SDNW5 Preliminary Discussion Thread
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Re: SDNW5 Preliminary Discussion Thread
I see no problem with asserting that there is some sufficiently bizarre configuration of vacuum tubes and alloys that allows primitive FTL communication. It would have to be something we'd normally never stumble upon if we didn't already know it exists, and it strongly implies that your precursors were actively pulling strings and/or supplying key components to the Crossroadian races to make the system work, but I don't have a problem with it.
Or you can stick the center of your nation inside a blob of shoals. That works too.
Or you can stick the center of your nation inside a blob of shoals. That works too.
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Re: SDNW5 Preliminary Discussion Thread
Really, what isn't possible with a sufficiently bizarre configuration of vacuum tubes?
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Re: SDNW5 Preliminary Discussion Thread
Cost and size efficiency? Profit?
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Re: SDNW5 Preliminary Discussion Thread
It actually working? What? Someone had to say it.
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Re: SDNW5 Preliminary Discussion Thread
Simon_Jester wrote:I see no problem with asserting that there is some sufficiently bizarre configuration of vacuum tubes and alloys that allows primitive FTL communication. It would have to be something we'd normally never stumble upon if we didn't already know it exists, and it strongly implies that your precursors were actively pulling strings and/or supplying key components to the Crossroadian races to make the system work, but I don't have a problem with it.
Or you can stick the center of your nation inside a blob of shoals. That works too.
OK that earned me a good and proper "LOL" moment.Esquire wrote:Really, what isn't possible with a sufficiently bizarre configuration of vacuum tubes?
Bizarre vacuum tube FTL Radios? Sure why not
I can even work in something about my "Puppet Masters" seeding the planets with any exotic materials require to make them, actually yeah that would make it work even more! Ok that is something I can go with and still keep the "Plot" as intended. So Simon, consider my planets spaced apart far enough to be on par with most other systems then as needed, though still a 'little' bit close together.
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Re: SDNW5 Preliminary Discussion Thread
They're certainly more tightly clustered among each other than any of them are with any other planet that harbors native intelligent life.
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Re: SDNW5 Preliminary Discussion Thread
I'm working up some information about Volscian shipping - I've got a ship called an Assault Landing Cruiser on the list, but I'm only imagining it as having the capacity to carry a couple thousand troops, roughly the size of a modern MEU, not anything approaching even a point's worth of men - so I don't need to worry about including that in the point cost, do I? (I'm only going to have a handful, usually seen when the Navy wants to seize some key point on a lightly defended world - almost certainly one that technically belongs to the Volsci to begin with. Major planetary invasions are left to the Army...)
Oh, and because I'm not sure of how fast I'm going to be able to write more bits of the Volsci story, I'm going to go ahead and spoil a couple of things, since they have something of a game impact:
One, by game start, the Army has been officially outlawed by the Congress (with 'encouragement' from their traditional rivals, the Navy), and;
Two, by the time the Congress gets around to raising a new army, any leftover equipment will have been sold on the surplus market and the money pocketed by corrupt officials, thus forcing the purchase of new equipment. This benefits different people who are responsible for the factories producing cut-rate military equipment. Then, some enterprising young officers will sell their mediocre crap on to planetary militias and Third Galaxy nations, pretend their half-strength unit is full-strength and collect the extra pay, then buy good weapons. This will be the primary source of elite Army units.
(in short - no army exists at game start and will have to be newly raised accordingly.)
Mapping, I'm fine with anywhere on an edge, as I said earlier; I don't really care who's near me, with the following caveat: the more, the merrier! That way they can all squabble over who gets to carve up what, at least until some powerful latecomer steps in with an Open Door Policy. I might change how my points are distributed so I can have some more sectors. (WHAT DO YOU MEAN SIXTEEN IS ENOUGH)
I also have some ideas about a stupidly well-defended fortress world, abandoned some time ago for unknown reasons, and not reoccupied since; the automated defenses being a major problem there. There are many who might take an unhealthy interest in such a place...
Oh, and because I'm not sure of how fast I'm going to be able to write more bits of the Volsci story, I'm going to go ahead and spoil a couple of things, since they have something of a game impact:
One, by game start, the Army has been officially outlawed by the Congress (with 'encouragement' from their traditional rivals, the Navy), and;
Two, by the time the Congress gets around to raising a new army, any leftover equipment will have been sold on the surplus market and the money pocketed by corrupt officials, thus forcing the purchase of new equipment. This benefits different people who are responsible for the factories producing cut-rate military equipment. Then, some enterprising young officers will sell their mediocre crap on to planetary militias and Third Galaxy nations, pretend their half-strength unit is full-strength and collect the extra pay, then buy good weapons. This will be the primary source of elite Army units.
(in short - no army exists at game start and will have to be newly raised accordingly.)
Mapping, I'm fine with anywhere on an edge, as I said earlier; I don't really care who's near me, with the following caveat: the more, the merrier! That way they can all squabble over who gets to carve up what, at least until some powerful latecomer steps in with an Open Door Policy. I might change how my points are distributed so I can have some more sectors. (WHAT DO YOU MEAN SIXTEEN IS ENOUGH)
I also have some ideas about a stupidly well-defended fortress world, abandoned some time ago for unknown reasons, and not reoccupied since; the automated defenses being a major problem there. There are many who might take an unhealthy interest in such a place...
