Ahriman238 wrote:
Manty stealth and sensors versus Solly ones.
Notably, Manticoran sensors are localizing and engaging Solarian drones at ranges at which the Solarians
think they could feasibly have done the same, hopefully. Whereas Manticoran drones are invisible to Solarian sensors, even at basically point blank range.
So it looks like the major RMN advantage in the drone-war category is stealth, not (vastly) superior sensor capability. Of course, that superior stealth lets them sneak very close for a better look, but still.
Agustus Khumalo passes tactical command to Terekhov for the time being, he's got the most experience and a far more modern flagship. Also, the Sollies are lagging not just in technology, but in tactics and doctrine. Here's a little wrinkle we call a 'Sidemore Surprise.'
To be fair, the "Sidemore Surprise" really doesn't work without FTL comms, although some kind of relay that relies on ships' wedges and essentially says "hey, outlying destroyer, summon the reinforcements when we flash the beacon" might sort of work. A little.
The more general idea of hiding part of your fleet from the enemy is not new. Variations on the theme exist in, for example, prewar Havenite doctrine (see the Battle of Nightingale, which almost has to have been the product of a Legislaturalist admiral, or a non-Legislaturalist officer highly senior in the pre-Pierre PN.
On the other hand,
Battle Fleet may not have much knowledge of them, because their only experience is training exercises. And as I discussed, Solarian training exercises seem too devoted to making the commanding admirals look good for anyone to really pull out all the stops and get tricky. This has the effect of making Solarian admirals very predictable, because they do the logical thing in response to the situation they
think they see. If any important information is concealed from them, they will fail to make allowance for it... and get hammered.
Bad officer training can be almost as bad a handicap as being this hideously outgunned.
they weren't that bad a design, although the first of the Scientists had been built long enough ago that they'd still been equipped with projectile-firing point defense systems. At least all of these ships seemed to have been upgraded to laser clusters since, judging from the detailed passive scans Augustus Khumalo's Ghost Rider platforms had pulled in. And it was painfully obvious that even now the Sollies didn't begin to grasp just how capable—and stealthy—the Ghost Rider recon drones actually were. To be sure, the really close passes had been purely ballistic, with no active emissions to betray their presence, but even so they shouldn't have been able to get in close enough to literally read ships' names off their hulls without someone noticing something.
To be fair, with even today's optics you could probably read five-meter-tall letters on the goddamn moon with a big enough orbital telescope... although the Hubble, by contrast, only has about fifty-meter resolution at that distance.
Even against Haven, Manty recon platforms didn't operate with such impunity. Solly SD classes, the most recent Vega and it's immediate predecessor the Scientist. A given class seems to last a really long time in Solly service, even Khumalo's Hercules wasn't around before laser clusters.
Well, the
Scientist's basic design didn't urgently need an update as far as the SLN knows. Manticore went through several dreadnought/SD classes before the First Havenite War, sure. But that was mainly because they were progressively modifying their designs to accomodate lessons learned from constructing the last wave of capital ships, and trying to upscale their newer ships to overpower
older Havenite ships. Also because they were constantly building new facilities to make the ships, which meant they weren't limited by the tooling or size of existing infrastructure.
Whereas the SLN has probably been using the same building slips for decades of not centuries- which may limit the length or diameter of ships that can be constructed, or at least greatly delay the start of construction on ships that exceed those dimensions. They have specific contractors who have been building things like engines and compensators for their SDs for a long time, and who can make the same piece of machinery over and over very efficiently. Changing to an updated version would be
expensive... and make it damnably hard to update and upgrade the hulls they already have.
So it makes a lot more sense to keep building ships of basically the same general type, and modify them only slightly as time goes on except to swap out primitive systems for modern ones of comparable dimensions and superior performance.
Scientist-class SDs have a broadside of: 32 missile tubes, 26 grasers, 24 lasers, 16 countermissile tubes and 32 PD.
Thats's almost as many missiles as a circa-1900 Manty or Peep SD, almost twice the energy weapons with about half the countermissile tubes of a pre-war Gryphon class. And the follow up Vegas are "basically only repeat Scientists with a couple of additional missile tubes in each broadside."
The heavy emphasis on laser point defense also indicates a missile defense doctrine that hasn't changed much since the laser head was new, probably because they've never seen missile barrages dense enough to saturate the defenses they
do have. A
Scientist-class could probably handle one of its own broadside salvos while taking few or no missile hits, because most of the countermissiles would hit, the lasers would pick off several more, and (especially with Halo) the tethered decoys would draw off several of the rest.
We know this because that's more or less what happened to early-series salvos of single-stage missiles fired from a ship's own missile tubes. Unless there was a truly gross technical mismatch between the missiles and the defense, a
few would get through sometimes, but not enough to cause rapid degradation of a ship's combat capability.
