservative and assuming it were statute miles, the area devastated in Robotech was over 40 km. If those were NAUTICAL miles, then the devastated area was over 46 km.DrStrangelove wrote:Also the stated blast radius of the barrier overload is less in RT.
And RT destroids could only carry little nukes. Wonder how Tirolian-derived nukes compares to early reaction weapons, but we don't know.DrStrangelove wrote:And in Macross destroids can carry reaction weapons, as they were loaded with them for the attack on Bodolza's mobile base
By Studio Nue statement, they partly used historical footage. By Studio Nue statement the energy cannon that differentiates the Strike configuration from the Super configuration was not introduced until AFTER the war.DrStrangelove wrote:The visuals of DYRL are canon in the main timeline. The ships other than the motherships were ships of the local fleet and Earth is as it appeared in 2031 in the main timeline.
Of course, THAT Earth had a couple millions Zentradi ships left and a lesser number of Meltrandi. Assuming for a moment that DYRL is not a movie even in-universe, the Invids would have tried to attack Earth while being outnumbered, outgunned and suffering from protoculture depletion. I think the Regis would have asked for asylum...DrStrangelove wrote:And I didnt specify which timeline for Macross, the DYRL timeline would have an even easier time with the invid, excepting frontier era Macross.
Uh... Mars and Earth orbits the sun a little faster than Saturn, who orbits faster than Pluto. That's what explains the discrepancy.DrStrangelove wrote:Your no math mentality is showing, perhaps you should prove why 1 month of additional orbital rotation expains the 25-50% discrepancy in transit time, its not like the outer planets orbit the sun in a year.
Not really. Macross and Robotech ships demonstrated pretty much identical durability, the only difference being that RT ships don't mount pinpoint barriers that would absorb at least part of the assaulting Invids. On the other hand, an ISD has an HULL that could withstand multiple attacks from the Macrosss Cannon at full power and stronger shields. I think that if the Invids caught an unshielded ISD the captain would ask what's all the booming before ordering to evaquate the bridge in case the Invids kamikaze manage to crack its window open and ordering the AA batteries to try and prevent such an occurrence (transparisteel costs).DrStrangelove wrote:All fine and dandy, yet has nothing to do with the durability of Macross ships. May as well say they can wipe out an Imperial Fleet of ISDs.
Crap... Just verified, and you're right. I'll have to assume that Dyson's VF-11's radar was able to track earlier stealth device systems and he was caught by surprise by the YF-21 superior stealth device and to concede the point as we have canon evidence the Invids can't pierce a similar system with radars (the shadow system, that could or could not be as effective as the UN Spacy active stealth technology, was pierced by more powerful than expected protoculture detectors at short ranges). So, assuming an Alpha has similar performance to the similarly aged Star Mirage, I think the Invids are STILL screwed as soon as UN Spacy introduces the Harun-wait, an Alpha can't reach orbit without a Beta boosting it, a Star Mirage can. Well, that explain the noise I'm hearing, it were the Invids being screwed by the Star Mirages.DrStrangelove wrote:The joys of retcons, why wouldnt any other VF not have it if a VF-0 did?
The Invids can see the direction from where the laser beams come from and track the firing ships' approximate position, and see them when they're in the area. But I did say that, didn't I?DrStrangelove wrote:Yes I'm sure they will see a whole lot 280,000km away when they open fire. Note during Macross Frontier when Battle 25 fired on a swarm of Vajra with its main gun when the reaction missiles stopped working it was far beyond visual range.
I saw the scene. The Invid changed direction to avoid the bow before resuming acceleration and ramming the bridge. According to the Robotech official site, a standard scout masses 4.5 t, with weapon packs masses 5 t. Now give me what it takes to break those windows, then measure me the speed it had the scout ramming a Garfish turret in episode 61.DrStrangelove wrote:And you still havent quantified how much damage ramming does. I'll help you out you can pick a mass I timed the ramming of the Ikazuchi's bridge in TSC and it takes 6 seconds for a scout to travel from the bow to the bridge. Woks out to a velocity of less than 100 m/s roughly 360 km/h hardly impressive.
They were still deploying. What the REF was still fighting when they deployed the Neutron-S missiles was the first wave and maybe the second wave from North American and Central American hives (hives in the rest of the world would take more time), and, in spite of the insufficient point defense, had destroyed most of them.DrStrangelove wrote:And I doubt there were millions of invid onscreen during the battle in TSC.
