Irbis wrote:And you know this is not the case
how exactly?
For all we know, the Sith side is weaker one, but is winning due to guile and help of the Force, necessitating Republic asking Luke for help.
Then why do we have a very convenient way of calling the people who use the X-Wing the resistance?
So fucking what?
Clone wars was era of innocence and peace, "before dark times". When they tried to wage war they threw crap at wall and see what stuck. TOT was Galaxy at war footing after 25 years of arms testing and people knowing what works and what didn't. New Trilogy builds up on that development.
To give you example, compare Me-262 from 1945, F-16A from 1965, and F-16F from 2015. Here, modern basic jet fighter looks barely changed from Vietnam war, with minor wing and body changes, despite nearly three times as long gap. Gee, reality is unrealistic
That's ignoring the fact that many things do look different visually. F-4 used to be the plane everyone sees in the 60s/70s, now the F-15 is the plane everyone notices in the sky. More importantly, in a film that couldn't depict all aspect of visual change in a culture, it is important to show us what we did see as something different, something that reminds us that 30-40 years have passed since the events in ROTJ.
All those design could easily be new starship produced five years after the battle of Endor. I have a problem with the EU, especially the content that was set centuries before the movies, when they depict a slightly different version of Star Destroyers used by the bad guys. The whole technology is stagnant came about mostly because all the writers and artists were often too conservative in terms of designing stuff. The only time there was something bold in terms of visual design is the prequel-era stuff.
Meh, I heard dozen times I critique things too hard, yet in this case, I'd say you'd really need to reach to find any damning conclusions. Yet, looking at your posts, I also see a lot of jabs at people simply for liking what they see. There is criticism, and there is bitterness.
I get what you're saying about PT, but to be honest, if you look at episodes 1-7 as a whole, when were bad guys really defeated despite setbacks? You can say in episode 6, after 35 years, but if you look at Star Wars as history of Skywalkers, ultimately, Palpatine's defeat wasn't that far from deaths of Maul and Dooku. Luke still has story to tell, you see end point where there wasn't one, really.
I think story-telling needs to have some sort of finality, some sort of closure. Not all stories can be resolved completely, but the main story arc and plotlines needs to be given a proper resolution. I just find it bad storytelling if you reveal at the end credits that the bad guys isn't really dead. It makes the whole SW films feel like some sort of horrible horror movie where the villains never dies.
The idea that you can never defeat evil seems to undermine a core message of what Star Wars is about. To me, Star Wars represented classic fairy tale, where the heroes can live happily ever after as opposed to a lifetime of endless suffering because evil will never be defeated ( for the sake of milking the cash cow). It just make the whole franchise overly tragic.
Dude, it's called 'intermediate' phase. Even if they wanted to make episodes 8 and 9 radically different, to capture the audience you need to provide some ties between episodes 6 and 7. Did you also criticize Ep 3 for these ridiculous TIE-like cockpits, almost-TIEs, almost-Destroyers, and almost-Stormtroopers?
The difference is, as far as I am concerned, that with exception of ball droid, Ep 3 designs were mostly butt-ugly and incoherent, while EP 7, despite some problems, really look sleek and dangerous. So far, art team really showed prequel designers how you do the job right.
I don't think you need that kind of intermediate phrase in terms of design. You can make a Star fighter that came from the same lineage as the X-Wing, as opposed to giving us X-Wing Mark F.
In my opinion, Ep 3 works because it shows things moving towards the visual style we saw in Ep 4, but at the same time, we know it is not quite there yet. Ep 7 visual design philosophy on the other hand, is trying too hard to remind us of the OT, as opposed to letting it have more room to stand on its own.
I don't think we can ever agree on the visual approach used in Ep 7, because while you want something that is nostalgic to you, I couldn't relate to the same sense of nostalgia that you have. I don't
need things to be the same. I just think that this, in the long run, can be damaging to the visual creatively Star Wars artists can have. Instead of expanding the visual language and visual vocab like what the prequels have done, we are going to see an ever increasing attempt to "hark back" to an supposed "golden" age.
Humans are such funny creatures. We are selfish about selflessness, yet we can love something so much that we can hate something.