Rome 2 Total War
Moderator: Thanas
- The Vortex Empire
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Re: Rome 2 Total War
God, defending towns without walls is a mess due to the stupid capture points. I could try to actually use the streets and terrain to pick a good spot to defend, say the hill in the middle of town with only one path up, but nope, do that and they just sit in the marketplace and you're forced to attack their superior numbers. Instead, you're forced to meet them head on as they attack from multiple sides. How does capturing a marketplace grant you control of the settlement in the first place?
Re: Rome 2 Total War
Just pretend the marketplace is your city's granary. If they control the food supply of the city, your army will surrender.
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- Padawan Learner
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Re: Rome 2 Total War
Typically objectives like that make a game more challenging or interesting, but here it seems like that was their starting point, but it somehow got expanded to covering for the AI's ineptitude.
- Dominus Atheos
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Re: Rome 2 Total War
Something that pisses me off, defensive garrisoned troops rout now. Where are they running to? It's their home, their families; and they are inside walls, it made sense that they would fight to the last man.
At the very least garrison troops should get a huge moral boost to reflect those factors.
At the very least garrison troops should get a huge moral boost to reflect those factors.
- GuppyShark
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Re: Rome 2 Total War
I find the object points in open field battles more disconcerting than in a siege.
Why do I lose if the enemy is over in some un-noteworthy spot when my troops hold the high ground and an artillery advantage?
Why do I lose if the enemy is over in some un-noteworthy spot when my troops hold the high ground and an artillery advantage?
- The Vortex Empire
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Re: Rome 2 Total War
I wouldn't mind it if you could just, you know, disable them.
Re: Rome 2 Total War
I'm surprised there isn't already a mod for that. Does anybody know why they stuck the things in to begin with?
“Heroes are heroes because they are heroic in behavior, not because they won or lost.” Nassim Nicholas Taleb
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- Youngling
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Re: Rome 2 Total War
To obscure that their AI simply doesn't work.
"Saying science is retarded on the internet is like dissing oxygen out loud." --- Rye
The plural of anecdote is not data and the plural of datum is not proof.
The act of burning up in the Earth's atmosphere is simply your body's effort to dispute the Earth's insistence that you travel at the same speed. The ground is the Earth's closing argument.
The plural of anecdote is not data and the plural of datum is not proof.
The act of burning up in the Earth's atmosphere is simply your body's effort to dispute the Earth's insistence that you travel at the same speed. The ground is the Earth's closing argument.
Re: Rome 2 Total War
So they gave it an extra objective to juggle?
“Heroes are heroes because they are heroic in behavior, not because they won or lost.” Nassim Nicholas Taleb
Re: Rome 2 Total War
Do they get the magic "city square restores morale" thing from going somewhere, or do they just stay broken? Because I could see that, if you're just so overwhelming, that the defenders do give up because hoping for a conqueror's mercy is better than dying in battle, especially if you're some peasant or levy militiaman.Dominus Atheos wrote:Something that pisses me off, defensive garrisoned troops rout now. Where are they running to? It's their home, their families; and they are inside walls, it made sense that they would fight to the last man.
At the very least garrison troops should get a huge moral boost to reflect those factors.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
- Dominus Atheos
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Re: Rome 2 Total War
No, they get like 20% casualties and then attempt to run out of the city gates, even if the overall battle is in your favor.
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Re: Rome 2 Total War
I kind of wish I could "release" regions as client states after the fact. There's some backwater barbarian shitholes on the edges of the empire I have no desire to directly administer that I would love to merely indirectly control. I also have a chunk of Egypt that I want to give back to the Egyptians but I can't do that.
Aside from that, after patch 5 I'm actually warming up to this game. ROMA VICTOR! (I don't care that's not the correct grammar). I also like the ability to change my mind on some buildings, and not be permanantly screwed by decisions I made 70 turns beforehand.
Training fields being only buildable in capitals is a wtf though. I liked having a field of mars in Rome, dammit. Now i have to juggle and move it to arminum or whatever. Not a big deal since the funtional effect on my recruiting is the same, but flavor, FLAVOR.
Aside from that, after patch 5 I'm actually warming up to this game. ROMA VICTOR! (I don't care that's not the correct grammar). I also like the ability to change my mind on some buildings, and not be permanantly screwed by decisions I made 70 turns beforehand.
Training fields being only buildable in capitals is a wtf though. I liked having a field of mars in Rome, dammit. Now i have to juggle and move it to arminum or whatever. Not a big deal since the funtional effect on my recruiting is the same, but flavor, FLAVOR.
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AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
- Dominus Atheos
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Re: Rome 2 Total War
Question to anyone, what is your order of battle? IE what units make up your full stack armies?
I do 4 heavy infantry, 4 heavy cavalry, 2 spearmen, and 8 war dogs, since I mostly fight Celts who just spam light infantry. And the general of course.
