Emperor: Battle for Dune, Vs........

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Emperor: Battle for Dune, Vs........

Post by Kolinar Romanov »

*switches from Alexei Romanov to Kolinar Koltrass*

I am told that you all are a new hope for a new generation.

I am Kolinar Koltrass, Master of Assasins, for House Atreides, and Mentat to the dukes that have ruled this fair house.

Now, as Mentat, my role as a Human COmputer is to do vast calculations which i apply mainly in the field of battle. Be it logistics or strategics, I have to figure out, beforehand, the outcome of any battle.

And, as thus, I started this thread.

~

Assuming the armies of Emperor Battle for Dune (Harkonnen for instance), were not restricted to mediocre armies as in the War of the Assasins, and were allowed to use starcraft, et cetera, et cetera, how would they fare against enemies of other sci-fi greats ?

To begin with: Harkonnen vs. The Empire

Discuss.
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Post by David »

Very, very poorly. Due to the Spacing Guild's restriction of all space flight save that of actually getting the ships aboard a heighliner, the houses of the Lanstraad have very little in the way of space technology or experience.
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Post by Kolinar Romanov »

*switches on Mentat mode*

To begin with, it's highlu unlikely that the Empire, on its own, can take on any of the houses of the Landsraad. Let's begin wioth harkonnen first.

here are the reasons:

Morale:

Harkonnen: the Harkonnen troopers are mindless, savage, barbaric beasts that seek blood, show no mercy, and expect none. Cannabilism, rape, and all sorts of atrocities have been attributed to these fearless and fearsome warriors. Weak minded, but not weak willed.

Empire: Soldiers of the empire, being clones, are not only weak minded, but also weak willed. They are slow, vulnerable, and completely utter crap compared to the beasts of Harkonnen.

Outcome: Harkonnen win hands down, as their soldiers can whoop the ass of the Empire Stormtroopers.

Infantry:

Harkonnen: Equipped with 76.2 mm guns, as standard issue of all Landsraad houses. the Sadukar, however, use specially manufactured ammunition in the guns, which I why, aside from the Saudukar, the are the only infantry with guns that roar. Harkonnen infantry also have flamethrowers, good at close combat, and troopers that fire at long diistance. Harkonnen infantry, however, are susceptible to long range fire, and are relatively long armoured.

Empire: : Low level stormtroopers use the simple blaster, whose firepower hardly compares to the savage Harkonnen guns. Officers use a more powerful blaster, but have hardly any armour. Commandos, use long range blasters, but, while good at sniping, can easily be taken out from a missile.

Outcome: Draw. Both the Empire and Harkonnen have their advantages and disadvantages.

Mobile Assault:

Harkonnen: A whole array of tanks. Their combat tanks, though the turrets are immobile, are capable of dishing damage at an unstoppable rate. The missile tank is capable of firing an entire salvo of missiles, destroying most aircraft, vehicles and infantry in just one go. Sadly, their artillery is quite rubbish, with the Inkvine good only against a few random squads of infantry. Lastly, their great hulking beast, the Devastator, while cannot be compared to the AT-AT, fires powerful plasma shots, and can self-destruct. Honestly, the Empire's walkers don't even compare to this monster.

Empire: A whole array of walkers. The Empire walkers are a lot more more mobile than any of Harkonnen's tanks. Sadly, they are also unstable, and, have less firepower. The only exception is in the case of the AT-AT

Outcome: Harkonnen win. Inasmuch as the Emprie has AT-AT walkers, the Harkonnen can beat them merely through means of attrition.

Starcraft:

Harkonnen: The Harkonnen have inredibly weak air and starcraft. Only their Aif Defence Platforms, with their rapid firing gatling guns, are of any good. The Harkonnen Hippogryphon, or Gunship as it is more commonly known as, is slow, and, while powerful, cannot compare to the Empire's many ships. Even the TIE can easily destroy a few gunships.

The harkonnen do have their own version of the Star Destroyer, but, they seldom use these crafts in combat, preferring their lighter craft to fight the main battles.

At the most, the Harkonnen can escape from the enemy since their ships contain at least one guild master that can teleport them as far as possible, farther than any EMpire ship can track.

