World of Tanks Mark 2

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Re: World of Tanks Mark 2

Post by Skywalker_T-65 »

Ghetto EDIT: As it turns out, they seem to be pushing back the Chinese Tanks to another update after 8.2. Probably a good thing, since a few of them did seem a bit unbalanced (the WZ-111 Model 5A (Tier 10 heavy) for instance).
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Re: World of Tanks Mark 2

Post by Nephtys »

The Chinese tanks were just.. ugh. They're all direct copies of other nation's vehicles, with uninteresting model changes. Their sole distinction is that the higher tiers trade away any semblance of soft stats for a giant cannon. -3 Degrees Depression for Tier 8/9? That's... incredibad. Even the much hated Soviet depressionless tanks had -6 degrees.
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Re: World of Tanks Mark 2

Post by Advocate »

AniThyng wrote:
Advocate wrote:Is the SDNet clan still active and if so, how do I apply to get in? I just came back to WoT and would like a clan to play with. WoT username is Grammaticus. :D
You're playing on the US server and not SEA?
I do have an SEA account, but rarely play there. Most of my RL friends avoided SEA when the free transfers opened. The truth is that I'd rather play on the US server with 300 ping than on the SEA server with 30 ping and 10% of the player base.
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Re: World of Tanks Mark 2

Post by Vendetta »

Mr Bean wrote:
Darth Wong wrote: It might be hilarious, but that thing is just begging to get derped by a KV-2. One penetrating hit to its flank would take off 900 hp. It might even give KV-2 drivers a justification to actually keep AP shells on hand. With 110mm penetration and horrible accuracy they're normally not worth the bother, but with a 75mm-armoured target the size of a barn to shoot at, that might change.
My only hope is that the strong reception of the TOG will finally let us get the Ratte in as a Tier 10 special event tank. Even without that I hope the TOG will have a brick pattern as a camo option, I want to pretend to be a barn.
I'd like to see the Ratte in a "hunt the beast" event, where it's AI controlled* and limited to specific locations that maximise it's power (like it's sitting in the middle of the field on Malinovka) and two teams of 15 compete to bring it down.

Still, would have to be limited to battle levels 10+ so that anyone could hurt it ever.
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Re: World of Tanks Mark 2

Post by The Vortex Empire »

Vendetta wrote: I'd like to see the Ratte in a "hunt the beast" event, where it's AI controlled* and limited to specific locations that maximise it's power (like it's sitting in the middle of the field on Malinovka) and two teams of 15 compete to bring it down.

Still, would have to be limited to battle levels 10+ so that anyone could hurt it ever.
I don't see how it could really be a threat, to be honest. They'd have to give it absurd gun depression to be able to hit most of the map in the first place, and with the kind of slow reload time its main gun would have it'd be trivial to get the bulk of your team inside its dead zone.
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Re: World of Tanks Mark 2

Post by Nephtys »

It'd be fun if it was introduced when multiturret was. It's main cruiser guns can be rapid fire T92 style arty, but with far higher ROF due to big turret, lots of crew and two barrels. It's secondary 128mm turret would be it's 'real' main armanent.

Have it fight 'Historical' opposition. Like M4s, T-34-85s, Comets/Cromwells, and one or two IS's.
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Re: World of Tanks Mark 2

Post by Mr Bean »

The Vortex Empire wrote:
I don't see how it could really be a threat, to be honest. They'd have to give it absurd gun depression to be able to hit most of the map in the first place, and with the kind of slow reload time its main gun would have it'd be trivial to get the bulk of your team inside its dead zone.
Which is why you go with the BF1942 Secret Weapons depiction of a literal land battleship firing 280mm twin guns firing HE shells with four Tiger turrets and side mounted 50mms. Or the slightly less crazy super sized T-35 style design with corner mounted 128mm turrets along with the twin main guns.

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Re: World of Tanks Mark 2

Post by Imperial528 »

Victory!
Battle: El Halluf Tuesday, November 27, 2012 9:26:33 PM
Vehicle: M6
Experience received: 835
Credits received: 13,408

Not my best match for this tank, but I consider it pretty historic. I'll just put the replay for all to see:

http://www.4shared.com/file/CcNr2ysG/20 ... l_hal.html#

Still don't know how I killed that IS-3 though, think my teammate may have destroyed his gun but I'm not sure. Well, going to watch the replay to find out.
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Re: World of Tanks Mark 2

Post by Darth Wong »

The Vortex Empire wrote:
Vendetta wrote:I'd like to see the Ratte in a "hunt the beast" event, where it's AI controlled* and limited to specific locations that maximise it's power (like it's sitting in the middle of the field on Malinovka) and two teams of 15 compete to bring it down.

