HOW TO SURVIVE A LOVECRAFT STORY
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HOW TO SURVIVE A LOVECRAFT STORY
Subj: DG: How to Survive in a Lovecraft Story
Date: 98-04-27 13:29:22 EDT
From: oaktree@nocturne.org (Chris Womack)
Sender: owner-deltagreen@nocturne.org
Reply-to: deltagreen@nocturne.org (Delta Green List)
To: deltagreen@nocturne.org
I wrote this a while back, and while I originally had Lovecraft's original
20's-era fiction in mind, a good many of these suggestions might prove of
benefit to DG agents today...
Note: these are tips for survival should one find oneself in a piece of
Lovecraftian fiction. Attempts to apply them to a CoC game campaign
should be undertaken only with extreme caution.
1: If you find yourself in a position to acquire your ancestral estate
(castle, manor house, etc.), *don't*. Especially if it's built on a cliff
or overlooking a bog. Just trust that your ancestors moved away from
there for a *reason*, and steer clear of the place yourself. Don't even go
there on holiday.
2: Never read *anything* whose author was reputed to be mad.
3: If, while dreaming, you find your dream-self going down a long flight
of steps toward a gate, *turn around*. *Go back up.* Settle for a nice
wet dream featuring a supermodel of your choice instead.
4: *Don't drink the water*. 'Nuff said.
5: Any electronic equipment you may bring along for the purpose of
artificially enhancing your sensitivity to unknown phenomena, or for
recording such phenomena, will only increase the likelihood of you going
insane and/or getting eaten. Just stick with a flashlight (if you really
*must* be able to see where you're going; even that is often ill-advised)
and a really good pair of running shoes.
6: Buy a gun, but use it *only* in the following situations: if
somebody you know comes to you claiming to have been dispossessed of
his/her body, which is then subsequently inhabited by an alien
intelligence, *shoot that person*. You're doing him/her a favor.
Likewise, if you ever suspect that your own mind has been has been
displaced by another, just go ahead and shoot yourself. Avoid the stress
and aggravation.
7: In all other situations, *leave the gun at home.* You'll only drop
it in your mad flight to safety anyway.
8: Avoid fog, mist, shadows, darkness, and anything or any place that
smells bad. Avoid primeval forests, caves, cemeteries, charnel houses,
abandoned buildings, and the sea.
9: Break off friendships with anybody who tends to capitalize the
following words in their writing: "Old," "Elder," "Ancient," "Chaos,"
"Evil," "Dweller," "Lurker," "and "Horror," especially if any of these
words are used in combination with one another or with the word "God(s)".
10: Break off friendships with artists. Especially weird ones. The same
goes for college professors. These people quite simply know too much for
their own good. Or yours.
11: Never travel to the following destinations, particularly for
exploratory purposes: rural England; rural New England; any town or city
in America that can justly be described as "centuries old"; India; Africa;
Australia; Asia; Antarctica; or any place above or below the ocean's
surface that might ever have been part of the lost continent of Lemuria.
If you live in any of these places, *move away immediately*.
12: Don't keep a diary, journal, or travelogue. The only people who
write down things that happen to them are the people to whom bad things
happen.
13: If a stone artifact ever comes into your possession that is clearly
artifical in shape, and just as clearly not the work of human beings, *get
rid of it*. And the box it came in, just to be on the safe side. Then go
and wash your hands.
Kudos to http://www.delta-green.com
Date: 98-04-27 13:29:22 EDT
From: oaktree@nocturne.org (Chris Womack)
Sender: owner-deltagreen@nocturne.org
Reply-to: deltagreen@nocturne.org (Delta Green List)
To: deltagreen@nocturne.org
I wrote this a while back, and while I originally had Lovecraft's original
20's-era fiction in mind, a good many of these suggestions might prove of
benefit to DG agents today...
Note: these are tips for survival should one find oneself in a piece of
Lovecraftian fiction. Attempts to apply them to a CoC game campaign
should be undertaken only with extreme caution.
