Kane Starkiller wrote:mr friendly guy wrote:Can you not see how the response to this claim about men objectifying women for rescuing loved ones ranges from laughing at, to being offended.
I believe that's kind of the point: turn something that comes to any decent person naturally like sex or saving a loved one and turn it into a
problem. If this was about equality than they could simply say "we want to see more dicks and women rescuing men in games". Instead we get Subject-Object dichotomy, robbing women of agency, sexualization, male gaze yadda yadda.
Yeah. If they said we want more people of <insert demographic here> involved because there is a market for it, or it better reflects the demographics of society etc I would go, yeah agree. Going on, it would be boring if the heroes were all from one demographic. Variety is good and all that.
If people said, why don't we have more stories where the characters free themselves, ala Prince of Persia, I would have said, "sure why not."
However with the "treating women as objects by rescuing them", its the feminist equivalent of "you atheists don't believe in God because you just want to sin." Or similarly that psychologist on Batman ?dark knight returns who said that supervillains only exist because of super-heroes to fight them, ie blaming the hero for doing the right thing.
Alyrium Denryle wrote:
When it is all or almost all that she manages to do. Take Princess Leia as a counter-example. Sure in the first movie she needs to be rescued, but in the course of that film she is characterized fully, has goals of her own, helps rescue herself (as opposed to being passively rescued) and is generally badass.
Contrast this with Princess Zelda, where she can be fully replaced with a McGuffin.
That's certainly an example of lazy or limited writing, but how do you differentiate that as objectifying in rescuing her, as opposed to rescuing her because the character loves her. Or do you consider those two situations not mutually exclusive?
Alyrium Denryle wrote:
The devil is in the details. Can they be replaced with an inanimate object within the plots of these comics? Do they exist merely as narrative extensions of the main character and objects of titilation, or do they get development of their own?
That depends. Do you consider Lyle Waggoner (Steve Trevor) in American military uniform titilating?
I wouldn't know. But there is an episode where he literally gets captured twice requiring Wonder Woman to rescue him and going back to Nazi Germany after literally escaping there. From what I recall Steve Trevor existed so he could update the audience about what the Nazi's are doing.
Bow - well this is a children's cartoon. So his development was mainly a braggant and not much more. Although he did have his moments. But if we apply that to say Zelda, does that mean if Zelda saved Link once, she is now a developed character? Or not? Because that's what I remember of Bow. Most of the time She Ra would rescue him.
Oscar Goldman - ok, this guy is more developed. But as the feminists put it, just because he has a gun / <insert powerful thing here> doesn't mean he has agency. This guy got captured by Fembots for example. Does the fact he runs the OSI count for him?
That leads to my next point. Is it objectification of men if a FPS game has the player killing male henchmen? Is it objectification of men if you have a male victim being killed by a serial killer for the sole purpose of driving the main character, in a thriller, eg the Bone Collector starring Denzel Washington?
Alyrium Denryle wrote:
It is analogous to racism. An individual black person can be a racist. But racism against whites by black people in the US is not a systemic problem. It negatively affects the white people they interact with, but does not negatively impact white people as a whole. While the opposite condition does due to the unconscious acceptance of racist stereotypes by large portions of the population
Objectification of women in media contributes to the broad scale acceptance of misogynistic attitudes and beliefs that are often held unconsciously. People are not aware, by and large, that they hold certain attitudes and beliefs about women that are bad. But they do, and this hurts women. Reinforcing this is bad.
The same is not true with men, and comics in which men are objectified in this way does not negatively affect men generally.
If society does start to shift toward actually being misandrist by act of Q, the this situation will change.
I am going to disagree slightly with the racism analogy. Because racism is considered bad in both situations (ie a black person being racist or a white person being racist). Its clearly worse when one side does it due to imbalance of power. I am not convince having underdeveloped characters which need rescuing is bad from a sexism perspective in and of itself. Certainly its bad from a writing perspective. It would be bad if it was predominantly one way, and that would be because of reasons of equality, which is why I think the racism analogy is a little off.
To use an example in the opposite direction, lets have a gay white character being a hero, eg Captain Jack Harkness from Doctor Who/ Torchwood. There is nothing wrong with that as an individual case from an ethical perspective. But if every main protagonist ever was a gay white male (even if the market is not predominantly gay, white and male), I would say there is something wrong with that from an equality perspective as a whole (ie all cases). As far as I can tell, people who talk about subject /object dichotomy aren't just focussing on the whole, they are actually arguing the individual case is problematic because of objectification.
I think if people argue there should be more heroes / protagonists of <insert certain demographic here> I would have agreed.
Vendetta wrote:
If you had a brain, you'd have been able to understand that I was talking about the construction fo the story. It's treating a female character as an object when you the author write a story in which she exists solely to be rescued.
Videogame authors do this a lot because they are lazy and stupid.
People on this forum apparently do not understand that when I say that videogame authors do this I am talking about videogame authors because they are also lazy and stupid.
Well I was speaking to Kane, and about subject / object blah blah as sprouted out online rather than your point per se.
Someone on this forum doesn't seem to realise that logic can be extrapolated to outside video games, and when I give examples from outside video games, I can do so because that argument still applies. But then that person is stupid.
Hey this is fun, lets try it again.
Never apologise for being a geek, because they won't apologise to you for being an arsehole. John Barrowman - 22 June 2014 Perth Supernova.
Countries I have been to - 14.
Australia, Canada, China, Colombia, Denmark, Ecuador, Finland, Germany, Malaysia, Netherlands, Norway, Singapore, Sweden, USA.
Always on the lookout for more nice places to visit.