Deus Ex: Human Revolution Impressions (spoilarz)
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
Writing all that useless fluff had to entertain someone.
The larger the game's scope becomes, the more the underlying cliches of PC games look stupid. You're the security chief for a multinational military contractor, and not only are you not paid and have no access to supplies, you have to buy ammunition from the black fucking market. You have no backup, no influence, and (it seems) basically no relationships. The gameworld is a deeply stupid place if you try to treat it like an actual place, and not as a reskinned Fallout level, even excusing gameish shit like a giant ganger fortress 125m from the front door of the police station, or all the amazingly unsafe industrial practices going on throughout.
That the map doesn't save the sewers (and their access points) is really annoying. But then, you can't zoom the map out either.
The larger the game's scope becomes, the more the underlying cliches of PC games look stupid. You're the security chief for a multinational military contractor, and not only are you not paid and have no access to supplies, you have to buy ammunition from the black fucking market. You have no backup, no influence, and (it seems) basically no relationships. The gameworld is a deeply stupid place if you try to treat it like an actual place, and not as a reskinned Fallout level, even excusing gameish shit like a giant ganger fortress 125m from the front door of the police station, or all the amazingly unsafe industrial practices going on throughout.
That the map doesn't save the sewers (and their access points) is really annoying. But then, you can't zoom the map out either.
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
That ganger fortress thing reminds me of the exact moment I stopped play Boiling Point and acknowledged it's stupidity.
You get a mission from the military who have a base in the port area to try and find a rebel base in the area.
The rebel base is DIRECTLY NEXT DOOR. In the next freightyard/warehouse.
You get a mission from the military who have a base in the port area to try and find a rebel base in the area.
The rebel base is DIRECTLY NEXT DOOR. In the next freightyard/warehouse.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
SylasGaunt wrote:I'm early on, but you gotta love the weird ass tech floating around. The armor piercing mod for the 10mm pistol? Quantum tunneling.
This is a pet peeve of mine. Attaching the word "quantum" to a thing means "ZOMGAWESOMESAUCE". everything in the universe is "quantum" a rock fired from a sling is technically a "quantum projectile" I have a quantum wiffleball bat at home. I drink out of quantum beercans.
As to the tetris inventory, it's something I can get behind (although the ammo thing you mentioned seem like a really weird choice) if only to prevent "Fallout" syndrome where you walk around with a boatload of every weapon you find, ever. plus, the auto-arrangement does a good enough job, so it doesn't bother me so much. The "Crouch while waiting for recharge" thing I actually did last night, and I was simply amazed that...well, okay, I'll just say it. I'm standing behind a dude (and PS - I just took down his buddy about 6 feet away from him) for LITERALLY 30 seconds while I watch the battery slowly creep up, and.....well, I took him down. He did fuck-all. Period. didn't...turn around, never shifted his cone of vision, nothing. I did this multiple times, actually (if not quite to the extreme I've just described). It just really breaks the immersion, I feel like.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
The AI is so bad you can kill everyone in the ganger fortress at once by shooting into the air, and then taking cover in a doorframe. They'll mill around uselessly, and maybe one or two will approach the door, but they'll die in no time. Luckily they all have 2 or 3 bullets for their 10mm!
Or, you could spend half an hour sneaking past? Yay.
Or, you could spend half an hour sneaking past? Yay.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
Chards, tetris inventory doesn't mean restrictive. If Fallout had a smaller inventory limit, it'd be just as restrictive, and the game has no armour and doesn't allow duplicate guns, so Fallout packFAT shit couldn't happen anyway. It just means - in combination with the gimmick guns and disparate ammo and non-stacking grenades and shit - that you're punished for being prepared. If they limited you to two main and a pistol, they could have forgotten about the inventory because guns are literally the only shit that will ever fill it up (especially the ludicrious shit like rocket or rifle, which are each more than a third of your starting inventory).
