I read the AR table on propulsion systems and from that table I gathered that the fusion Orion designs are pretty formidable independent transfer systems.
Yeah, but the fusion ones use significant amounts of handwaving (like how to make the bombs small enough or fully-fusion for example). The difference between that and pulling numbers from your ass is very very thin.
Someone screwing the guidance of the systems in the ground control centers equals lots of dead people or a completely stranded ship if there's a systems failure, right?
They are pretty slow to change course until they are in the final run (under the control of the client's ship), so unless your saboteurs can keep screwed the (multiple) control centers for 4-5 months, the ship is safe.
Anyway, if you want to make it SAFE, you can. It's not horribly difficult to do even now.
If you program them to just receive the coordinates of their client from the ground control ONCE and allow them to home in by
automated celestial navigation, which is impossible to jam, then for the final approach (to slam on the pusher plate with a decent accuracy) they home on a beacon on the ship they have to push.
If they are not designed to take any more orders than the first coordinates, and assuming none screwes up the spacecraft's homing beacon (jamming it is not really practical unless you are also onboard), it is completely safe.
But this way you lose lots of the flexibility of the system, like the ability to reuse the unused bots, or clear the way from something.
What if they aren't jammed but actually hijacked? I presume them to be fully automatic and ground-controlled, right?
As above. To go anywhere the hiijacker has to keep control over them for multiple months. Any half-decent government can retake control of the facility in less than a week. Assuming they don't have a bit of redundancy and just shut the captured station down.
It's like trying to steal a oil tanker.
Flying fusion reactor plants also work, if they can offer the necessary transit speeds.
If you miss the inherent stupidity of converting power from a fusion generator to electrical (60% efficiency) and then from electrical to plasma again in a VASIMR-like engine (80-85% efficiency), and ignore the levels of wasted heat you have to get rid by doing this, I think I understand more physics than you.
Besides, kinetic impactors offer any level of performance you want, since adding more "fuel" does not add to the ship's mass nor require idiotic amounts of power generation systems.
Let's say we get an ungodly huge solar power collector and an array of gridded electrostatic ion thrusters, the most efficient ion engine type as of now. How massive should the ship be for that to work?
By using AR's stats for an ion engine (210 km/s Ve and 10'000 newtons of thrust, mass of 400 tons, requires 800 freaking megawatts), and a vessel massing 1000 tons you'd have a murderously high acceleration of a=F/m = 0.01 m/s.
To reach a speed of 50 km/s (which is the very low-end of high-speed transit) you must keep thrusting for 5000000 seconds or around 60 days. Then you have to slow down in another 60 days.
Assuming that a course like that is feasible at all.