Leaving aside Turbolasers and ion cans even tractor beams are strong enough to simply tear 11th century buildings apart like a cut rate invader abduction beam out of a 1950s sci-fi movie. It goes without saying no armor or force on earth can hope to contest an Imperial Star destroyer. What is noteable is how flexibility your destructive abilities are and how clever you can be with them. Or in other words destruction can be creation if done correctly.Armament wrote:
Dual heavy turbolaser turrets (6)
Dual heavy ion cannon turrets (2)
Quad heavy turbolasers (2)
Triple medium turbolasers (3)
Medium turbolasers (2)
Taim & Bak XX-9 heavy turbolasers (60)
Borstel NK-7 ion cannons (60)
Phylon Q7 tractor beam projectors (10)
Random Example:Want to start the Suez channel 900 years early? Dig the ground with your medium turbo lasers and shift the rubble with tractors.
As far as transports go you have the Assault gunboats, the Blastboats, the AT-AT barges, the twelve Sentinel class landing craft and the iconic Lambda shuttles to move things around in whatever you create. However that last bit is the most important, Star Destroyers as a standard bit of kit contain everything they need for a garrison base. Meaning you have the equivalent of space trailers to plunk down anywhere on earth and construct yourself a base. Want to add on castle walls and a moat? Feel free but your creature comforts for your soldiers are already covered. The only issue is the size of this base is not mentioned but I assume it's not designed for more than a company or two of soldiers not your entire force.Complement wrote:
TIE/LN starfighter (48)
TIE/sa bomber (12)
TIE boarding craft (12)
Lambda-class shuttles (8)
Delta-class stormtrooper transports (15)
Assault gunboats (5)
A variable number of Skipray Blastboats
Gamma-class assault shuttle (1+)
Repair and recovery vehicles
Theta-class AT-AT barges
Sentinel-class landing craft (12)
AT-AT walkers (20)
AT-ST walkers (30)
Prefabricated garrison base (1)
Your men such as they are. Right off the bat the number of officers to enlisted means your going to be able to break up detachments quite small. You have four officers per enlisted man when the traditional number is thirty to an officer. Better still you have the gunners broken out, since you likely will never be firing another turbo-laser in anger being able to instantly take those 275 and cut 80% of them for service on any possible ground teams.Crew wrote:
Officers (9,235)
Infantry (9,700)
Enlisted (27,850)
Gunners (275)
Cargo means the ability to carry outside of other essental equipment, even if your Star Destroyer is empty of cargo if nothing else it's additional housing.Misc wrote: Cargo capacity
36,000 metric tons
Consumables
2 years
That's what you have to work with. People are so concerned about machine shops and resupply... Space is the great preserver, lack of oxygen and the cold means you can just hang things in geo-orbit and still have access to them a century later barring meteor strikes. Also lots of stuff can break on a star destroyer and you won't mind. For example if the rotational engine on a turbolaser turret burns out... who cares? Strip if for spare parts you have multiple other turrets and your not going to be doing that much in the way of firing, as long as you even have a single functional heavy turbolaser you can nuke a city at will. The other 7 turbolasers are just spare parts banks for the one you need to work.
There are a lot of systems on the Star destroyer like that. FTL is nice but your committed to living there and the Lamda shuttles have thier own ftl so as long as you can keep the core running and the engines and a touch of shielding you don't need much else.
Let me be blunt the best and smartest long term plan is to empty out the Star Destroyer as soon as possible. Get as much as possible dirtside in your future base of operations and start shutting down non-critical systems aboard the ship and venting the atmosphere in the now unused areas to preserve their systems.
Let me say this again since people are still talking about it
The FTL does not matter, your stuck here. Time to make your life on this Planet Earth