O-Wing & C-Wing

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Rob Wilson
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Post by Rob Wilson »

Einhander Sn0m4n wrote: OMG FUCKING INCREDIBLE WORK! Please Kenny, tell Alan to reg here at SD... please?
I'll second that.
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Post by Dangerous Beans »

A different name for a change, howdy folks :)

Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.

http://freespace.virgin.net/lightwave.user/owing.jpg

Alan
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Post by Einhander Sn0m4n »

Dangerous Beans wrote:A different name for a change, howdy folks :)

Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.

http://freespace.virgin.net/lightwave.user/owing.jpg

Alan
Welcome Aboard, Beans! Good job on the O-Wing!
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Post by Kenny_10_Bellys »

Dangerous Beans? Dangerous Beans??? Better than Burp De Worm I suppose. I should have the missile thing done for tomorrow night, I'll post it to you tomorrow at your home mail. Off to meet yer brother at the pub now, where hopefully big Hazel is on the pumps tonight... :wink:
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Post by Warspite »

Dangerous Beans wrote:A different name for a change, howdy folks :)

Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.

http://freespace.virgin.net/lightwave.user/owing.jpg

Alan
Holy Mother of a Sacred Cow! Wonderfull job, secially when compared with the initial drawings.

Welcome aboard!
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Post by Pcm979 »

Dangerous Beans wrote:A different name for a change, howdy folks :)

Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.

http://freespace.virgin.net/lightwave.user/owing.jpg

Alan
*Jaw hits floor*
*Makes faint gibbering noises*
*hem* I like it! :D
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Post by Rob Wilson »

Dangerous Beans wrote:A different name for a change, howdy folks :)

Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.

http://freespace.virgin.net/lightwave.user/owing.jpg

Alan
Yay, Thanks Alan. Daaaaamn, but that's looking good. 8)
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote


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Post by Kenny_10_Bellys »

And by way of payment I have been beavering away with this thing tonight, texturing like a mad texturing thing until 2am. I thought I might get it finished tonight but no such luck, not even close. Still got the colour detail maps to make, bump and spec maps to finish and finalise the missile look itself. Maybe Wednesday now...

*** Edit...de-inlined cos I'm on 56k ***
http://myweb.tiscali.co.uk/kenny7/turret2.jpg
Last edited by Kenny_10_Bellys on 2003-03-22 04:19pm, edited 1 time in total.
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Post by Rob Wilson »

Kenny_10_Bellys wrote:And by way of payment I have been beavering away with this thing tonight, texturing like a mad texturing thing until 2am. I thought I might get it finished tonight but no such luck, not even close. Still got the colour detail maps to make, bump and spec maps to finish and finalise the missile look itself. Maybe Wednesday now...

http://myweb.tiscali.co.uk/kenny7/turret2.jpg
There's more to do to that? Well it's looking fine, can't wait to see the finished animation of it. :D

Is it just me, or is this designed to move around on a hoverskirt (for positioning, obviously it would be grounded for firing :P ) or similar?
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote


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Post by Dangerous Beans »

It was basically designed on a very old mech turret design for a desert scene I've never got round to finishing but hopefully will now,

Nice one Kenny can't wait to see it animated :)
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Post by Kenny_10_Bellys »

It's doing my head in, it looks ok till I light it properly and then it becomes obvious that the spec and bump maps need fixing. As for the animation, i was thinking of doing a little one in the style of Command and Conquer where you got a little cutscene with the turret rising out of the desert and tracking a passing aircraft before firing at it.
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Post by Kenny_10_Bellys »

I realise no one's reading this right now, you're all glued to the war on the telly, but I had to start animating DB's turret after watching those M48 missiles BLASTING off towards the baddies. I enclose frame 97 of the animation slightly reduced in size, just after it's risen through the concrete housing and tracked a target and just before the bottom left missile blasts off.

*** Edit - Deinlined because I'm on a 56k! ***

http://myweb.tiscali.co.uk/kenny7/turret3.jpg
Last edited by Kenny_10_Bellys on 2003-03-22 04:20pm, edited 1 time in total.
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Post by Einhander Sn0m4n »

Kenny_10_Bellys wrote:I realise no one's reading this right now, you're all glued to the war on the telly, but I had to start animating DB's turret after watching those M48 missiles BLASTING off towards the baddies. I enclose frame 97 of the animation slightly reduced in size, just after it's risen through the concrete housing and tracked a target and just before the bottom left missile blasts off.

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I WANNA SEE THAT!!!!

