Stark wrote:If only ST ships had the survivability of SW fighters, hey might be able to exploit whatever SW fighters do?
Ignoring the fact that it's impossible to have lower survivability than a TIE fighter.
CrateriaA wrote:
That's what it's called when you hyperspace away in order to stop being harassed.
Harassed? How would they be harassed? More like laugh at the pathetic attempts to hurt the Imperial fleet.
It stops being funny when you remember you need to open holes in those shields for your landing craft to exit through.
CrateriaA wrote:
CrateriaA wrote:
Their shields could likely hold up to a Wolf 359-size fleet, if not more. So what if they can jump in and out making attacks? Will it damage the Empire? No it won't.
Shields are always up in Wars-world, are they? That seems fairly inefficient to me.
I like how you ignore the fact that the Wars ship don't have to keep the shields up. Their hull will do just fine.
Hulls have this interesting property that you might have heard of. It doesn't regenerate with the introduction of additional energy like force fields do. Any damage whatsoever, even scratch damage, builds up over time. Besides which, their hulls are vulnerable to incidental asteroid impacts. If nothing else, the federation can tow some asteroids at them for them to impact.
CrateriaA wrote:
CrateriaA wrote:
Never mind the Empire can do the same due to Hyperdrive being much faster than even transwarp.
They have that level of precision and fine control, do they? Why do they need to make five minutes of calculations to just get the hell out of dodge, then? Why not just make a jump short enough that you're guarenteed not to hit anything?
Maybe the Star Wars galaxy is much more cluttered than the Star Trek one? Maybe the Imperial ships could do the same thing so it would be pointless?
Maybe the Star Wars galaxy is so tightly packed that hyperdrive is actually slower than Warp drive, but they've got a very small, concentrated galaxy. Would certainly explain why Solo had his pick of ports when his hyperdrive gave out in Empire Strikes Back, instead of adopting an "any port in a storm" mentality and started limping the several years to the nearest star system period.
CrateriaA wrote:
CrateriaA wrote:
All they have to do is spam probe droids into the ST Galaxy and discover routes for them to take.
Because Probe droids have no limits.
We're assuming they start in the Alpha Quadrant, no? They're bound to find the Powers' planets soon regardless of how many Probe Droids they have.
You do realize how big a quadrant is, right? I'll give you a hint, there are four of them in a galaxy.
Now, you've started in the right quarter of the Galaxy, how does this make you any less of a no-limits douche pretending probe droids answer everything when all you've done is cut the size you have to map by a quarter?
CrateriaA wrote:
CrateriaA wrote:
Then they maneuver to the Alpha Quadrant powers' planets and bombard them into submission and then run away before anybody gets their ships there.
Run away. And you had some problem with my characterization of this tactic why?
I'm still kind of curious, if the discrepency is half as severe as you're claiming, why they'd engage in the sort of overkill they never used in their own galaxy, mind you.
1. Come to think of it, they won't need to run away from the pathetic Trek fleets anyway.
Nice to see you're starting to think about the implications of your own arguments finally.
CrateriaA wrote:
What they'll be doing here is a show of force- showing the Feds or whoever that they are not only immune to their fleets but they can move from one system to another rapidly and destroy much of what's there. It'll cow the AQ into submission.
Why target the Federation, in that case? Why not go after one of the larger powers like the Borg or Dominion? Everyone in the AQ would be plenty impressed by that. A lot more so than a mysterious, faceless force mysteriously disapearing Federation worlds mysteriously.
Keep in mind that if you never bother to tell people what you're doing, they won't get any more than "mysterious" out of the deal. Even the Borg knew that much.
CrateriaA wrote:
2. The Empire already controls most of the galaxy. Besides, in the major confrontations with the rebels, the rebs can often have strategies or tech that allows them to evade the Empire. If not, then they're destroyed.
Good thing strategies and tech are something the federation has in abundance. Link up with the Rebel Alliance, and you'll soon see Rebel fleets with their own Suncrusher torpedoes.
It isn't the Federation itself the Empire generally needs to worry about. It's the threat that Federation technology will get into the hands of the unbelievably massive terrorist organization operating within its own borders.
CrateriaA wrote:
Besides, it's likely a fair amount of the fleet is making sure people on various planets don't rebel, especially after Alderaan. If they throw the whole of their starfleet at the rebels entire planets will not stay under the Empire's control for long.
Indeed, which is why I'm very interested in this overkill strategy of yours. The Empire doesn't have control of its own systems even with its
entire starfleet at home, so what will taking ships away from that to fight a war in another Galaxy do to their stability?
Starfleet has the advantage of being from an actually stable government, and thus capable of waging war outside its own borders.
CrateriaA wrote:
CrateriaA wrote:
After a while the AQ Power's forces are spread all over the place trying to engage the Imp fleet while the Imps keep bombarding planets and destroying Starbases.
