How would you improve Star Fleet?

PST: discuss Star Trek without "versus" arguments.

Moderator: Vympel

Kurgan
Sith Marauder
Posts: 4069
Joined: 2002-08-19 08:13pm

Post by Kurgan »

A couple more for the bridge crew: Helmets and seatbelts. ; )
User avatar
Patrick Degan
Emperor's Hand
Posts: 14847
Joined: 2002-07-15 08:06am
Location: Orleanian in exile

Post by Patrick Degan »

Reviewing my last post, I may not have given Closet SciFi Fan an adequate answer to his question or not a fully clarified one. I would not set up a seperate Exploration Command within the Starfleet structure. As scouting, survey, and exploration is already part of the overall military mission of Starfleet, there is not sufficent justification for setting up another level of command bureaucracy, at least not in my view.

SpyderGS' idea of a Starfleet Psicorps isn't a bad one at all. Why not take advantage of psi talent if it is available; particularly in first contact situations or assessing the veracity of opposing powers' command officers. Of course, the problem of unregulated scanning of individuals is an issue which shall have to be dealt with. Also, psi-adepts aboard ship will have to perform other mission functions, since their talent cannot be the sole reason for their presence aboard ship.

Apart from that, there should be a change in landing party policy: survey teams should be equipped with two-way visual link communication to enable the ship to monitor landing party missions and the safety of their men in realtime. The use, in the episode "Heart Of Glory", by Geordi LaForge of a visual transmitter link hooked into his VISOR and visual records reviewed years after the fact of a landing party mission in the episode "Identity Crisis" indicates that such capability is not beyond Federation technology and should be adopted as part of survey mission procedure.
Tootootoo
Redshirt
Posts: 7
Joined: 2003-01-11 06:04am

Post by Tootootoo »

How would I improve Starfleet?

First of all, it seems to me that most of the Federation's members are pretty slacking. I would start by implimenting a "If you want our protection, you damned well better help out as best you can." So that member planets would contribute to personelle and ship building, resources and those kinds of things. Starfleet seems woefully underpowered, with few shipyards and space stations scattered here and there, mainly around the powerful systems (of which there are few), which leads to poor production capabilities. So pool all member planets into production, that will greatly increase Starfleet's ability to generate manpower for its ships, and resources and the ships themselves.
Secondly I would halt all production of current ships, and take the time to give the ones in service ACTUAL mission perameters instead of the same old god damned "multi-purpouse" missions they always have, where every ship is cruise liner/exploratory/scientific/battleship/cargo transport/taxi cab/international bus. I wouldn't scrap any ships, that would be both a waste of material and time, and would leave Starfleet utterly underpowered, and its already weak enough. I would though begin design and production of actual role-specific ships, made to meet specific tasks, such as Reconnaisance, firepower, capital ship defense, fighter defense, and other things like Britain's old Monitor-class (basically a ship with giant huge guns made specific to pulverise enemy coasts and fortifications, or in this case, planets), troops carriers, spacecraft carriers, maintenance and resupply vessels, etc etc. I would also change the designs from the usual flimsy saucer and engine section held together by thin pylons that look like they should rip apart and shatter everytime they go to warp. More structurally reinforced and stronger hulls, and so forth.
I would also split Starfleet up into different branches, such as battle, defense and exploration. Current ships would remain in service but be slowly rotated into mediocre positions (much like they already are), like sector patrol, anti-smuggling/pirating and law enforcement. Basically, current ships would become an Coast (interstellar) Guard while the better ships filled combat duties. They would operate in specific sectors, generate personelle from those sectors and act like "Local Defense" or police.
Then the command structure would have an overhaul. Instead of ships reporting to main HQ every day like Nazi Germany, command would be split up into region, sector and the main HQ. Regional command would mainly have control over the "Interstellar Coast Guard" and worry about mundane operations, acting with Sector Command when the need arises for joint operations. Sector commands would hold larger areas and each would be in control of one or two, or maybe more, large battle fleets of 10-50 of the heavier ships depending on the importance of the area and its proximity to any enemy civilizations. They would be the strong arm, while keeping watch but not control over Regional Command, working together if they need to.
In ST The Federation seems a lot like the UN. Basically a bunch of systems that meet in a little room and sometimes co-operate with each other, and Starfleet is supposed to be some sort of military branch of that pitiful organization, and is thus pitiful itself. Pooling member nations together into a stricter, more compact organization of integrated politics and economics, removing the whole Communistic system of "for the state" working, introduce capitalism and civilian organizations as opposed to politically-controlled facilities, and maybe a little growing up sure would help, too. I honestly don't see how the Federation is supposed to have survived, when there are species like the Klingons and Romulans and whatever that have the dominant behaviour to do this. Perhaps its because those races are all basically one planet, and have limited population, so even though the Federation and Starfleet is weak, they have mass manpower of hundreds of systems to even things out? Seems kind of fishy to me. The Cardassians and Romulans are supposedly about as strong as the Federation but they're all a single planetary system that controls a variety of others. You don't see multiple races in their fleets, but they seem to be pretty strong nonetheless, probably by annexing and conquering planets and forcing them to work for them. I personally don't remember much of an example of this, except for maybe that DS9 Episode where the Breen used slave labour from some crashed Cardie ship to mine for whatever. The point is the Romulans and Klingons and all them seem pretty strong for being one major planet controlling a larger array of other planets. The Federation is hundreds of planets, but they don't pool their resources together, most are just stupid wussies that want the protection but don't want to do anything, and sometimes people volenteer from their populations to join Starfleet but thats about all they contribute. If each member made active preperations to hold its own and give to this greater good, SF could probably grow in strength a hundred times over and wipe the floor with the Romulans and the Kingons and probably annex and intigrate them and then double or triple their strength even more.