EDIT: Image De-Lined. Ha ha beat you to it, E! LOL --E. Sn0 -=31337=-
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Post by Rob Wilson »

Kenny_10_Bellys wrote:I realise no one's reading this right now, you're all glued to the war on the telly, but I had to start animating DB's turret after watching those M48 missiles BLASTING off towards the baddies. I enclose frame 97 of the animation slightly reduced in size, just after it's risen through the concrete housing and tracked a target and just before the bottom left missile blasts off.

http://myweb.tiscali.co.uk/kenny7/turret3.jpg
Oh come on, there's no way the boring TV images are going to beat a purpose built animation, after all they can't show us the target trying to evade and the missile closing in for the kill. :twisted:
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote


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HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
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Post by Kenny_10_Bellys »

Yeah, but I loved the amazing pictures of the new missiles literally exploding into the night sky at one helluva speed, leaving the launch vehicle shrouded in a huge ball of smoke. It looked like the vehicle had blown up, then the camera has to pull back quickly to reveal the missile arcing upwards at plenty mph. Awesome pictures.

Mine wont be quite so dramatic. The turret pops up, spins, tracks and then launches one missile at a passing plane. As to the aircraft type we have a choice. I have decent models of a variety of aircraft, from MiG-21s to B2 Spirits and on to sci-fi stuff of my own like the Kameri Fighter in the link below.

http://www.lwg3d.org/v3/resources/item180-2.jpg

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Post by Pcm979 »

Stop making me drool! :D
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Post by Rob Wilson »

Kenny_10_Bellys wrote:Yeah, but I loved the amazing pictures of the new missiles literally exploding into the night sky at one helluva speed, leaving the launch vehicle shrouded in a huge ball of smoke. It looked like the vehicle had blown up, then the camera has to pull back quickly to reveal the missile arcing upwards at plenty mph. Awesome pictures.
Ever seen an Aegis cruiser firing it's SAM missiles? After about the 3rd or 4th it looks like the ships been blown up there's so much smoke around it.
Kenny_10_Bellys wrote:Mine wont be quite so dramatic. The turret pops up, spins, tracks and then launches one missile at a passing plane. As to the aircraft type we have a choice.
http://www.lwg3d.org/v3/resources/item180-2.jpg
Definitely go with the 'zero star' (maybe in a desert Cam).
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote


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Post by Kenny_10_Bellys »

Yeah, there's a lot of smoke with most firings but the ones on the box last night looked like they'd been hit by something big, not like they were launching it. The sheer size and suddenness of the exhaust plume was something to see, and the speed the thing travelled at was far in excess of the old MLRS launchings we're used to seeing. Very Impressive, but difficult for me to emulate with such a slow system as mine. Just doing the launch of a single missile is taking around 20 minutes a frame for a 120 frame sequence, if i ever get those servers I want then I'll be able to do some impressive shit.

The Reisei is a concoction for the Japanese descendants in my pals future universe, Cold War, and is intended to be a bit Anime looking. That's the reason for the colourful paint job, but I suppose i could put a low vis or camo paintjob on it quickly.
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Post by Rob Wilson »

Kenny_10_Bellys wrote:Yeah, there's a lot of smoke with most firings but the ones on the box last night looked like they'd been hit by something big, not like they were launching it.
If you ever get the chance to see it, a tank company nightfiring is amazing, it probably won't come across on the TV too well but when the ground starts shuddering and the constant flashes light up each tank, it's awesome. It looks like the rounds are impacting the Tanks, rather than being fired from them. And when you're a DS stood a few mtres away from the firing line you can Feel the air getting hammered and your insides shaking, seriously cool. :D
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote


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HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
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Post by Kenny_10_Bellys »

Here's a little update on the animation for you guys, I've retextured my fighter so it's now a camo coloured variant and the animation rendering of the missile launch is being redone right now. Unfortunately the animation had a bizarre problem caused by interference between 2 plugins, so I'm having to rerender most of it. For some reason when I use the 'easy to render' settings on the smoke trail, it wipes out the grass plugin. I'm therefore having to redo the frames with smoke in them at a much higher setting, which unfortunately means a render time of over 2 hours per individual frame. This means I have to render overnight or when I'm out, so it'll be a couple of days at least to do the 20 remaining frames, or one seventh of a second of animation. Once the missile is away and in the air i can use the easy settings again and render that part much more quickly.

http://myweb.tiscali.co.uk/kenny7/Kameri.jpg

Image
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Post by Warspite »

Very nice!

