After all, there is nothing like watching 100 tons of the finest Russian Steel barrel down and crush an unfortunate scout

Moderator: Thanas
You're not alone. The M5A1 taught me how to love again.Highlord Laan wrote:I don't know how or why, but I am suddenly scouting like crazy and kicking absurd amounts of ass in a...M5A1. The US M5, I sucked in and loathed with a fury of a thousand suns. The Chinese A1 version, I'm enjoying and doing damage completely out of proportion of what I should be expected to do.
I've got a 100% crew on it, binocs, vents and a camo net. I work as a passive scout and occasional harrasser, using the 47mm's asinine gold penetration to hurt tanks that would normally laugh at anything I shoot at them. Last match I took out a 3601, a Stug, a Hellcat and a goddamed Tiger with the thing, also did some serious damage to an IS3 before a T29 took him out. This has not been a one time event, as taking out T5-8 heavies is something I'm starting to do with frightening regularity in this little Chinese deathtrap.
I am completely flummoxed as to what the hell is going on.
It depends really. In general when you have the numbers, you should force the issue and ram yourselves down the enemy's throat. Flanking is secondary compared to simply closing in and pumping shell after shell into the enemy tanks.PainRack wrote:One thing I haven't learnt yet though.
How does one maneveur to engage focused fire targets? In a lot of the maps, I find it difficult to engage tanks which have been designated without unduly risking myself to enemy fire.
In one match where I disengaged in an attempt to outflank the enemy and hit them, I reached the spot too late to help my ally.... I was then blamed for not standing in the line like a good tankie. Is this a tactical error?
It depends what tank you're in.PainRack wrote:How does one maneveur to engage focused fire targets? In a lot of the maps, I find it difficult to engage tanks which have been designated without unduly risking myself to enemy fire.
8.5 Update Notes
Content Changes
Added new branch of German medium and light tanks:
VK 20.01 (D) tier IV medium tank
VK 30.02 (D) v1 tier VI medium tank
Aufklarerpanzer Panther tier VII light tank
Indien Panzer tier VIII medium tank
Prototype der Arbeitsgruppe A tier IX medium tank
Leopard 1 tier X medium tank
Added new branch of USSR light tanks:
Т-60 tier II light tank
Т-70 tier III light tank
Т-80 tier IV light tank
Added new map: Pearl River
Changes and improvements for after-battle statistics screen
Added notification for automatic conversions after version releases (change of shells, modules, vehicles, etc.)
Added new inscriptions for five nations: USSR, Germany, USA, France, and United Kingdom
Updated the description of the Situational Awareness skill
Added a display of team status as a list of vehicle types icons at the top of the screen
Victory bonus time has been reset to 11:00 UTC (04:00 PDT, 07:00 EDT)
Gameplay and Game Mechanics
Added gameplay and visual fixes for the following maps: Redshire, El-Halluf, Karelia, Prohorovka, and Sand River
Added improvements for Assault mode for the following maps: Malinovka, Karelia, and Sand River
Premium consumables (med kits, repair kits, etc.) are now available for credits (according to gold/credits exchange rate similar to that of premium shells)
Creation of platoons for 3 players is now available for basic accounts
Creation of tank companies is now available for basic accounts
Added new Match Maker rule for the balancing of light tanks:
All vehicles marked as Scout will be balanced according to the currently existing SPG rule: balance weight of Scouts in both teams won’t differ on more than +/-20 balance weight points
The following vehicles will be marked as Scouts:
USSR
T-50
T-50-2
Germany
Pz38nA
Luchs
VK 16.02
VK 28.01
Auf_Panther
United States
M24 Chaffee
T21
T71
France
ELC AMX
AMX 12t
AMX 13 75
AMX 13 90
China
M5A1 Stuart
59 16
WZ 131
WZ 132
Reduced credit cost for temporary camouflages, emblems, and inscriptions
Reduced terrain resistance when driving a tank on some destroyed objects
Graphics
Improved visual models for the following vehicles: IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4М, Matilda Black Prince, IS-7, ARL-44, and Black Prince
Reworked graphics for the following maps: Siegfried Line, South Coast, and Malinovka
Increased the resolution for Inscriptions on vehicles and places where such changes were possible
Optimized vehicle motion effects for dust and dirt that kicks out from under a vehicle's treads
Reworked multiple object destruction effects
Awards and Achievements Changes
Changed the mechanics of how Expert and Expert Per Nation achievements work:
Those who received the medal earlier (and the medal is greyed out) will get back the respective medal as active
Neither Expert nor Expert Per Nation achievements will fade after new vehicle introduction in new update
The rest will get the greyed medal (Expert and Expert Per Nation) that on mouse-over will show, which tanks should be destroyed to obtain the medal
Fixed description of following achievements: Raider, Reaper, Dumitru’s Medal, de Langlade's Medal, and Lion of Sinai
Vehicle Parameter Changes
China
Changed the Renault M26/27 engine price from 300 to 0 credits
France
Changed the Lorraine39 L AM tracks price from 1,730 to 590 credits
Germany
E-100