Then, bwahaha, the Federation could be more then just a blade of grass against the Empire! Perhaps they would put up as much fight as a bush! Or maybe even a tree! Not a pine tree, those are too prickly and annoying to be the Federation. Maybe a sappling pine tree but that's cutting it kind of close.

Anyway if the Feds drew the enormous capabilities of hundreds of planets working in unison they could probably put up a good fight, atleast. The Federation spans a good portion of the galaxy, and if those changes were implimented they would probably expand a great deal more, and actually become somewhat of an admirable space-faring power.
Okay that might be cutting it close too..
User avatar
Oddity
Padawan Learner
Posts: 232
Joined: 2002-07-09 09:33pm
Location: A place of fire and ice

Post by Oddity »

Okay, as new Starfleet admiral with free hands, I'm going to approach this with the Empire in mind (since this is a vs forum).


Administrative:

Split Starfleet in two. One part, the ISE (InterStellar Expeditions), would be a pure research and explorative fleet with ships that is either lightly armed or not armed at all. The other part, the new Starfleet, would be a purely military branch - no bloody civilians onboard!


General Ship Improvements:

* Rip out everything unnecessary; holodecks, king-sized quarters, replicators in every room, etc. Keep one large replicator for food production.
* Seatbelts. Face it; Federation compensators are not up to the task.
* Have at least three backups for the magnetic field that contains the antimatter.
* Build in at least three independent ejection systems for the warp core that do require neither power nor a computer to function.
* Decentralize everything - no more idiocy such as one central computer. Everything should have multiple backups.
* Retractable warp nacelles. They are huge weak spots, so when the ship exits warp retract them back into the hull.
* More firepower. Try to build photon torpedoes with bigger antimatter warheads. Alternately, try to build photons with multiple warheads. We need something like at least 100-200 megatons per torpedo. Also, try to increase their range.
* Armor. Enough said.