So, figuring that she's fighting battleship-sized "battlecruisers" with 20 or 25-tube broadsides, Crandall figures that
even one on one her ships could probably shoot down a large fraction of all the missiles involved. Sure, the Manticoran missiles might be good enough, or big enough, to penetrate her defenses more often than they otherwise would, but that's what her three or four to one superiority in defensive platforms is for!
Basically, while you
could design an SD-sized platform to counter the MDM threat, it would look very different from a
Scientist-class, or its RMN and PN contemporaries.
Apparently LACs have gotten at least some upgrades, the new Shrikes have a more potent graser and stronger bow walls. Though it should properly be a Shrike-C, the B variant became the standard after Second Hancock, with rear missile defense and stern wall in place of the pinnace the original carried. Oh, and ability to do real damage against an SD does not, in any sense, equal the ability to survive engaging a wall of battle with LACs. Not against a Haven Quadrant power, anyways.
To be fair, the sheer volume of beam fire that
any SD could put out would be devastating to the LACs... assuming anything like adequate sensor locks on them, and assuming a doctrine that is remotely prepared for their existence.
But these days LACs mostly do missile defense. It seems a single LAC contributes almost as much to a point-defense net as a destroyer, but they can more easily deploy hundreds or thousands of LACs than traditional screening units.
Well, a pre-
Roland destroyer in RMN service might only weigh eighty to one hundred thousand tons compared to the LAC's twenty... but the LAC skips out on the destroyer's hyper generator, alpha nodes, beam armament, small craft, and probably a lot of its long-endurance life support.
It can still rotary-launch a considerable mass of countermissiles into space in a short amount of time, so against a single huge MDM barrage, it can probably put up about as many countermissiles as the destroyer could. I imagine their magazine capacity is inferior, but that really doesn't matter so much against MDMs because they come in such staggeringly huge numbers; being able to shoot down five missiles
now, and having a hundred little launch platforms just like you, is better than having to dribble out those same 500 countermissiles a hundred at a time through the launch tubes of twenty older platforms.
No mention of Ferrets, which may or may not be in the process of being phased out. A Katana can do anything a Ferret could, except poke at big ships with relatively ineffectual destroyer-weight missiles.
Honestly yes, although they might still be desirable and effective for countering SLN 'destroyer-weight' combatants (destroyers and CLs that are basically upscaled destroyers). Whereas getting into beam range of an SLN combatant is
always risky; no matter how good your ECM is and how strong your missile defense is, in beam range you just don't have that level of tactical edge over the enemy.
Again, for much of the last war, Peep EW was Solly EW, though I don't doubt a ton of refinements were made before kicking off the war again. And I suppose if we're being fair the average Peep officer was a lot more devious and motivated to succeed than any Solly we've seen to date.
Also, the Havenites had a lot more of a clue what they were dealing with. Remember that in 1913 PD, the Ghost Rider fusion-powered missile ECM was enough to totally foul up Havenite missile defense and blow right through it like it was hardly even there. In 1918, without any drastic improvement in what Haven could physically
build technologically as far as we know... not so much. Shannon Foraker had figured out decent countermeasures.
Realistically, a lot of this just has to do with design parameters of the hardware. You have a sensor that detects the wedges of incoming missiles. Fake decoy missile impersonators are, no doubt, already a thing (we know that drones that can impersonate
capital ships are), so you have the ship's missile defense computer programmed to ignore anything that looks like a fake missile. Thing is, you don't want the targeting computer to ignore a
real missile that 'looks Photoshopped,' because then you get a face full of lasermissile.
So you hardwire the targeting computer to
never ignore a target that is "too strong" to be a fake missile, on account of it being impossible to generate multiple fake impeller signatures with a strength greater than X given the power storage capacity of the missile.
Likewise- jammer missiles are a thing known even to prewar Peeps. We know Rafe Cardones' signature tactic as a missileer was to send a 'burner' missile with a point-blank-range fusion warhead in under cover of one or more jammer missiles. So sensors need to be able to ignore or block out a jamming signal and continue to function. But designing your sensor with an "auto-darken" function that can handle increasingly powerful jammers costs money, and at some point it probably compromises the sensors' long range sensitivity and precision. Therefore, you build the "auto-darken" to handle any known or foreseeable threat- but not to cope with jamming signals an order of magnitude brighter than anything now known.
Then Manticore goes and redefines the limit of the possible in ECM. Suddenly they actually
can generate ten fake impeller wedges that are all close enough to real that your fire control computer
tries to ignore them as "looks Photoshopped," but isn't allowed to due to your hard-coded overrides. Suddenly they have jammers that
are powerful enough that the self-darkening sunglasses on your radar antenna just can't cope.
