Well, dreadnoughts are supposed to have heavy armor on the hammerheads and if the design is sane, they should have hundreds of meters of defensive depth between the bow of the ship and anything that could possibly result in a catastrophic kill if breached.Crazedwraith wrote:In addition to what Simon said about 12 hits of a Dreadnought kill, those twelve hits all came at once, down the throat of the ship right? That's like the ideal situation for the attacker. The combination of concentration, raking fire down the length of the ship and lack of sidewalls is giving those opportunity to give those missiles maximum damage for their bang.
Some of that should be internal armor, to boot.
I can buy that raking fire 'down the throat' is highly likely to penetrate the entire forward hammerhead, and probably hit the forward impellers to cause crippling damage to the ship (knocking it out of formation, in many cases). But the fusion plants should be farther back, and if laser heads can penetrate THAT far then they should be blowing right through capital ships and out the other side.
In which case, if nothing else, it shouldn't really matter very much which side you take a hit on; the starboard weapons are about as likely to be put out of commission by a hit from the port side as the port weapons are.
Yes. There's no way to generate a sidewall without a wedge (at least, not a useful sidewall for a mobile starship), so it stands to reason that disruption of the wedge-generating mechanism could have side effects on the sidewalls.Speaking of that: sometimes there are sidewall generators mentioned and sometimes impeller ring damage seems to do nasty things to sidewall strength. Are the two systems supposed to be interlinked ?
That's true but honestly surprises me. Quasi-realistic physics suggests that an unbalanced engine system should cause asymmetry and tumbling.Batman wrote:Since A238 said this is essentially on hold for a while I'd like to continue with trying to find out the likely results of compensator failure.Simon_Jester wrote:Another possibility is that damage to the ship's electronics might cause some but not all of the drive nodes to abruptly stop functioning. This could act to throw the impeller wedge out of balance and possibly result in turning, changes of acceleration, or more chaotic motion like tumbling.We already know beta node losses will downgrade their acceleration so changes in that are a given. But I don't remember ever seeing a ship changing course due to node failure. The closest we ever get is 'veered out of formation' which is inevitable if your acceleration drops/ceases. At no point to we see node loss resulting a ship developing a tendency to pitch/yaw that needs to be compensated for.Yeah; the failure modes for such a stupidly energetic reaction drive are more likely to blow up the ship (or parts thereof) than they are to produce much usable thrust. I'd be more concerned about malfunctions in the impeller wedge system itself. Sort of like how if a plane loses control input with the engines still running, it can fly straight and level... but if one of the engines then fails, that plane is going into a corkscrew sooner or later.
It's always about acceleration.
Under normal conditions there would be failsafes which might rapidly adjust the wedge to counter for any unwanted maneuvers (say, by abruptly cutting power to one of the nodes opposite the damaged one, then gradually bringing back power after they figure out how to balance things out).
But after a compensator failure this would not be the case.
Another possibility is that compensator failures are actively more likely during a turning maneuver than they are during straight-line flight. Which is perfectly credible, since turning results in a more complicated relationship between the forces acting on the ship, the ship's own inertia, and the geometry of the wedge.I actually hadn't thought about Bean's idea of the ship post-failure executing preprogrammed maneuvers but while that's possible it would require really unfortunate timing to become a problem. It would require for the failure to happen seconds before the ship received and acted on that 'belay the course change/change the course to XYZ' order with little to no margin of error left in case the ship is slow on the helm. Given the rather sedate pace at which Honorverse ships change heading I find that somewhat dubious.