Still, would have to be limited to battle levels 10+ so that anyone could hurt it ever.
I don't see how it could really be a threat, to be honest. They'd have to give it absurd gun depression to be able to hit most of the map in the first place, and with the kind of slow reload time its main gun would have it'd be trivial to get the bulk of your team inside its dead zone.
Who even needs a dead zone? There is no way the Ratte should be able to spot enemies before they can spot the Ratte, so it would just get invisiblasted to hell.
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Re: World of Tanks Mark 2

Post by xthetenth »

It could be amusing with everyone trying to volley it down before it manages to counterbattery them or saturation barrage their cover. If it's modeled in such a way that its individual components need to be taken out and that requires better aim, that might serve as an enticement to try and take down one turret and then hit the compromised fire arc and other such tactical silliness.
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Re: World of Tanks Mark 2

Post by Skywalker_T-65 »

I just find the image of a bunch of Maus/E-100/IS-4/IS-7's running around shooting a Ratte hilarious :P
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Re: World of Tanks Mark 2

Post by Zinegata »

Mein Gott. I dunno if anyone else has seen this, but...

http://tvtropes.org/pmwiki/pmwiki.php/A ... sUndPanzer

... Japan has created World of Tanks: The Anime
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Re: World of Tanks Mark 2

Post by Shinn Langley Soryu »

Zinegata wrote:Mein Gott. I dunno if anyone else has seen this, but...

http://tvtropes.org/pmwiki/pmwiki.php/A ... sUndPanzer

... Japan has created World of Tanks: The Anime
Oh, that. I've watched up to epsiode 4 so far, and I liked what I saw. The underlying premise is decidedly rather daft, but it's still a fun series.
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Re: World of Tanks Mark 2

Post by rapidsquirrel »

Darth Wong wrote:
rapidsquirrel wrote:I finally got the top gun for the Tiger, and I must say Wow, that changes everything. The ability to reliable penetrate things is wonderful. Plus since it's an 8.8cm, the ammo is so much cheaper then my KV-3's 122mm. Makes me wonder if I should start running the KV-3 with it's 100mm instead, probably won't. Now all I need is 9K for new tracks and 25K for a new engine for the tiger and it might be one of my favorite tanks (kind of like it's little brother the VK3601).
Yeah, the Tiger has a nice sniper gun, with good penetration and accuracy, albeit limited damage. Unfortunately, a lot of Tiger drivers get upset that its durability under fire falls short of what they expect from its historical reputation (which they often forget was forged against T-34s and Shermans: both mere tier-5 tanks in this game and much less formidable opposition than tanks of its own tier).

In contrast, the KV-3's 122mm gun fires very expensive shells and has poor accuracy, but its high alpha totally makes up for that. The KV-3 is George Foreman, not Sugar Ray Leonard; without the big haymaker doing 390 damage per shot, it's not really a KV-3. But with only 175mm penetration, it does behoove you to know where the weak spots are on enemy tanks (for example, learning not to bother trying to punch through a Tiger-P's main hull armour, and learning to shoot at the headlights on a Ferdinand). The nice thing is that the KV-3's heavy armour allows you to take your time, let the gun settle, and take careful aim. With more lightly armoured tanks, you might be afraid to expose yourself for long enough to let the gun settle.
Don't worry, I'm not under any impression that the tiger is a brawler. Cover and camouflage make much better armor then the sad little amount that the tiger has up front. Mostly I'm happy not to have to use the silly little short 88, which is mostly worthless at T-7+.

As for the KV-3, most likely it's just my play style that's the problem. I do well enough with it most of the time, but need to practice more. That and figure out the best ways across the wide open maps as well as how to be slightly more fearless.
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Re: World of Tanks Mark 2

Post by Grandmaster Jogurt »

My favourite tank so far is the KV-1, and after recently trying the 122 howitzer on it I think that's my favourite variant. Does the KV-2 play similarly enough compared to its tierings that I'd probably want that to be the next tank I play? I'm already almost done unlocking everything on the KV's tree but I only have one slot free.
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Re: World of Tanks Mark 2

Post by Darth Wong »

Grandmaster Jogurt wrote:My favourite tank so far is the KV-1, and after recently trying the 122 howitzer on it I think that's my favourite variant. Does the KV-2 play similarly enough compared to its tierings that I'd probably want that to be the next tank I play? I'm already almost done unlocking everything on the KV's tree but I only have one slot free.
The KV-2 is an unusual tank which requires a very particular playing style, because its only reason for existence is the 152mm derp, and that gun forces a certain playing style.

