I'm not expecting much more than maybe a US one and an Oceania one if that many (remember Australia is on the US server, and their latency is enough to make clusters worthwhile. However, given the Russian server's population issues and that the EU server has significantly more players, it's likely just keeping a consistent code base for the US server.Scottish Ninja wrote:The reasoning behind the decision is clear when you look at it from a purely Russian perpective - the Russian server actually has the player load to make such a move worthwhile and generally avoids the negative effect of low player counts on matchmaking since both would still have enough players to make better matches regularly.
I think it makes a bit of sense if it's mainly for consistency: the code has to generally be the same whether it's the Russian, European, or North American server, but if they can vary the number of clusters between the servers then the Russians can get two, three, or more as necessary, while the US has the option to choose a cluster, that being the Henry Ford choice - "any color so long as it's NA1", and avoid splitting the limited playerbase where it's unnecessary and would cause more problems.
It started and ended at "Oh sweet jesus the server is on fire!" in this case. They need an implementation about two months ago.That only raises the question of how optimistic we want to be about Wargaming's decision-making process.
On the plus side, 7.0 is coming out really soon, and the 7.1 test server should be starting this week (It's in the EU question and answer thread but the scheduling is usually the same for both servers. This is really good news in my book because it shows they've definitely got two teams capable of getting serious tank making work done now. (7.0 includes a significant rebuild for almost all the older tanks' armor models to bring them up to standards). I think a rather significant number of WG's problems have been in going from being a smallish studio to really quite large. Both growing and managing huge teams are painful and they're new to both.