Should I try out Star Trek Online?

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Elheru Aran
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Re: Should I try out Star Trek Online?

Post by Elheru Aran »

Simon_Jester wrote:
Zwinmar wrote:double post, meh:...

Do I need to play through the Delta Quadrant to get the Iconian War Arc?
I think you can just arbitrarily press "begin" on the Iconian War arc before that point, but I'm not sure. I'm not the kind of person who does that.
There's a minimum level requirement, 60 I think. After you reach that level though you can skip whatever storylines you don't care to play through. You can skip ahead to the Dyson Sphere and the Borg stuff at level 50, I think.

It's definitely one way to avoid the Nimbus III bullshit levels if you can...
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

Yeah, on reflection. The Nimbus III levels were vaguely fun the first time but become increasingly bullshitty each time, because they're a very long slog of ground combat (not STO's strong suit) with some serious plot holes (this Orion crime boss runs a huge nightclub in the middle of the desert how, and laughs off you killing dozens of his men outside why?). It could really use some re-imagining and rethinking, because there's potential there for some beautiful scenery and memorable action. And the core premise of 'go to a hive of scum and villainy and try to retrieve thalaron weapons that both the Remans and the Tal Shiar are after' is extremely strong.
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Re: Should I try out Star Trek Online?

Post by bilateralrope »

Simon_Jester wrote:Uh... actually, you're missing something important.

In the Exchange option there is a "list by ascending price per unit." In that mode, the price listing looks at the number of items in a stack and divides total price by number of items. It totally exists, and works. I've used it literally hundreds of times. It's in the top left of the Exchange window, at least for me.
Ok, I'm not sure how I missed that.
Have you actually experimented with the Exchange, rather than just reading the manual?
Is it too much to expect the manual to be accurate ?
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Re: Should I try out Star Trek Online?

Post by Elheru Aran »

Simon_Jester wrote:Yeah, on reflection. The Nimbus III levels were vaguely fun the first time but become increasingly bullshitty each time, because they're a very long slog of ground combat (not STO's strong suit) with some serious plot holes (this Orion crime boss runs a huge nightclub in the middle of the desert how, and laughs off you killing dozens of his men outside why?). It could really use some re-imagining and rethinking, because there's potential there for some beautiful scenery and memorable action. And the core premise of 'go to a hive of scum and villainy and try to retrieve thalaron weapons that both the Remans and the Tal Shiar are after' is extremely strong.
If the storylines had more relevance to each other, that would be something. Like for example, say you need an item from the Klingon War to resolve events in the Breen Advance or whatever, because the Breen captain you're fighting had allied for a short time with B'Vat... something like that.

But that's part of the problem with creating MMO story events; after the initial release, most of them tend to be fairly self-contained, and you can play them without having played previous events. In a sense that's good-- you can avoid old bullshit levels-- but in another, it's a different way of progressing through the game, and you aren't going to have the same experiences as other players.
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

bilateralrope wrote:
Have you actually experimented with the Exchange, rather than just reading the manual?
Is it too much to expect the manual to be accurate ?
The problem isn't that the manual is inaccurate. The problem is that the manual may not cover all the 'advanced' features. Or if it does, it will be so complicated that the reader tends to miss things that are important, and come to false conclusions about the actual functioning of the system.

Also, what you want here isn't just a manual ("these are your tools.") It's a strategy guide ("how to best use your tools for your advantage?").

Strategy guides usually don't make sense unless you have a minimum level of experience actually manipulating the systems they're talking about.
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Re: Should I try out Star Trek Online?

Post by Zwinmar »

Got my answer, had to complete the arc before it ><
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Re: Should I try out Star Trek Online?

Post by Elheru Aran »

Well, like today. I booted up one of my other characters who I haven't played in awhile to knock down some Borg. Noticed quickly that her ship is using rainbow beams-- tetryon turret, antiprotons (mk 2 at that, what the heck), Jem'hadar polaron... I mean, really.

So I found the nearest Exchange stall, and picked up a buttload of mk 12 phaser beams at ~25-35K each, a couple of phaser relays for my tactical consoles, and upgraded my photon torpedoes and photon console while I was at it too. My DPS will be happier, I think.

Is ship customization unlimited now? The wiki seems to think you have to pay EC for customization after the initial acquisition...
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Re: Should I try out Star Trek Online?

Post by bilateralrope »

I just did a mission that gave me one of these:
http://sto.gamepedia.com/Twin_Phaser_Beam_Array

Looks like I'll be running a mix of blue and orange phasers for a bit.
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Re: Should I try out Star Trek Online?

Post by Lord Revan »

Elheru Aran wrote:
Simon_Jester wrote:
Zwinmar wrote:double post, meh:...

Do I need to play through the Delta Quadrant to get the Iconian War Arc?
I think you can just arbitrarily press "begin" on the Iconian War arc before that point, but I'm not sure. I'm not the kind of person who does that.
There's a minimum level requirement, 60 I think. After you reach that level though you can skip whatever storylines you don't care to play through. You can skip ahead to the Dyson Sphere and the Borg stuff at level 50, I think.

