The risk would be to Durkon, who is likely to be a high priority target for the Order; they'll want to "kill" Durkon in the hopes of getting him resurrected as a non-vampire later.Irbis wrote:But without wampires, Nale has only Dritzi as a help. That would make him outnumbered 2:1. Why risk?Lord of the Abyss wrote:Keep in mind that first, given how weakened the Order is Nale might win - and Malack pretty clearly doesn't want Nale to win, at anything. And second, the one being besides himself in Nale's group that Malack actually cares about, Vampire!Durkon, is presently vulnerable due to lacking a coffin/sarcophagus. So why risk Durkon in an unnecessary fight for a mission Malack doesn't even care about?
The OotS Thread III
Moderator: Steve
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Re: The OotS Thread III
"There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs." - John Rogers
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Re: The OotS Thread III
@Kuja:
Spoiler
Re: The OotS Thread III
Ok........... isn't it time Roy took a time out and actually started putting on his thinking cap?
The dismantling of the trap runes and stuff? Oh dandy. But why the hell is he aiming to destroy the gate instead of say, leaving it aside so Xykon won't get his hands on it?
The aim of "alert illusionist of incoming Xykon attack" has now morphed to "get to gate before Xykon" and now "destroy gate before Xykon secures it."
It smacks of mission creep, and I'm wondering how much of an impact Durkon death, along with Belkar attempts to motivate him afterwards is affecting Roy and his decision making.
The dismantling of the trap runes and stuff? Oh dandy. But why the hell is he aiming to destroy the gate instead of say, leaving it aside so Xykon won't get his hands on it?
The aim of "alert illusionist of incoming Xykon attack" has now morphed to "get to gate before Xykon" and now "destroy gate before Xykon secures it."
It smacks of mission creep, and I'm wondering how much of an impact Durkon death, along with Belkar attempts to motivate him afterwards is affecting Roy and his decision making.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
- Terralthra
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Re: The OotS Thread III
What else can he do? The party has no primary casters, there's no way in hell he can hold off Xykon. Hope Xykon falls for the gigantic plinth ruse?
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Re: The OotS Thread III
Definitely not. Xykon is exactly the kind of guy (well, lich) who'd respond to a trick like that by blasting the plinth in a tantrum and finding out the truth that way. Even if Roy hadn't already knocked a chunk off.Terralthra wrote:What else can he do? The party has no primary casters, there's no way in hell he can hold off Xykon. Hope Xykon falls for the gigantic plinth ruse?
Yeah; Roy and the Order are at the moment in a deep tactical hole, and I can't think of any better option than Roy's.
"There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs." - John Rogers
Re: The OotS Thread III
I'd say Roy is trying to wing his way out of losing at this point. They are losing this confrontation, if her can ensure neither of the other parties secure their objective (the gate) and play them of against each other to cover his escape that's as good a result as I see him getting. I'd say Tarquins and Xykons parties are probably pretty evenly matched, but Xykons army could give him an edge depending on how much he could bring and I will be entirely unsurprised to see the MitD come into play early and enthusiastically against actual bad guys.
Re: The OotS Thread III
Didn't he said only four (well, three now) Team Evil members will go for Gate this time?Alkaloid wrote:I'd say Tarquins and Xykons parties are probably pretty evenly matched, but Xykons army could give him an edge depending on how much he could bring and I will be entirely unsurprised to see the MitD come into play early and enthusiastically against actual bad guys.
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Re: The OotS Thread III
Yeah, IIRC he said they're traveling light so they can move faster.
Sig images are for people who aren't fucking lazy.
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Re: The OotS Thread III
Yes. "We travel light, then. You, me and the thing in the shadows."Irbis wrote:Didn't he said only four (well, three now) Team Evil members will go for Gate this time?Alkaloid wrote:I'd say Tarquins and Xykons parties are probably pretty evenly matched, but Xykons army could give him an edge depending on how much he could bring and I will be entirely unsurprised to see the MitD come into play early and enthusiastically against actual bad guys.
"There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs." - John Rogers
Re: The OotS Thread III
Even with just the three of them, I would take Team Evil over Tarquin's bunch in a straight up fight.
