Red Alert 2 Vs. .........

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Which was your favoured side in Red ALert 2 and Yuri's Revenge ?

Allies (blecch!)
10
50%
Soviets (we da People !)
10
50%
 
Total votes: 20

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Kolinar Romanov
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Red Alert 2 Vs. .........

Post by Kolinar Romanov »

To the people:

As Premier of Mother Russia, I understand that, against bigg asshole enemies like the Empire, and their Death Star, along with the Borg, defeating them has never been more than da pain in da ass. However, this is not ta say they are invincible: we have developed Mgis, yes ? Yes, Migs, that can go inta space, and blow 'em up, mucha like Skywalkar !

But really, compared to so many sci-fi fantasies, which ones would Red ALert 2 win ?

ALiens: Draw (too many damn xenomorphs, and the scum practially eats infantry. However, the superiro technology of both sides ensure that any Bitch ALien gets kicked in her as before she starts laying eggs.)

Starcraft: Win(You gotta be kidding me. this guys don't even have ships. They only got starcraft, and, so do we. I luv Mudder Russia ! :lol: )

The above are just 2 examples comrades. Discuss.
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Post by Darth Garden Gnome »

Let me just start out by saying I'm a huge fan of the C&C series, both GDI vs. Nod, and Allies vs. Soviets.

As for RA/RA2/Yuris Revenge, all excellent games, to say the least. Long live the Soviets I say! Death to those wuss Allies, and mind-controlling Yuri scum (I feel your pain, Romanov :cry: ). Apocalypse/Mammoth tanks are soooo cool! Teslas! MiGs! Gotta love em.

More to the point, I think the Soviet war machine could handle Aliens creatures, they'd be able to bloody a few noses, but no big loss.\

As for SC, unfortuantly for you, they'd whip the vodka outta the Soviets. They do have starcraft, and aint afraid to use em either.

It is a fact that most sci-fi franchises could beat C&C (even the futuristic GDI vs. Nod scenarios), but they can't beat C&C in RTS style I'll tell you that.

And next to SC, C&C is my favorite RTS out there.
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Post by Sea Skimmer »

Once the Allies get there later tanks, they become near invincible in the game, at least if your playing against a human.

However if they were real, the Allies would still win because the Russians could never assemble sufficient naval forces to invade, and you can't make a phone call to an SSBN to mind control to crew..
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Post by SirNitram »

While SC may hold the upper hand in space(The Red timeline only has simple spacecraft capable of reaching the moon, and the GDI timeline, while well equipped for the Scrin invasion, lost it's only long range starship to Vega's incompetence.), they will be positively ripped apart groundside.

A deployed GI, or a garrisoned/bunkered Conscript or Initiate will simply blow through slow-marching Marines. Siege Tanks, while capable of admirable range, are defenseless against Harrier, Eagle, MiG, Disk, or even Kirov assault. Zerglings and their bigger relatives are mostly(Not all) close-up combatants, and a wise General learned about such combatants when facing the Terror Drones. Their flying legions are defenseless against Flak and Gatlings guns, and enough Patriot sites should handle the problem. The Protoss may be trained in psychic abilities enough to take on Yuri Clones and Initiates, they cannot handle the sheer power of a Psychic beacon or Yuri Prime. A full power blast from a Dominator will simply sway the entire region, and the deployment of an Amplifier will spell the end of them.

Now, for other groups, are we talking an alliance of the RA forces, or what?
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Post by Solid Snake »

Well, thats what different opinions are for. SC would own CandC anywhere
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Post by Kolinar Romanov »

SolidSnake wrote:Well, thats what different opinions are for. SC would own CandC anywhere
Neah.... I very much doubt so. C & C can still stand on it's own. Guess I'm too much of a diehard C&C (and Westwood!) fan myself. I support the ideals of G.D.I., The Soviets (under Romanov, not STalin. romanov was funnier, though slightly sillier, and more jovial and positive.), and House ATreides 9Dune, perhaps, but ATreides is cool. Really). Of course, I have enjoyed Harkonnen (Industial might !) Nod(brotherhood, peace, unity), and, Yuri (your mind is quicker than the eye.), but, I always support the former three.