1: If you find yourself in a position to acquire your ancestral estate
(castle, manor house, etc.), *don't*. Especially if it's built on a cliff
or overlooking a bog. Just trust that your ancestors moved away from
there for a *reason*, and steer clear of the place yourself. Don't even go
there on holiday.
2: Never read *anything* whose author was reputed to be mad.
3: If, while dreaming, you find your dream-self going down a long flight
of steps toward a gate, *turn around*. *Go back up.* Settle for a nice
wet dream featuring a supermodel of your choice instead.
4: *Don't drink the water*. 'Nuff said.
5: Any electronic equipment you may bring along for the purpose of
artificially enhancing your sensitivity to unknown phenomena, or for
recording such phenomena, will only increase the likelihood of you going
insane and/or getting eaten. Just stick with a flashlight (if you really
*must* be able to see where you're going; even that is often ill-advised)
and a really good pair of running shoes.
6: Buy a gun, but use it *only* in the following situations: if
somebody you know comes to you claiming to have been dispossessed of
his/her body, which is then subsequently inhabited by an alien
intelligence, *shoot that person*. You're doing him/her a favor.
Likewise, if you ever suspect that your own mind has been has been
displaced by another, just go ahead and shoot yourself. Avoid the stress
and aggravation.
7: In all other situations, *leave the gun at home.* You'll only drop
it in your mad flight to safety anyway.
8: Avoid fog, mist, shadows, darkness, and anything or any place that
smells bad. Avoid primeval forests, caves, cemeteries, charnel houses,
abandoned buildings, and the sea.
9: Break off friendships with anybody who tends to capitalize the
following words in their writing: "Old," "Elder," "Ancient," "Chaos,"
"Evil," "Dweller," "Lurker," "and "Horror," especially if any of these
words are used in combination with one another or with the word "God(s)".
10: Break off friendships with artists. Especially weird ones. The same
goes for college professors. These people quite simply know too much for
their own good. Or yours.
11: Never travel to the following destinations, particularly for
exploratory purposes: rural England; rural New England; any town or city
in America that can justly be described as "centuries old"; India; Africa;
Australia; Asia; Antarctica; or any place above or below the ocean's
surface that might ever have been part of the lost continent of Lemuria.
If you live in any of these places, *move away immediately*.
12: Don't keep a diary, journal, or travelogue. The only people who
write down things that happen to them are the people to whom bad things
happen.
13: If a stone artifact ever comes into your possession that is clearly
artifical in shape, and just as clearly not the work of human beings, *get
rid of it*. And the box it came in, just to be on the safe side. Then go
and wash your hands.
Kudos to http://www.delta-green.com
- Ghost Rider
- Spirit of Vengeance
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- Captain tycho
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- Contact:
SWAT Team Name Generator
Date: Sat, 30 Jan 1999 18:03:49 -0500
From: Keith Potter
Reply-To: Delta Green List
To: "'deltagreen@nocturne.org'"
Subject: DG: Random Tables: SWAT Team Name Generator
QRT, ESU, GSS, HRT, ETC, etc etc--it seems like every police department
in the US wants their own special operations team, and in the
euphemistically-driven spirit of the times nobody wants to call it a SWAT
team anymore. To that end, I offer the following to those Keepers who find
their PC's in a strange city and suddenly forced to call forth police
assistance in the face of some Mythos threat... Why have the plain old SWAT
team show up when you can, with just a few rolls of the dice, bring out a
new and excitingly-named unit such as the Rapid Entry Group, the Emergency
Tasking Division, or the Situational Equipment Squad!
