OP gives you only three SDs.
My answer presumes that I am limited to the forces I have.
Darth Thanatos wrote:The shipyards above the fourth moon of the gas giant Vari were infiltrated by Federation commandos, who were able to disable the facility's security systems, after which a Starfleet, eh, starfleet(

), that had been sitting in a relatively stable asteroid field to avoid detection, swooped in, and made off with several just-completed and fueled ships. This collection consists of:
1 Imperial II-class star destroyer.
1 Victory II-class star destroyer.
1 Gladiator-class star destroyer- relatively lightly armed, this design(which I didn't invent!) has three massive hangers which normally would contain various TIE craft, but currently are empty.
3 Imperial II-class frigates, a lighter and smaller variant of the Imperial II star destroyer.
7 Tartan-class corvettes
The enemy also has their original ships, but the skeleton crews they would be left with are too small for battle, so their computers have been programmed to send them back to the nearest starbase. They were already full to bursting with additional personnel to needed command the Imperial ships. How the Federation gained the schedules of the shipyards and the knowledge to use the new ships is currently unknown. However, that is for the sequel to this post.
You are an Imperial admiral sent with a force of three Imperial-II star destroyers (yours, unlike the stolen ones, have full fighter complements) and an Interdictor to intercept the fleet and recapture, or, if you must, destroy it. You have been assigned a full legion of stormtroopers for boarding the ships, plus the usual standard soldiers( In my mind:
http://vignette3.wikia.nocookie.net/sta ... 0301195606 ) and two shadow troopers. Use
those wisely. Every Federation crewmember will for certain be armed with a hand phaser, and a large percentage of the Feds will likely be outfitted with more powerful phaser rifles in the event of boarding.
Well, my sympathies are with the Federation, so my preference would be to deliberately throw the battle somehow and then surrender and defect, or flee during the chaos. Of course, then the Empire would probably just send a bigger fleet with a more ruthless and loyal commander, and then the Federation would be fucked.
However, as to how one could win this as an Imperial officer...
Shouldn't be hard.
I'm going to presume that I can't track the stolen ships through hyperspace, as they'll be of similar speed to my own fleet, have a head start, and be in hyperspace before I arrive (I'm a bit iffy about how tracking through hyperspace works). I will assume, however, that I can track the Starfleet vessels at warp. I am also going to presume that I have carte blanche from the Emperor or whichever emissary/subordinate of his is in charge of this region/fleet to handle the situation as I see fit, provided that I do not betray the Empire and that I recover or destroy the stolen vessels (presumably my superiors would prefer recovery if possible).
I trace the Starfleet ships to their destination, drop out of hyperspace, and disable them and board, then interrogate the senior officers for information on the destination of the stolen ships (presuming they're not with the Starfleet vessels). I then self-destruct the captured Starbase (since I doubt I can spare the personnel to hold it).
For engaging the stolen vessels themselves... this is a trickier battle. The interdictor can keep them from escaping, provided they don't destroy the interdictor, and its unlikely that their crews will be able to operate them as effectively as Imperial crews, but they do have one SD that's a match, theoretically, for mine, and enough smaller vessels that numbers might win out. I'm torn between focussing my fire on the smaller ships first to knock them out quickly, then having my full fleet gang up on the big boys, or ignoring the smaller ships as irrelevant and trying to knock out the capital ships first. I'm also torn on weather to use ion cannons to try to take them intact, or simply go all-out and pound them until they blow up, surrender, or are crippled. I'd need more information on the level of firepower of the smaller vessels, and the effectiveness of an ISD's ion canons on another SD, to make those calls.
As to weather to pursue any sort of larger retaliation against the Federation, I'm torn.
On the one hand, my mission is only to retake or destroy the vessels, I don't want to exceed my mandate, and I have limited forces for waging an all-out war. Possibly I could wage a campaign of genocide with three SDs, provided no anomaly or super being interfered and my supplies didn't run out, but a) I don't want to, and b), I'd rather take the Federation intact if it came to that. And I don't have the forces for an occupation.
On the other hand, it might be best to simply nip this in the bud before it can escalate any further. Bloody the Federation enough to force them to give some steep concessions before it becomes a larger war.
But again, I feel like making that sort of call is beyond a mere admiral's mandate.
The simplest approach would be to simply jump out directly over Earth, fire a warning shot and issue my demands, then if refused target each Starfleet facility in the system, starting with the Utopia Planitia yards, then Starfleet HQ, and then the Academy, until the Federation complies.
Demands would likely have to include a cease fire/non-aggression pact, perhaps even that the Federation become a protectorate of the Empire, as well as financial compensation for the damage caused by the attack and the responsible parties (likely including Starfleet Admirals and possibly the President/Council) being handed over to Imperial justice.
On the other hand, I'm a little nervous about something this brazen. While I presume I have more firepower, ICS isn't canon any more, so I'm not sure my advantage is that big, and I don't want to give the Federation time to call their whole fleet back home or start technobabling a solution.
I might settle for just some retaliatory strikes against Federation border posts/Starbases or something like that, with a message being broadcast at each attack to the effect of "Don't pull this shit again or next time it'll be worse".
Oh, regardless, I also remove the shipyard's head of security and CO for gross incompetence, presuming that I have the authority to do so.