Empire: Are you kidding me ? These guys have Star Destroyers, death Stars, TIE interceptors, TIE Figthers, et cetera. How casn they not win ?

Outcome: EMpire WIn. It's pretty much obvious.

Specilaised warfare:

Empire: The Empire hardly have any secret tips.

Harkonnen: A couple. One of the more famous ones is the use of their carryalls to life AT-ATs, bring them to a large group of forces, and wiping out the AT-AT before it can react.

~

Special Case: The Death Star

The Harkonnen, though possesing incredible atmoics, their most powerful being an apocalypse class warhead, lacks the capabilties of the Empire Death Star.

However, the Harkonnen, in their relentlessness, would not give up if it copmes to destroying the Death Star.

However, while they would send in their fighters to blow the Death Star to smithereens, they wouldnt imitate what the famed Skywaler did, which was firing a few, carefully maintained blasts, at the core. Rather, the Harkonnen fighters will race straight for the core, and colide head on wit it. Suicidal, reckless, but efficient.

~

FIANL OUTCOME :

Harkonnen :60% win

Empire: 40 %

~

I may be wrong, but, that's how my Mentat skills are working at the moment.
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Post by Kolinar Romanov »

David wrote:Very, very poorly. Due to the Spacing Guild's restriction of all space flight save that of actually getting the ships aboard a heighliner, the houses of the Lanstraad have very little in the way of space technology or experience.
Well, assuming they were allowed to use space flight.... I'd think otherwise. Besides, the war in Emperor was a "War of assasins", and it was restricted only to Dune. The Landsradd houses have far more capabilties than the empire, at least in my opinion.
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Post by Kreshna Aryaguna Nurzaman »

Kolinar Romanov wrote:*switches on Mentat mode*
To begin with, it's highlu unlikely that the Empire, on its own, can take on any of the houses of the Landsraad. Let's begin wioth harkonnen first.

here are the reasons:

Morale:

Harkonnen: the Harkonnen troopers are mindless, savage, barbaric beasts that seek blood, show no mercy, and expect none. Cannabilism, rape, and all sorts of atrocities have been attributed to these fearless and fearsome warriors. Weak minded, but not weak willed.

Empire: Soldiers of the empire, being clones, are not only weak minded, but also weak willed. They are slow, vulnerable, and completely utter crap compared to the beasts of Harkonnen.

Outcome: Harkonnen win hands down, as their soldiers can whoop the ass of the Empire Stormtroopers.

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

So it means that savageness=better morale. How about ***DISCIPLINE***? Oh, no. It doesn't count, does it?

So if you can train a bunch of savage baboons to use guns, they surely can whoop the ass of the, let say, US Marines. Will the more disciplined US Marines just methodically mow down the baboons? Naaaah, it's out of question.


Kolinar Romanov wrote: Infantry:

Harkonnen: Equipped with 76.2 mm guns, as standard issue of all Landsraad houses. the Sadukar, however, use specially manufactured ammunition in the guns, which I why, aside from the Saudukar, the are the only infantry with guns that roar. Harkonnen infantry also have flamethrowers, good at close combat, and troopers that fire at long diistance. Harkonnen infantry, however, are susceptible to long range fire, and are relatively long armoured.

Empire: : Low level stormtroopers use the simple blaster, whose firepower hardly compares to the savage Harkonnen guns. Officers use a more powerful blaster, but have hardly any armour. Commandos, use long range blasters, but, while good at sniping, can easily be taken out from a missile.

Outcome: Draw. Both the Empire and Harkonnen have their advantages and disadvantages.
So if both sides have advantages and disadvantages, it must be a **DRAW**, musn't it? LOL!!!

Anyway.. hmmm... let's see... "Low level stormtroopers use the simple blaster, whose firepower hardly compares to the savage Harkonnen guns." Oh, you mean the 7.62 mm?? Cough, cough, do I hear the sound "FUCKING PROOF IT" ringing over my head? Yep, I think I do.


