gigabytelord wrote:First something from a previous post that I missed...
Also remember that you do not need to have "trillions" in a single world. That is going to depend on the exact scaling of the ship technology. If you are trading between one end of galaxy and the other, you might have your physical goods reloaded to swarms of smaller ships which reach tens of thousands of nearby planets. So, how will your technology scale with range? Is a spaceship good to travel 500 light years appreciably different from a spaceship whose mission is 25 000 lightyears?
On the first part concerning planetary populations. I'm actually trying to avoid 'hive worlds' and the like. Obviously there will be worlds with utterly massive populations
How is it obvious? And what is "utterly massive" for you?
gigabytelord wrote:but for the most part it's extremely uncommon.
How uncommon?
Do these uncommon worlds have importance for the total population? For the economy, politics and society overall?
gigabytelord wrote:
Concerning FTL, there's several different types of FTL. The fastest being used primarily by massive corporations and the various militaries. Why? Because that specific type of FTL is deadly if used incorrectly, and requires constant maintenance to prevent catastrophic failure which is both time and resource intensive. You're probably wondering why they would even use it. Well to put it simply, necessity and redundancy are extremely important. Very rarely will a local freight or passenger transport company have the monetary means to maintain a fleet of ships which use it, so that means that the majority of civilian ships slow boat from place to place using yet another less efficient and slower but much safer form of FTL. There are also several other forms of FTL each with different restrictions. To better understand it I suppose I could reference modern shipping in that several modern navies use nuclear power extensively, while civilian vessels use various forms of power generation. From diesel to coal steam and wind power. All achieve the same result but get there using very different means but many times with differing levels of performance.
All that being said technical range isn't really the issue it's speed that determines the length of transit.
Or compare airplanes with ground transport. Planes face much higher regulatory requirements on the certification of design, construction, maintenance, teaching of pilots, operating procedures etc. compared to ground transportation. Which is why a large part of air traffic is in the hands of big airlines.
gigabytelord wrote:
chornedsnorkack wrote:Australia currently has about 30 million international air passengers per year - close to 15 millions each way. The sea passengers are presumably few in number. Obviously handling that region of flows can be made by relatively small ships... that 15 millions is aquivalent to 40 000 each day.
That is actually one of the things that I'm trying to replicate as far as passenger transport is concerned. Personally I see a mix of numerous smaller transport options and larger long distance options. Think about this for a second. There are instances where someone may live on one planet and work on another. I'm under the impression that in order to make something like that work you would need the
equivalent to a fleet of today's mid-range passenger jets. In my mind the craft in question would need to be relatively small with a capacity of at least several hundred, but no more than a thousand. It would not have the capacity to hold these people for more than a few days seeing as the average trip is only suppose to last several hours at most. Seating would again be similar todays passenger jet aircraft.
A comparison from classical SF: in 80 FE, the Anacreon navy was to take 13 hours from Anacreon to Terminus. Salvor Hardin took 6 days to visit 8 principal planets of Anacreon - meaning an average 18 hours for trip plus stay on ground.
But here consider the comfort issues. How uncomfortable and dangerous is physical presence on a spaceship? And how expensive is a spaceship trip?
Just compare planes designed to spend a few hours connecting Great Britain to America or Spain - and ships also designed to spend only a few hours, connecting Great Britain to Ireland or France. On planes, seats usually have seat belts, and passengers are asked to actually fasten them on takeoff, landing and turbulence. Ships also roll in storm waves - yet passengers are NOT told to fasten seat belts, and the seats do not HAVE them. Cruiseferries typically have spacious restaurants, tax-free shops... all of which are absent on planes. Large scale use of car decks on ships, while they are rare on planes...
gigabytelord wrote:
chornedsnorkack wrote:For example, fireships are an old tactic since ancient times. They were usually old ships. But in 17th century, navies used fireships so widely that they undertook to build and store dedicated fireships in appreciable numbers. Then in 18th century, manned sailing ships got better at dodging fireships, and dedicated fireships were gradually abandoned.
Regarding the social effects of big ships: the armies on Earth have got to several millions of men, but these were units spread over thousands of km of war theatres. But in sieges, there have been several occasions with over 100 000 men defending an area a few km across... and then they relied mostly on walking to get around.
I think I get what you're saying, but can you elaborate further?
The tactics of sea wars have been very different depending on technological opportunities.
A very popular historic use of navies has been not fighting on water at all - using the ships to transport armies and fighting on land. The other major approaches have included fighting on water by boarding attacks, ramming, and using missile weapons launched from ships.
And fireships or explosive ships.
For much of the history, fireships were, yes, improvised on favourable occasions, out of cheap ships. But in 17th century, navies found the tactics so often useful that they built predesignated fireships and carried them along with navies.
Or take "planet-busting", "filling freighters". Well, compare cruise missiles with bombers. It is true that Germany developed these, basically expendable unmanned planes in Second World War when they were the weaker side and had problems defeating RAF and safely flying over Britain. Yet USA also mass produces and employs cruise missiles. USA also has a large air force of manned strategic bombers - yet USA finds a cruise missile that does not have to fly back safely much cheaper to produce than a manned bomber which does. It does not need to be a "terrorist" weapon, even if it is a "terror" weapon.
Forgothrax wrote:
Populations of individual planets also seem relatively low; the entire Manticore system hovers around 3.6 billion iirc, and Manticore is one of the most influential polities. With the combination of low planetary populations and lack of soft-SF production technologies, the Honorverse may concentrate production of high-tech gear on worlds with high populations and ship said gear to lower-population worlds instead of building factories in each market.
Look at Earth.
Americas and Oceania take up a third of land surface. Yet they have just a seventh of the population.
Compare USA with China, or Brazil with India.
New world STILL, after 5 centuries, has not been settled to population densities of Old World. USA, Canada, Australia, Argentina practice large scale farming... and the produce is partly directly exported to Old World, partly converted to other forms like grainfed animal meat.
It would make perfect sense for spacefarers to leave the colonies sparsely settled and move on.
In terms of Honorverse: is Manticore influential BECAUSA it is relatively populous? Or is it populous because it is influential? Or is it both by way of circle?