I think the latter is the reason. Pity, I would love to give my ship officers more power. However most of the useful skills I used in space combat are either a. Intrinsic to the ship itself because of consoles, hangar bay etc or b. Intrinsic to my captain.Soontir C'boath wrote:Either you did not promote your officers to the proper rank or your ship doesn't have the rank slot for it.
Funnily enough I find I used Engineering and Science abilities from my bridge officers more than tactical.
Reading the STO wikia page, a lot of them aren't necessarily compatible even within your own faction. For example some of the UFP consoles seem to work only with similar class of ships. Fortunately I got the command ship bundle for the UFP and their consoles are compatible with each other.RogueIce wrote:Yes and no.Simon_Jester wrote:*Snip*mr friendly guy wrote:It seems like I need at least level 10 before I get the next batch of ships. After that its level 20. Is it worthwhile to try and tough it out until I get to level 20, then get a new ship. I imagine so that I can preserve ZEN points if I don't need to buy tier 2 ships.
While there ARE low-level (that is, usable below Level 50) ships that cost ZEN, there is no good reason to purchase them unless you really, really want to.
If you're just buying them as "better" T2, T3 or whatever ships, then yeah, they're pointless. You'll outlevel them too quickly, and really that extra Boff slot and/or console you get (maybe both? been awhile) isn't going to be worth it.
What you would buy them for is the unique console they come with. Those can be worth it later on down the line. Offhand, I don't know which ships really have the 'best' unique console; I suspect that in many cases, it'll probably be situationaly dependent anyway. The only one I know of that seems to be widely popular is the Plasmonic Leech console, but that's KDF side (Feds can get it, but you'll have to buy it off the Exchange from a cross-faction console pack).
That said, every once in a blue moon, Cryptic will do C-Store giveaways that will include the lower tier ships. It's always worth it to pick those up. They even used to give away a T5 ship sometimes, though I don't know if they'll bother with that anymore.
The plasmonic leech seems to work with other faction's ships, and the maths seems to work out vs other consoles which simply boost your weapons damage. You would need to lower their power sufficiently and increase your power to match say, an <insert energy type> induction console. Some of these consoles at decent rates for an uncommon on the exchange add about 26.2% to damage. Each point above 50 to a ship's power adds 2% of damage. So you would need to add about 14 points to go beyond break even. That of course is referring to the next few shots with your weapon, since the initial shot would be weaker than if you use an induction console (because the energy boost from the drain occurs after the first shot).
The good thing is, the effect of plasmonic leech essentially magnifies with your skill in the starship flow capacitor ability and according to the table you must be halfway there to get the same benefit. Of course for those skill points into the flow capacitor ability, you could put it into one that maximises starship weaponry (although you need to be an Admiral to do so). In the mid term it should be worth your while from extra damage, unless the foe is a one shot kill. The other advantage is weakening their system and making it harder for them to retaliate appropriately.
Definitely something worth trying to get my hands on.
http://sto.gamepedia.com/Console_-_Univ ... onic_Leech