Simply roll 1D10 on each of the following tables... For easy variations,
simply juggle the word order, or roll more than once (or not at all) on any
of the tables:
First Word:
1. Special
2. Emergency
3. Crisis
4. Quick
5. Rapid
6. Standby
7. Incident(al)
8. Department(al)
9. Situation(al)
10. Tactic(al)
Second Word:
1. Equipment
2. Management
3. Response
4. Reaction
5. Tasking
6. Support
7. Services
8. Entry
9. Duty
10. Rescue
Third Word:
1. Team
2. Unit
3. Squad
4. Troop
5. Division
6. Column
7. Crew
8. Force
9. Group
10. Posse
Gotta go now... The Tactical Rescue Posse just took the front door off
its hinges...
From: Keith Potter
Reply-To: Delta Green List
To: "'deltagreen@nocturne.org'"
Subject: DG: Random Tables: SWAT Team Name Generator
QRT, ESU, GSS, HRT, ETC, etc etc--it seems like every police department
in the US wants their own special operations team, and in the
euphemistically-driven spirit of the times nobody wants to call it a SWAT
team anymore. To that end, I offer the following to those Keepers who find
their PC's in a strange city and suddenly forced to call forth police
assistance in the face of some Mythos threat... Why have the plain old SWAT
team show up when you can, with just a few rolls of the dice, bring out a
new and excitingly-named unit such as the Rapid Entry Group, the Emergency
Tasking Division, or the Situational Equipment Squad!
Simply roll 1D10 on each of the following tables... For easy variations,
simply juggle the word order, or roll more than once (or not at all) on any
of the tables:
First Word:
1. Special
2. Emergency
3. Crisis
4. Quick
5. Rapid
6. Standby
7. Incident(al)
8. Department(al)
9. Situation(al)
10. Tactic(al)
Second Word:
1. Equipment
2. Management
3. Response
4. Reaction
5. Tasking
6. Support
7. Services
8. Entry
9. Duty
10. Rescue
Third Word:
1. Team
2. Unit
3. Squad
4. Troop
5. Division
6. Column
7. Crew
8. Force
9. Group
10. Posse
Gotta go now... The Tactical Rescue Posse just took the front door off
its hinges...
- Rob Wilson
- Sith Apprentice
- Posts: 7004
- Joined: 2002-07-03 08:29pm
- Location: N.E. Lincs - UK
Re: HOW TO SURVIVE A LOVECRAFT STORY
14. Just go insane now and save yourself a lot of time and trouble.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
- Ghost Rider
- Spirit of Vengeance
- Posts: 27779
- Joined: 2002-09-24 01:48pm
- Location: DC...looking up from the gutters to the stars
Pfft...now if you have any strange dreams and weirdo thoughts...then you should be worryingneoolong wrote:So, I shouldn't have read that stone tablet translated by that eccentric college professor who lived on that old mansion on the hill by the bog?
Uh oh.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
- Captain tycho
- Has Elected to Receive
- Posts: 5039
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- Location: Jewy McJew Land
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- SMAKIBBFB
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- Contact:
Who Needs SWAT?
Date: Mon, 1 Feb 1999 17:42:00 -0800
From: "Mark McFadden@warnerbros.com"
Reply-To: Delta Green List
To: deltagreen@nocturne.org
Subject: DG: Who needs SWAT?
> Let's never disregard my favorite law enforcement euphemism,
>"Dynamic Entry."
> Here in Birmingham, that's what it's called when the officers expect
>trouble. It usually works something like this, in the course of
>about, oh, three seconds:
>
> KNOCK KNOCK KNOCK. "POLICE OPEN UP!" *CRASH*
> (Once the door has been obliterated, much cussing and confusion and
> handcuffing follows.)
>
>>Or at least that's what they testify to...
>>instead of *CRASH*...cussing, confusion, handcuffing..."By the way,
>>we have this warrant"...:)
This is why I recommend killing two birds with one stone.
1) Rhinos don't mate in captivity
2) The whole "warrant" and "probable cause" hassle.
So:
Since rhinos can smell water literally miles away and such, it's safe
to assume they have a great sense of smell. Using confiscated
evidence, get them hooked on cocaine. Let them loose.
Soon, we have jittery. ill-tempered rhinos with delusions of bugs
under their skins wandering the streets of a modern metropolis.