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Re: SDNW5 Preliminary Discussion Thread
Mysterious abandoned fortress that no one knows what's inside, with high powered automated defences making it a death trap?Scottish Ninja wrote:I also have some ideas about a stupidly well-defended fortress world, abandoned some time ago for unknown reasons, and not reoccupied since; the automated defenses being a major problem there. There are many who might take an unhealthy interest in such a place...
This sounds like exactly teh sort of thing teh Capellans would love to throw wave after wave of people into!
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Re: SDNW5 Preliminary Discussion Thread
And something that all but the most crazy Arcadians would stay far away from.
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Re: SDNW5 Preliminary Discussion Thread
We already have our own mysterious and deadly planet to deal with [1], thank you very much.
[1] : "The-Planet-That-Is-Death", see my Nation's Description in the appropriate thread for more informations.
[1] : "The-Planet-That-Is-Death", see my Nation's Description in the appropriate thread for more informations.
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Re: SDNW5 Preliminary Discussion Thread
Not unless those are some comically badass men.Scottish Ninja wrote:I'm working up some information about Volscian shipping - I've got a ship called an Assault Landing Cruiser on the list, but I'm only imagining it as having the capacity to carry a couple thousand troops, roughly the size of a modern MEU, not anything approaching even a point's worth of men - so I don't need to worry about including that in the point cost, do I?
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Re: SDNW5 Preliminary Discussion Thread
Well, if he wanted a Corps of Jedi then he would need to include them. But I doubt we need to worry about that.
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Re: SDNW5 Preliminary Discussion Thread
I can think of much more comically badass men than Jedi Knights.
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Re: SDNW5 Preliminary Discussion Thread
Team Dai Gurren?Simon_Jester wrote:I can think of much more comically badass men than Jedi Knights.
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Re: SDNW5 Preliminary Discussion Thread
They qualify, but I didn't think of them.
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Re: SDNW5 Preliminary Discussion Thread
With regards to my position on the map...hmm. Given that I already have a bilateral trade agreement with Umeria, I'd prefer to be relatively close to them. I'll have to wait for the map to take shape a bit more in order to finally decide my territorial layout, as the positioning of the Covenant and Belkans may complicate things.
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Re: SDNW5 Preliminary Discussion Thread
I can too, but Jedi was the first thing to come to mind...heh, heh...
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Re: SDNW5 Preliminary Discussion Thread
You know, I wasn't thinking about it, but now I have the idea of one of those "Assault Landing Cruisers" full of comically badass troops. Given that with that level of badass they should be able to steal one out of mothballs... hmm.
"If the flight succeeds, you swipe an absurd amount of prestige for a single mission. Heroes of the Zenobian Onion will literally rain upon you." - PeZook
"If the capsule explodes, heroes of the Zenobian Onion will still rain upon us. Literally!" - Shroom
Cosmonaut Ivan Ivanovich Ivanov (deceased, rain), Cosmonaut Petr Petrovich Petrov, Unnamed MASA Engineer, and Unnamed Zenobian Engineerski in Let's play: BARIS
Captain, MFS Robber Baron, PRFYNAFBTFC - "Absolute Corruption Powers Absolutely"
"If the capsule explodes, heroes of the Zenobian Onion will still rain upon us. Literally!" - Shroom
Cosmonaut Ivan Ivanovich Ivanov (deceased, rain), Cosmonaut Petr Petrovich Petrov, Unnamed MASA Engineer, and Unnamed Zenobian Engineerski in Let's play: BARIS
Captain, MFS Robber Baron, PRFYNAFBTFC - "Absolute Corruption Powers Absolutely"
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Re: SDNW5 Preliminary Discussion Thread
Would they perhaps be badasses who were escaping from some kind of miltiary prison for crimes they didn't commit, and now roam the galaxy helping those in need?
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367
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Re: SDNW5 Preliminary Discussion Thread
...yes!. That rivals my friend's idea of a micronation consisting entirely of the Old Spice guy.
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Re: SDNW5 Preliminary Discussion Thread
This is officially permitted, although taken by himself, the Old Spice guy's NCP rating would probably not be all that high. Then again, there's no minimum rating for micronations.
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Re: SDNW5 Preliminary Discussion Thread
Clearly, the Old Spice guy is a rogue Centralist ESPer who got mixed up with a tough crowd of Hellenic philosophers and has been messing with the Forms of things ever since.
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Re: SDNW5 Preliminary Discussion Thread
Actually, that's worth exploring further - not necessarily the Old Spice guy; wouldn't philosophy move up a notch on the academic totem pole in a galaxy where people really can rearrange matter by thinking at it?
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Re: SDNW5 Preliminary Discussion Thread
ಠ_ರೃSimon_Jester wrote:I can think of much more comically badass men than Jedi Knights.
I know to what you speak sir.
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