Changed the ammo capacity of the 12,8 cm KwK 44 L/55 gun from 42 to 72 shells
Changed the ammo capacity of the 15 cm KwK 44 L/3 gun from 28 to 50 shells
JagdPz-E-100
Raised the travel speed of all shells from 850 to 925 meters/second
Maus
Changed the DB 603 A2 engine type from diesel to gasoline
VK 28.01
Changed the research price from 52,100 to 28,500 experience
Reduced the repair price by 60%
Changed the declination angle from 8 to 10 grades
VK 30.02 (D)
Changed the suspension traverse mechanism of the VK 30.02 (D)
Changed the suspension traverse speed of the VK 30.02 (D) from 36 to 38
Changed the verstärkteketten suspension traverse mechanism of the VK 30.02 (D)
Changed the verstärkteketten suspension traverse speed of the VK 30.02 (D) from 40 to 42
Changed the MB 507 engine horse power from 750 to 720
Added the Maybach HL 230 TRM P30 engine
Fixed the VK 30.02 (D) Schmalturm and VK 30.02 (D) turrets armoring errors
Slightly rebalanced all of the guns
Raised the elevation and declination angles
Changed the VK 30.02 (D) Schmalturm turret view range from 370 to 380 m
Changed the VK 30.02 (D) turret view range from from 350 to 370 m
Changed the VK 30.02 (D) Schmalturm turret traverse speed from 30 grad/sec to 24 grad/second
Changed the VK 30.02 (D) turret traverse speed from 46 grad/sec to 32 grad/second
Changed the VK 30.02 (D) HP from 1,180 to 1,150
VK 36.01 (H)
Shell penetration value of Pzgr. 41 HK of gun 7,5 cm KwK 41 L/58 Konisch changed from 225 mm to 221 mm
Damage, made by shell Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch, changed from 65 to 165
Shell penetration value of Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch changed from 167 mm to 157 mm
United Kingdom
Price of QF 2-pdr Mk. X gun changed from 3,000 to 6,000 credits
Price of 75 mm Vickers HV gun changed from 63,000 to 50,000 credits
Price of OQF 77 mm Gun Mk. II gun changed from 50,000 to 63,000 credits
Price of OQF 17-pdr Gun Mk. VII gun changed from 60,000 to 70,000 credits
Conqueror
Price of Centurion Mk. III turret changed from 50,500 to 42,000 credits
Centurion Mk. I
Price of Centurion Mk. I turret changed from 15,000 to 20,000 credits
Price of Centurion Mk. III turret changed from 32,000 to 42,000 credits
AT 15
Research price of engine Rolls-Royce Meteor changed from 1,900 to 1,500 experience
United States
M4A2E4 Sherman
Elevation level of the 75 mm Gun M3 L/37 gun increased from 20 deg to 25 deg
T25/2
Level of suspension T25/2T4 changed from 7 to 8
Price of suspension T25/2T4 changed from 19,200 to 32,720 credits
T82
Price of suspension T82T55E2 changed from 1,850 to 740 credits
Price of suspension T82T55E4 changed from 740 to 1,480 credits
USSR
Cost of 37 mm ZIS-19 gun changed from 2,560 to 4,250 credits
Cost of 122 mm U11 gun changed from 59,920 to 45,920 credits
Cost of 85 mm F-30 gun changed from 41,000 to 48,000 credits
Cost of 76 mm S-54 gun changed from 41,480 to 40,130 credits
Cost of B-2CH engine changed from 17,000 to 34,000 credits
Cost of 85 mm S-31 gun changed from 42,200 to 49,200 credits
Cost of 57 mm ZiS-4 changed from 40,130 to 41,480 credits
А-20, Т-46, Т-50-2
Damage dealt by UBR-243SP shell of 45 mm BT-42 gun changed from 49 to 55
Damage dealt by UBR-243SPA shell of 45 mm BT-42 gun changed from 49 to 55
Armor penetration of UBR-243SPA shell of 45mm BT-42 gun changed from 95 mm to 110 mm
Damage dealt by UOF-243 shell of 45mm BT-42 gun changed from 63 to 65
SU-85B
Added M-80 engine
Removed GAZ-203F engine
IS-7
Max speed changed from 50 km/h to 59.6 km/h
SU-76
Turning speed of SU-76 suspension changed from 32 to 38
Turning speed of SU-76M suspension changed from 32 to 38
Fixes
Added fixes for collision models for the PanzerJager I and JagdPz E-100
Fixed minor errors in the names of vehicles and modules
Fixed issue where large vehicles would get stuck under hanging elements of map objects (e.g. bridges, etc.)
Fixed rare bug when shell with a "small damage to modules" parameter disappears after it hits enemy gun of higher strength
Fixed bug when HE shells don't cause full HE damage to the external module after penetration
Fixed behavior of HE shell after hitting crew of a destroyed tank with an open-topped compartment
Fixed bug of showing shells exploding in the air
Fixed indication of damage to the fuel tank when it's destroyed in some rare cases
Destroyed vehicles no longer absorb damage caused by HE shells. They are always exploding on the surface of these vehicles
Fixed bug that didn't cause damage to lighter vehicles when located on top of heavy vehicles
Partially fixed issue of emblems and inscriptions vanishing on vehicles after Alt-Tab or adjusting AA settings
Fixed the wording on memory leak warning messages
Fixed errors when creating a private chat channel (e.g. not displaying channel creator, freezing of chat window when closing, etc.)
Fixed appearance of premium vehicles’ modules in the in-game shop
Fixed description of consumables 100-octane Gasoline and 105-octane Gasoline
Fixed minor bugs in the battle tutorial
Fixed the loss of camouflage net and binocular telescope effects when attempting to move a vehicle with a damaged track
Fixed Sixth Sense indicator that may have stopped working after rapid re-spotting
Fixed the display of lag indicator with green color when server operational load is close to 100%
Fixed the display of the tank collision effect when tanks are at a different height
Fixed some ambient object models