New Ships:

Kinetic Harpoons: Basically an object with a lot of mass - like an asteroid - equipped with warp sustainers, thrusters and a flight computer. The attacking fleet release them while still at high warp, then slow down. The harpoons move ahead and a split second before they hit the enemy, they drop to just below warp one, makes final course alterations and boom!
Light Fighters: Use Tac Fighters and Peregrines. As I have stated above, rip out everything unnecessary - including the warp drive. They are supposed to go up against TIEs, so we want them as fast and maneuverable as possible.
Heavy Fighters: Use the Defiant-class as basis. Rip out everything (yes, the warp drive too!) and cram upgunned torpedoes in every available space. Also, move the pulse phasers to the top and bottom of the ships, kind of like the quad lasers of the Falcon. The Defiants will back up the light fighters and fire torpedoes on light imperial ships.
Carriers: Next we need ships to carry the fighters; converted transports would work just fine. Just warp in, deploy fighters, and warp out.
Assault Cruisers: Use ships such as Akiras, Mirandas and Nebulas. After the general ship improvements and removing any hangar, we should have a pretty decent amount of space left. Add some overpowered impulse engines for speed, add more forward facing torpedo tubes, and cram upgunned torpedoes into every available space. The idea is for them to go in and fire like mad, then come around for another pass.
Torpedo Batteries: We still need more firepower. Take Galaxy-class and Sovereign-class ships and make the Battle Bridge the Main Bridge. We should be able to redesign the saucer section to carry at least 20-30 torpedo tubes. They are supposed to hang back and fire torpedoes like no tomorrow. With the amount of torpedoes these ships can carry we're looking at some rather hefty explosions.


Starfleet Marines:

Well, here we have quite a problem, don't we? Frankly I don't even know where to start. We need to completely redesign the marines from the bottom-up with armor, artillery, anti-air guns, etc. It would probably take as much as a decade before they are up to 21. century standards.


Thoughts?
Supreme Ninja Hacker Mage Lord of the Internet | Evil Satanic Atheist
[img=left]http://www.geocities.com/johnny_nanonic/sig/sig.gif[/img] The best way to accelerate a Macintosh is at 9.8m sec sec.
Tootootoo
Redshirt
Posts: 7
Joined: 2003-01-11 06:04am

Post by Tootootoo »

Honestly I don't see much wrong with Federation technology, they're just brain-dead when it comes to knowing how to use them. They have small man-sized torpedoes when they could easily build massive ones like we have today, and put a warhead on it big enough to rape a planet. They have warp drive, which is slower then hyperspeed but faster then sublight speed on Imperial ships so they'd have an agility advantage (which probably wouldn't do them a shred of good if the Empire drove up an ISD on Earth, but hey, lets pretend the fight takes place in the desolation of outer space where no planet is around! :D)
They have transporters, which would give them a very good tactical ability if they had the sense to have some sort of Marine force to beam into strategic locations. But noo, instead they use Engineers and doctors and kitchen cooks as half crewman, half dumbass soldier people.
They have fairly powerful phasers but they only seem to use them to their maximum effectiveness once in a blue moon when Data hasn't had his head knocked off or some other travesty that affects the crew on a weekly basis.
And they have the ability to use propulsion systems that are faster then warp, but they're so dumb that one Mr. Scotty sticking a wrench in an engine makes them all presume that it's a failure, and of course for some reason no backups of the development process were made so it was all for nothing and the technology is abandoned. Or the people in a lone 150 crew ship develop different types of fast technology but I bet you 50 bucks that none of it will ever be used after they got home, and even though a handful of basic crewmen developed it, teams of dedicated scientists working for years wouldn't be able to because 7 of 9 is a supergenius and will die upon entering earths' atmosphere from their anti-borg airborne virus thing and it will all be lost.
And then they have other little gems that could probably be useful, such as cloaking devices and personal shields and sensors and all that jazz.

Basically they would have to use their brains, which in itself is a daunting task. They have the capability to make good weapons, they have the capability to make good ships, they have the capability to amass a large Marine force and the capability to use it effectively, but they just don't.
User avatar
CJvR
Sith Devotee
Posts: 2926
Joined: 2002-07-11 06:36pm
Location: K.P.E.V. 1

Post by CJvR »

How to improve Starfleet?

Well lets start with command, promote the officers who preformed well in the latest wars discharge those PC cretines who didn't. Transfer the old "Space explorer" generation out of the chain of command. No fleet is better than it's commanders so lets make sure SF have some good ones for a change.