Kolinar Romanov wrote: Mobile Assault:

Harkonnen: A whole array of tanks. Their combat tanks, though the turrets are immobile, are capable of dishing damage at an unstoppable rate. The missile tank is capable of firing an entire salvo of missiles, destroying most aircraft, vehicles and infantry in just one go. Sadly, their artillery is quite rubbish, with the Inkvine good only against a few random squads of infantry. Lastly, their great hulking beast, the Devastator, while cannot be compared to the AT-AT, fires powerful plasma shots, and can self-destruct. Honestly, the Empire's walkers don't even compare to this monster.

Empire: A whole array of walkers. The Empire walkers are a lot more more mobile than any of Harkonnen's tanks. Sadly, they are also unstable, and, have less firepower. The only exception is in the case of the AT-AT

Outcome: Harkonnen win. Inasmuch as the Emprie has AT-AT walkers, the Harkonnen can beat them merely through means of attrition.
Through the means of attrition??? Please show the Harkonnen's industrial capacity, and compare it to the Empire's.


Kolinar Romanov wrote: Starcraft:

Harkonnen: The Harkonnen have inredibly weak air and starcraft. Only their Aif Defence Platforms, with their rapid firing gatling guns, are of any good. The Harkonnen Hippogryphon, or Gunship as it is more commonly known as, is slow, and, while powerful, cannot compare to the Empire's many ships. Even the TIE can easily destroy a few gunships.

The harkonnen do have their own version of the Star Destroyer, but, they seldom use these crafts in combat, preferring their lighter craft to fight the main battles.

At the most, the Harkonnen can escape from the enemy since their ships contain at least one guild master that can teleport them as far as possible, farther than any EMpire ship can track.

Empire: Are you kidding me ? These guys have Star Destroyers, death Stars, TIE interceptors, TIE Figthers, et cetera. How casn they not win ?

Outcome: EMpire WIn. It's pretty much obvious.
"Outcome: EMpire WIn. It's pretty much obvious." Actually this is the first honest statement I've found in the whole argument.
Kolinar Romanov wrote: Specilaised warfare:

Empire: The Empire hardly have any secret tips.

Harkonnen: A couple. One of the more famous ones is the use of their carryalls to life AT-ATs, bring them to a large group of forces, and wiping out the AT-AT before it can react.
Ohmigawd. So Harkonnen's carryall "kidnap" the AT-AT, then bring it to the middle of their forces, so they can swarm the AT-AT to kingdom come. Hey, maybe it can work in real-life battlefield; just send you Chinook helicopter to lift enemy's T-80, then put it in the middle on your M-1 Abrams so you can shoot it to the death. Perhaps Kolinar Romanov should propose this tactic to the Pentagon, they'll sure appoint him general.


Kolinar Romanov wrote: Special Case: The Death Star

The Harkonnen, though possesing incredible atmoics, their most powerful being an apocalypse class warhead, lacks the capabilties of the Empire Death Star.

However, the Harkonnen, in their relentlessness, would not give up if it copmes to destroying the Death Star.

However, while they would send in their fighters to blow the Death Star to smithereens, they wouldnt imitate what the famed Skywaler did, which was firing a few, carefully maintained blasts, at the core. Rather, the Harkonnen fighters will race straight for the core, and colide head on wit it. Suicidal, reckless, but efficient.
Will race straight for the core? So you mean that Harkonnen fighters, *****if exist*****, are only the size of Proton torps? ROTFLMAO!!!
Kolinar Romanov wrote: ~

FIANL OUTCOME :

Harkonnen :60% win

Empire: 40 %

~

I may be wrong, but, that's how my Mentat skills are working at the moment.
So this is the result of a "Mentat skill"? No thanks, I still prefer Microsoft Excel.
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Post by Kolinar Romanov »

*switches on Mentat Mental Virus seeking*

Damn it ! An Empire false proof virus ! My mentat skills have been affected. But, still:

~

*re-evaluation*

Harkonnen: Mass Industrial Cityscae. Sure, the Empire has a great industrial capability, but, they don't have a planet that's a giant factory unto itself, do they ? ANd besides, this is meant to be a battle on the small scale, as in harkonnen defending against the Empire.

Yeah, the Emperor's troops are disciplined. But, they are still wusses. Compared to the Harkonnen Brutes, the stormtroopers are mere chicken feed.

Yeah, the T-80 idea works ! Why didn't they think of that ?