Someone has been watching too many MLRS launches! :wink:
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Post by Einhander Sn0m4n »

Kenny_10_Bellys wrote:Here's a little update on the animation for you guys, I've retextured my fighter so it's now a camo coloured variant and the animation rendering of the missile launch is being redone right now. Unfortunately the animation had a bizarre problem caused by interference between 2 plugins, so I'm having to rerender most of it. For some reason when I use the 'easy to render' settings on the smoke trail, it wipes out the grass plugin. I'm therefore having to redo the frames with smoke in them at a much higher setting, which unfortunately means a render time of over 2 hours per individual frame. This means I have to render overnight or when I'm out, so it'll be a couple of days at least to do the 20 remaining frames, or one seventh of a second of animation. Once the missile is away and in the air i can use the easy settings again and render that part much more quickly.

http://myweb.tiscali.co.uk/kenny7/Kameri.jpg

Image
AWESOME, Kenny. Hey try a sandy-desert kinda terrain then. Or we could all donate some dinero to a PayPal account for you to get an Uber-Watercooled-Overcl0cked-Quad-AMD-Thunderbird-With-All-The-Pretty-
Lights-The-Kitchen-Sink-And-Flame-Throwing-Exhaust-System-On-The-Back... :mrgreen:

BTW did you get my email last night? I'm hoping that damn DDoS attack on Tiscali didn't eat it... :roll:

Post fixed. Please use spaces Ein :) ~Dalton

Sorry about that Dalton. My baddd... :) ~E. Sn0 -+31337+-
Last edited by Einhander Sn0m4n on 2003-03-22 07:07pm, edited 1 time in total.
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Post by Pu-239 »

Einhander Sn0m4n wrote:
Kenny_10_Bellys wrote:Here's a little update on the animation for you guys, I've retextured my fighter so it's now a camo coloured variant and the animation rendering of the missile launch is being redone right now. Unfortunately the animation had a bizarre problem caused by interference between 2 plugins, so I'm having to rerender most of it. For some reason when I use the 'easy to render' settings on the smoke trail, it wipes out the grass plugin. I'm therefore having to redo the frames with smoke in them at a much higher setting, which unfortunately means a render time of over 2 hours per individual frame. This means I have to render overnight or when I'm out, so it'll be a couple of days at least to do the 20 remaining frames, or one seventh of a second of animation. Once the missile is away and in the air i can use the easy settings again and render that part much more quickly.

http://myweb.tiscali.co.uk/kenny7/Kameri.jpg

Image
AWESOME, Kenny. Hey try a sandy-desert kinda terrain then. Or we could all donate some dinero to a PayPal account for you to get an Uber-Watercooled-Overcl0cked-Quad-AMD-Thunderbird-With-All-The-Pretty-
Lights-The-Kitchen-Sink-And-Flame-Throwing-Exhaust-System-On-The-Back... :mrgreen:

BTW did you get my email last night? I'm hoping that damn DDoS attack on Tiscali didn't eat it... :roll:

Post fixed. Please use spaces Ein :) ~Dalton
I don't think LW can support multiple CPUs. Though that would help rendering 4 scenes simultaneously.

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Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


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Einhander Sn0m4n
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Post by Einhander Sn0m4n »

Einhander Sn0m4n wrote:BTW did you get my email last night? I'm hoping that damn DDoS attack on Tiscali didn't eat it... :roll:
Well I guess apparently the DDoS attack did eat my email... :roll:

Anyways how ya feeling?
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Post by Rob Wilson »

Kenny_10_Bellys wrote:Here's a little update on the animation for you guys, I've retextured my fighter so it's now a camo coloured variant and the animation rendering of the missile launch is being redone right now. Unfortunately the animation had a bizarre problem caused by interference between 2 plugins, so I'm having to rerender most of it. For some reason when I use the 'easy to render' settings on the smoke trail, it wipes out the grass plugin. I'm therefore having to redo the frames with smoke in them at a much higher setting, which unfortunately means a render time of over 2 hours per individual frame. This means I have to render overnight or when I'm out, so it'll be a couple of days at least to do the 20 remaining frames, or one seventh of a second of animation. Once the missile is away and in the air i can use the easy settings again and render that part much more quickly.

http://myweb.tiscali.co.uk/kenny7/Kameri.jpg

http://myweb.tiscali.co.uk/kenny7/missiletest.jpg
Considering the cam on the launcher and the launch site, do you really want grass around it? Wouldn't sand work better (though your particle system will get a workout and a half :twisted: )?
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote


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HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
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