Not really. You simply told me how much it takes to destroy whatever they use for their bridge windows.DrStrangelove wrote:For shits and giggles lets assume a scout masses 5 tons. .5*5000*100^2= 25MJ ~ 6 kilotons of KE per 1 million invid....maybe now you can see where this is going. A scout couldnt mass 5 tons unless it was a solid hunk of metal and the demonstrated velocity is less than 100m/s. The entire swarm of invid would be lucky to bring down more than 1 capital ship from Macross or B5
It was from an episode, Max's statement to his enraged wife, about the time for folding out. I'll search for the episode in my DVDs now.DrStrangelove wrote:So you are comparing it to a beam cannon? I've calced Zentraedi guns to be kilotons per shot from Burst point and Love drifts away(3-400 kilotons from the DYRL game). They carry more than one, are mounted in turrets and have a higher rate of fire. And I'd like to see your quote for M7. In the episode where they fire on Gigile's fleet they charged and fired the main gun to 80% after 450 seconds, after executing a fold, ie less than 10 minutes to a fully charged shot, potentially faster if you dont fold. The 1 shot per hour from the written material likely refers to charging off the gunships independant reactor, not the Battle class ship's reactor
I'll favor the turrets too in most occasions: there seems to be some kind of constraint at turretting the synchro cannons.DrStrangelove wrote:I'd still rather have a gigaton weapon that fires once every 10 minutes and wipes out numerous enemies at once, or many similar weapons mounted in turrets possessing a higher rate of fire
What if the enemy fleet is defending a target you don't want to burninate? Like a valuable shipyard it's blockading or has captured and won't try and self-destruct it, your homeworld...DrStrangelove wrote:Which is pretty relevant to nothing. In Macross they use them for both.
Again, you gave me what you need to overwhelm their windows and calculated it from a scout that had slowed down because it had originally misaimed.DrStrangelove wrote:Which accomplishes nothing. Going by written sources and my impossibly upper limit calc it will take many millions of invid ramming a single ship to overwhelm its armor and barriers. (with a possible exception for Northampton class frigates and Guantanamo class carriers which typically appear to almost spontaneously explode)
Again, the windows are not the hull.DrStrangelove wrote:In RT perhaps, doesnt apply to franchises that tank nuke yield weapons. You need millions of invid for low kilotons of KE.
Really? Do they make the hulls with transparent aluminum?DrStrangelove wrote:I helped you out since you appear allergic to math. Over 3 million scouts to equate the damage required to destroy a single Omega class destroyer.
- Vehrec
- Jedi Council Member
- Posts: 2204
- Joined: 2006-04-22 12:29pm
- Location: The Ohio State University
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
Actually, I think the Covenant Destroyers are much better for this than you give them credit for. After all, they can slip-jump into a planet's atmosphere, and then rain troops and fire support onto any hive I desire. Any nuclear level impacts will be relatively minor price to pay to get those damn bugs away from Holy Terra. By destroying the carriers in their mustering zones, I cripple the Invid's ability to get to the fight, effectively shattering their supposed superiority of numbers.
Commander of the MFS Darwinian Selection Method (sexual)
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
If you can nuke the hives before they can launch the carriers, you automatically annihilate the vast majority of the Invids AND their ability to replenish their numbers, and you'll just need to mop up the patrols that were out and a few hives you couldn't destroy because they were in a mountain (confirmed the existance of one such hive. Had no carrier, though) or into populated cities (assuming you won't try and exterminate fellow humans, you'll want to spare those cities with an hive inside. New York's hive was too little for a carrier, and maybe even for protoculture production, but they have troops insides cities of unarmed civilians). But maybe you may spare Reflex Point at first: the Regis is more concerned about survival of her race and, after such an opening attack, is probable she'll surrender and plea for mercy. And the Invids can easily produce the fuel a majority of Earth technology now uses (and have experience in fighting the Haydonites that gave you the Neutron-S missiles and will attack you in a week or less, but you don't know that).