Also, the Harkonnenn Gunship is, quietly, no bigger than the X-wing. Therefore, it should be able to sneak its way up to the generator, and, bombard the thing to kingdom come.

However, you do have a point, though I am a defender of MY game.

So.....

*retally*

Harkonnen: 35 %

Empire: 65 %

That's if the war is prolonged. But, on a small battle:

Harkonnen : 55%

Empire : 45%

Then again, it my own opinion, and beside,s I think Harkonnen sucks 9999999999:1, in mentat numbers.
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Post by Kolinar Romanov »

Anyway, *I* feel that the first one was weakly though out in my opinion, esp. since I had a bias for the Landsraad houses. Then again, you seem to have a small bias for the Empire, so, I didn't take all of your points into account.

Something a bit more realistic for a change.

~

House Ordos, from Emperor: Battle for Dune Vs. Protoss from Starcraft

~

Note: To even things up, I am allowing all of House Ordos's untis to be shielded. This is to balance the game somewhat. Also, to prevent the mistake of the previous game, I am mentioning modifications in this one.

~

*switches on mentat skill*

~

Morale:

House Ordos: There is hardly any morale among the troops of House Ordos. To begin with, most of them are either cyborgs, with MMI(min/machine interface minds), against the Butlerian Jihad, or are illegal gholas, manufactured out of stolen tlielaxu vats. This lot hardly compare to the Emperor's stormtroopers, even if they are well-disciplined. A large number of House Ordos units are also mercenaries, saboteurs, who work purely for money, and leave when the have the chance to.

Protoss: Very, VERY morale. High discipline AND Spiritual strength, not to mention willpower and mental strength.

Outcome: Protoss win. It's quite definite here.

~

Infantry

House Ordos: Main infantry use chemical x as a form of poisonous substance against their opponents. WHile corrosive, it hardly affects the protoss, since they don't breathe air. On the contrary, the poisonou chemical from the substance has been known to disrupt some biological functions of beings affected, including Protoss, since they're still somewhat biological.

The Ordos also employ an accurate AA missile unit, and a powerful mortar unit that is death to most infantry.

Lastly, the most elite of the ordos, the kamikaze saboteurs, are usually the most shielded, and are relentless in ther pursuit of destruction, making them just as dangerous as Infested Terrans. With shields.

Protoss: Powerful Psionic blades, and powerful infantry armour. however, somewhat slow, and very susceptible to mortar fire.

The Protoss also have a dragoon unit that fires a photon cannon. WHile accurate, and very good AA and artillery, and housed within a strong cold shield (immune to chemical x) it can be taken out by masses of saboteurs, rocket troops, and most important, mortar. Also, while the dragoon is controlled by the Protoss, it is also controlled by an onboard computer unti, which we will deal with later.

The Protoss also have powerful psionic units known as the Templar. The High tempalr uses offensive psionic powers, while it is defenceless, while the Dark Templar works as an hidden assasin. However, the High Templar is susceptible to high power attacks, esp. mortar, and, if the dark templar is detected, its weak armour will not be able to save it.

Outcome: Draw. House Ordos manages to draw on this one only if they have added abilties.

Mobile Assault:

House Ordos: Deviators. Quite obvious here, what with most of Protoss's mobile units being technological.

Aside from that, quite weak. However, the Protoss make use of a laser tank, quite unique, and it's capable of stonrg attack. It also has fast raiders, much faster than the dragoons, that fire rapid firing machine guns. The ordos posses a long range unit called the Kobra, capable of dealing damage to all lanbd units at a distance.

Protoss: The Protoss make use of a number of robotic units, for building purposes, scouting, shuttling, and for mobile assault, that being the revaers. To the Protoss, this is a great boon: devastators can have a field day bringing new untis to the fold. Even dragoons, though the Protoss not controlled, will have it's onboard computer subject to the Ordos thanks to the deviator gas.

However, the Protoss feature great, psionic beings called Archons. the High Archon blasts powerful psychich shockwaves to anything in its path, and the dark archon can mind contriol certain units, though at a price. Sadlly, great units come with great cost.

Outcome: Draw, with advantage to protoss. They are more likely to win here with their archons.