As Foraker might (and probably did) say, oops.
And yet really, much of the challenge here is just reprogramming the hardware you
already have to not make stupid mistakes that are actively counterproductive in combat against the new weapon systems. That takes a year or two to fix, tops, if your coders are any good.
"At the moment, though," she continued, "all it really means is that they may be getting recon information on us a little quicker than we're getting it on them. It's not going to change the odds any. And unless they've magically teleported in reinforcements directly from Manticore, I'm not especially worried about what they may be hiding in that uncertainty volume of yours, either, Zhing-wei. There wasn't anything particularly scary in there before we started in, after all."
Crandall both acknowledges the FTL comm's existence, and dismisses it's relevance. And you should really be worrying about the large volume of space you can't see into. Particularly since that zone comes from all your recon sats getting killed short of it.
To be fair, yes. On the other hand:
If you think that the actual threat comes from battleship-sized "battlecruisers" that fire
really big dual-drive missiles as big as or larger than normal capital ship missiles, and which tow pods that fire the same, and you know that the enemy has fourteen in the entire sector and you outnumber them five to one with ships that can easily soak up thirty-missile broadsides each for a long, long time...
Well, frankly it
doesn't matter. This is just one of those training exercises you've gone through where the opposing staff is careful to not humiliate you. Sure, it would be nice to be able to get your drones into that area, but the disparity in firepower and missile defense capability is so great that it won't matter. So you press the attack anyway, much as a Havenite commander circa 1905 PD might have done, not fully grasping the nature of the threat, prepared to believe that there
is a threat, but confident that your quantitative edge lets you deal with it.
Fair assessment, but missing the obvious question. Why are six support ships fleeing?
Because you're coming down on them with seventy of the wall? I'd run away too...
They came so very close, but no comprehension of what they're walking into. The Peeps could have told them all about Manticoran Missile Massacres, but they don't care to know.
Thing is, so much of it relies on Manticoran superweapons- the ability of the Apollo control missiles to multiplex those command telemetry channels and downlink to eight attack missiles apiece being chief among them.
Without that last eightfold increase in firepower, this ambush probably wouldn't work nearly so well even
with the other major Manticoran advantages.
That actually sounds reasoned out, but precludes the idea that the BCs are actually there to prevent her from escaping.
Well, for God's sake, if the
only things resembling capital ships in the whole sector are behind her, what could possibly be in front of her for her to run away
from?
Not that this factored into Crandall's thinking at all. She just figured the BCs couldn't do more than a little ineffectual sniping from beyond her range and couldn't stop her from reaching the planet, and so could be safely ignored for the time being.
To be fair, she is not, given the available facts and a projection of RMN capability that is based on the idea that they have
incrementally improved on SLN hardware technology and as a result have gotten some quite respectable new weapons...
Crandall really is, more or less, right.
I mean, suppose we had Tom Theisman appear out of hyperspace with twelve Peep battleships from Operation Dagger. Grant him, for the sake of argument, missiles that can fly four times further because they're
big freaking missiles. Grant him missile pods that can do the same. He still wouldn't be able to accomplish that much against seventy SDs. Not unless you posit massive superiority in electronic warfare and fire control... which Crandall doesn't actually have
any evidence the RMN possesses. They have better stealth, that much is clear, but exponentially better ECM and missile telemetry? Really?
Why not just assume they have a magic weapon that collapses impeller wedges from two hundred million kilometers and have done with it?
Apparently 80% acceleration as most navies restrict to in nonemergencies is over cautious. And Manty/Grayson compensators are even safer, I can't recall one ship lost to compensator failure without battle damage in two wars.
Well, it's not like that was actually a common outcome before that, either. It's just that during peacetime, routinely running ships close to the limit of their performance puts undue stress on the compensators and increases maintenance costs.
Plus, think about it like this. A typical Honorverse warship (prior to the revolution in military affairs created by the Manticoran innovations in 1905-1920 PD) lasts about 50-100 years before becoming too antiquated to be worth keeping around.
Now, we know that running at maximum military power, Honor's SDs at Fourth Yeltsin had a 0.5% chance of compensator failure during
one runup to high speed as they charged out to meet Thurston's battleships.
Suppose you regularly run your compensators at a very high power level and that this results in a 0.01% chance (20 times less than the risk Honor ran) of compensator failure during each day of operation.
Do that every day for a year and there is a 3.6% chance (roughly) of the ship being lost to compensator failure. Do it every day for twenty years and the ship has roughly a 50/50 chance of
survival.