- DrStrangelove
- Youngling
- Posts: 149
- Joined: 2008-07-29 08:07pm
- Location: Peoples Republic of Washington
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
Source? Keep in mind since Yune took over there has been a slew of retcons. Everything not in the series, TSC or the PtTSC comics has been rendered essentially noncanonlord Martiya wrote:
It had been away from friendly ports for ten years, without access to automated or Tirolian-manned shipyards.
Semantics aside, evidence reaction engines draw energy from the super dimensionLittle difference: the heavy converging beam cannons is a beam weapon, the fusion weapons of a SSBN are MISSILES whose warheads are hydrogen-boosted fission warheads... Wait, aren't SSBNs powered by a nuclear reactor using a fission reaction?
Do you know what an order of magnitude is. 1/5th is not even a single order of magnitude. Try again. Provide actual evidence why I should accept your unsupported assertion that the difference between RT and Macross is as negligible as you claimOf which a million had been earlier detached and placed at Breetai's orders, and were part of Earth's defense force. Whoops!
And you can prove that that makes several orders of magnitude difference? Lets see some numbers proving it. The Macross bombardment was at least an order of magnitude greater than the K-T impact(near total loss of life not in the deep ocean, space, or 6km underground) The RT bombardment resulted in widescale destruction equivalent to a large scale nuclear war with cities and civilization surviving unaided. Gigatons versus a petaton, a difference of 4-5 orders of magnitudeOne, RT Nupetiet Vergnitz-bis battleships have no reflex cannon, so there were less weapons firing at Earth. Two, by that point the Zentradi were REALLY suffering of protoculture depletion, and their monitors had less energy to spare.
According to the Robotech official site the complete destruction area was 25 miles. According to the Super Dimensional Fortress Macross episode I just checked the complete destruction area was over 25 km. Going conservative and assuming it were statute miles, the area devastated in Robotech was over 40 km. If those were NAUTICAL miles, then the devastated area was over 46 km.
Odd, my subs say 50km for macross which is ~ 31 miles. And you need proof for nautical miles. Only ignoramuses go around saying miles when they mean nautical miles.
Evidence, the scene in macross is one of those ones that has different dialog in RT. In addition it is backed up by the written sources for macross.And RT destroids could only carry little nukes. Wonder how Tirolian-derived nukes compares to early reaction weapons, but we don't know.
Lets see some math that proves it. You dont seem to realize that the vast majority of the trip is composed of the vast distances between the outer planets, which change little in a month. A month also only represents only 1/12th Earths orbital path and 1/24th of Mars' 8% and 4% respectively. Hardly enough to explain 25-50% difference in the Macross timelines.Uh... Mars and Earth orbits the sun a little faster than Saturn, who orbits faster than Pluto. That's what explains the discrepancy.
You dont seem to comprehend that the weapons may look the same in SDF Macross and the Macross saga portion of RT, but their performance is quite different, as shown by the written Macross sources such as the Macross Chronicle.Not really. Macross and Robotech ships demonstrated pretty much identical durability, the only difference being that RT ships don't mount pinpoint barriers that would absorb at least part of the assaulting Invids.
So once again provided evidence for your claims
Entirely irrelevant to the thread. Evidence of ships in SDF Macross blowing up from ramming by Invid. Macross barrier systems have been shown to tank gigaton hits from macross cannons. SDF Macross is not the same as RT:TMS. You really need to provide evidence that they perform the same.On the other hand, an ISD has an HULL that could withstand multiple attacks from the Macrosss Cannon at full power and stronger shields. I think that if the Invids caught an unshielded ISD the captain would ask what's all the booming before ordering to evaquate the bridge in case the Invids kamikaze manage to crack its window open and ordering the AA batteries to try and prevent such an occurrence (transparisteel costs).
There is no need to assume, the stats show a different picture. Speed of Alpha @10km 2050km/h ~ M1.94 for the fastest version. Speed of VF-5000B @ 10km M2.85. Speed at 30km 3250km/h ~M3.08 versus M4.73+. No comparison, lets use a VF-1 at the same altitudes, M2.71 and M3.87 again the Alpha comes up short. VF-0 for shits and giggles M2.74 at 11Km. Alpha is better at 30km due to the VF-0 having jet engines and a service ceiling of 25km.. So, assuming an Alpha has similar performance to the similarly aged Star Mirage, I think the Invids are STILL screwed as soon as UN Spacy introduces the Harun-wait, an Alpha can't reach orbit without a Beta boosting it, a Star Mirage can. Well, that explain the noise I'm hearing, it were the Invids being screwed by the Star Mirages.