I do 4 heavy infantry, 4 heavy cavalry, 2 spearmen, and 8 war dogs, since I mostly fight Celts who just spam light infantry. And the general of course.
- Brother-Captain Gaius
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Re: Rome 2 Total War
Right now my average legion is:
Veteran Legionaries (General) + 4 Veteran Legionaries, 7 Legionaries, 3 Velites, 2 Equites, 3 "wild" (+2 Equites, +2-3 local flavor auxilia, +2-3 Praetorians, etc)
Previously:
Triarii (General) + 2-4 Triarii, 3-5 Principes, 3-5 Hastati, 3 Velites, 2-4 Equites, various auxilia and socii
Have not yet gotten the top tier Roman military tech so not sure what I'll do yet, but I imagine the armored legionaries will just replace the regular (Republican) legionaries. I love the selectable general's unit, but I'm a bit annoyed you can't select Praetorians of all things. Which results in the odd spectacle of my general's unit being worse than the surrounding Praetorians. And I wish First Cohorts were a little better. Right now there's not much incentive to take a First Cohort instead of more Veterans. The morale buff doesn't really make up for Veterans' all-around better stats.
For my Brython game I haven't bothered with mil tech nearly as much, and I've been fine just spamming levy spearmen and slingers and zerging things to death.
Veteran Legionaries (General) + 4 Veteran Legionaries, 7 Legionaries, 3 Velites, 2 Equites, 3 "wild" (+2 Equites, +2-3 local flavor auxilia, +2-3 Praetorians, etc)
Previously:
Triarii (General) + 2-4 Triarii, 3-5 Principes, 3-5 Hastati, 3 Velites, 2-4 Equites, various auxilia and socii
Have not yet gotten the top tier Roman military tech so not sure what I'll do yet, but I imagine the armored legionaries will just replace the regular (Republican) legionaries. I love the selectable general's unit, but I'm a bit annoyed you can't select Praetorians of all things. Which results in the odd spectacle of my general's unit being worse than the surrounding Praetorians. And I wish First Cohorts were a little better. Right now there's not much incentive to take a First Cohort instead of more Veterans. The morale buff doesn't really make up for Veterans' all-around better stats.
For my Brython game I haven't bothered with mil tech nearly as much, and I've been fine just spamming levy spearmen and slingers and zerging things to death.
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The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
Re: Rome 2 Total War
Roma victrix.AniThyng wrote:Aside from that, after patch 5 I'm actually warming up to this game. ROMA VICTOR! (I don't care that's not the correct grammar).
I mean, you complain about you not being able to have a field of mars, but don't care about the grammar? Jeez. It is not like victrix sounds any less badass than victor to boot.
Whoever says "education does not matter" can try ignorance
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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My LPs
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Re: Rome 2 Total War
Yeah, point taken
In any case, my preference re: army composition is to have the following, based on my current 9 army allotment:
"garrison" armies, at least one army per "frontier" (so one in africa, one in spain, one in the alps and one in the adriatic) made up of a general with bonuses to civic or tax or building stuff made up of locally recruited auxilleries in a 6(infantry)-4(ranged)-2-4(cav)+1 or 2 imported artillery , then they'll go hunt down rebels and guard the borders or whatever. Gaul can get a legion once it's properly pacified and the field armies leave.
and field armies, made up of a core of 1 general, 1 first cohort, 5-6 legions (all recruited in italia to get the very best equipment and morale bonuses from the start), some velites and roman cavalry and artillery, then maybe puff them up with some auxilleries recruited from whatever frontier I send them to.
Of course that's the ideal, reality is i have whatever i could throw in at the time and ship them off
But i hope to be able to bring all the field legions back to rome once the current border is stabalized, then do a purge/standardization before sending them off again for the second round of conquest.
In any case, my preference re: army composition is to have the following, based on my current 9 army allotment:
"garrison" armies, at least one army per "frontier" (so one in africa, one in spain, one in the alps and one in the adriatic) made up of a general with bonuses to civic or tax or building stuff made up of locally recruited auxilleries in a 6(infantry)-4(ranged)-2-4(cav)+1 or 2 imported artillery , then they'll go hunt down rebels and guard the borders or whatever. Gaul can get a legion once it's properly pacified and the field armies leave.
and field armies, made up of a core of 1 general, 1 first cohort, 5-6 legions (all recruited in italia to get the very best equipment and morale bonuses from the start), some velites and roman cavalry and artillery, then maybe puff them up with some auxilleries recruited from whatever frontier I send them to.
Of course that's the ideal, reality is i have whatever i could throw in at the time and ship them off
But i hope to be able to bring all the field legions back to rome once the current border is stabalized, then do a purge/standardization before sending them off again for the second round of conquest.
I do know how to spell
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character