Jub wrote:More money can allow you to do better at optimizing them and knowing where you can lower a texture's resolution without anybody being able to tell the difference.
Only to an extent. You still can't get away from the minimum required by the engine which has to be designed to work good for the highest settings.
More money spent hardware side will mean that you don't need to care if bigger textures take up more memory, because you'll be able to run it all the same.
And that's the thing. There are people in the world who actually have lives and can't afford to buy new hardware every year just to keep playing games.
Sounds like you need a better rig or the modders need to open up the games underlying code to allow it to use up more of your PC's power. It's not the devs fault if you can't run something on a PC that's near the bottom end of the required specifications and mods are often not optimized for at all and thus will always hit performance harder than something made by the games core design team.
It's not about my hardware. I happen to have quite a decent system.
It is their fault because the game code it self is badly designed. Well not badly but subperfect. That is why I mentioned it. I am a computer programmer. Do you think I would make the mistake of giving a wrong example in such a case?
Take the world map for example. The map is designed so that every object, city, tree, mountain etc. is part of one huge mesh. And the entire mesh is rendered all the time. So making the map larger makes the effort taken to render it skyrocket. That is why mods such as AD 1200 jitter on
any machine imaginable.
The same story is with some of their graphics. There are a few mods out there (at least one I play regularly) that actually run smoother than the regular game because the guy (and yes, it's one guy) took the time to optimize the textures and meshes he is using. It's a case of things being designed to be "good enough".
The reason why I mentioned M&B is ironically because of one it's great features. A feature that makes it a great example of gameplay vs graphics. You have full control over both graphics quality AND game quality (number of ragdolls, number of bodies on screen etc.) and you can quite literally adjust either the gameplay or graphics interchangeably and achieve the same effects on the frame rate. So it's a good example to pick up if you want to see what I am talking about in the rest of my post in action.
I want a game that plays well and looks good and I can afford a machine that does both. If you can't just turn down some settings and enjoy a slightly worse looking game while saving a few bucks.
You seem to be ignorant of what I am talking about. Developers have to design their games to run good on the hardware they expect the average user will have. Not the best and definitively not the worst, but the average. So what happens when they start "pushing the envelope" and end up with a game that looks good, runs good but can't be physically run on any machine imaginable? Well the only choice is to start cutting features. And because graphics are a massive selling point for games these days those features will be from gameplay. So what you will end up is a game that looks great and runs good but has objects popping in, a bad render distance, jitters etc.
Those are things AAA titles are being lambasted about today when running on good machines. Not problems of people with bad hardware.
I don't need to make that choice, I can just buy a nicer machine. If you can't it sucks to be you.
And again this pathological focus on my hardware as opposed to what I am talking about.
Both are cases for better hardware, not cutting features from a game. If your computer can't keep up, get a new one or upgrade your bottleneck.
And what happens if the push to make the game "more" ends up not pruning on anything but the highest end gaming hardware?
Overall you are coming off as a snob who just buys a new PC every 3 weeks and wants to make use of 100% of it without regard to the rest of the world who can't afford such luxuries. Sadly for you and luckily for the rest of us the majority of the gaming community is advocating for people like me and not people like you.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.
You win. There, I have said it.
Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.