Xeriar wrote:When I read that, the first thing I wonder is "Why is any invasion force less than fifteen digits in number a threat to Alpha Centauri?"
Because the guy is writing military sci-fi, not "hard" science fiction with Dyson spheres, massive space infrastructure and harnessing of huge portions of the star's luminosity for military purposes. When he says "relatively hard" he means "hard" as in Honor Harrington vs Star Trek, not the kind of setting junghalli or Destructionator (among others) frequently advertise. Or at least, that is how I understand it from his posts.
Although, note to Varrus: Have you thought through the energy implications of your ships? Assuming one per cent of your 10-million-ton battleship's mass is made of exotic substances converted directly from energy to matter, that means you have invested (at the very least, assuming unrealistically small inefficiencies in conversion) roughly some e25-26 joules of energy in the construction of that one ship. If you build hundreds of these, the scale of your industry means that the civilisation would more or less have to use up rather large portions of a given star's total luminosity. Which does probably mean Dyson spheres, especially as the energy collection will not be almost-completely efficient without magic, either.
But I don't get the feeling you're not presenting space as space. Space seems to be a fancy term for 'giant ocean', and star systems are suddenly islands to be fought over with no real consideration given to the vast resources they harbor.
I actually agree with you "hard-scifi" people that most space opera settings dramatically underutilise the resources of their holdings. (One day, it might be fun to write about a "galactic empire" that is also a true Kardashev-III, and does not merely claim billions of stars while being essentially Star Trek otherwise.) However, it does indisputably contribute to scale if stars and interstellar distances are used, instead of a solar system. Solar systems feel small to people used to less than "hard" science fiction. For all that they are incredibly vast spaces otherwise.
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To Varrus: From what I understand, you already have a somewhat firm image of the setting you want. In that case, fine; I personally tend to like "soft"/space opera sci-fi settings better than "hard" stuff (although there is good hard sci-fi, of course, only it is rare), and you should go with what you like. However, you might still find much useful in this thread; even if you choose not to adopt changes or explanations proposed here, just thinking about it will without fail improve your conception of your story.