Inevitably, they smell coke. They charge. No crackhouse can withstand
the assault of a crazed rhino who's jones is comin' down. And when a
rhino smashes through your door, flushing evidence down the toilet is
one of the last things on your mind.
The police, who've been following the rhino from a safe distance
(hey, this is an Animal Control problem), get to enter the scene
without a warrant because they were in hot pursuit. Probable cause?
"Hey, we were trying to stop a rampaging rhino, the drugs were a
bonus."
As for mating in captivity: Give coke to females. Wait. Suddenly,
captivity isn't such a problem.
Also, a willing female rhino out in the trailer might be the only way
to entice a belligerent male out of a wrecked crackhouse.
Mark McFadden
"Bad boys bad boys
Watcha gonna do
Watcha gonna do when AAAAAAAIIIIII!!!! Jesus Christ, it's a f*****g
rhinocerous! RUN!!! (stomp gore impale)"
From: "Mark McFadden@warnerbros.com"
Reply-To: Delta Green List
To: deltagreen@nocturne.org
Subject: DG: Who needs SWAT?
> Let's never disregard my favorite law enforcement euphemism,
>"Dynamic Entry."
> Here in Birmingham, that's what it's called when the officers expect
>trouble. It usually works something like this, in the course of
>about, oh, three seconds:
>
> KNOCK KNOCK KNOCK. "POLICE OPEN UP!" *CRASH*
> (Once the door has been obliterated, much cussing and confusion and
> handcuffing follows.)
>
>>Or at least that's what they testify to...
>>instead of *CRASH*...cussing, confusion, handcuffing..."By the way,
>>we have this warrant"...:)
This is why I recommend killing two birds with one stone.
1) Rhinos don't mate in captivity
2) The whole "warrant" and "probable cause" hassle.
So:
Since rhinos can smell water literally miles away and such, it's safe
to assume they have a great sense of smell. Using confiscated
evidence, get them hooked on cocaine. Let them loose.
Soon, we have jittery. ill-tempered rhinos with delusions of bugs
under their skins wandering the streets of a modern metropolis.
Inevitably, they smell coke. They charge. No crackhouse can withstand
the assault of a crazed rhino who's jones is comin' down. And when a
rhino smashes through your door, flushing evidence down the toilet is
one of the last things on your mind.
The police, who've been following the rhino from a safe distance
(hey, this is an Animal Control problem), get to enter the scene
without a warrant because they were in hot pursuit. Probable cause?
"Hey, we were trying to stop a rampaging rhino, the drugs were a
bonus."
As for mating in captivity: Give coke to females. Wait. Suddenly,
captivity isn't such a problem.
Also, a willing female rhino out in the trailer might be the only way
to entice a belligerent male out of a wrecked crackhouse.
Mark McFadden
"Bad boys bad boys
Watcha gonna do
Watcha gonna do when AAAAAAAIIIIII!!!! Jesus Christ, it's a f*****g
rhinocerous! RUN!!! (stomp gore impale)"
- Rob Wilson
- Sith Apprentice
- Posts: 7004
- Joined: 2002-07-03 08:29pm
- Location: N.E. Lincs - UK
Re: SWAT Team Name Generator
Now there's a Porn Nickname if ever there was one.weemadando wrote: First Word:
5. Rapid
Second Word:
8. Entry
Third Word:
6. Column
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
- Ghost Rider
- Spirit of Vengeance
- Posts: 27779
- Joined: 2002-09-24 01:48pm
- Location: DC...looking up from the gutters to the stars
You did...WHAT?!Captain tycho wrote:Uh oh.
I think I read one of my own tax articles....and I happen to be insane...
You know what that means....
Insanity loop.
Only us trained profess....ummm go wash your eyes out now!!!!