Alpha
VF-5000
The only area Alphas are superior is in internal missiles in a clean condition.
And it will take how long for the Invid to reach the Macross ships firing from 280,000km awayThe Invids can see the direction from where the laser beams come from and track the firing ships' approximate position, and see them when they're in the area. But I did say that, didn't I?
You misunderstand burden of proof. You need to prove that scouts are able to achieve sufficient velocity to effect ships able to shrug off nuclear yield weapons. And reviewing ep 61 there is no ramming of a garfish. The only garfish seen being destroyed was attacked by several scouts with claws. Same for ep 85 and TSC. Other than claw swipes the only ships seen rammed in the series are Horizants, Ikazuchis in TSC. Everything else appears to explode spontaneouslyI saw the scene. The Invid changed direction to avoid the bow before resuming acceleration and ramming the bridge. According to the Robotech official site, a standard scout masses 4.5 t, with weapon packs masses 5 t. Now give me what it takes to break those windows, then measure me the speed it had the scout ramming a Garfish turret in episode 61.
Still not evidence of millions. Ep 85, Sera states to the Regis they(the Invid) are out numbered.They were still deploying. What the REF was still fighting when they deployed the Neutron-S missiles was the first wave and maybe the second wave from North American and Central American hives (hives in the rest of the world would take more time), and, in spite of the insufficient point defense, had destroyed most of them.
Which is more evidence than you have provided to anyone in this entire thread. If you dont like it prove with evidence they can do better.Not really. You simply told me how much it takes to destroy whatever they use for their bridge windows.
OKIt was from an episode, Max's statement to his enraged wife, about the time for folding out. I'll search for the episode in my DVDs now.
Irrelevant to the discussion at hand, and these posts are becoming entirely too long.What if the enemy fleet is defending a target you don't want to burninate? Like a valuable shipyard it's blockading or has captured and won't try and self-destruct it, your homeworld...
Which is more than you have provided the entire thread. Prove they can do better, and prove they slowed down.Again, you gave me what you need to overwhelm their windows and calculated it from a scout that had slowed down because it had originally misaimed.
Which presumably destroyed the ship. And again you have not provided evidence for anything. Provide evidence, concede, or be reported.Again, the windows are not the hull.
Umm, Omegas dont have windowsReally? Do they make the hulls with transparent aluminum?
I'm not interested in preserving the status quo; I want to overthrow it. ~ Niccolo Machiavelli
You don't know the power of the dark side~ Darth Vader
You don't know the power of the dark side~ Darth Vader
- Norade
- Jedi Council Member
- Posts: 2424
- Joined: 2005-09-23 11:33pm
- Location: Kelowna, BC, Canada
- Contact:
Re: Freeing Invid-occupied Earth (RAR!)
I bid a Culture-verse Limited Systems Vehicle as the big ship, five Rapid Offensive Units, and forty Limited Offensive Units. They should have this cleaned up in short order without widespread devastation. That is if they decide to interfere at all.
School requires more work than I remember it taking...
-
- Jedi Master
- Posts: 1126
- Joined: 2007-08-29 11:52am
Re: Freeing Invid-occupied Earth (RAR!)
We already had someone deploy the Culture tech. Any other idea?
Forced to concede by the source being Machek's novels.DrStrangelove wrote:Source? Keep in mind since Yune took over there has been a slew of retcons. Everything not in the series, TSC or the PtTSC comics has been rendered essentially noncanon
The fact BG fluff describes the heavy converging beam cannon firing super dimenion energy and Macross' chief engineer complaining they couldn't charge the cannon without connecting it to the main engine.DrStrangelove wrote:Semantics aside, evidence reaction engines draw energy from the super dimension
I was just debunking your numbers for bombing ships. The rest was attacked by another part. Later in this post.DrStrangelove wrote:Do you know what an order of magnitude is. 1/5th is not even a single order of magnitude. Try again. Provide actual evidence why I should accept your unsupported assertion that the difference between RT and Macross is as negligible as you claim
Verified, and I have to concede.DrStrangelove wrote:And you can prove that that makes several orders of magnitude difference? Lets see some numbers proving it. The Macross bombardment was at least an order of magnitude greater than the K-T impact(near total loss of life not in the deep ocean, space, or 6km underground) The RT bombardment resulted in widescale destruction equivalent to a large scale nuclear war with cities and civilization surviving unaided. Gigatons versus a petaton, a difference of 4-5 orders of magnitude
I was considering an upper limit, given that here in Italy the nautical mile is the ONLY mile. About the discrepacy, I used the DVD of the Italian edition of Super Dimensional Fortess Macross. Given I also caught an error in the Italian version where they refer to the reaction weapons as REFLEX weapons, the odds are they did another error. I have to concede.DrStrangelove wrote:
Odd, my subs say 50km for macross which is ~ 31 miles. And you need proof for nautical miles. Only ignoramuses go around saying miles when they mean nautical miles.