Starcraft:

House Ordos: Rather interesting. Though seen using kamikaze units in the war of assasins, the Ordos do posses intersting space fighter units, and hvae been known to randomly raid C.H.O.A.M. frigates (see opening cutsence). They also have VERY accurate AA missiles.

Protoss: Then again, the Protoss are more powerful in starcraft here. Carriers.

*NOTE to Kreshna Aryaguna Nurzaman: you are making a false assumption in thinking that the Landsraad houses don't posses mighty starcraft. They do; it wasn't featured in the War of Assasins so that their wouldn't be an overkill. However, for fair's fair, I'll leave out most of the Ordos starcraft, since their's little documentation*

Outcome: Protoss win, UNLESS the Ordos employ some powerful starcraft, if any.

~

Production capabilties:

Ordos: Since most of the units can be manufactured in flesh vats from corpses, House Ordos can create vast armies of regenerating cyborgs in HOURS, not days. Not much known on their oindustrial capabilties, but manpower is key here.

Protoss: Too little Protosspower. The Protoss seldom reprodce, and few of them actually exist, in comparism to humans.

Outcome: Ordos win. They can produce more people, and they can regenrate. Beat hat !

~

So.....

*evaluation*

Protoss: 51 %

Ordos : 49 %

The Protoss ARE more powerful than the Ordos, even if Ordos has all their units shielded. However, should the Ordos use their starcraft, in any, we would see a slightly different figure.
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Post by Kreshna Aryaguna Nurzaman »

Kolinar Romanov wrote:*switches on Mentat Mental Virus seeking*

Damn it ! An Empire false proof virus ! My mentat skills have been affected. But, still:

~

*re-evaluation*

Harkonnen: Mass Industrial Cityscae. Sure, the Empire has a great industrial capability, but, they don't have a planet that's a giant factory unto itself, do they ? ANd besides, this is meant to be a battle on the small scale, as in harkonnen defending against the Empire.
The Empire has ***MILLIONS*** of planets. How can a SINGLE giant factory planet stand up to those?


Kolinar Romanov wrote: Yeah, the Emperor's troops are disciplined. But, they are still wusses. Compared to the Harkonnen Brutes, the stormtroopers are mere chicken feed.
In terms of savageness, yes. Of course we can conveniently **IGNORE** any other factors and conclude that savageness is a SINGLE DECIDING FACTOR in any given battle. Therefore, any modern-day army will DEFINITELY loose to the Huns.


Kolinar Romanov wrote: Yeah, the T-80 idea works ! Why didn't they think of that ?
Well congratulation on your promotion, then, General Romanov. Send my regards to the people in Pentagon.


Kolinar Romanov wrote: Also, the Harkonnenn Gunship is, quietly, no bigger than the X-wing. Therefore, it should be able to sneak its way up to the generator, and, bombard the thing to kingdom come.
So anything no bigger than X-Wing must automatically be SMALL ENOUGH to enter the thermal exhaust port so it can sneak its way up to the generator. Yes, ladies and gentlemen, let's start the sacred ceremony of SLAUGHTERING COMMON SENSES here.


Kolinar Romanov wrote: However, you do have a point, though I am a defender of MY game.
WELL THANKS!!!! THAT EXPLAINS EVERYTHING!!!!!


Kolinar Romanov wrote: So.....

*retally*

Harkonnen: 35 %

Empire: 65 %

That's if the war is prolonged. But, on a small battle:

Harkonnen : 55%

Empire : 45%

Then again, it my own opinion, and beside,s I think Harkonnen sucks 9999999999:1, in mentat numbers.
If the war is prolonged, the Empire will trample its foot on the Harkonnen like Godzilla crushing some insignificant ants. With way greater industrial base, the Empire will keep pouring its forces through Harkonnen's throat until it chokes to death.
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Post by Kreshna Aryaguna Nurzaman »

Kolinar Romanov wrote:Anyway, *I* feel that the first one was weakly though out in my opinion, esp. since I had a bias for the Landsraad houses. Then again, you seem to have a small bias for the Empire, so, I didn't take all of your points into account.
True. You have bias for Landsraad houses, and I have bias for the Empire. We both have bias. The difference between us is the usage of common sense, IMHO. At least I've never claim that more savage army will beat the less savage one, or making unsupported claims like "Low level stormtroopers use the simple blaster, whose firepower hardly compares to the savage Harkonnen guns".
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Post by Kolinar Romanov »