Xykon is pretty much the quintessential artillery piece. He throws meteor swarms around like candy, and he's epic enough that he considers using magic missile to be beneath him. Redcloak has quite a reportoire himself, and though he's probably not the stat-beast Xykon is, he casually fires off Disintigrates and even yanked Tsukiko's ghouls out from under her nose without her even noticing. The monster the the shadows, even though he's pretty much useless, is powerful enough that all he has to do is tap his foot or ping a finger against somebody to cause horrendous damage.
Tarquin's party, meanwhile, doesn't seem too well-optimized at a glance. Malack has a horrendous level adjustment (+1 for lizardman and a whopping +8 for vampire), and one of the other party members is a catfolk. They've played havoc with the Order, of course, because they're obviously higher level and the Order themselves are rather badly-optimized.
It seems like Team Evil (or at least Xykon) is close to or on the level of the Big Damn Heroes that sealed the Gates to begin with - Xykon had a lot of trouble with the spirit of Soon (being an evoker), but Redcloak could stun him and if Soon had been alive he'd probably not fared so well. Even when V was pumped up on dead epic casters, Xykon was pretty much going shot-for-shot with him. At a guess, Team Tarquin acts like an evil adventuring party that's done with their campaign, so they might be around 20 or the early 20s, while the Order is still sub-20.
Of course, getting into the metagame, Team Evil also has plot on their side: Xykon and Redcloak have pretty clearly been set up as the campgain's BBEGs since the beginning, and they have the biggest aces that threaten the Order: they know where the gates are, they have the ritual to make use of them, and Redcloak has his double-cross lying in wait. There's a lot of unfired guns in Team Evil's story that Tarquin's bunch doesn't have - off Malack and Tarquin and their bit is done.
Offing Team Tarquin also progresses the plot in the region - with the major perpetrators of the constant unrest gone, the growing rebellion by Haley's dad might be able to gain some traction as the incompetents left on the local thrones collapse, giving the Order a reason not to feel bad about leaving to get to the last gate.
Xykon is pretty much the quintessential artillery piece. He throws meteor swarms around like candy, and he's epic enough that he considers using magic missile to be beneath him. Redcloak has quite a reportoire himself, and though he's probably not the stat-beast Xykon is, he casually fires off Disintigrates and even yanked Tsukiko's ghouls out from under her nose without her even noticing. The monster the the shadows, even though he's pretty much useless, is powerful enough that all he has to do is tap his foot or ping a finger against somebody to cause horrendous damage.
Tarquin's party, meanwhile, doesn't seem too well-optimized at a glance. Malack has a horrendous level adjustment (+1 for lizardman and a whopping +8 for vampire), and one of the other party members is a catfolk. They've played havoc with the Order, of course, because they're obviously higher level and the Order themselves are rather badly-optimized.
It seems like Team Evil (or at least Xykon) is close to or on the level of the Big Damn Heroes that sealed the Gates to begin with - Xykon had a lot of trouble with the spirit of Soon (being an evoker), but Redcloak could stun him and if Soon had been alive he'd probably not fared so well. Even when V was pumped up on dead epic casters, Xykon was pretty much going shot-for-shot with him. At a guess, Team Tarquin acts like an evil adventuring party that's done with their campaign, so they might be around 20 or the early 20s, while the Order is still sub-20.
Of course, getting into the metagame, Team Evil also has plot on their side: Xykon and Redcloak have pretty clearly been set up as the campgain's BBEGs since the beginning, and they have the biggest aces that threaten the Order: they know where the gates are, they have the ritual to make use of them, and Redcloak has his double-cross lying in wait. There's a lot of unfired guns in Team Evil's story that Tarquin's bunch doesn't have - off Malack and Tarquin and their bit is done.
Offing Team Tarquin also progresses the plot in the region - with the major perpetrators of the constant unrest gone, the growing rebellion by Haley's dad might be able to gain some traction as the incompetents left on the local thrones collapse, giving the Order a reason not to feel bad about leaving to get to the last gate.
JADAFETWA
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Re: The OotS Thread III
Redcloak also has Implosion, which will work on at least a few of the people on Team Tarquin. And odds are good that he could have a grand old time with Durkula.