Basically, you wouldn't have to hoard ammo and carry 5 guns if they didn't try the SCARE BULLETS IN 2025 bullshit. Yeah, I bet Blackwater has this problem all the time, right? I use 3 guns, but I'm encouraged to carry others because a single robot will kill me, a single large gun battle will cost all my ammo and I'll need to get it back 2 bullets per kill, etc. A level-5 locked, supervault of gun-running stuff might give you the princely sum of TWELVE BULLETS, for fuck's sake!
Basically, you wouldn't have to hoard ammo and carry 5 guns if they didn't try the SCARE BULLETS IN 2025 bullshit. Yeah, I bet Blackwater has this problem all the time, right? I use 3 guns, but I'm encouraged to carry others because a single robot will kill me, a single large gun battle will cost all my ammo and I'll need to get it back 2 bullets per kill, etc. A level-5 locked, supervault of gun-running stuff might give you the princely sum of TWELVE BULLETS, for fuck's sake!
Re: Deus Ex: Human Revolution Impressions (spoilarz)
Transcribed with permission:
Spoiler
Can anyone replicate Bene's "accomplishment" here, or was I being deceived?
Saving the Earth by Trying Not to Blow the Shit Out of It:
Let's Play UFO:Alien Invasion (v2.3.1)
Let's Play UFO:Alien Invasion (v2.3.1)
Re: Deus Ex: Human Revolution Impressions (spoilarz)
Dude, you'll have more shit than you can carry after the first mission ANYWAY, and the SWAT guys will kill you if you throw a cardboard box at them.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
I never even found the stupid hostages.
Which upsets me because I play Boyscout. I totes avoided the boss fight by talking dude down and now people are all "Oh, good job, you let the hostages get dead and you let the leader go. You're completely AWESOME! Good thing you have augments, I guess, right? Idiot."
Still, my security dudes what call me boss are all "Dude, I heard you sent like 50 people to the hospital but EVERY ONE of those dudes survived (I did all nonlethals)! THAT'S AWESOME! GOOD JOB, BOSS!"
So now, I am going to have to reload a save and figure out where I missed the hostages because that is unacceptable.
Oh, and I totally did the thing where I incapped a dude, then his buddy was all "Hmm, I wonder why that guy fell over just now - weird, I'd better go check it out...Oh man! You're totally unconcious, here let me help you u-UGH"
Guy #2: Wow, those two dudes just fell over, I'd better go check it out. Oh man! You guys are totally unconcious, let me help you guys u- UGH!
Guy #3: Wow, those three dudes just fell over, I'd better go check it out. Oh man! You guys are totally unconcious, let me help you guys u- UGH!
Guy #4: Wow, those four dudes just fell over, I'd better go check it out. Oh man! You guys are totally unconcious, let me help you guys u- UGH!
*music slows to combat-not-imminent ambient Mass Effect Ready Room ripoff music*
Me thinking: Welp, guess I can explore THIS room with complete impunity *hack terminalhackterminalhackterminalhackterminal reademailreademailreademailreademail
done
Okay, pile of unconcious dudes, guess I'll catch you on the flipside. Good luck!
*go to next room to make new pile of unconcious dudes*
Which upsets me because I play Boyscout. I totes avoided the boss fight by talking dude down and now people are all "Oh, good job, you let the hostages get dead and you let the leader go. You're completely AWESOME! Good thing you have augments, I guess, right? Idiot."
Still, my security dudes what call me boss are all "Dude, I heard you sent like 50 people to the hospital but EVERY ONE of those dudes survived (I did all nonlethals)! THAT'S AWESOME! GOOD JOB, BOSS!"
So now, I am going to have to reload a save and figure out where I missed the hostages because that is unacceptable.
Oh, and I totally did the thing where I incapped a dude, then his buddy was all "Hmm, I wonder why that guy fell over just now - weird, I'd better go check it out...Oh man! You're totally unconcious, here let me help you u-UGH"
Guy #2: Wow, those two dudes just fell over, I'd better go check it out. Oh man! You guys are totally unconcious, let me help you guys u- UGH!
Guy #3: Wow, those three dudes just fell over, I'd better go check it out. Oh man! You guys are totally unconcious, let me help you guys u- UGH!
Guy #4: Wow, those four dudes just fell over, I'd better go check it out. Oh man! You guys are totally unconcious, let me help you guys u- UGH!
