Still the same questions remain about this carrier as about any other carrier no matter the size of the carrier and the fighters: what exactly is being achieved by launching a swarm of smaller craft instead of simply putting the same (or rather: larger) armaments on the carrier itself. Or possibly just a handful of independent ships that are in size somewhere between the carrier and the fighters. (The one drawback to a single big ship is obviously that it can't be in two places at once)
When talking about space, there is a lot of intuitive notions we have to get rid of because space functions so very differently from anything on a planet. For example, small vehicles in space are not faster, rather, they're likely slower. Scouts make no sense at all in space, since there is nothing to obstruct line-of-sight that would require a scout to fly around, and for a scout to get the same effect as simply a twice as large sensor lens, it would have to be halfway to the target. All drives work essentially the same, so a small vehicle does not have appreciably more range than a missile. And that there's no friction might seem kind of mundane, but is probably the most important and weirdest difference off all, causing many things from "vehicles don't bank when turning" to "a vehicle that needs to return to it's carrier has only one quarter the range of a disposable one".
Sounds like a pretty good idea. Since space is the same everywhere, there's no real purpose for differentiated or specialized ships, so a simple rating based on size makes sense. I suppose something like planetary bombardment ships could make sense if normal ship weaponry isn't suited for that role, and it also happens rare enough that it's inefficient to put a couple of anti-planet weapons on all ships.Sea Skimmer wrote:The only truly rational thing to do would be go back to the rates system. In the age of sail the functions, configuration and methods of combat of all major warships were basically the same, the difference was purely one of scale. The same thing is basically true of modern multipurpose missile ships, and would almost certainly be true of ships in space since all space is more or less the same. You don't even have differences brought on by shallow water. So whatever is the biggest and baddest ship around is a 1st rate, adjust the ratings downward as need be.