Kreshna Aryaguna Nurzaman wrote:
Kolinar Romanov wrote:Anyway, *I* feel that the first one was weakly though out in my opinion, esp. since I had a bias for the Landsraad houses. Then again, you seem to have a small bias for the Empire, so, I didn't take all of your points into account.
True. You have bias for Landsraad houses, and I have bias for the Empire. We both have bias. The difference between us is the usage of common sense, IMHO. At least I've never claim that more savage army will beat the less savage one, or making unsupported claims like "Low level stormtroopers use the simple blaster, whose firepower hardly compares to the savage Harkonnen guns".
I suppose you do have a point here. My goof. I am susceptible to mistakes too, since I am still Human (though i am trying to advance to the orders of a Jedi). Then again, we all make mistakes, and I do know you are a lot more acquainted with STar Wars here, so, I think we should drop it. Yes, and you are right: the harkonnen will lose in a prolonged war against the Harkonnen.

Now, if you may, please review my other review of protoss vs. ordos. I think I learnt my lesson there.
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Post by Evil Sadistic Bastard »

Romanov, you just made one of the STUPIDEST mistakes ever in that thread. Are you AWARE that the people on this board have smacked down idiotic comments like these the way the Death Star frags planets?

I will not defend SW. It defends itself. Thousands of people more able than myself have defended SW. Just make sure you PROVE whatever you say next time.

As for the Protoss vs. Ordos...

Space battle: BURNSHIP/CARRIER

(Burnships can do a BDZ on a planet in one shot - this was how the Protoss cleansed the Terran planet. But if Burnships are disallowed (I'd disallow them, seeing as they have only one big gun pointing straight down, AFAIK.)

Land battle: DARK TEMPLAR

(Warp blades and cloak. Ordos die like homeless dogs.)

Air battle: CARRIER

(Deploys 50+ drone fighters. Ordos are DOA)

I haven't even started with the Arbiter and the High Templar yet.

CONCLUSION: Ordos get smacked down so badly they wish they were the scum under my boots.
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Post by Smiling Bandit »

Romanov, to be blunt, Dune is in no way an example of a high-powered space setting. The Wirter (whose last name I have strangely forgotten) *deliberately* wrote it as a medieval-ish feudal situation. And yes, the technology sucks. Hell, much of it sucks ompared to USA's modern tech.
Harkonnen: Mass Industrial Cityscae. Sure, the Empire has a great industrial capability, but, they don't have a planet that's a giant factory unto itself, do they ? ANd besides, this is meant to be a battle on the small scale, as in harkonnen defending against the Empire.
You are right and wrong. The Empire does not ha=ve one big factory world.

It has many big factory worlds.

1) Factory Planet or no, the Harkonnen never displayed much ability to project force. They had to call the Sardukar just to fight one enemy when they were able to quickly and easily take down standard shield defences, surprise their foe, and had spy information on all Atreides troops. And then the operation supposedly cost them an enormous portion of their wealth.

2) Neither the Sardukar or the 'Konnen could not stop a bunch of primitives equipped with stolen rifles and knives, riding on big worms. Any and all air forces seemed to be rendered useless.

3) Your ideas about firepower need to be examined. B You. They convince no one else. HEck, even the 7.62mm round is going out of style. Last I heard NATO was movingto 5.56mm. Compare this to a weapon which can cause metal to explode into fragments and burn straight through heavy armor.

4) Your pathetic atomics mean nothing compared to single ground weapons firing nuke-equivelant shots.

5) Savagerey is, in fact, a big liability on a modern battlefield.

6
Yeah, the T-80 idea works ! Why didn't they think of that ?
Look, I try to be a nice guy, but...

Are you a total MORON!? This is the single stupidest idea I've heard in years. Please pull out a revolver and cap yourself, so that your stupidity is not passed onto another generation. Please kill any and all blood relatives
to be safe.

