Dark Hellion wrote:I have to object strongly to the use off-map space as an escape path. I know that Maya and me did use it earlier but that was for a purely self-contained diplomatic meeting and the Refuge ship position had no strategic relevance to the game at large; it was a use of "unreal space" to physically meet since there was the whole damn K-Zone in the way. This use of off-map space is an attempt to skirt the fact that the HaruByz fleet is surrounded by using sectors that no one is in because for the most part they don't even exist. It smacks of rules lawyering and munchkinism because you are using a thin technicality as if it was a regular part of the game rules. It also reeks of bad-sportsmanship.
I'm sorry, DH, but I'm gonig to have to say that there's nothing
fundamentally wrong with what the Imperial fleet is doing. They're taking a circuitous route to get home, because all the short paths lead past people who might well attack them, or at least command them to heave to at gunpoint.
This has risks and drawbacks, among them that it gives people like the Chamarrans and Klavostanis more time to position a fleet to 'head them off at the pass.' But...
[modhat on]
I don't think this is unusually poor sportsmanship or rules lawyering. The map has a finite size
because we need to display a finite-sized map, not because there is a magic wall in space there. Off-map polities exist and have been referenced in a number of minor storylines. The edges of the map are a convenience, and mark the rough boundaries of 'densely human-settled space,' but that's about it.
It seems like there was an expectation that IC actions would not have IC consequences because of OoC reasoning. Regardless of how cool someone thinks a storyline is there is a collaborative element that must be maintained and other players should be allowed the ability to realistically respond even if it goes against the original intentions of the storyline.
Insofar as this has been denied, I'm trying to work with the people who have denied that ability to respond, to fix matters so that others do get to respond.
Flying 'off the edge of the map' is
not a way to get free immunity from interception by hostile fleets. It's really that simple. It's just a good way to avoid having to fly very close to those fleets.
Now assuming that the off-road adventure plan is approved I still have one IC contention to bring up. This path will require you to go in an extremely round-about manner because otherwise the Emissaries will expectedly have a hostile reaction to a large naval group approaching within a sector of their territory from a path outside the general galactic arm and you will have to spend a very long time within general striking distance of their fleets. However, since the Emissaries don't actually care about the atrocities committed they would be willing to secretly negotiate passage through these areas if proper compensation was offered but there are numerous IC problems both in how either of the HaruByz forces would go about contacting the Emissaries and whether the Byzantines would be willing to in the first place.
Feel free to talk to Shinn and Fin about this. It's your business, not mine, for the time being.