If you want a tank that plays like a bigger badder KV-1, I think you'd prefer the T-150. The T-150 is better armoured, has a lower profile, and mounts the 107mm gun without the giant fridge-like profile of the KV-2's upgraded turret. You can slug away in it and that will actually work, whereas that is not a good strategy in the KV-2.

Having said that, I love my KV-2 and will never get rid of it. Few things are more fun in this game than derping people. You just have to adopt a particular playing style to compensate for its particular weaknesses.
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Re: World of Tanks Mark 2

Post by Skywalker_T-65 »

Considering I call the T-150 the 'Super KV-1', I can confirm that it does play remarkably like a bigger/heavier KV-1. Then again, I'm still at the 85mm, so I can't comment on the usefulness of the 107 yet.
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Re: World of Tanks Mark 2

Post by Zinegata »

The 107mm is simply awesome. Back in the old days - when the KV-1 could mount it - I had 5-kill matches in Tier 8 battles.

It's a gun that can make a Tier 5 roar and be heard.
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Re: World of Tanks Mark 2

Post by Skywalker_T-65 »

Oddly, I was bouncing shells from another T-150 that had the 107. Probably the angle I had my armor at.
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Re: World of Tanks Mark 2

Post by Zinegata »

Skywalker_T-65 wrote:Oddly, I was bouncing shells from another T-150 that had the 107. Probably the angle I had my armor at.
The 107's key virtue isn't really its penetration (albeit it's decent penetration) but rather it being a good all-around gun.

My best matches in the old KV revolved around flanking enemy tanks and shooting gleefully with impunity as they ignored a "mere" Tier 5.
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Re: World of Tanks Mark 2

Post by Grandmaster Jogurt »

I just got my first 100% crew. It's in my KV-1 which I'm planning on keeping forever. Is Mentor worth it or should I just focus on real skills?
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Re: World of Tanks Mark 2

Post by xthetenth »

Focus on real skills. The commander gets sixth sense which is the single best skill in the game.
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Re: World of Tanks Mark 2

Post by Zinegata »

I tend to prefer getting Band of Brothers first though, since it helps with everything and only works if the whole crew has it.
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Re: World of Tanks Mark 2

Post by Broken »

Tried to get in my daily double last night on my E-50 and just could not buy a win for love or money. I wasn't playing super well, but doing consistently 1500-3000 damage a match. Just never enough to win. Part of the problem is that in the 7 or 8 games I tried was the fact that there was at least 3 tier VI arty per side EVERY battle. Most matches had 4 or 5 per side. One match in particular was on the dragon ridge map where my E-50 and a T-54 were holding off 2 T-54's and a Batchat on the far west side of the map. I had only taken a couple hundred damage, killed the batchat, playing it safe with the T-54's when a single arty shell hits me. Instantly down to under 500 health, missing a couple modules, and set on fire. Then one of the arty on our side starts bitching about the lack of protection he's getting. At that point one of the T-54's puts another shell in me while another arty finishes me off and tracks the T-54 with me for good measure. At that point I just closed the game for the evening. Being aggressive or really doing anything but cowering in fear of our mighty arty overlords gets old real damn fast.
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Re: World of Tanks Mark 2

Post by Darth Wong »

Broken wrote:Tried to get in my daily double last night on my E-50 and just could not buy a win for love or money. I wasn't playing super well, but doing consistently 1500-3000 damage a match. Just never enough to win. Part of the problem is that in the 7 or 8 games I tried was the fact that there was at least 3 tier VI arty per side EVERY battle. Most matches had 4 or 5 per side. One match in particular was on the dragon ridge map where my E-50 and a T-54 were holding off 2 T-54's and a Batchat on the far west side of the map. I had only taken a couple hundred damage, killed the batchat, playing it safe with the T-54's when a single arty shell hits me. Instantly down to under 500 health, missing a couple modules, and set on fire. Then one of the arty on our side starts bitching about the lack of protection he's getting. At that point one of the T-54's puts another shell in me while another arty finishes me off and tracks the T-54 with me for good measure. At that point I just closed the game for the evening. Being aggressive or really doing anything but cowering in fear of our mighty arty overlords gets old real damn fast.
That's funny; my T-54 could do no wrong last night, but I couldn't buy a win last night in my E-50 either. But I've had other nights when all I could do was win in the E-50, and I kept losing in my T-54. It happens.

Having said that, I guess the E-50 is a bit more vulnerable to the effects of artillery simply by virtue of being a physically larger target. Personally, I find that the only tier-9 I have which can keep fighting through artillery hits is my ST-I, which is like George Chuvalo: its armour doesn't seem that strong on paper but it can take a helluva lot of damage before going down. Of course, the spall liner doesn't hurt; I put those things on all of my tanks as a matter of habit.
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