Section 31, bring them in from the cold, unless the organization is to far gone to be salvaged. Something similar will have to be established no matter what.

What technology to use?
Fighters - Develop some real powerful fighters. Specialize them as superiority, strike & atmospheric support.
Phased cloak - Yeah the Roms will be pissed, so we wait to introduce them until the new organization is in place since the Federation will be able to thrash the Roms easily by then.
Variable warp geometry - The Intrepids used it but it can be used more extensively to minimize the naselle vulnerability on the faster warship classes like the Soverign & Prometheus.
Warp core etc - Design systems capable of surviving in combat with backup systems that actually work.

Split the huge bloated, Jack of all master of none, Starfleet as it is today into four separate branches.
Exploration:
Basicaly the traditional Starfleet, exploration, research, diplomacy and all the normal peaceful operations of Starfleet.
Marine Corps:
An army that can actually fight a fullscale planetary war with suitable equipment and support elements.
Fortress command:
The Starbases but mainly the system defence forces should be vastly expanded to prevent "surprise" raids like the Breen. If an enemy attack a core system even when there are no starships present that system will have to be able to defend itself.
Battlefleet:
The military branch of Starfleet. It will take over the more martialy oriented tasks of the old Starfleet, the Federation will use dedicated warships to patrol it's frontiers rather than armed explorers.

What to build?
Exploration:
The traditional Starfleet should build ships that are either large Galaxy & Nedula style ships for deep space exploration or lighter specialized science vessels like the Nova & Intrepid. The Larger ships could serve with minimum modifications as carriers and assault ships in times of war and the lighter classes would make good scouts. Since neither types would be required to serve in the frontlines they should preform adequatly even if they are not significantly upgunned from the current models.
Marine Corps:
This branch would be responsible for the marine detachments on every ship. They would have large specialized assaultships for planetary assault. The Marines would also have some genuine ground combat equipment, armor, artillery, airsupport and all the other stuff required for a plantary campaign. It would need ships with large hangar bays, cargo capacity and many powerful transporters and would use many of Exploration's large cruisers in a war situation.
Fortress command:
Nothing but a fullscale strike with a massive fleet should be allowed to threaten a core system or any similar important system like Bajor, even if there isn't a single starship in the area. This organization would be responsible for Starbases and a massive expansion of planetary defences. System defences should include orbital fortresses, planetary shielding, minefields, orbital and planetary weapons platforms as well as Defiant style monitors. This branch would need mine layers and huge transports to deploy it's assets to threatend systems and maintaining them once deployed. Fighterwings deployed on Starbases and planets should be organized under Fortress command.
Battlefleet:
This will use dedicated combat vessels unlike the poor compromises used by the current Starfleet. The main types would be the fast Soverign & Prometheus style units for rapid reaction forces and patrol and the slower Defiant style ships in large numbers to provide the bulk of the firepower. Fleet carriers, able to keep up with the fast cruisers and battleships would be added to the OB and in wartime the large explorers would be added to the carrier squadrons.

How to divide the resources?
Exploration: 20% Many large ships on the OB, but it is either these or far more costly specialized ships that will reduce the flexibility of the organization, much of the present Starfleet will end up here since few designs are suited for combat.
Marine Corps: 10% In comparison to the large ships the Marine corps equipment will no be so costly and the corps itself will not be particulary large. Most of it's transport & support requrements can be met by ships from the Exploration division.
Fortress command: 30% Severly neglected it will take time to build up the strenght required. Once adequate defences are in place it should release large numbers of warships for other duties. Also the maintanence of the vital network of Starbases is included here.
Battlefleet: 40%
Much new construction will be needed to get Battlefleet up to strenght. Start with the few combat designs available and design a whole new generation with the experiences of the war in mind. Use a mix of very fast cruisers & carriers combined with slower gunships.
I thought Roman candles meant they were imported. - Kelly Bundy
12 yards long, two lanes wide it's 65 tons of American pride, Canyonero! - Simpsons
Support the KKK environmental program - keep the Arctic white!
User avatar
Peregrin Toker
Emperor's Hand
Posts: 8609
Joined: 2002-07-04 10:57am
Location: Denmark
Contact:

Post by Peregrin Toker »

Here's what I would do:

1. Split the Starfleet into the Warfleet, Star Marines (ground forces) and the Exploration Fleet.
2. Get rid of the Prime Directive.
3. Make clear borders between government and military, as the Starfleet often ends up performing political jobs rather than the military tasks.
4. Discontinue producing all existing ship classes.
5. Design newer ship classes which are dedicated to one task instead of "jack-of-all-trades" shiptypes.... and make sure the designs are structurally sound and obey engineering principles!!!
6. Until the new ship classes are numerous enough to replace existing ships, do following refits to former Starfleet ships now in the Warfleet:
-- Remove passenger capacity, holodecks, science facilities and other redundant installations.
7. Transfer more peaceful officers such as Picard to the Exploration fleet, and transfer aggressive types such as Sisko and perhaps Janeway to the Warfleet.
-- Replace aforementioned civilian equipment with cloaking devices, weapons targeting systems, more armour and that sort of things.
-- Fit more weapons, if possible.
7. Do science-oriented refits to the Exploration Fleet ships.
8. Organize the Star Marines force this way:
-- Equip all troopers with individual medikits, and train them in using them.
-- Equip them with heavy armour covering most of the vulnerable areas on their bodies. (although I don't request that they should have Space Marine-type powered armour!!)
-- Arm them with grenade launchers, bazookas and supplement their compression phaser rifles with guns that have better armour-piercing abilities - perhaps some sort of slugthrowers. (After all, Borg can't adapt to kinetic attacks)

Actually, a lot like that which CJvR posted.
"Hi there, would you like to have a cookie?"

"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
User avatar
The Nomad
Jedi Council Member
Posts: 1839
Joined: 2002-08-08 11:28am
Location: Cheeseland

Post by The Nomad »

Durandal wrote:Furthermore, to make it more effective, you'd have to reintroduce privately-owned corporations that the military can contract to build its ships. Having people work for the "betterment of humanity" doesn't result in progress. Competition for contracts does.
No. Threatening research team with having to spend a night with Janeway if progress aren't fast enough would do much better. Estimated time for developping Galactic Empire level capacities with this method : about two weeks.
User avatar
Keevan_Colton
Emperor's Hand
Posts: 10355
Joined: 2002-12-30 08:57pm
Location: In the Land of Logic and Reason, two doors down from Lilliput and across the road from Atlantis...
Contact:

Post by Keevan_Colton »

The Nomad wrote:
Durandal wrote:Furthermore, to make it more effective, you'd have to reintroduce privately-owned corporations that the military can contract to build its ships. Having people work for the "betterment of humanity" doesn't result in progress. Competition for contracts does.
No. Threatening research team with having to spend a night with Janeway if progress aren't fast enough would do much better. Estimated time for developping Galactic Empire level capacities with this method : about two weeks.
If you were to put up janeway porn as a warning...then you could cut that to a single week.
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
User avatar
Jadeite
Racist Pig Fucker
Posts: 2999
Joined: 2002-08-04 02:13pm
Location: Cardona, People's Republic of Vernii
Contact:

Post by Jadeite »

I would put weapons on Earth Spacedock, something that huge over a capital planet is just asking to be dropped onto it. Also I would put orbital batteries in high and low orbit around earth, as well as battle stations at the L points. The moon would be fortified. Exploration and science would be split away from starfleet, and larger, more heavier armored and armed ships would be put into service. Also, Id bring back the TOS Movie era uniforms.
Image
User avatar
Isolder74
Official SD.Net Ace of Cakes
Posts: 6762
Joined: 2002-07-10 01:16am
Location: Weber State of Construction University
Contact:

How to fix Star Fleet

Post by Isolder74 »

This is a real good question. As a Electronics Engineer the first thing I would do it tear out all of those stupid Plasma Conduits. they are totally inefficient and unsafe. Since power efficiency is the bottom line beyond the safety concerns this is essencial. Plasma Conduits can't possibly transfer as much power as electrical cable. Think about it, first we have massive heat losses as it travels down the line. Second, if a minor hit ruptures the thing it kills anyone nearby and cuts off most power from reacing its destination. Also all system need to be triple or Quadruple redundent. This does cost extra but if it is good enough for the FAA or NASA then it should be good enough for a starship.

