[CG] Sea-based Building

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Cosmic Average
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[CG] Sea-based Building

Post by Cosmic Average »

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Now to build a fleet...
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Re: [CG] Sea-based Building

Post by Sea Skimmer »

Sea based building? As in a barge or as in sits on the sea floor?
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Re: [CG] Sea-based Building

Post by Cosmic Average »

Sea floor, I guess, so that I can make some organic-shape subs...
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Re: [CG] Sea-based Building

Post by Sea Skimmer »

Okay, I was wondering because if it was meant to float life was not going to go well for it, while on the sea floor or awash the outrigger design actually works well for stability. Looks interesting.
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Re: [CG] Sea-based Building

Post by Flagg »

Excellent modeling skills. Just please don't do giant glass domes!
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Re: [CG] Sea-based Building

Post by Cosmic Average »

Flagg wrote:Excellent modeling skills. Just please don't do giant glass domes!
Why not?

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Image
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Re: [CG] Sea-based Building

Post by FaxModem1 »

It reminds me of Atlantis from the The Spy Who Loved Me.
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Re: [CG] Sea-based Building

Post by Cosmic Average »

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Some simple subs....
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Re: [CG] Sea-based Building

Post by Cosmic Average »

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Re: [CG] Sea-based Building

Post by madd0ct0r »

lovely.
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Re: [CG] Sea-based Building

Post by Cosmic Average »

Image

Does the sand texture look okay?
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Re: [CG] Sea-based Building

Post by madd0ct0r »

light bends differnetly under water. this is a bit moon-like.
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Re: [CG] Sea-based Building

Post by Cosmic Average »

madd0ct0r wrote:light bends differnetly under water. this is a bit moon-like.
I know... I intend to add lighting effects in Photoshop once done with the texturing. :)
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Re: [CG] Sea-based Building

Post by Cosmic Average »

Image

Eh, really didn't turn out the way I wanted... If anyone has any suggestions about making it look more like it's underwater, suggest away.

Maybe this one?

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Last edited by Cosmic Average on 2013-03-09 07:51pm, edited 2 times in total.
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Re: [CG] Sea-based Building

Post by Cosmic Average »

And now as a painting.

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Re: [CG] Sea-based Building

Post by Lord Revan »

I think the lightsafts (is that the proper term for those) are a bit too strong in the first 2 pics.
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Re: [CG] Sea-based Building

Post by madd0ct0r »

third actually looks more realistic to my eyes.
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Re: [CG] Sea-based Building

Post by Questor »

It's just as much about color as bending light. The color effect's you got with the painting filter are about right, but then you could resharpen. I think there's too much light, though.

Maybe go with the light levels from the original "sand textures" picture, and start dropping colors http://oceanexplorer.noaa.gov/explorati ... gram3.html is a good diagram.

If you've ever seen The Abyss, that's the look you're looking for.
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Re: [CG] Sea-based Building

Post by Havok »

Why is the light coming from inside the ocean from the side?
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Re: [CG] Sea-based Building

Post by salm »

I thought that the first time I looked at it as well but then I noticed that the station ist not very deep and that the light does come from the surface. It´s not very clear though, and perhaps a different viewing angle would be better.

Otherwise I´d get a higher resolution texture for the sand or do just do it procedurally and add a caustics pass to the rendering. For the caustics just look up one of the gazillion under water scenes tutorials out there.
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Re: [CG] Sea-based Building

Post by Havok »

Nope, the only way that light source works is if the sea lab is on a downward slope.
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Re: [CG] Sea-based Building

Post by Lord Revan »

just a (stupid) question but just how big is this thing suppose to be? After all the bigger the structure the more it should show in the lighting of the scene, including things like self-illumination.

atm it looks wierd cause the look of the structure and subs suggest a rather large scale but the lighting suggest a really tiny scale.
Last edited by Lord Revan on 2013-03-12 07:53am, edited 1 time in total.
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Re: [CG] Sea-based Building

Post by Havok »

Yeah usually you would want to go smaller or thinner with the light effects coming through the water as something gets bigger.
It looks like a little model in a fish pond or a toy in one of those little plastic pools.
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