*music slows to combat-not-imminent ambient Mass Effect Ready Room ripoff music*
Me thinking: Welp, guess I can explore THIS room with complete impunity *hack terminalhackterminalhackterminalhackterminal reademailreademailreademailreademail
done
Okay, pile of unconcious dudes, guess I'll catch you on the flipside. Good luck!
*go to next room to make new pile of unconcious dudes*
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
I don't know about your playthrough, Chardok, but the hostages were dead before I even left HQ. It was a neat little touch, actually; if you spend too much time dicking around and breaking into offices, you get a pissy transmission from Sarif because you took too long and all the hostages are already dead except boss-lady.
P.S. I always wanted to know what it would feel like to work for a font. Now I know!
P.S. I always wanted to know what it would feel like to work for a font. Now I know!
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
I don't recall hearing ANYTHING about hostages except at the beginning, then when I found the dude at the front door of the building yelling about how they had hostages, I assumed they were still alive, and that I'd eventually run across them, but I never did. I never got a pissy message, I just made it to the end, saved the boss lady and I guess I psychically knew that her husband was teh dead. so I told her pretty callously that her idiot husband got himself killed. Then I lol'd.
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
Oh, then you just don't explode enough. I found eight hostages and a gas bomb in big office. You just suck, that's all.
The downside is that mine were all dead. I had the code to the bomb, too.
The downside is that mine were all dead. I had the code to the bomb, too.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Re: Deus Ex: Human Revolution Impressions (spoilarz)
Yeah, I'm pretty bad at games.
Srsly, though - before or after the warehouse? cause I stealthed the hellshit out of the first floor of the warehouse. Felt like a boss.
Srsly, though - before or after the warehouse? cause I stealthed the hellshit out of the first floor of the warehouse. Felt like a boss.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
After the warehouse, upstairs in the first lab type area IIRC.
The hostages are dead if you farted around too long before starting the mission.
The hostages are dead if you farted around too long before starting the mission.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
Oh, I never got to a lab type area with dead people in it.
so...maybe I will go back and re-do it. I want my 750 XPs
so...maybe I will go back and re-do it. I want my 750 XPs
Re: Deus Ex: Human Revolution Impressions (spoilarz)
It's actually a really BAD touch, because nothing like it ever happens again. It simply punishes those who dick around in the HQ, and tries to trick people into thinking events will be on a timer. There's plenty of scope for the same shit later, and you can dick around as much as you want.White Haven wrote:I don't know about your playthrough, Chardok, but the hostages were dead before I even left HQ. It was a neat little touch, actually; if you spend too much time dicking around and breaking into offices, you get a pissy transmission from Sarif because you took too long and all the hostages are already dead except boss-lady.
And man the tetris inventory is triple-lol useless because by the halfway point you're swimming in ammo if you're playing the AI. Just gotta fill it with giant, useless guns you might need one day in a boss fight?
Re: Deus Ex: Human Revolution Impressions (spoilarz)
So later on is there no option to jibberjabber your way out of bossfights? I was able to talk down that mexican commando gulf war veteran pretty easily.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
There is actually one other timed mission event I've run into. I actually found a use for the sniper rifle when going back to China.Stark wrote:And man the tetris inventory is triple-lol useless because by the halfway point you're swimming in ammo if you're playing the AI. Just gotta fill it with giant, useless guns you might need one day in a boss fight?
Spoiler
All the boss fights are pure throwdown slugfests. I recommend EMP genades, stun guns! (mini emp effect), EMP mines or rockets.Chardok wrote:So later on is there no option to jibberjabber your way out of bossfights? I was able to talk down that mexican commando gulf war veteran pretty easily.
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
Yeah all of the advertising conspicuously covers the opening sections of the game. I'm getting the impression they just sort of went "pfft, this game development stuff is really hard, lets just add some shooty sections and go gold" near the middle of the game.