Major changes in Starfleet training proceedures.
1. Expand Starfleet Academy

Institute an expansion of Star Fleet's training programs. We can keep the Academy as a 'elite' training center. Open up branches of the Academy on all Federation Member worlds. Open up ROTC programs on all Federation worlds to better increase the influx of well trained officers to Star Fleet. Open up recruiting stations and 'boot' camps to train Star Fleet grunts. Institute true ground combat training as part of all of these programs. Philosiphy and other things should be considered electives in all of these programs instead of required courses.

2. Create a seperate Branch of the Military devoted to ground combat.

The Federation is in dire need of dedicated ground forces. Redshirts just don't cut it. Expecting ship security officers to fight a ground war is stupid. Institute a full ground force design project. We need tanks, light attack vehicles, and other ground vehicles.

a. Tanks: These can be built on a hover platform. Since Phaser banks are small enough to fit on a shuttlecraft one should be able to be mounted on a tank turret.

Type 1--Heavy Tank. Amed with a Pulse Phaser Turret, a light Anti-Personel Phaser, and heavy armor and shielding.

Type 2--Medium Tank. Armed with a standerd shuttlecraft Phaser Bank, a Anti-Personel Phaser, and same armor and shielding as heavy tank.

Type 3--Fast Attack Tank. Armed with a Light Phaser Bank, 3 Anti-Personel Phasers. and medium armor and shielding. Also this Tank will has a high ground speed and be very manuverable.

Type 4--Scout/Command Tank. This tank would be fitted with extra comunication gear. The Command models would replace their heavy weapon with additional comunication gear and increased sheilding. Armed with a Light Phaser Bank, an Anti-Personel Phaser, and light armor and shielding. Also this Tank will has a high ground speed and be very manuverable.

APC--Armored Troop Carrier. Carries 2 Platoons of ground troops. Armed with a light Phaser Bank, 4 Anti-Personel Phasers, and heavily armored and shielded.

b. Light Vehicles: Could be based upon the Starfleet Buggy but better designed.

Covert-Ops Light Attack Vehicle--Buggy with heavy off-road suspension. mount light anti-tank Proton Torpedo Launcher forward with a Light Phaser on the same hardpoint. Keep the back mounted Phaser rifle. Enclose the personel cabin(all other light vehicles follow this redisigned chassie). Lightly armored and shielded.

Light Scout Vehicle--Armed with a Light Phaser on top turret, back weapon replaced with sensor array. Lightly armored and shielded.

c. Artillery: Indescriminate but effective.

Type 1--Proton Torpedo launcher. Anti-armor/Bunker Artillery. Armed with a TOS movie era Proton Torpedo launcher. Fires ground hugging missiles at targets. Heavily armored and shielded.

Type 2--Mobile SAM. Armed with 4 Light Proton Torpedo. Fires Indepentantly targeted guided missiles. Includes sensor suite and sensor jamming equiptment. Heavily Armored and shielded.

Type 3--Light Proton Torpedo Launcher. Anti-Personel Artillery Unit. Heavily Armored and Shielded.

Mortor Squads--Reintrotuce Federation Infantry Mortors.

d. Aircraft. Since Shuttles and Fighters already in the inventory can support ground forces only a few redesigns are needed here.

Hoppers--Arm these units with Proton Torpedo Turrets and Anti-Personel units. Increase capacity to hold at least 4 of the new tanks.


Seperate Star Fleet Command into 4 branches.

