darthy2 wrote:How about false dichotomy on your part with "it's either representative of general starfleet capabilities" or it's not. As noted in the technical manual link of the original post, there are many types of phasers. It is a hasty generalization to assume all stun settings of all phasers fall into a single category.
I'm pointing out your
ST:tUC weapon on "kill" performs unlike any other
Trek phaser. The sauce for that particular goose is that
the exhibited kinetic effect of that weapon is to center-mass (not an "unquantified fruiting to the head"), and a secondary effect, of a killing/partial disintegration shot, to boot. Do you think turning the power-level down from "kill/partial-disintegrate" would
add to the kinetic effect?
darthy2 wrote:As someone already said, there is no fixed amount of kinetic energy to knock out a stormtrooper. The scene from Star Trek 6 shows kinetic energy. I provided the scene because I was asked to. Then you committed a moving the goalpost fallacy and wanted more evidence. Kinetic energy implies motion. Every phaser beam moves, does it not? The beam can carry matter, such as when 7 of 9 configured phasers to fire borg nanoprobes. There needs to be kinetic energy in there.
How much energy do you use to move something called "nanoprobes" such that they
aren't destroyed upon launching and upon reaching the target? I'm betting it's very little (microscopic mass x significantly sub-c velocity = little kinetic energy), considering the delivery system is a beam (allowing significantly sub-c delivery time), not a "bullet". Again, I allowed for "zero or near enough (kinetic energy) to be excluded from their effectiveness as weapons." Phasers emit quasi-electrical and disintegrating-light-beams.
You leapt to the conclusion that the kinetic effect exhibited by a one-off Federation weapon (set to "kill" power levels) was sufficient to stun a stormtrooper
by kinetic effect alone. Fail. You also failed in that
kinetic energy transfer is not how phasers affect targets.
Here:
Memory Alpha wrote:Stun setting was the term used for non-lethal low yield settings on directed energy weapons, powerful enough to cause disorientation, unconsciousness and minor skin burns to a humanoid lifeform. (TOS: "The Man Trap"; TNG: "Samaritan Snare"; VOY: "Distant Origin")
Just in case you needed it explained how phasers do their job, "set on stun". Notice what was left out of the compiled (and verified) efforts of obsessive
Trek fans? That's right: the weapon-grade kinetic effects you want to
prove believe in. (You don't want to prove them, or you would have, you said you could!)
darthy2 wrote:When people fall back after being hit with a phaser and it's the phaser's force did that much of the time.
Emphasis mine.
Unsubstantiated. I know you want it to be "and", but it really isn't. Disprove other common explanations, at least.
darthy2 wrote:It may look like it's the character doing it though. This is because you failed to apply suspension of disbelief there.
Emphasis mine.
You have concluded that your hypothesis is the
only possibility?
I have an alternate hypothesis: phasers, as directed
energy weapons, have brief seizure-inducing properties (a "shock") on humans and humanoids (with a central nervous system, electrically-stimulated musculature, and a dynamic - that means "unstable without constant muscular adjustments" - upright skeleton), hence humans/humanoids often fly or fall about in an uncontrolled, involuntary spasm, under their
own muscle-power, when hit. (Disclaimer: don't try this at home!) Ever touch an alternating current lead? Same principle. It fits the stun effects as described (and observed!) better than a kinetic effect we
haven't seen (except once, with a weapon never shown again.)
My hypothesis: 1) it doesn't invent necessary components not in evidence (massive, or at least harmful, kinetic effect for all phasers), 2) it supplies actual canon evidence for the phenomenon in question (described
and observed performance of phasers on stunned humans), and 3) applies those effects to humans (and their nervous systems) in a manner logically consistent with other energy (alternating current)
and human biology. In fact, "phaser hit acting" events resemble when an actor is pretending to have been hit by an electric arc, elsewhere in the show.