Right. Now that that is out of the way

Single Battle:
Harkonnen .1% (Their Savagery *might* let them jump on a few

Stromtroopers and beat them to death. Then they get shot)

Empire: 99.9%

Prolonged Campaign:
Harkonnen .0001%
Empire 99.9999%

A single task force blows the pathetic Harkonnen into scrap without losing a single medium size ship. Then pisses on the remains.
ph3@r the k3oot3 0n3z
I thought this was a capture the b33r mod?!
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Post by Mr Bean »

Harkonnen: Mass Industrial Cityscae. Sure, the Empire has a great industrial capability, but, they don't have a planet that's a giant factory unto itself, do they ? ANd besides, this is meant to be a battle on the small scale, as in harkonnen defending against the Empire.
The Mecanhis system mentioned in EU is a system of six planets two of which are completly antomus worlds that do nothing but build droids,

The Kuat system has itself three planets devoted entirly to building along with numoerius orbitial platforms
Heck the Federation has more industiral capabiltiy then your side

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Post by Crown »

Kolinar Romanov wrote:Starcraft:

Harkonnen: The Harkonnen have inredibly weak air and starcraft. Only their Aif Defence Platforms, with their rapid firing gatling guns, are of any good. The Harkonnen Hippogryphon, or Gunship as it is more commonly known as, is slow, and, while powerful, cannot compare to the Empire's many ships. Even the TIE can easily destroy a few gunships.

The harkonnen do have their own version of the Star Destroyer, but, they seldom use these crafts in combat, preferring their lighter craft to fight the main battles.

At the most, the Harkonnen can escape from the enemy since their ships contain at least one guild master that can teleport them as far as possible, farther than any EMpire ship can track.

Empire: Are you kidding me ? These guys have Star Destroyers, death Stars, TIE interceptors, TIE Figthers, et cetera. How casn they not win ?

Outcome: EMpire WIn. It's pretty much obvious.
Really you can stop there, once air/space supperiority is established the jig is up. The Empire can just BDZ the planet, or if it's to be taken intack just start bombing their military and industrial areas. Bockade the planet. Release and airborn virus to whipe out the population, thus allowing technology and industry to be undamaged.

The list goes on, but it pretty much proves that air superiority is da bomb in war. The only hope they have is to just go guerilla warfare, but even if they do that then it's techincally defeat since they are no longer in charge of their planet's resorces.

Empire butt rapes another contender, game over.
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Post by NecronLord »

Kolinar Romanov wrote:*switches on Mentat Mental Virus seeking*

Damn it ! An Empire false proof virus ! My mentat skills have been affected. But, still:

~

*re-evaluation*

Harkonnen: Mass Industrial Cityscae. Sure, the Empire has a great industrial capability, but, they don't have a planet that's a giant factory unto itself, do they ? ANd besides, this is meant to be a battle on the small scale, as in harkonnen defending against the Empire.
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Post by The Nomad »

To Kolinar Romanov :

As stated in the manual, a fleet of Protoss starships can perform a BDZ ops in a matter of seconds.
The strenght of the Protoss carrier is widely underestimated in the game itself as it uses only drones, probably because a single shot of its main weapons would kill all friendly troops on the battlefield.
Not to mention Protoss shields.
Not to mention Protoss transporters.

Dune, on the other hand, posseses nuclear devices that can trigger reactions which lead to destructions on a planetary scale...
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Post by NecronLord »

Good point Bean, I forgot Kaut, there are plenty more anyway, Even Geonosis has it's entire population dedicated to wardroids.

If all else fails, BDZ Arrakiss, scource of the spice. then laugh as the harkonnens loose FTL. (only going from Dune here, never read the rest, correct me if I am wrong)
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Post by Imperial Federation »

Also, the Harkonnenn Gunship is, quietly, no bigger than the X-wing. Therefore, it should be able to sneak its way up to the generator, and, bombard the thing to kingdom come.
How exactly would an X-Wing sized fighter get to the core of the Death Star?
You do realize they only did it at Endor because the thing was under construction?
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Post by Sea Skimmer »

