Evidence Rules
It's a reboot, so no evidence from other works than Star Trek (2009) and Star Trek: Into Darkness are admissable. I'm not interested in the prequel comic, and only partially interested in the novelizations or games, as I doubt they're really canon.
USS Kelvin
Weapons:
- Beam phasers in ball turrets, able to intercept some missiles.
- Secondary weapons of some kind.
- Various shuttles including at least one dedicated medical shuttle.
Weapons:
- At least 10 and probably 24 torpedo launchers along the port and starboard sides of the engineering section.
- Various phasers, capable of eliminating at least 11 torpedos over 10 seconds, with a high rate of fire, capable of opening fire 1/24th of a second after dropping out of warp.
Warp speed in this version of the setting seems rather fast. Are there any continous scenes we can use to establish this?
Sub Craft
- Various shuttles on a double-layer landing deck.
- At least one shuttle custom-equipped to deliver parachutists (alternatively all shuttles may have this, but I don't think they all have the door on the floor)
- Harry Mudd's ship.
Weapons:
- At least two very large turret guns, I don't think we see them fire?
- Numerous phasers.
- What else?
- Unknown, but the hangar bay Scotty was in had a high number, I think 13? Will confirm.
Stated to be three times the speed of the Enterprise (Need to do a source check on this).
Other Starfleet Ships
No remarks yet.
Aircraft
- What appear to be fighters exist, and are used in the flypast at the end of Into Darkness. Capabilities unknown.
- Khan's Jumpship, a phaser-equipped combat aircraft of some type, presumably an analogue of an attack helicopter. I've relatively high hopes that this thing shooting into Starfleet HQ would give some usable firepower calcs. I also am not sure where the Captains' meeting that he attacked was but I think it was SF; if so we can establish a lower limit range of London to SF, and lower limit speed if we have a time specified, for this thing too.
- Phaser pistols, don't seem to have a vaporize setting, or iron sights. No trigger guard, but this is not actually present on a real pistol intended for cosmonaut use by the USSR because the spacesuit would potentially be problematic in using it, so I'd not actually consider that a drawback.
- Phaser Rifles, with sights, stocks, and trigger guards; everything but a sling. I was impressed. No sign of stun or vaporize settings.
- Tripod Mounted rocket launchers capable of engaging aircraft, featuring some manner of sights.
- Militarily useful and trained orbital divers exist.
- Sulu has a sword, and it's stated to be a form of advanced combat training which implies that Starfleet at least maintains a sword-use school somewhere. More importantly it's small, obviating most of the disadvantages of using such a thing.
- Section 31 has some long range torpedos, and other bits and pieces here.
- Transwarp Beaming