1. Exploration Command--Already well covered here

2. Coast Guard--Also well covered here too.

3. Grand Fleet(Battle Fleet)--Also well covered in this thread.

4. Transport Fleet--This fleet will be made up of large freighters and troop carriers. They will serve as support for the new dedicated ground forces.
Last edited by Isolder74 on 2003-01-13 08:38am, edited 2 times in total.
Hapan Battle Dragons Rule!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
Kurgan
Sith Marauder
Posts: 4069
Joined: 2002-08-19 08:13pm

Post by Kurgan »

Holodecks do have their uses, but I think that perhaps they are unnecessary on every ship. For example.. in Voyager I thought they were low on fuel, yet they make liberal use of the deck!

I mean, yeah, it helps to have recreation, but wouldn't a movie theater/gym like they have in Enterprise be sufficient?


Maybe they reason it takes up less space than the above, plus a firing range for target practice, etc. Hmmm...
Micheal Ryans, Beta pilot
Jedi Knight
Posts: 919
Joined: 2002-12-17 01:07pm
Location: On the UNSC destroyer Resolute

Post by Micheal Ryans, Beta pilot »

1. Institute designs based on the Tirolian battle-fortress type ships: 1.2+KM long, one main cannon, mutiple smaller but still powerful guns, extensive light weapons that can make any idiot trying to ram the ship into cat-food (all turreted minus the main battery), and massed torpedo tubes.
2. Once my new fleet is ready, beat the living hell out of the Romulans and employ cloaks on the fleet :D .
3. Use existing ship designs as light cruisers (sovvies and GCS), assault frigates (Prometheus and Akira), destroyers (Ambassador, Excelsior, and Miranda), EW and AWACS (Nebula and Oberth).
4. Deploy Defiants, Tac-fighters, and Delta Flyers as heavy fighters, bombers, and interceptors respectively.
5. Get a decent well-equipped groundforce, maybe with MI-esque power suits.
6. Having ripped the warp drive out of the fighters, create a dedicated carrier which is more than capable of defending itself to ferry them to and from combat.
7. Redundant systems and less volatile reactor systems.
Last edited by Micheal Ryans, Beta pilot on 2003-06-15 12:17pm, edited 1 time in total.
Titan Princeps of the Mecha Maniacs: Gloriam Imperator
"StarDestroyer.net: Even our idiots are smarter." - RedImperator
"A Terminator Space Marine. Also known as your worst nightmare." Stormbringer
"Know the ECM. Love the ECM. Cherish the ECM, for it jams thine enemys targeting."- Necronlord
HALOite, Robotech/Macross supporter, 40Ker, and part-time Warsie.
User avatar
Superman
Pink Foamin' at the Mouth
Posts: 9690
Joined: 2002-12-16 12:29am
Location: Metropolis

Post by Superman »

I would just do one thing: kill Janeway. That would improve Starfleet!
Image
User avatar
Admiral Johnason
Sith Devotee
Posts: 2552
Joined: 2003-01-11 05:06pm
Location: The Rebel cruiser Defender

Post by Admiral Johnason »

I would turn Starfleet into a raw military machine and make seperate organizations for science and diplomacy. I would order a massive fleet build up and have the guys at R&D make some suped up toys for newer ships. All of the fleet would go through a massive upgrade program and have new ships desgined that would turn the Soverign into a light cruiser. I would put phase cloaks on all ships and bring everything up to the quantom standard. Finally, I would push for better ground assualt vehicals and heavy artellery.
Liberals for Nixon in 3000: Nixon... with carisma and a shiny robot body.

never negoiate out of fear, but never fear to negoiate.

Captian America- Justice League

HAB submarine commander-
"We'll break you of your fear of water."
User avatar
von Neufeld
Padawan Learner
Posts: 188
Joined: 2003-02-27 03:23pm

Post by von Neufeld »

Sell useless hull designs like Galaxys and Ambassadors as luxury liners to the highest bidders. Give the explorers a smaller design like the Intrepid class instead. It performed well enough for Janeway, so why waste resources for a bigger ship?
Have the person who came up with the idea to use plasma power conduits to transfer power to every ship system shot for treason. (Exploding consoles).
User avatar
Admiral Johnason
Sith Devotee
Posts: 2552
Joined: 2003-01-11 05:06pm
Location: The Rebel cruiser Defender

Post by Admiral Johnason »

Janeway prefomed well and the ship did too?! :lol: :lol: :lol:

*dies form idea being too funny*
Liberals for Nixon in 3000: Nixon... with carisma and a shiny robot body.

never negoiate out of fear, but never fear to negoiate.