Like I said, battles happen in orbit of planets valuable to one power or the other if it isn't at a location of the Federation's choosing.
And this means... what?
That I already covered the fact that Starfleet would need to defend planets (barring exotic defense methods like I suggest in the other thread).
CrateriaA wrote:
CrateriaA wrote:
Then the AQ power's ships can't be as easily repaired or refueled.
Have you seen Voyager? Starfleet ships are damn self-sufficient. They don't need to go back to a home starbase to deal with repairs and refits. Congradulations on (somehow) blowing up all the federation worlds. Now you have an untouched Starfleet on its way to avenge itself on your worlds, with a lot more captains willing to use a doomsday device or two that your side is equally incapable of defending against.
Really? They'd be that stupid as to keep fighting?
YES!
Have you seen Deep Space Nine? They were fighting an evil empire with a vastly greater industrial capacity and a tech advantage, and they were mathematically predicted to have no chance of winning. They still kept fighting.
These aren't normal humans. The sooner you realize that, the sooner you'll understand Star Trek.
CrateriaA wrote:
Starfleet won't be untouched for long. There won't be much left if they come into combat.
That's what we've been covering since I arrived in the thread. How ship-to-ship combat works when the federation ships aren't defending a fixed installation. The Empire's only chance is to run away. Fortunately for the Imperials, their hyperdrives make them very good at running away.
CrateriaA wrote:
And don't give me the BS about some Doomsday Device being enough against the Empire.
I presume even Darth Wanketine needs there to be a universe to live in, and a past to get him to that point. Trigger another anti-time eruption, and there's nothing left. Bonus, if the two universes really are different universes rather than being separated by vast distances, the Federation can set one of these off in the Wars galaxy and come home to their own with the entire Star Wars universe errased from time, and thus no threat.
And even better, the Federation has the technology to determine whether or not they are dealing with another universe, so they'll know when this is and isn't a viable strategy. (It's good to be the only side who can divine the actual rules of the versus from in-universe.)
CrateriaA wrote:
CrateriaA wrote:
Seeing what the Empire can do, the other AQ powers either surrender out of fear of their empires being crushed as easily or stay the hell away or gang up on the AQ power being depleted before their eyes.
Why would they gang up on the power that was wiped out fifteen minutes ago from their prospective again? How does that make tactical sense to them?
Wiped out as a meaningful threat. They go into the power's planets and claim them for themselves, preferably after notifying the Empire that there won't be any hostilities towards the Imperial fleet. Don't want to get stomped like a bug after all.
Why would they claim burnt-out craters that will take a genesis device or decades of terraforming to make habitable. Remember, you're doing your overkill bombardments to make a point. And since you can't touch the fleets, you can only vent your impotent rage on those planets, making them even less appealing for the neighboring powers.
CrateriaA wrote:
HAHAHAHAHA. Good luck trying to study a ship that's bouncing around the whole quadrant.
Study it? A handful of sensor readings can give us ballpark estimates and the rest gets covered when we experiment in the next "battle".
Yeah, the next battle in which the Imp ship comes out unscathed while the fleet is in ruins? Only one lesson to learn from that: give up or die.
You really haven't been paying attention the last couple of pages. The Imp fleet can't touch a ship that's constantly buzzing them, coming out of FTL just long enough to take a potshot at them with their latest attempt at penetrating your defenses.
Wars fleets can't FTL spam like that, because they need hyperspace calculations. Trek ships are slow enough that they can FTL all they like short distances, turn around, and pop out of FTL at an arbitrary location of their choice.
CrateriaA wrote:
Normal transporters, no. (Though I love the fact that their bridge windows are apparently also solid Neuronium, dispite that incident with a starfighter in RotJ.)
Uh maybe the starfighter had materials in it that made it stronger than the windows? Ever cross your mind?
Sure, I'll bite. The Starfighter was made of something stronger than your magic neutronium windows, and they didn't just bounce off one another why?
CrateriaA wrote:
Subspace transporters don't have those issues. Otherwise they'd have gotten Picard's supposed son to one of those planets seeded with raretanium ore and he'd have been perfectly safe from the Ferengi.
Never saw that. How powerful are these doom devices anyway?
They are noted as being able to transport across a multilightyear distance, ignore every known form of shielding, and the only method that they could come up with to block them was to directly intercept the beam with another subspace transporter.
Since Wars doesn't even have normal transporters, they won't be able to find that defense.
The episode was TNG: Bloodlines.
CrateriaA wrote:
CrateriaA wrote:
And how many of those deus ex machinas exotic weapons do the Alpha Quadrant Powers have?
Enough that one of them will work, even if you have to piss off a Captain enough to blow up the Universe out of spite before they get to that point.
Vengeance and powerful weapons don't an effective battle plan make.