It's definitely one way to avoid the Nimbus III bullshit levels if you can...
Iconian War is lvl 57+ (they changed when a bit before AoY when they rewamped the DQ and Ico quests) though Future Proof is lvl 60+

I know this as my AoY char is stuck at level 57 and I'm done with the DQ missions (did those for the event reward).
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

bilateralrope wrote:I just did a mission that gave me one of these:
http://sto.gamepedia.com/Twin_Phaser_Beam_Array

Looks like I'll be running a mix of blue and orange phasers for a bit.
That's fine as long as they're the same damage type. Some damage types have several different "looks" associated with them depending on which faction is doing the shooting. It doesn't really matter.
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Re: Should I try out Star Trek Online?

Post by EnterpriseSovereign »

Lord Revan wrote:
Elheru Aran wrote:
Simon_Jester wrote:I think you can just arbitrarily press "begin" on the Iconian War arc before that point, but I'm not sure. I'm not the kind of person who does that.
There's a minimum level requirement, 60 I think. After you reach that level though you can skip whatever storylines you don't care to play through. You can skip ahead to the Dyson Sphere and the Borg stuff at level 50, I think.

It's definitely one way to avoid the Nimbus III bullshit levels if you can...
Iconian War is lvl 57+ (they changed when a bit before AoY when they rewamped the DQ and Ico quests) though Future Proof is lvl 60+

I know this as my AoY char is stuck at level 57 and I'm done with the DQ missions (did those for the event reward).
Via the Temporal Transponder you can claim various rewards for playing through various storylines, which almost makes up for having to grind through the same set of levels for the umpteenth time... :banghead:
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Re: Should I try out Star Trek Online?

Post by bilateralrope »

Simon_Jester wrote:
bilateralrope wrote:I just did a mission that gave me one of these:
http://sto.gamepedia.com/Twin_Phaser_Beam_Array

Looks like I'll be running a mix of blue and orange phasers for a bit.
That's fine as long as they're the same damage type. Some damage types have several different "looks" associated with them depending on which faction is doing the shooting. It doesn't really matter.
The real question is: How annoyed will the other people in PUGs be when they see me using mixed colour beams ?
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

Exactly as annoyed as they deserve to be, mon capitan, exactly as annoyed as they deserve to be.
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Re: Should I try out Star Trek Online?

Post by bilateralrope »

http://images.akamai.steamusercontent.c ... D49101DBE/

Two doctors are unable to treat the burns following a console explosion.
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Re: Should I try out Star Trek Online?

Post by Iroscato »

bilateralrope wrote:http://images.akamai.steamusercontent.c ... D49101DBE/

Two doctors are unable to treat the burns following a console explosion.
Poor McCoy is turning in his grave :?
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

You can actually get rainbow blasts with competitive ships. Consider

1. Omega cutting beam - its a different colour and its always competitive compared to other beams even when you have boosters. Heck even my ships with 5 epic mark 14 devices which boost energy damage still has Omega cutting beams

2. Same energy type but different colour - there are some special versions of common beam types. For example I use the quantum phase phaser beam array (it has an extra proc, plus set bonuses) which fires a blue phaser.

So with this set up, my phaser beam boats already have 3 colours.

Now if you wanted a ship which fired every different colour to be competitive, this is going to be harder. My thoughts are to use most of the damage from some science power, so you're less reliant on beams. Also use 360 degree beam arrays + omega cutting beam which also has 360 firing arcs. So you may do less damage, but you hit more often. To round this out, use something to boost weapons power like plasma manifold, or weapons battery, and use plasmonic leech to drain their energy to power you beam boat.

Now with the 360 degree beam arrays, you can only have one of them per ship. So most of my ships only have two 360 degree beam arrays, one for the energy type and one omega cutting beam. The exception is anti proton ships, where you can get the Ancient antiproton beam array which also has 360 degree firing arc. Since you're planning to play a rainbow blast ship, you can pretty much get a 360 degree beam array to cover all weapon slots due to the numerous energy types available in the game, plus you most probably need 1 or 2 slots for projectiles.
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Re: Should I try out Star Trek Online?

Post by RogueIce »

bilateralrope wrote:The real question is: How annoyed will the other people in PUGs be when they see me using mixed colour beams ?
Most people are well aware of the different colors but same damage type, so not many who actually know what they're doing.
mr friendly guy wrote:Now if you wanted a ship which fired every different colour to be competitive, this is going to be harder.
I think you can get pretty close with Disruptors. IIRC there are at least 7 different versions of them, though I believe a few are just different shades of green.
Now with the 360 degree beam arrays, you can only have one of them per ship. So most of my ships only have two 360 degree beam arrays, one for the energy type and one omega cutting beam. The exception is anti proton ships, where you can get the Ancient antiproton beam array which also has 360 degree firing arc. Since you're planning to play a rainbow blast ship, you can pretty much get a 360 degree beam array to cover all weapon slots due to the numerous energy types available in the game, plus you most probably need 1 or 2 slots for projectiles.
No, tetryon has a second 360 Omni Array from "Butterfly" in the Iconian War arc. Polaron also has one courtesy of "Time and Tide" in the Futureproof arc.