Xykon, of course, has in excess of twenty d12 hit dice and thus can tank a fair bit of damage on top of being utterly ruthless and having the raw power to pulp quite a few people. I don't remember what minimum level was calculated for Xykon and am not inclined to look right now, but if memory serves it was in excess of 25 levels. None of the casters on Team Tarquin can touch him and Tarquin doesn't have the ability to take on a guy who can just fly out of range of melee and spam 9th level spells. I do trust Tarquin to have a magic item to prevent energy drain, however. He's smart enough to expect that tactic at some point.
And then the good old Monster in the Darkness. I don't see Tarquin being able to go into melee with him and have much hope of winning without some serious optimization. Tsukiko's best efforts "tickled" and his lovetap sent her on quite the trip. MitD going into something in a serious manner would result in some pretty severe collateral damage in addition to a probably very dead opponent.
The biggest liability of Team Evil is that Xykon loves to toy with his opponents and that could actually give him trouble against someone like Tarquin. Xykon can be pretty clever when push comes to shove but he is, by his own admission, easily bored. When someone gets bored and actively enjoys causing suffering they're probably going to take a bit of extra time to savor it.
Xykon, of course, has in excess of twenty d12 hit dice and thus can tank a fair bit of damage on top of being utterly ruthless and having the raw power to pulp quite a few people. I don't remember what minimum level was calculated for Xykon and am not inclined to look right now, but if memory serves it was in excess of 25 levels. None of the casters on Team Tarquin can touch him and Tarquin doesn't have the ability to take on a guy who can just fly out of range of melee and spam 9th level spells. I do trust Tarquin to have a magic item to prevent energy drain, however. He's smart enough to expect that tactic at some point.
And then the good old Monster in the Darkness. I don't see Tarquin being able to go into melee with him and have much hope of winning without some serious optimization. Tsukiko's best efforts "tickled" and his lovetap sent her on quite the trip. MitD going into something in a serious manner would result in some pretty severe collateral damage in addition to a probably very dead opponent.
The biggest liability of Team Evil is that Xykon loves to toy with his opponents and that could actually give him trouble against someone like Tarquin. Xykon can be pretty clever when push comes to shove but he is, by his own admission, easily bored. When someone gets bored and actively enjoys causing suffering they're probably going to take a bit of extra time to savor it.
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- Ahriman238
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Re: The OotS Thread III
Er, I think you mean Miko.
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Re: The OotS Thread III
Close?Kuja wrote:It seems like Team Evil (or at least Xykon) is close to or on the level of the Big Damn Heroes that sealed the Gates to begin with - Xykon had a lot of trouble with the spirit of Soon (being an evoker), but Redcloak could stun him and if Soon had been alive he'd probably not fared so well.
Spoiler
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Re: The OotS Thread III
We had a time skip from V and Ravenclaw talking about the planet and them arriving in the desert continent. There's no reason V didn't tell the rest, as he/she had plenty of time to do so.
Also, FUCK!!!! The LE, NE, and CE picked their ideal moment.
Also, FUCK!!!! The LE, NE, and CE picked their ideal moment.
Re: The OotS Thread III
Spoiler
- Ahriman238
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Re: The OotS Thread III
This is why it's a terrible idea to sell, rent or lease your soul.
"Any plan which requires the direct intervention of any deity to work can be assumed to be a very poor one."- Newbiespud
Re: The OotS Thread III
That would be a cliffhanger for his summer hiatus...
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Re: The OotS Thread III
They can't control Blackwing....but the Fiends could silence Blackwing by means of V....or the Order may just ignore Blackwing as always
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
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"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick
Divine Administration - of Gods and Bureaucracy (Worm/Exalted)
Re: The OotS Thread III
Also - are they about to hinder Roy, or help Roy? While the implication is that V is about to grab gate for them, what if they took control to A) help Roy destroy it by stopping V attempts to stop him and B) to silence, magically or not, V into not talking about the planet?
Re: The OotS Thread III
Oh fuckdiggity.
Hopefully the worst the fiends have planned is for V to sit on his hands for a few minutes while Roy makes like a bulldozer.
Hopefully the worst the fiends have planned is for V to sit on his hands for a few minutes while Roy makes like a bulldozer.
JADAFETWA
Re: The OotS Thread III
I think their smart enough to only use what they need.Irbis wrote:Spoiler