Captian America- Justice League

HAB submarine commander-
"We'll break you of your fear of water."
User avatar
von Neufeld
Padawan Learner
Posts: 188
Joined: 2003-02-27 03:23pm

Post by von Neufeld »

Admiral Johnason wrote:Janeway prefomed well and the ship did too?! :lol: :lol: :lol:

*dies form idea being too funny*
Well by Starfleet standards. That means getting the ship home in one piece. The fact that Kirk managed to have his ship survive its 5 year mission and having the low personel loss rate of 25%, meant that he was their best captain of all time. :lol: Check the first post in the sticky TMP thread.
User avatar
Galaxy
Worthless Trolling Palm-Fucker
Posts: 121
Joined: 2002-11-28 12:55am
Location: in your house

Post by Galaxy »

Starfleet needs to turn all it's starbases into mini-deathstars and become a tyrant superpower.
Piss off warsie assholes.
User avatar
neoolong
Dead Sexy 'Shroom
Posts: 13180
Joined: 2002-08-29 10:01pm
Location: California

Post by neoolong »

Galaxy wrote:Starfleet needs to turn all it's starbases into mini-deathstars and become a tyrant superpower.
Right, because as well all know the Starfleet can make superlasers. :roll:
Member of the BotM. @( !.! )@
User avatar
Galaxy
Worthless Trolling Palm-Fucker
Posts: 121
Joined: 2002-11-28 12:55am
Location: in your house

Post by Galaxy »

No, I think they could make superphasers.
Piss off warsie assholes.
User avatar
neoolong
Dead Sexy 'Shroom
Posts: 13180
Joined: 2002-08-29 10:01pm
Location: California

Post by neoolong »

Galaxy wrote:No, I think they could make superphasers.
Which does what? Or is it more stupidity?
Member of the BotM. @( !.! )@
User avatar
Admiral Johnason
Sith Devotee
Posts: 2552
Joined: 2003-01-11 05:06pm
Location: The Rebel cruiser Defender

Post by Admiral Johnason »

Galaxy wrote:No, I think they could make superphasers.
They can't. Jesus, didn't you read this site first. They don't have the ability to duplicate this technology yet.
Liberals for Nixon in 3000: Nixon... with carisma and a shiny robot body.

never negoiate out of fear, but never fear to negoiate.

Captian America- Justice League

HAB submarine commander-
"We'll break you of your fear of water."
User avatar
Galaxy
Worthless Trolling Palm-Fucker
Posts: 121
Joined: 2002-11-28 12:55am
Location: in your house

Post by Galaxy »

What the fuck says the feds cant make superphasers?
Piss off warsie assholes.
User avatar
Admiral Johnason
Sith Devotee
Posts: 2552
Joined: 2003-01-11 05:06pm
Location: The Rebel cruiser Defender

Post by Admiral Johnason »

The fact that they are from the Star Trek universe. They have have no experience with turbolaser technology and it would take a lot of time and energy for them to just reverse engineer a blaster or any other advanced tech from the Star Wars universe. This has been pointed out by Mike in one of his essays.

Phasers have certian power levels at which they cna no longer be controled. Phasers have trouble doing BDZs in under a few hours. They just don't have the energy to destruct ratio that turbolasers have. The energy to do it is not generatable.
Last edited by Admiral Johnason on 2003-03-09 01:43am, edited 1 time in total.
Liberals for Nixon in 3000: Nixon... with carisma and a shiny robot body.

never negoiate out of fear, but never fear to negoiate.

Captian America- Justice League

HAB submarine commander-
"We'll break you of your fear of water."
Post Reply