Kane Starkiller wrote:Simon_Jester wrote:Thing is, there is a very significant difference between having your games criticized because of:
1) A dearth of plausible female characters, and a plethora of bosomy damsel-as-wish-fulfillment characters.
2) The fanbase having rapidly escalated to stalkerish and misogynistic tactics when they feel threatened.
...and having your games criticized because of:
1) Portrayals of violence will make people into serial killers, and
2) The fanbase is being subverted by Satanic messages!
Really? What exactly is the difference? If there was no evidence to be found that gory non stop violence in games affects people negatively how would there be any evidence that large breasted women would affect people negatively?
That makes no sense whatsoever.
You're literally saying "if there's no evidence X affects people negatively, how would there be any evidence Y affects people negatively?" I could think of dozens of examples off the top of my head that could be mad-libbed in for X and Y to make that sound very silly indeed.
So as a logical argument, that fails. Now, to
elaborate on the situation, and to answer the other part of your post:
And why does anyone owe anyone else any explanations for what kind of games they like to play and whether those games fulfill the nebulous criteria for "plausible" female characters?
Have you ever heard of "art criticism?"
It is common, indeed
routine for people to review and analyze art based on how good it is. To notice disturbing subtext and hidden messages in a work of art. To make recommendations or requests of the artistic community that they start sending desirable messages to society at large.
So as soon as video games started getting taken seriously as art, it was inevitable that people would start looking at them seriously and asking "what messages do these games, these
works of art, contain?" Just as previously they did for comic books, television, movies, and so on.
And part of the role of the critic is that, when a work of art shows disturbing features like being misogynistic or racist, the critic
tells people about this. Publicly. That's normal. That's okay.
If you disagree, fine. If you plug your ears and refuse to listen, not so fine... but you're within your rights.
If you start demanding that critics shut up and threatening them with rape and murder because they said your favorite artwork was misogynistic... Not fine. Not fine at all. And indeed, when this is persistently happening
to women, and only to women, it tends to suggest that they were right all along to say that the artwork was misogynistic. Because if it's not creating fans who like to hate, stalk, harass, and possibly harm women... it's certainly
attracting fans who like to do those things.
Joun_Lord wrote:There is a difference if the big boobed bimbos compared to strong female characters is what is being criticized (and maybe not making accusation of misogyny by just having bosomy characters ala shirtgate)... rather then criticizing people for being bad people for playing and not being offended. If its full on Jack Thompson where if you play a video game you are a violent person but instead if you play a game that may not have the best representation of a woman you are a misogynist.
When is it full-on Jack Thompson?
There is a moderate amount of criticism aimed at video games that accuses various video games of being oversexualized, of using unrealistic and derogatory portrayals of women as a tool to increase sales with male players. That is not the same as the Jack Thompson "these games should sicken you and if they don't you're evil and the game will turn you into a serial killer! BAN THIS FILTH!"
And yet, of late, with Gamergate, this feminist-based criticism has earned a level of public harassment that Jack Thompson rarely received. And when he did, he called the FBI, who investigated-
and rightly so. Because that's outright criminal activity.
And it's criminal activity with a very sinister subtext. If you criticize games for violence and a gamer says "stop calling me violent or I'll kill you!" it validates your message. If you criticize games for sexism and
many gamers respond by saying
primarily to women "stop calling me sexist or I'll rape you!" it validates your message even harder.
I can't speak for shit gamers are railing against like Feminist Frequency as I have no intention of watching it (because I'm not really a gamer and can't work up enough of a shit one way or the other to sit through them) but someone is more likely to take offense of them and respond harshly towards them if they are taking a piss at gamers being bad, bad people rather then criticizing games (though I'm sure plenty would get their panties twisted over just game criticism too as they do for any bad mouthing of some games by anyone)...
I will observe that Felicia Day got doxxed, despite having excellent credentials as a positive, pro-gaming celebrity (indeed, she is a celebrity ONLY in the gaming community). And she got doxxed literally just for saying "I have been afraid of the Gamergate gamer community, afraid to speak out on this issue because I thought they were hostile and would try to hurt me." Which they immediately did.
So the shit-gamers here are acting in a way that totally validates every criticism targeted against
them personally. Meanwhile, the bulk of the actual criticism, that which is not directed against the shit-gamers personally, is not directed against
any gamers. It is directed against the games themselves, and we'd have a better video game industry if people listened to it.
[For example, think of Lara Croft. She was an implant-toting, pistol-packing, "look at my butt while I shimmy through caves" character in earlier installments. She turned in the most recent game into a more humanized character who struggles and bleeds and has at least some actual depth... less about wish fulfillment, more about being the female version of Indiana Jones. That was good. That was the kind of direction I suspect most people criticizing games for sexism would like to see more of.]
Most gamers would probably like more well rounded characters, male or female or space monster from the 5th dimension with 7 genders that are all rape, compared to just cardboard cut-outs with some abs or balloons stapled to them. But nobody wants to be called a bad person for playing the games with the cardboard cut-outs and enjoying them and will automatically goes all defensive when such happens .
But if your reaction to being called a bad person is to act like
exactly the sort of bad person you were just called... that's not being defensive. That's showing your true colors. It's like, if I say "you're the sort of person who strangles people when he gets mad," and you get mad and strangle me, you've proven something very dark about yourself.
Super fucked up the response to Day. Yeah I was a bit offended she started acting little scared little white boys do when they are walking down the street around minorities because some douchebags on the internet acted like douchebags on the internet but attacking her because she is a bit scared around gamers sure is the dumbest fucking thing people can do.
Uh... just by virtue of being a female with Internet exposure she's gotten stalkers and weird threats. And, in all probability, hundreds if not thousands of guys somewhere in the developed world who fantasize about her sexually, and some of whom don't really know right from wrong.
Hell yes she has something to be afraid of from an Internet community
And 'gamers' as a whole? That's her fanbase. This is the woman who starred in
The Guild. She is the last person I'd expect to show an
unwarranted fear of gamers as a whole.
But at the same time, she HAS stalkers. People have already threatened to hurt her, or shown that they have this weird lunatic attraction to her and won't take "no" for an answer. And now, those people know where she lives.
You tell me if that's a good reason to be afraid. I sure think it is.