If APB would run on 32-bit it wasn't a 64-bit game/app/whatever. What did that miserable failure actually prove? And calling Skyrim "optimized" is hilarious. Even as cut down as it was to fit on the 360, it's still a script bloated and unoptimized game. You'd be better off name dropping Gears of War because Epic made smart choices on what they could and couldn't accomplish on the hardware they had. Skyrim is merely note-worthy because, compared to their earlier titles such as Oblivion and Fallout: it wasn't fucking hideous.Brother-Captain Gaius wrote:The first game I played which, while technically allowing for a 32-bit OS, essentially required a 64-bit OS was APB in 2010. That was the wake-up call that slumming it with 32-bit XP was no longer viable for a PC gamer; from 2010 onward it's been "64-bit or go home." The Xbox360/PS3 generation artificially retarded the adoption of more modernized PC games because of the protracted length of that console generation and its utterly antiquated hardware necessitating that remotely modern-looking games be ridiculously optimized (Skyrim is a very good example of that, in fact).
Please list me the amount of games from 2010-2015 that are 64-bit native vs all the 32-bit. You can even bolster that by only listing AAA (whatever the fuck that even means) games. Hey look, Skyrim was right before 2012: 32-bit. Tomb Raider 2013: 32-bit. Fallout: New Vegas 2010: 32-bit. (LOOKING FUCKING FANTASITC FOR BETH, HUH?). Dark Souls: 32-bit. Dark Souls 2 is even 32-bit, with a 64-bit resale. Saint's Row 4: 32-bit. Borderlands 2? Payday 2? This is just shit in my Steam list off-hand.tl,dr; 64-bit is the standard, and has been for 5 years now. Surely you remember "3d accelerators"? They were a novelty that added cute little things called textures to a special edition of MechWarrior 2. Now they're required for any serious game worth its salt.
I'm not exactly listing shit-heaps like APB here. These games are actually considered a success, not miserable failures. Saint's Row being probably the weakest in sales.
So, we got GTA5 and BF4. That's on me for not spouting immediately but I don't give Rockstar or EA money if I can avoid it. Sure there's others. Sure those aren't enough to consider 64-bit "standard." I know WoW has a 64-bit executable. In fact, Blizzard loves this shit. They make like.... 4 games.
What the fuck are you talking about? Me asking for some direct evidence that F4 is 64-bit when other 32-bit games require a 64-bit OS already is me saying "we don't need 64-bit apps?" And considering Beth's track record, I don't think I'm being entirely unreasonable here. So, to put it nicely: go get fucked.It's just the nature of the hobby, and stubbornly insisting that we don't need no stinkin' new-fangled doo-dads just makes you look like some kind of Luddite.