That's interesting. Of course, there are enough strange D-Bees and adventurers running around Rifts Earth that no-one's likely to give them a second glance. Outside of Triax and the Coalition, that is. Yeah, I bet the Coalition would have lots of fun with them, Chi-town is probably the closest thing Earth has to Rylor, they'd feel right at home evading security there.SAMAS wrote:Fun Fact: Sometime around 109 P.A., both Spike Tail and Truk somehow ended up on Rifts' Earth.
Epoch Riders
The Burning Scythe's organization. Far too vast for even a decent partial listing, apparently, having folded into itself every other resistance group and most Bio-Freak communities in East Sector, as well as controlling half the black market there. So this is going to be a couple of Scythe's lieutenants, the policy-setters for the largest organization of superhumans on the planet.
Three-Eyes Klynt is Scythe's right hand Seerman and operations manager, and the only one privileged to know about Scythe's immortality. Klynt was born one of (probably THE) most power psychics on Seeron, and with 3 unusual eyes, double-slitted. His parents doted on him, but he was orders of magnitude more intelligent than them, with vast mental powers they couldn't understand, and he never overcame thinking of his family as limited, lesser beings. At age 13 he was recruited as a Special Agent of Control, but the more he saw of the Tarlok, the more he saw them as dumb thugs, trying to dominate or destroy that which they could never understand. He escaped Control while on a mission, by murdering the Dreadmaster he reported to and fighting his way past 4 berserk Dreadlors. Some time later, he met Scythe and for the first time in his life recognized an equal, even superior being.
Don't get me wrong, Klynt is still smart, manipulative and ambitious, but he already has basically unlimited freedom and resources as Scythes Number One, and for nothing he wouldn't have to do himself if he were the boss. It helps that Scythe and Klynt are really close friends with no major secrets, Scythe trusts Kylnt implicitly.
Klynt is a Master Psychic with 250 ISP and all "lesser" (healing, physical, sensitive) powers. His super (psychic) powers are Bio-Manipulation, Psi-Sword, TK Forcefield, Mind Wipe, Hypnotic Suggestion and Mentally Possess Others. Almost all his tricks work even on other powerful psychics owing to his force of will. He lost a hand at some point and got a cybernetic replacement of his own design with 2 vibro-blades, an ion blaster, a drill and the clenching strength to snap steel bars, with the precision to grasp your fingers. Klynt is Scythe's go-to man for accounting, hacking, research, and intelligence. He commands a large group of Master Psychics to probe the ranks for disloyalty or overweaning ambition, track the movements of Control, and spoof their psychics. Klynt is a skilled torturer who likes to work over traitors and spies when he has the time and it is practical to do so.
Pytr Piper, who prefers just "Piper" or his occasional nickname "Mr. Payback" is also a Seerman Master Psychic, Klynt's best enforcer, assassin, and fireman. Piper is often sent to where Rider operations are hitting a snag, because he has a gift for finding the most efficient solutions to problems. His reputation is that he'll give a fellow Epoch Rider one frank explanation of what's gone wrong and how to fix it, and if this lieutenant doesn't listen, Piper will kill him and find someone competent, or at least afraid enough of him to do exactly as he says. The other thing he spends most of his time doing is eliminating troublesome criminals, Control agents, and rival resistance leaders. Piper is extremely loyal to Klynt and Scythe, who have given him wealth and power.
Piper has 180 ISP, still good for a dedicated psychic. He has most lesser powers, and his super (psychic) powers are Electrokinesis, Psi-Sword, Psi-Shield, Bio-Regenerate, Mentally Possess Others and TK Accel Attack. Piper is skilled with all ranged weapons, particularly sniper rifles, and knives. He's also great at research, cards, computers, disguise, driving, climbing, and is a passable pickpocket.
