mr friendly guy wrote:Why is it now that some battles it says I automatically fight at Fleet level? A fleet admiral without his fleet can't win, especially when there is a time limit. The enemies are too numerous to kill by my lonesome even though I am amazed I survived that long.
The only battles that work that way are the Borg/Tholian/whatever Red Alerts, so far as I know. The reason they work that way is because they spontaneously pop up and people join them, well... spontaneously. Sometimes you don't get enough people.
mr friendly guy wrote:Can anyone explain how fleets work. I have joined one waaay back, and it seems like they have a few projects, some of which gives benefits to members. However its not clear do I automatically get the benefits say equipment, or do I have to pay for it. Presumably with fleet credits. Is there also something else I can use fleet credits on.
The projects go to upgrade facilities belonging to the Fleet: the Starbase (near Deep Space K-7), the Dilithium Mine (near DS9), the Embassy (on New Romulus), the Spire (in the Dyson Sphere), and now the Research Lab (uh... somewhere in the Delta Quadrant, I think).
Some of these upgrades just add XP to the facilities; when a facility accumulates enough XP it can be upgraded to the next tier. Tier upgrades and some other things will provide new capabilities to the facilities. Among the capabilities you might see:
-Bank, Mail, and Exchange access (handy since some of these facilities are far from other places you might have them)
-Vendors who sell unique, very high quality 'Fleet' items (such as sweet ultra rare Tier XIII ground armor), or special sets of duty officers unavailable by other means.
-Vendors who sell unique character upgrades (e.g. additional duty officer mission slots, special passive abilities, and so on), some of which you can't get any other way
even with Zen.
-People who give you unique Duty Officer missions (like "mine this gigantic pile of dilithium for 500 dilithium that is effectively free every day if you have the necessary duty officers")
-Possibly access to, or better chances of victory in, cooperative Fleet maps.
All these things are
purchased using a mix of dilithium and, generally, Fleet credits.
You get the Fleet credits by contributing materials to the Fleet's projects. Donations can be in the form of, including but not limited to, dilithium, Expertise points, raw materials, Common-quality duty officers, commodities (like Shield Generators and Seismic Stabilizers), basic devices weapons systems (like 'need 56 Mk V photon torpedo tubes'), and Fleet marks (which are good for like 100 or more Fleet credits each, and are earned by completing certain STFs, and maybe by some other means I don't remember).
With the new Armada system you can get the Fleet credits by contributing materials to any project being carried out by any fleet in the armada your fleet is affiliated with. Not sure you can contribute dilithium or Fleet marks to 'other' fleets, though.
The 'official' exchange rate of energy credits to Fleet credits is roughly 100:1 (a unit of Warp Coils that is worth 800 EC will earn you 8 fleet credits if you donate it to the fleet), but if you shop around on the Exchange, look at the various kind of items available and that can be expended for Fleet credits, you can usually manage an exchange rate of more like, oh, 70:1. Or 50:1. Or sometimes 30:1. On a few occasions I've been lucky enough to buy colonists on the Exchange at 1 EC per and redeem them for 300 Fleet credits apiece, but that's blind luck on par with the time I found 100 units of Contraband on the Exchange that a guy had accidentally sold for the price of one.
The official exchange rate of dilithium (donated to the fleet) to fleet credits is a flat 1:1, and since there are few if any things you can
buy for dilithium that can be turned in for fleet credits, there's no real way to improve on that. Donating dilithium to the fleet is a pretty inefficient way to get Fleet credits, except that:
1) Obviously, if nobody did it, nobody's projects would get finished and being in a fleet would suck. Kind of a tragedy of the commons.
2) Since you seem to be more of a 'pay' player who will spend real money for convenience, you may NOT find it worth your time and effort to screw around on the Exchange looking for cheap ways to get them, when you can just go 'click, click, type type, click' and buy 23000 dilithium for one dollar of real money, then turn them in for 23000 fleet credits.