However, I'm interested in content concerning the new garrisons players will setup.
This is something I've felt missing from WoW since I started as a Wrath baby. There is no place to really call home. The closest you have even now is the Halfhill farm and that's not exactly the same thing. I'm hoping there's the option for a guild/ small group of player's garrison, but I find that unlikely.“In Warlords of Draenor, your Garrison is your fortress—a foothold in a savage world, and ultimately a place to call your own. One of our main goals with the Garrison was to really bring some life and sense of purpose to the characters who inhabit the world, and to make them feel like they belong in their environment. What that entails for us as artists is to brainstorm, develop, and refine a scenario that not only gives a narrative to a particular space, but helps make the player feel like the world is cohesive and real. We strive to give each set of props—what we call a 'kitKit
Short for “style kit,” this refers to an overall story the art should be consistently conveying. This helps to achieve a cohesive look as multiple artists contribute individual elements to a larger piece.'—logical treatment and placement so that the NPCs look as if they truly belong there. In doing so, it hopefully allows for a more visually rich and rewarding journey for the player.”
I don't know if I'll even being playing WoW after the month is out and our home is finished, but there's a lot of little tokens of information I've picked up that makes it seem like the expansion might be different enough to make the game worth hanging around in a casual fashion, rather than me raiding to justify the $15/month cost. This is cribbed from other forums and some blue posts, so I'm not going to dig up links and I can't verify the information.
1. Supposedly, your questing to 100 (or whatever) will be as slow or fast as you want it to be. You can take an XP increase to pound your way to max or cut it down to enjoy the questing experience without overlevelling everything after one zone. There's also talks about levelling having different paths than pounding dungeons or straight questing.
2. While mentioned as a possibility for leveling, the endgame is supposed to model Timeless Isle more than the "do dailies, run dungeons, or fuck off and die" of earlier content. Timeless is kind of a place where things go on, you kill mobs, search around for hidden treasure, and group (or not) to down rares.
3. I've heard talk about a "gear crunch" that's supposed to hit the game across the board. The days of having over a million HP and 500k DPS is supposed to go away while somehow still keeping old content soloable (or close to it). I'll believe it when I start seeing some numbers.
Though it may not matter for me. Blizz managed to fuck WPvP up more than SWTOR did and I can't justify the cost of transferring. I'm kind of tired of fighting melee as prot and actually being at a disadvantage.