Best care anywhere.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
The majority of their demoing for the past six months is in Shanghai, specifically sneaking into Chinese augmentation corporation, so the latter half at least of that section...not what I'd call the opening sections of the game.CaptHawkeye wrote:Yeah all of the advertising conspicuously covers the opening sections of the game. I'm getting the impression they just sort of went "pfft, this game development stuff is really hard, lets just add some shooty sections and go gold" near the middle of the game.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
Has any game ever handled multiple ending in such a baldfaced, bargain-basement way? I was blown away by how workmanlike and trivial it was - made even worse by the amazingly overblown horseshit that frames them.
'If you do this, humanity will turn it's back on technology FOREVER BWAHAHAHAHA'
Ps, don't be fucking stupid you French morons.
'If you do this, humanity will turn it's back on technology FOREVER BWAHAHAHAHA'
Ps, don't be fucking stupid you French morons.
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
This game was terrible.
In a game that says it's about achieving you objectives in any way you want, it has decided that there is really only one way to do anything in the game, and that's "crawl through vents," "hack everything even if you have the code," "Punch people unconscious," and "Stealth stealth stealth," because all of these things award 2-4 times as much experience points as any other method available.
I was in china, and there are street vendors all over the place.
Walk in to their pantry: 100 xp
¡GAME DESIGN!
Why does punching people take energy, but falling 10 stories and landing safely while shooting bright yellow fucking beams of electricity everywhere not?
¡GAME DESIGN!
Why are the boss fights broken cheating steaming piles of shit that have nothing to do with the rest of the game?
¡GAME DESIGN!
The only thing even remotely interesting mechanically was the conversation "boss fights," but as all of the boss fights were inconsistent and poorly written trash where literally anyone will divulge all of their secrets the moment you confront them, the effect was wasted.
I don't think I've seen another game that telegraphed every single plot point in as big, bright, shiny letters as this one did.
And possibly the best part of the game is the ending!
Spoiler
In a game that says it's about achieving you objectives in any way you want, it has decided that there is really only one way to do anything in the game, and that's "crawl through vents," "hack everything even if you have the code," "Punch people unconscious," and "Stealth stealth stealth," because all of these things award 2-4 times as much experience points as any other method available.
I was in china, and there are street vendors all over the place.
Walk in to their pantry: 100 xp
¡GAME DESIGN!
Why does punching people take energy, but falling 10 stories and landing safely while shooting bright yellow fucking beams of electricity everywhere not?
¡GAME DESIGN!
Why are the boss fights broken cheating steaming piles of shit that have nothing to do with the rest of the game?
¡GAME DESIGN!
The only thing even remotely interesting mechanically was the conversation "boss fights," but as all of the boss fights were inconsistent and poorly written trash where literally anyone will divulge all of their secrets the moment you confront them, the effect was wasted.
I don't think I've seen another game that telegraphed every single plot point in as big, bright, shiny letters as this one did.
And possibly the best part of the game is the ending!
Spoiler
Drooling Iguana: No, John. You are the liberals.
Phantasee: So extortion is cooler and it promotes job creation!
Ford Prefect: Maybe there can be a twist ending where Vlad shows up for the one on one duel, only to discover that Sun Tzu ignored it and burnt all his crops.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
Dont be too unfair; the art design is kind of neat.
It's pretty short as these kind of games go, and I don't think I missed any content in one play. There's nothing more sophisticated than 'winning' conversations so there's no alternate approach to take.
Non lethal is a joke becausethe stungun is the most powerful gun in the game.
It's pretty short as these kind of games go, and I don't think I missed any content in one play. There's nothing more sophisticated than 'winning' conversations so there's no alternate approach to take.
Non lethal is a joke becausethe stungun is the most powerful gun in the game.
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Re: Deus Ex: Human Revolution Impressions (spoilarz)
I do like the art design. It's nice they didn't go the "Lolbladerunner" approach too badly and kept the fancy screens and futurestuff in seemingly natural places, in the background, where you could easily miss them because it's just a part of the world, not trying to shove it in your face with "THIS IS THE FUUUUUTUUUUURE."
There were other nice little touches I liked, too:
Spoiler
EDIT: It's kind of funny comparing this game to Alpha Protocol, which basically accomplishes everything DEHR tried in terms of gameplay much more competently.
