The OotS Thread III
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Re: The OotS Thread III
If Roy is dead again, I'll be upset.
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Re: The OotS Thread III
I doubt it. Both Hinjo and O-chul took Redcloak's disintigrates and lived. He may have leveled since then but it's still a fort save for damage, which is good for a fighter.
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Re: The OotS Thread III
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Re: The OotS Thread III
Too much foreshadowing for that to actually happen, I think.
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Re: The OotS Thread III
It occurs this would be an ideal point for V to get hir body back. The Evil Consolidated guys seem to want to keep the Order around to keep them and Xykon at each other's throats so they might throw them a bone here by setting V loose again.
Also my theory got Jossed on panel.
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Re: The OotS Thread III
Hehehehe, reminds me of the fire elementals in Guilded Age. "Ow, ow, ow! Hitting fire is stupid, and I hate it!"
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Re: The OotS Thread III
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Re: The OotS Thread III
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Re: The OotS Thread III
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Re: The OotS Thread III
It does have to make you wonder how Roy is going to get Belkar all healed up. I'd have to check the D&D rules but I'm pretty sure that if they manage to get another cleric available they might be able to get Durkon back to normal. Even if they do end up bring him back to normal life and he goes home he will still be returning home posthumously.
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Re: The OotS Thread III
In order to resurrect Durkon, they'll need to destroy Durkula. No spell, not even true resurrection, can resurrect an undead creature.Isolder74 wrote:It does have to make you wonder how Roy is going to get Belkar all healed up. I'd have to check the D&D rules but I'm pretty sure that if they manage to get another cleric available they might be able to get Durkon back to normal. Even if they do end up bring him back to normal life and he goes home he will still be returning home posthumously.
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Re: The OotS Thread III
Without healing magic, he is going to take weeks, if not months, healing with just natural means to return to full HP, IIRC.Isolder74 wrote:It does have to make you wonder how Roy is going to get Belkar all healed up.
Edit: unless Roy is willing to permit Belkar a week of uninterrupted 24 hour rest in bed with proper care, then he could potentially heal to full in 6-10 days.
Re: The OotS Thread III
One week would probably do it. That's enough for ~100 points of damage and 7 points of Con damage.Irbis wrote:Without healing magic, he is going to take weeks, if not months, healing with just natural means to return to full HP, IIRC.Isolder74 wrote:It does have to make you wonder how Roy is going to get Belkar all healed up.
Re: The OotS Thread III
There was a 2nd edition spell that could do so, but it was 9th level and hasn't been converted as far as I know.Rogue 9 wrote:In order to resurrect Durkon, they'll need to destroy Durkula. No spell, not even true resurrection, can resurrect an undead creature.
Then again, I don't think there's a 3rd edition canon Protection from Sunlight spell either.
Re: The OotS Thread III
Durkon specifically wanted to slay Malak to resurrect him as a non-vampire. So clearly thats how it works in the OotS-verse, not via some sort of fancy homebrew spell.
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Re: The OotS Thread III
I think the main concern with Belkar is how fast he can heal the Con damage. Elan can take care of an okay amount of HP damage per days since Bards do have healing spells at their disposal. Don't know that they can do anything about ability damage, though, so he'll have to heal that on his own. And Belkar probably lost a lot of Con. Barbarians tend to invest in it fairly heavily and he has taken at least one level in it. Between Durkula and Malack's biting he's probably down to a Con of no more than 3, as Malack told Durkula to leave him with enough to not die. And the ways the rules work, you can still be alive with a Con of 1. If anyone remembers Belkar going into a rage and there being a means to get an idea of how long it lasted we could get an idea of where his Con may normally be. I could see it being around a 14 pretty easy, though. Which means as much as 13 points of Con damage. Speculation, of course.
Either way, he suffered a lot of Con damage. That doesn't really heal over night.
Of most concern is the fight they're in right now, though. He's squishier than a Wizard, as of right now, and has far less offensive oomph.
Either way, he suffered a lot of Con damage. That doesn't really heal over night.
Of most concern is the fight they're in right now, though. He's squishier than a Wizard, as of right now, and has far less offensive oomph.
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Re: The OotS Thread III
904 up
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Re: The OotS Thread III
I think you mean 904 is up.Irbis wrote:904 up
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Re: The OotS Thread III
905 is up.
Improvised weapons are a good thing. I wonder if he decided to take proficiency in it with his on of his bonus feats?
Improvised weapons are a good thing. I wonder if he decided to take proficiency in it with his on of his bonus feats?
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Re: The OotS Thread III
I'm wondering just how much of Durkon is left in there, now that he has that staff he could go anywhere and do anything. Do they make Lawful Good vampires?
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Re: The OotS Thread III
Seeing vampires are 'always evil' by template, not really. So, does
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