Also, I think, that, somehow, C &C might just win, even if it's plain dumb luck.
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Post by The Yosemite Bear »

Three words

SHAKE IT BABY!
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Post by RayCav of ASVS »

[thread/personality hijack]

So Comrade, we meet once again. You would know that my psyhic powers allow me to control Starcraft and ALiens units, no? It is quite simple. You see, all I need to do is establish a Psyhic Dominator, and an army of Yuri Xenomorphs will overrun any Soviet defense. Another Psyhic Dominator will ensure that a fleet of Yuri Terran Battlecruisers will bombard your position from orbit. Your pitiful Soviet forces simply do not have the sufficient means to properly defend against either an overwhelming Xenomorph attack, or an attack from space.

There is no escape, Comrade! Soon, there will be only one will...MY will!

[thread/personality hijack]
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Post by The Yosemite Bear »

*Yuri dies horibly as he is sliced to death by Zerg infested Telepathic "Chick"*
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Post by Kolinar Romanov »

RayCav of ASVS wrote:[thread/personality hijack]

So Comrade, we meet once again. You would know that my psyhic powers allow me to control Starcraft and ALiens units, no? It is quite simple. You see, all I need to do is establish a Psyhic Dominator, and an army of Yuri Xenomorphs will overrun any Soviet defense. Another Psyhic Dominator will ensure that a fleet of Yuri Terran Battlecruisers will bombard your position from orbit. Your pitiful Soviet forces simply do not have the sufficient means to properly defend against either an overwhelming Xenomorph attack, or an attack from space.

There is no escape, Comrade! Soon, there will be only one will...MY will!

[thread/personality hijack]
Well, that's one reason why C &C Red alert can easily own SC and aliens. Sadly, sigh, Yuri........

There is, however, another way (thanks Yosemite !): get Yuri and Kerrigan to beat the crap ouit of each other, than, send in a untied ALlied/Sovite force to pick up da peices. Strategy ? Funny old game, yes ? :lol:
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Post by Cpt_Frank »

In pure ground combat, this is a draw.
But since SC has support from spacecraft, it wins, plain and simple, C&C has pretty much nothing to field against them, they won't be able to cut off the support lines.
The ground troops have been beaten? Just land reinforcements with dropships. The Soviet nuke silos have to be destroyed? Just send a Battlecruiser or a squadron of cloaked wraiths down to solve the problem.

Oh and btw if the Terrans wanted to they could just send a thousand Apocalypse class FTL capable nukes from a distant base to C&C earth, and that'd be the end. In case someone doesn't know this they glassify a planet's surface.

Btw, are we talking about only Terrans vs Soviet/Alliance or a Terran/Protoss/Zerg alliance?
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Post by consequences »

you know, a fully set up Total Annihilation base would kick both of their asses on the production end, not to mention the absurd ranges on some of their weapons.
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Post by SPOOFE »

C&C stands no chance against Starcraft. The telepathic abilities in C&C are the only plus it has going for it, and they can be easily countered by Protoss psychic abilities (what? You think they're just limited to what they do in the game?). The cloaked units in Starcraft will tear a C&C base to shreds (it's unfortunate that they have no detectors, isn't it?). The orbital bombardments - mentioned in the opening of Starcraft - will be the last resort.

C&C is a mere annoyance.
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Post by Howedar »

Infantry units and defensive structures can detect cloaked units in the RA(2) universe.
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Post by Howedar »

Oh, also many naval vessels.
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Post by Kolinar Romanov »

Howedar wrote:Oh, also many naval vessels.
That's one advantage RA 2 has.

Also, assuming big-scale nukes are not used, like in the Korhal incident, then it'll be a draw. However, even so, I think that the Commies could easily send in hackers and their spaceships to hijack one of those big-ass Apocalypse class missiles. ANything is possible, yes ? :lol:
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Post by Cpt_Frank »

Even without the strategical nukes, there are still the battlecruisers which would kick C&C's ass any day. The Protoss ships can 'burn' a planet (though not a real BDZ still not bad) and since the Terrans can take a stand against them their weapons shouldn't be much weaker.
And then there's still the Yamato gun. Should be sufficient to take out even the largest naval vessel.
However, even so, I think that the Commies could easily send in hackers and their spaceships to hijack one of those big-ass Apocalypse class missiles. ANything is possible, yes ?
The missiles will drop out of warp when they have reached their target destination, not earlier ie not much time to hijack them with primitive space-pods. And hijacking/destroying one or two wouldn't matter much.
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Post by SirNitram »

Assuming the Pro-SC debators don't want to say 'Yea, the only way we win is by long-range missile attack or orbital bombardment', shall we cover some of the other elements? :wink: Though any of you who want to concede such are welcome. :D

Cloaked Wraiths Attacking Bases/Cloaked Ghost Nuking: Psychic Sensor. Some testing proved that, yes, cloaked units are revealed by the Sensor, and cloaked units attacking something within the radius of the Sensor are also indicated. Gatling Guns eat the Wraiths as their invisbility fails them, and the Ghost is smashed by a Brute.