Imperial Federation wrote:
Also, the Harkonnenn Gunship is, quietly, no bigger than the X-wing. Therefore, it should be able to sneak its way up to the generator, and, bombard the thing to kingdom come.
How exactly would an X-Wing sized fighter get to the core of the Death Star?
You do realize they only did it at Endor because the thing was under construction?
The fact that its an atmospheric craft would raise the question of how the hell its even going to fly and keep the crew alive.
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Post by Antediluvian »

The Nomad wrote:To Kolinar Romanov :

As stated in the manual, a fleet of Protoss starships can perform a BDZ ops in a matter of seconds.
The strenght of the Protoss carrier is widely underestimated in the game itself as it uses only drones, probably because a single shot of its main weapons would kill all friendly troops on the battlefield.
Not to mention Protoss shields.
Not to mention Protoss transporters.

Dune, on the other hand, posseses nuclear devices that can trigger reactions which lead to destructions on a planetary scale...
The Carrier doesn't have guns, what are you talking about?

You are aware that Ordos have shields too right?

And what transporters? Are you talking about the Arbiters? Don't they have to be in the location they want to teleport units to?
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Post by Kolinar Romanov »

Antediluvian wrote:
The Nomad wrote:To Kolinar Romanov :

As stated in the manual, a fleet of Protoss starships can perform a BDZ ops in a matter of seconds.
The strenght of the Protoss carrier is widely underestimated in the game itself as it uses only drones, probably because a single shot of its main weapons would kill all friendly troops on the battlefield.
Not to mention Protoss shields.
Not to mention Protoss transporters.

Dune, on the other hand, posseses nuclear devices that can trigger reactions which lead to destructions on a planetary scale...
The Carrier doesn't have guns, what are you talking about?

You are aware that Ordos have shields too right?

And what transporters? Are you talking about the Arbiters? Don't they have to be in the location they want to teleport units to?
Exactly ! I already mentioned that, asuuimng the Ordos have perfected their shield technology, everyone of their units, even infantry would be shielded. There.

That's one thing.

Of course, against Protss Starships, Ordos would lose, UNLESS, the Ordos have battle starfleets themselves. It wasn't featured in the game though, so, by right, I didn't mention them. However, just imagine a large fleet of Ordos High tech fleets against similarly matched Protoss fleets: it'd be an equal deathmatch !

Transporters ?Arbiter have weak firepower and armour. Heck, yeah, they canh transport, but AA missiles can bring it down.

And carriers ? Have you forgotten what scourges did to them ? They're also known as "carrier killers".Now, think about a whole fleet of "eye in the sky"'s.........

You can guess.

*I* feel that the Ordos are on par with the protoss, and can win this war. They are so much similar in so any ways.

~

Any way, I'd like to ditch the earlier mention about the Harkonnen vs. the empire, because I made A LOT of fundamental mistakes there. hey, you can't blame a youngling.

~
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Post by Antediluvian »

Question: Are we sticking to purely in-game units or are we using units from cutscenes as well?

Let's clear this up to avoid confusion.
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Post by Kolinar Romanov »

Antediluvian wrote:Question: Are we sticking to purely in-game units or are we using units from cutscenes as well?

Let's clear this up to avoid confusion.
I'd put in cutscene units as well to even up, since they'd show the true power of the Ordos House.
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Post by Antediluvian »

Kolinar Romanov wrote:
Antediluvian wrote:Question: Are we sticking to purely in-game units or are we using units from cutscenes as well?

Let's clear this up to avoid confusion.
I'd put in cutscene units as well to even up, since they'd show the true power of the Ordos House.
What units, if I may ask?
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Post by Kolinar Romanov »

Antediluvian wrote:
Kolinar Romanov wrote:
Antediluvian wrote:Question: Are we sticking to purely in-game units or are we using units from cutscenes as well?

Let's clear this up to avoid confusion.
I'd put in cutscene units as well to even up, since they'd show the true power of the Ordos House.
What units, if I may ask?
What units ?

Here are some examples:

In the opening, there were a few starfighter, perhaps orod, attacking a guild frigate.

Then, there are the CommandSHips used by House Atreides (see the mission brifeing for the last mission).

ALso, if you want, you can speculate some big starcraft for House Ordos, though you should make them as Ordosian as possible.
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