There were other nice little touches I liked, too:
Spoiler
It's pretty easy to tell if you've seen all the game content: every possible sidequest has an achievement tied to it.
EDIT: It's kind of funny comparing this game to Alpha Protocol, which basically accomplishes everything DEHR tried in terms of gameplay much more competently.
Drooling Iguana: No, John. You are the liberals.
Phantasee: So extortion is cooler and it promotes job creation!
Ford Prefect: Maybe there can be a twist ending where Vlad shows up for the one on one duel, only to discover that Sun Tzu ignored it and burnt all his crops.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
I think the story very strongly suffered from the desire to lead into Deus Ex, becuase Deus Ex's 'story' was a comical mishmash of every conspiracy theory from the mid-90s. Thus, absolutely everyone's motives are childishly retarded, and no matter how many times they say 'iron seeding' nobody gives a fuck.
It's a giant laugh how aside from stuff that was required to lead into DE and stuff cribbed from 90s anime, the main story is basically 'science is evil and then ZOMBIES RAR'. There is very little attempt to really explore transhumanism, beyond stupid shit like 'doctors give people in accidents augmentations even though they can't afford the amazingyl expensive drug people with augs need to NOT DIE' and 'people with augs are discriminated against'. They don't address maintenance, they don't talk about power dependence, and the only effective social commentary is employees being pressured into augmenting themselves to increase profit for others. Darrow's amazingly stupid bullshit about replacing arm = cannot make moral choices anymore isn't just childish and stupid, but it's actually an offensively poor exploration of an interesting issue.
The end choice is fucking horrid, and not just because it's a literal room with buttons, but that you choose... and then you get told a load of overblown stupidity about what your choice will mean... and then you're asked to confirm it. It couldn't have been more artifical if it tried, and the only result is which bombastic and retarded final monologue you get.
You might think I use words like 'childish' and 'retarded' a lot, but it's certainly justified.
EDIT - lets talk about everything a stungun can do. It takes people down instantly and without using a battery, so it's better than takedowns. It can stun bosses EMP-style briefly, and the ammo stacks, so it's better than EMP grenades. It can defeat even the most powerful non-boss enemies (which can survive 3 hits with a sniper rifle to the face) in one shot, and it's a far more efficient use of inventory space than weaposn like the shotgun or combat rifle.
It's a giant laugh how aside from stuff that was required to lead into DE and stuff cribbed from 90s anime, the main story is basically 'science is evil and then ZOMBIES RAR'. There is very little attempt to really explore transhumanism, beyond stupid shit like 'doctors give people in accidents augmentations even though they can't afford the amazingyl expensive drug people with augs need to NOT DIE' and 'people with augs are discriminated against'. They don't address maintenance, they don't talk about power dependence, and the only effective social commentary is employees being pressured into augmenting themselves to increase profit for others. Darrow's amazingly stupid bullshit about replacing arm = cannot make moral choices anymore isn't just childish and stupid, but it's actually an offensively poor exploration of an interesting issue.
The end choice is fucking horrid, and not just because it's a literal room with buttons, but that you choose... and then you get told a load of overblown stupidity about what your choice will mean... and then you're asked to confirm it. It couldn't have been more artifical if it tried, and the only result is which bombastic and retarded final monologue you get.
You might think I use words like 'childish' and 'retarded' a lot, but it's certainly justified.
EDIT - lets talk about everything a stungun can do. It takes people down instantly and without using a battery, so it's better than takedowns. It can stun bosses EMP-style briefly, and the ammo stacks, so it's better than EMP grenades. It can defeat even the most powerful non-boss enemies (which can survive 3 hits with a sniper rifle to the face) in one shot, and it's a far more efficient use of inventory space than weaposn like the shotgun or combat rifle.
Re: Deus Ex: Human Revolution Impressions (spoilarz)
I'm going to get this , sometime next week. Despite it being a horrifying idea to some, the game has potential to it. Not going to bother with the Augmented edition however, that'd be a horrible waste of money. Also hope they release some modding tools eventually so they some of the more mechanic based stuff can be adjusted.