Of course, you can go with literal rainbows by using the Chroniton weapons in the Temporal Defense reputation...
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

Chimaera wrote:
bilateralrope wrote:http://images.akamai.steamusercontent.c ... D49101DBE/

Two doctors are unable to treat the burns following a console explosion.
Poor McCoy is turning in his grave :?
Now now, McCoy would be an Ultra Rare duty officer and if it were him running the show things would go swimmingly.
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Re: Should I try out Star Trek Online?

Post by Zwinmar »

so..Quantum Phase Beam Array I have full set or just put another Toron Infused Polaron Beam Arry Mk XII [CrtH]x2?
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

Basically, if you WANT to use phaser weapons (and some people do, for flavor if nothing else), then the Quantum Phase Array is great. It increases phaser weapon damage, delivers a pretty good phaser punch in its own right, and gives you that neat phaser-lance-like ability which doesn't help your DPS much but is great for vaporizing a single target.

Otherwise, well, there are other equipment sets that are comparably great for other damage types, so if you're not actually planning to use phasers, there are other things that would help just as much, I suspect.
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Re: Should I try out Star Trek Online?

Post by Lord Revan »

Simon_Jester wrote:
Chimaera wrote:
bilateralrope wrote:http://images.akamai.steamusercontent.c ... D49101DBE/

Two doctors are unable to treat the burns following a console explosion.
Poor McCoy is turning in his grave :?
Now now, McCoy would be an Ultra Rare duty officer and if it were him running the show things would go swimmingly.
Well EMH mark 1 (though not "the doctor" just a random one) is a gold quality nurse doff.
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

Eh, I said "Ultra Rare" without thinking.
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Re: Should I try out Star Trek Online?

Post by bilateralrope »

I've done some experimentation and found that selling lockboxes individually at 700 (lowest price per stack was 800 at the time) each sells them quicker than selling the same amount in a single stack for 400 each (when lowest price per unit was 450 before my listing).

I can see two reasons for this:
- Players not switching away from the default ordering of exchange results for whatever reason.
- Buyers being unable to buy part of a stack.
My guess is that it's mainly the first reason. No transaction fees means that buying the entire stack then relisting what you don't want is an option.

But my main conclusion is that buying a low price per unit stack and relisting the contents individually might be a good way to make EC if I could be bothered searching for the right item to flip.
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

The thing about STO is that new ships come out and keep the game fresh. I am so tempted to get one of the new temporal science ships and make it fire rainbow beams, ie beams of different energy types. :D I already have decent consoles to make good science builds. I usually fire off gravity well and subspace vortex for the double whammy. However with the new temporal operative abilities I can make both of them follow enemy ships to maximise damage. My secondary deflector of course adds radiation damage to gravity well. If I get the temporal paradox dreadnought I can get an extra star ship trait to make gravity well explode and do extra damage.

The beauty of this is that a) most of my damage is not beams but the science powers and b) I don't have many tactical slots to boost up the beam attack anyway, so I am not losing that much by having beams of different energy types, but I do compensate somewhat by having omnidirectional beams allowing me to fire an extra beam.
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

bilateralrope wrote:I've done some experimentation and found that selling lockboxes individually at 700 (lowest price per stack was 800 at the time) each sells them quicker than selling the same amount in a single stack for 400 each (when lowest price per unit was 450 before my listing).

I can see two reasons for this:
- Players not switching away from the default ordering of exchange results for whatever reason.
- Buyers being unable to buy part of a stack.
My guess is that it's mainly the first reason. No transaction fees means that buying the entire stack then relisting what you don't want is an option.

But my main conclusion is that buying a low price per unit stack and relisting the contents individually might be a good way to make EC if I could be bothered searching for the right item to flip.
You're forgetting something.

Lockboxes are totally worthless to anyone who isn't planning to open them with a key. Keys cost Zen (real money). You can buy keys with EC, as I recall, but the cost of each individual key in EC is really big. Which is understandable, since keys cost something like 100 Zen, and 1 Zen is worth something like 400 dilithium, and 1 dilithium is worth something like 100 energy credits.

As a result, lockboxes are pathetically cheap compared to the keys. Sure, you try to minimize what you pay for them, but it honestly does not matter if you pay 400 or 800 EC for a lockbox. Not compared to the price of the key you need to open that lockbox. Lockboxes can be easily obtained for free, after all.

So basically, when you're selling lockboxes, your target market is people who already have a key (or several keys), know exactly how many they have, and want to buy exactly enough lockboxes to make it work. In many cases, they'll buy one key, buy one lockbox, open the lockbox. Then repeat. Because they don't want to use any more keys than necessary. Or they'll buy a fixed number of keys, then buy lockboxes one at a time, and open them. Same thing.

So there's a lot of people who honestly don't care if they get a good deal on buying your lockboxes, and will buy one or two of them at a time because that is all they need.

...

If you try the same thing with, say, shield batteries, or R&D materials, or other things that people actually have a reason to buy in bulk... it won't work as well. That's my prediction. Plus, of course, you'd be consuming a tremendous amount of your own time and energy.
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