Gods man, you're only supposed to mindlessly stare at that garbage(it serves no useful purpose other than to confuse)
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
- Patrick Degan
- Emperor's Hand
- Posts: 14847
- Joined: 2002-07-15 08:06am
- Location: Orleanian in exile
Re: HOW TO SURVIVE A LOVECRAFT STORY
There goes my publishing contract ...weemadando wrote:2: Never read *anything* whose author was reputed to be mad.
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
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You forgot: If the Cat does not like the place don't go there/stay there. As unlike dogs, Cats in Lovecraft stories know whats going on, Hiss and stand their ground when facing Great Old Ones, and in Dreamlands they can gang up and kick Narlytopeth's ass.
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
- NecronLord
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Re: HOW TO SURVIVE A LOVECRAFT STORY
interesting... would this be the d20 version?weemadando wrote: Note: these are tips for survival should one find oneself in a piece of
Lovecraftian fiction. Attempts to apply them to a CoC game campaign
should be undertaken only with extreme caution.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
- Admiral Valdemar
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- Einhander Sn0m4n
- Insane Railgunner
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- Location: Louisiana... or Dagobah. You know, where Yoda lives.
Hmm, I see people in New Orleans *CONSTANTLY* breaking all of these rules ALL AT ONCE every day. Hell, the whole CITY breaks all of these rules all at once every day. In fact, it's physically impossible NOT to break all of em in New Orleans.
New Orleans! Home of Mardi Gras, KILLER Gumbo, and the Elder Gods Cthulhu, Shub-Niggurath, and Nyarlathotep!
New Orleans! Home of Mardi Gras, KILLER Gumbo, and the Elder Gods Cthulhu, Shub-Niggurath, and Nyarlathotep!
- Peregrin Toker
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Re: HOW TO SURVIVE A LOVECRAFT STORY
Does that include Lovecraft himself??weemadando wrote: 2: Never read *anything* whose author was reputed to be mad.
"Hi there, would you like to have a cookie?"
"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
- SyntaxVorlon
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Everybody knows there ain't no sanity clause!Captain tycho wrote:Uh oh.
I think I read one of my own tax articles....and I happen to be insane...
You know what that means....
Insanity loop.
And no Lovecraft wasn't nuts he was just weird.
Wow that's a helpful list of suggestions, though of course it seems you're mostly safe in the city. But it's incomplete...
15. Upon first contact with an alien species, any extraterrestrial species, tell it to fuck off, if it refuses immediately destroy their entire space fleet.
16. Should you survive a Lovecraft novel, move to California, you'll blend in faster than you'll register.
- Peregrin Toker
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There's gotta be something wrong with a man who not only has an irrational fear of the sea, but also thinks that Postum (coffee imitation) is just as good as real coffee.SyntaxVorlon wrote: And no Lovecraft wasn't nuts he was just weird.
Last edited by Peregrin Toker on 2003-03-07 11:11am, edited 1 time in total.
"Hi there, would you like to have a cookie?"
"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
- Darth Gojira
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I prefer Warcraft myself (rimshot)
Hokey masers and giant robots are no match for a good kaiju at your side, kid
Post #666: 5-24-03, 8:26 am (Hey, why not?)
Do you not believe in Thor, the Viking Thunder God? If not, then do you consider your state of disbelief in Thor to be a religion? Are you an AThorist?-Darth Wong on Atheism as a religion
Post #666: 5-24-03, 8:26 am (Hey, why not?)
Do you not believe in Thor, the Viking Thunder God? If not, then do you consider your state of disbelief in Thor to be a religion? Are you an AThorist?-Darth Wong on Atheism as a religion
-
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Re: HOW TO SURVIVE A LOVECRAFT STORY
Hiiiiissssssssssssssssssssssssssss.NecronLord wrote:interesting... would this be the d20 version?weemadando wrote: Note: these are tips for survival should one find oneself in a piece of
Lovecraftian fiction. Attempts to apply them to a CoC game campaign
should be undertaken only with extreme caution.
Never speak of that abomination around me again!
The classic editions... Not the re-animated monstrosities of WotC!
- Peregrin Toker
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