Booma was once EmaLee Hoystin, who lost her family to the Tarlok Invasion. She got full-conversion into a Cyborg and worked with one of the first handful of Skrayper teams after the originals died for years. Then she was captured by Control and pulled apart by the Shertar so they could hurt the chewy meaty bits underneath, Her team rescued her 2 weeks later, but the damage was done. She became more obsessed with revenge, starting fretting less about collateral damage and civilians until her teammates kicked her out. Scythe and Klynt recruited her 4 years ago, thinking it'd be nice to have the legitimizing force of a high-profile hero on the team. Her old Skrayper team publicly claimed that Booma was just infiltrating Scythe's organization (what a terrible thing to say if it were even half true) so she publicly killed her former leader and lover, Glory Guy, to prove herself. Those rumors still persist though.
Booma is completely focused on revenge against the Tarlok, prefers to work alone or with small teams that don't slow her down with whining and moralizing.
As a Full-Conversion Cyborg, Booma has 280 MDC, 630 when wearing her heavy armor. She can lift ~1500 lbs. and run at 140 mph/224 kph. She has an integral radio, bio-computer (that one's new, but I can guess) gyro-compass, clock calender and loudspeaker. Her eyes are multi-optic (IR, UV, thermal and nightvision, plus telesopic and microscopic) with the left having a laser besides. Her right arm has 2 retractable vibro-blades and a chemical sprayer, the left has a wrist and slightly weaker finger blaster, plus a grapnel hook. She has a removable gauntlet she can wear other either arm with 2 mini-missiles, and usually carries 8 more in a backpack. About half of each thigh is hollow, hidden storage compartments.
So yeah, Klynt does the management and intel stuff for Scythe, Piper does a lot of the killing and leg-breaking. As far as I can tell, Booma is the psychopath criminal organizations always have in movies, whose sole purpose is to be scary and make you wonder who keeps hiring/bringing this guy to do jobs.
Dark Quorn
Thelgiar Quorn was a young independent hero in West Sector, until the Tarlok captured, tortured and tried to brainwash him. He broke, but not the way they'd expected and after a brief stint as a Control stooge, he escaped while on a mission (lot of that going around.) Quorn's mind was shattered into MPD, maybe worse, and he has displayed 3 distinct personalities so far. The dominant one appears to be "Dark Quorn" a ruthless and vengeance driven villain, but every so often he'll randomly switch gears and be the old "Hero Quorn" or even more rarely, the naive "Child Quorn." This has earned him a reputation as an unpredictable man, one who can and has broken down crying in the middle of battle, or turn bat an eye at 30 civilians caught in a crossfire, then risk everything to save the life of one child. One time he beat a man half to death in a terrifying rage, then stopped and said "That's enough. We all make mistakes. Go... just go clean yourself up. And be more careful the next time, OK?" Heroes, villains and Control alike can't figure out what this guy's deal is, and ironically the ones who just shrug and say "he's crazy" are the closest. Quorn has staked out a territory in Rylor he runs like a fief, he protects his people from the Tarlok and other villains in exchange for money and unswerving obedience. He has his own team of villains who spend most of the time fighting the Tarlok, fulfilling his desire for payback. The one consistent thing about Quorn's behavior is that he'll help anyone who gets in trouble with Control, just to spite his one-time tormentors.
Powers-wise, Dark Quorn has Superhuman Strength (can lift roughly 6.5 tons) and Invulnerability (1129 MDC) Flight (at 340 mph/547 kph) and Energy Expulsion (Electricity.) So flying brick with electric blasts. Maybe not the most creative, but serviceable enough.
His nameless wrecking crew get only brief, one-line descriptions in the book. Bad Ax (the pun! It burns!) is an arrogant 17-year-old Talu speedster who can make energy axes. Killer Klav is a Bio-Freak with Multiple Limbs, Super Energy Expulsion and a Healing Factor. The Imitator, in truth an 18-year-old named Nax Malc, is even cockier than Bad Ax with powers to Bend Light, Energy Resistance and Mimic (power copying.) Red Mad looks like the Red Hulk grew spikes all over, is the oldest of the group at 26 but has the intellect and maturity of a ten year old and has Invulnerability, Supernatural Strength and Body Weapons. Finally, Quizzler is the team psychic. There are also usually a small crowd of young street-toughs working for and with Quorn's people.