Whereas during an actual day-long pitched battle, accepting a 0.01% chance of losing a ship in order to get it somewhere in 15% or so less time is often a
very good idea. And even if you do this every day, you still only have about a 3.6% chance of losing the ship every year. If the ship losses you take to enemy action aren't higher than 3.6% a year, you're probably doing pretty damn well for yourself.
Now, losing 3.6% of your ships every year to random engineering failures is still bad, so you'd normally NOT run at such a 'risky' power level as to give your ships a 0.01% chance of being lost each day. But during a battle that's still acceptable. And even during routine operations, something like a 0.001% chance would be acceptable... because then the risk declines to about .36% chance a year, which is pocket change compared to all the other stuff threatening to wreck ships.
But during peacetime operations, that .36% chance a year is probably the greatest single risk your ships face at all. For a fleet the size of the SLN that is probably several ships a year, perhaps dozens, lost to compensator failures every year, with thousands of resulting casualties. Which means that you will be under immense pressure to stop overclocking your ships' engines to reduce
absolute losses, even if the relative losses are tiny.
Whereas, as I noted above, at war it's the relative losses that matter,
not the absolute ones, so higher, riskier power settings are more appropriate.
Apparently the recon platforms can get really close even moving under power and matching accel with the SDs.
Note that their acceleration to match an SD is only about 10% or so of the acceleration they're capable of, which helps to explain how they can conceal their impeller wedges so well. It's equivalent to an Honorverse starship running at, oh, 25-50 gravities, which we get several cases of being pretty sure they can do.
Not planning on using the LACs for more than the mop-up. Which is playing it safe with human lives, but also disappointing. I'd like to see Sollies try and deal with large LAC swarms...
Thing is, they probably
could deal with that. Their shipboard sensors are good enough that the LACs probably won't have absolute invisibility, and all it takes is a few snapshots with beam weapons. Since each SD has dozens of beam weapons, any of which could annihilate a LAC, and since it would take many, many hits from each LAC to put down a single SD... yeah.
That's just inviting unnecessary casualties by trawling your soldiers out where the enemy can get at them.
After all, 23-Es aren't just FTL relays, they're packing far more AI than your average missile and let ships control all 9 with a single missile's control link.
In light of this it beggars my imagination why Foraker didn't do the same thing. After all, the
entire doctrinal focus of post-Theisman-coup RHN missile doctrine is overwhelming mass, even at the expense of precision control. Something like an Apollo control missile acting as central processing node for eight conventional missiles to improve their reliability and coordination would make perfect sense.
It's even, in a real sense, a logical descendant of something Theisman himself did at Barnett by having his orbital forts upgraded to slave multiple pods' worth of missiles to a single pod's fire control channels.
60% redundancy in fire control links, for double broadsides ever since Manticore developed the capability. The Sollies freak out at the huge salvo, naturally.
Yeah. Also note that if it weren't for the Apollo control missiles, Terekhov's command would be firing
1500 attack missiles, not twelve thousand. Still enough to put a few of Crandall's ships out of commission with each launch, but the launches have to take place several minutes apart due to flight time. Also, 1500 missiles in a salvo means that Crandall's individual ships can task more antimissile weapons to engaging each incoming attack missile, and would get a
much higher kill probability against each individual missile.
At the allocation figures they're using, they'd be limited to about 1200 attack birds aimed at
three, perhaps four targets- and there would be roughly 840 countermissile launchers shooting back at each incoming barrage of 1500 missiles.
"Less than 2,000" CMs from 71 SDs, translates to 28 birds per ship. Subtract 16 for internal counter-missile tubes and we get a dozen (or less) CMs from Aegis. So very much "too little, too late."
And yet, without the Apollo control missiles, that would be... probably a little more than one countermissile per attack missile.
Of the ninety-two hundred Mark 23 attack birds in Aivars Terekhov's Alpha launch, Sandra Crandall's task force managed to stop exactly one thousand and seven. The other 8,209 got through.
Yes, very unimpressed with Solly missile defense.[/quote]And yet... again, if Terekhov had been firing pre-Apollo missiles, Crandall would
still have shot down about a thousand of them. With the significant difference that this would be practically every missile in the incoming salvo. She might well have even managed to shoot down more of them down, because she'd only have to deal with about ten thousand sensor ghosts, not about a hundred thousand of them.
Another way to look at it is that SLN missile defense against an Apollo-capable RMN opponent is a little less good as 1912-era People's Navy missile defense was against first generation Ghost Rider missile hardware. About 10-20% of an incoming salvo gets shot down.
Which is a significant improvement, given the SLN's deficits (no combat experience, archaic doctrine, no reason to expect massed missile barrages on the scale of what they're facing here).
The moral of this story, Saganami-Cs with large pods are overkill against Solly SDs.
Well, really it's the pods.
Anything with decent fire control could have done this;
Saganami-Cs are just what happened to be available.