Glad this topic was finally opened up. I felt bad about crowding the other topic with this discussion.
Ted C wrote:Any time you have a great enough speed advantage, "strafing" of some sort might be possible. The problem I have with literally strafing at high warp is the very short amount of time that you're in range.
That's been something I have an issue with as well. Given that we always see a human deciding when to push the "fire" button, I find it hard to believe that a human would react fast enough to hit fire within the amount of time necessary to accurately hit a target.
In many ways, the days of TOS were better for both warp strafing and space combat in general. Because of the limitations of effects, ships really weren't seen in the same shot. As a result, the ranges ships fought at could actually look like and feel like ships battling over hundreds of thousands of kilometers.
Ultimately, you have to ask whether the Klingon or Dominion fleets would have benefited more from a warp strafing attack on DS9. If you're a fleet bringing massive ships into a battle, you can coordinate your attacks to either A, muster your fleet for one massive assault in one pass, or B, spread the fleet out and create a constant barrage on the station over time while the rest of the ships turned around and came back. Either way will probably cause you to have less weapons on target over time than coming in at sublight, but your ships are not going to be blowing up left and right, which is what we see on screen. Both groups lost a considerable number of ships in those attacks. At warp, if they were hit at all, they would have only taken maybe one hit, and a damaged ship could retire to recharge their shields and come back in the fight if need be.
Perhaps a more relevant question would be why fleets don't fire torpedoes at warp to hit a stationary target like DS9. We know torpedoes can be modified for considerably long range, as we've seen them used to transport a person at warp 9. We know they fire torpedoes at warp to hit other ships at warp. Clearly the torpedo doesn't slow to sublight when it drops out of the tube. So what would the effect be of a warped torpedo hitting a stationary target? Would you get more range out of the torpedo (I can't see how you wouldn't). If so, you could just lob torpedoes at a stationary target like DS9 from out of DS9's effective range to shoot back.
Slightly off Topic: Brian (not brain) addressed in his follow up video my objections to the ST:TMP example and I wanted to quickly address that. Brian stated that the Enterprise was going Warp 1, so it was still an example of warp strafing. I still see a few problems with this, besides the weirdness of that scene by and large.
We get a shot of the Enterprise and the asteroid in the same frame when the torpedo is fired on the asteroid. The asteroid is not hurtling towards the Enterprise at anywhere near a speed that would indicate it is in real space. On the contrary, it seems the relative speeds between the Enterprise and the asteroid are pretty damn close. If we assume the Enterprise was EXACTLY at warp 1 (not 1.00001 or something), then the asteroid must be sublight, as Brian posits. But, the difference in relative speed between the two objects is so minute as to hardly be an example of warp "strafing". I don't see this example as proving anything than that the Enterprise can: A, fire torpedoes at warp, and B, hit a target traveling at a velocity and vector relatively close to the firing craft, both of which we knew.
Really, the whole scene is terrible for making greater conclusions than that. There was so much weirdness in that scene that contradicts most known warp effects. Brian rightly talks about how the hell an asteroid could be at warp with a ship anyway, and it's a good point, but it's also one that is clear that it is IS (in so far as being either .999999c or maybe even warp 1 if the Enterprise rounds it's decimal places) in this case, because of the exotic effects of the wormhole. Why did destroying a rock suddenly restore helm control to the Enterprise and allow them to drop out? Perhaps the explosion disrupted the wormhole. Regardless, I don't think it's an example of warp strafing. Given the relative close relative velocities of the two objects in question, I think a case could be made that Enterprise could have been slightly above warp 1, but rounded down to the nearest whole number when reporting it.
You get far better examples of more impressive relative velocity fights in warp to warp engagements in TNG. The Enterprise's battle with the Soliton wave, for example.
It's Jodan, not Jordan. If you can't quote it right, I will mock you.