Again, forced to concede by Machek getting booted out of canon. And you didn't need written sources for Macross, just the Destroid Monster mkI from Macross Zero firing them on screen.DrStrangelove wrote:Evidence, the scene in macross is one of those ones that has different dialog in RT. In addition it is backed up by the written sources for macross.
OK, I'll admit: I suck in maths, and can't provide calcs. Conceding.DrStrangelove wrote:Lets see some math that proves it. You dont seem to realize that the vast majority of the trip is composed of the vast distances between the outer planets, which change little in a month. A month also only represents only 1/12th Earths orbital path and 1/24th of Mars' 8% and 4% respectively. Hardly enough to explain 25-50% difference in the Macross timelines.
My evidence was Khyron's asteroid. Evidence destroyed by the fact he could have just fired a little more and the 5 miles difference of devastation radius in Ontario you evidenced.DrStrangelove wrote:You dont seem to comprehend that the weapons may look the same in SDF Macross and the Macross saga portion of RT, but their performance is quite different, as shown by the written Macross sources such as the Macross Chronicle.
So once again provided evidence for your claims
That on the ISD was making a joke of the polemics on the Invids destroying an ISD fleet.DrStrangelove wrote:Entirely irrelevant to the thread. Evidence of ships in SDF Macross blowing up from ramming by Invid.
That you already destroyed. Don't need to answer, but I prefer doing so.DrStrangelove wrote:Macross barrier systems have been shown to tank gigaton hits from macross cannons. SDF Macross is not the same as RT:TMS. You really need to provide evidence that they perform the same.
Just venting on the Invids without verifying the stats. I don't need them to make a joke and conjuring myself a nightmarish image.DrStrangelove wrote:There is no need to assume, the stats show a different picture.
That's what the carriers are fo-Just realized on that distance the carriers would take too many losses for continuing an efficient assault on the second wave, and using the hives would defeat the principle of using the carriers in the first place. Either way, they're screwed. Conceding. Hope I'll sleep tonight...DrStrangelove wrote:And it will take how long for the Invid to reach the Macross ships firing from 280,000km away
I know. Being sarcastic before you killed my main evidences.Rechecked, and conceded.DrStrangelove wrote:You misunderstand burden of proof. You need to prove that scouts are able to achieve sufficient velocity to effect ships able to shrug off nuclear yield weapons. And reviewing ep 61 there is no ramming of a garfish. The only garfish seen being destroyed was attacked by several scouts with claws. Same for ep 85 and TSC. Other than claw swipes the only ships seen rammed in the series are Horizants, Ikazuchis in TSC. Everything else appears to explode spontaneouslyChecked, conceded, and wondering how was REF losing against the Invids if they were outnumbering them. Either she was speaking of the ground battle (and I'll have to wonder how it happened), REF Skulls aren't worthy of the Jolly Roger or Sera was crazy. Think the first but can't prove it.DrStrangelove wrote:Still not evidence of millions. Ep 85, Sera states to the Regis they(the Invid) are out numbered.It's our scenario: they didn't want to devastate Earth.DrStrangelove wrote:Irrelevant to the discussion at hand, and these posts are becoming entirely too long.Look the damn scene.DrStrangelove wrote:and prove they slowed down.Can't explain, so I have to concede.DrStrangelove wrote:Which presumably destroyed the ship. And again you have not provided evidence for anything.DrStrangelove wrote:Umm, Omegas dont have windows