If you can't charge for them until they've been vetted, how do you vett them without releasing them for free or use your own QA? One modder isn't going to have a QA team and Beth's QA team is terrible and they aren't going to bother with them anyways. So, they basically take free mods, let the player's beta test them, repackage them, and sell them for a profit. So, valve basically takes over for the Russian and Chinese modding sites, except they only keep MOST the profits, rather than all, with no work done.Lagmonster wrote:That's a tremendous idea, provided you trust the publisher. Publishers can solicit mods, throw the best together as DLC packages, then sell them and pay a commission to the original authors. It's not as good as free, but it's better than the Anarchy Department currently set up.Arthur_Tuxedo wrote:It sounds like they should have gone the Apple route and exercised a lot of control, ie. only the best mods that have been vetted for plagiarism get to be endorsed by Valve and Bethsoft as paid content.
This isn't Counter-Strike, The Ship, or Team Fortress. Package up a bunch of buggy shit all you want: it doesn't make it worth money. At least not the money they would try and charge for it. The kind of people who pay money for official reskins and shit are a blight on the industry anyways. It's like fleecing money off toddlers.
They then have to find a way to make you pay: like how Wet and Cold 2.0 was held for months (almost positively because the modder was under NDA as part of this bullshit) and only released after the Workshop money factory. It's bad enough Skyrim updates broke mods as a matter of course, will be awesome when they intentionally break the outdated mods so you have to cough up money. This is a tremendous idea, provided you hate video games and the people who play them.
Fore's stance on the whole thing makes it moot. If the other framework developers follow suite, then all the market is really going to be is reskins and remodels: shit which isn't worth money since you can't hide those behind updates. You can't even DRM them since model/textures are always the easiest to replace and all any modder would have to do to avoid any legal problem is to make an .esp that adds the armors into the game, point to empty directory and say "hey guys, put your legitimate *wink wink* models into this folder." I can do that in 5 minutes and I suck. This is provided they even bother putting DRM on ESPs and ESMs. Someone already tried to upload Wet and Cold 2.0 on the nexus. It got pulled. Bet good money I could find it for free in like 20 seconds.
Unless he changes his mind or Beth bullies him/them into compliance: there is no way to get past the vetting process because modding for Skyrim is already stupidly annoying because you need mods to make any other mods that might be worth money. The other option is Beth makes a decent CK, but it's unlikely they want to spend any money to make any money. If this whole thing generates any money, it's win-win because console morons will facilitate the next money injection when "Skyrim 2: electric boogalo the unmoddable version" gets released and makes them another infinity-billion dollars.
They haven't released an update for Skyrim in.... ever. They've put nothing back into the game, relying on the modders to continue to fix the massive obstacles to modding. Such as script overhead and lag, papyrus being all kinds of garbage, no first-party animation support, among other things. And now they want another cut and had every intention of letting mod authors onboard with the hatfuckery steal from mods who weren't. There is no way to make this a good idea. There is no system in which this will not fuck the modding community as Beth and valve try to double-dip.