Psychic Abilities: While an unassisted Yuri Clone may be no more powerful than a Protoss Templar, keep in mind Yuri's mastered the fusion of mind and mechanical. Masterminds, immune to mind control, will seize control of groups of troops(Though eventually explode if they take too many). Yuri Prime himself can seize control of entire structures. The Psychic Beacon will affect many minds in a city, though some will be spared. The Psychic Amplifier will completely dominate a continent! And the Psychic Dominators have both tactical and strategic settings.

SC's precious 'Detectors' may be able to find Mirage Tanks, but they better hope the Mirage doesn't burn them first! :twisted:

Prism Tanks backed by Apocalypse Tanks are simply unstoppable, as anyone whose faced such a horrible grouping knows. What are you going to do to it?

Superweapons clinche it in a ground-only setting: The Soviet Nuke, the Allied Storm, and the Yuri Dominator will shred a base, while the sudden creation of Brutes from Zerglings, and the sudden appearance of Iron Curtained Prism Tanks will blow apart the remaining base.
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Post by Cpt_Frank »

Prism Tanks backed by Apocalypse Tanks are simply unstoppable, as anyone whose faced such a horrible grouping knows. What are you going to do to it?
Battlecruisers will kick their sorry asses.
Psychic Abilities: While an unassisted Yuri Clone may be no more powerful than a Protoss Templar, keep in mind Yuri's mastered the fusion of mind and mechanical. Masterminds, immune to mind control, will seize control of groups of troops(Though eventually explode if they take too many). Yuri Prime himself can seize control of entire structures. The Psychic Beacon will affect many minds in a city, though some will be spared. The Psychic Amplifier will completely dominate a continent! And the Psychic Dominators have both tactical and strategic settings
Still they're unable to take over an entire army.
Cloaked Wraiths Attacking Bases/Cloaked Ghost Nuking: Psychic Sensor. Some testing proved that, yes, cloaked units are revealed by the Sensor, and cloaked units attacking something within the radius of the Sensor are also indicated. Gatling Guns eat the Wraiths as their invisbility fails them, and the Ghost is smashed by a Brute.
The wraiths will still be useful for hit and run attacks.
Also wraits can basically fly at great heights out of the range of AA weapons since they're spacecraft, and attack undefended positions.
Superweapons clinche it in a ground-only setting: The Soviet Nuke, the Allied Storm, and the Yuri Dominator will shred a base, while the sudden creation of Brutes from Zerglings, and the sudden appearance of Iron Curtained Prism Tanks will blow apart the remaining base.
Weapons of mass destruction, I could just as well field the good old orbital bombardement/Apocalypse class nukes again.

Btw if the Zerg are included as allies then you have
13 million warriors and that's just the two main forces.
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Post by Cpt_Frank »

Weapons of mass destruction, I could just as well field the good old orbital bombardement/Apocalypse class nukes again.
Naah sorry overlooked the Nukes and Storm in RA are only tactical weapons. So no strategical weapons I assume.
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Post by The Yosemite Bear »

Otherwise you have Yuri vs. Overmind, and since Dark Templars are the only thing that can harm a Cerebrate or the Overmind.....
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Post by Kolinar Romanov »

THe Yosemite Bear wrote:Otherwise you have Yuri vs. Overmind, and since Dark Templars are the only thing that can harm a Cerebrate or the Overmind.....
Actually, my ex-comrade, Yuri can whop its mind, yes ? The only way to kill a overmind, is sa dark powers, orsa Mind ! Big, big monster, wek, weak MIND, yes ? Thatsa reason why I lika comrade Yuri at first. :lol:

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Post by Evil Sadistic Bastard »

I have three words for you: "Carrier has arrived!"
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Post by Kolinar Romanov »

Evil Sadistic Bastard wrote:I have three words for you: "Carrier has arrived!"
Hmm.... you have point there comrade. Big, big carrier, little bloody interceptors, eh ?

Thankfully, mother russa has flack ! flak, flak, flak ! Flak is good word, yes ? :lol:
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Post by Cpt_Frank »

Losses of expandable and extremely maneuverable interceptors are irrelevant since the carrier can reproduce them during the battle. With support from Scouts, the AA weapons will soon be destroyed, and the Carrier can then begin to clean up the remainder.
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