Battleplan? You fiat destroyed the federation without warning (due to no-limits probe droids, pretending your ships are invincible, but still being a cowardly bitch running away at the first sign of opposition anyway). What battleplan is needed but to remind you that you attacked a Cold War universe with weapons of mass destruction. There's only one logical result to that.
But if you want a battleplan from me, go over to the "Your in charge of the Federation or Empire" thread. In this thread, I'm positing what the Federation actually would do, rather than what it could potentially do under my leadership.
CrateriaA wrote:
CrateriaA wrote:
Seems like they destroy one ship, then they're running low.
Because we all know that the only ship that ever runs into weird shit is the Enterprise, right?
I'm talking about the doomsday devices. The fact that you're using them as your only resort to the overwhelming strength of the Empire proves that Trek has lost.
No, I'm using them as the logical result of you blowing up everything these ship captains ever cared about. When a man's got nothing left to lose, launching the nukes and letting the chips fall where they may becomes a lot more appealing. Nice job breaking it, hero.
You fiat destroy the entire federation, and you wonder why my response assumes that Trek has lost? This is what happens when Trek has lost. You remember that this entire universe is a Cold War analogue.
CrateriaA wrote:
CrateriaA wrote:
Here's a song lyric which you didn't apparently think of:
Bounce a graviton particle beam off the main deflector dish. That's the way we do things, lad, we're making shit up as we wish.
I didn't think of it? I practically referenced it with my note on Chief Engineers.
Whatever. My bad. But Trek will still lose in the end.
Everyone loses when you start throwing around Wars tactics in the Trek galaxy. Were you not fiat immune to the wrath of the omnipotents, that sort of behavior will net you the same fate as the Husnok.
CrateriaA wrote:
CrateriaA wrote:
What might this be? Asteroids? (didn't destroy the ISD)
Which brings to mind an interesting side-note. Pathetic navigation systems. The odds of successfully navigating an asteroid field in Wars, approximately 3720:1.
In Trek, you have to litter them with mines from ancient wars, exotic spatial phenomenon and Romulan Warbirds just to make things interesting. And they still get through that with way better than those odds.
That asteroid field was huge and dense, didn't you see it? Since when has a Trek fleet had to make its way through one like that?
Every episode Trek has to go through an asteroid field. Visually, they're pretty much all the same, since no sci-fi ever depicts realistic ones that no one would ever have trouble successfully navigating.
CrateriaA wrote:
CrateriaA wrote:
A-Wing going through the Executor bridge? (still not destroyed, crashing into the DSII did that) What are you talking about?
Why do they have fighters (which even the main site agrees are weaker than Trek firepower) if they can't harm the other capital ships? (Except for the fact that they have been show to harm other capital ships with fighters, which the main site admits are weaker than Trek ships.)
I dunno. But from a tactical view, maybe fighters are using armaments so powerful that they can rival capital ships.
We have the weapons breakdown of the armaments the fighters are using up on the main site. That's the basis on which we're calling them weaker than Trek ships.
CrateriaA wrote:
CrateriaA wrote:
The AQ Powers aren't said to control much. It shouldn't take long to scope out a lot of the AQ territory. Besides, they don't need to search and destroy that much anyway. Destroy a major planet's infrastructure and the Power is going to be having serious talks about if they should continue resisting. In this case, resistance is futile.
If you're destroying things that quickly, no one will have time to contemplate surrender. You won't give them the option. So instead, the surviving fleet develops certain extremist tendencies that should really worry you when you contemplate the sorts of superweapons the average Starfleet Captain has access to.
Did you even read that? I said destroy a major planet or more, not totally wipe out the government. They need somebody to surrender to them. And more with the superweapon nonsense.
I'm telling you the result if you somehow avoid becoming the next Husnok when you decide to go for terrorist-style tactics against a power like the Federation. Arms control treaties are a big deal in Trek for a reason. Neither side wants anyone deploying superweapons.
If you don't wipe out the government, if you give them time to think, you're playing into their hands. Once again, Chief Engineer is told the time limit the Imperials gave for surrender. "That's how long you have to come up with a defense Mr. LaForge!"
But seriously, either you're doing the utterly stupid overkill, or you're going to engage in a sane versus that we can actually have a conversation about. If you go stupid overkill, then why shouldn't a random starfleet Captain decide he wants to wipe out the entire universe, past, present, and future, out of spite? He's got nothing left to loose.
If you give him something to loose, then he can instead hand over weapons and technology to the Rebellion, who can and will fuck up the Empire's internal stability with the influx of new terrorist weapons, making it that much harder to justify keeping an Imperial fleet in the Trek part of the universe.
If you prosecute it as a sane versus, where both powers have to actually feel eachother out and one side doesn't magically know everything about the other in order to steamroll them in five seconds in the most boring and wanked way possible, then we can have an actual conversation. Until then, however, there's little point responding to you with anything other than the many, many ways your plan gets your entire universe fucked over.