Crazedwraith wrote:Fighters can be effective and they can still have cap ships. It happens in real life. plane launched torpedoes and missiles can kill ships but we still have them. Endurance, speed, flexibility. Fighters can't carry troops and garrisons etc around.
Yeah, except ships don't cost millions of times more than fighters, like the cost differential in raw material (if nothing else) between starfighters and Star Destroyers. That's such a ridiculous ratio that if fighters were so dominant in combat over capital defenses, all you'd see are carriers and super cheap transport platforms, not things like Star Destroyers and Dreadnoughts.
In my personal idea for the relative value, I think there are likely teraton-scale fighter warheads, so that hundreds of starfighter bombers attacking in a coordinated way can be equivalent to a regular star destroyer. Once shields are down, fighters are much more effective in attacking important components.
Crazedwraith wrote:And to take the discussion full circle. There's always Brian Young's theory on figters. That they can actually fly through ship's shields without needing to batter them down. Sounds a little weird but basically what happens to the DS1 and apparently a few times in clone wars.
I dunno about that - seems like shields are basically hull hugging, and certainly the ROTS boarding scene suggests that atmospheric curtains are not permeable to fighters.
Crazedwraith wrote:Of course they have guns on the models. Do we ever actually see them fire? Like big green bolts from the right part of the ship? (Honest question. I assume Saxton's done analysis on where we see the bolts from and where the model's guns are)
From an ISD, up close? No. From a Venator's flank guns, which are at bigger than an ISDII's? Yep! All evidence points to very large weapons available in flank positions in OT ships, and the existence of weapons in consistent scales and location is validated on screen in ROTS.
As an aside, I would point out arguing about pieces of studio models without context like ICS and blueprints and such, etc. is also vaguely dangerous, because one could then ask why Executor did not release her giant mecha from its dorsal hangar to swat aside A-Wings Godzilla style:
Crazedwraith wrote: The only broadside battle I noticed in my quick look is one between a Neb-B and an ISD and both survive. The ISD appears to be firing guns in it's side trenchs. Not the superstructure heavies that could obliterate it.
It's actually the trench of the Executor. Which tells you that the fleet was not really shooting to kill, given that destroyer guns so small you couldn't even see them took apart Tantive IV, which is likely a comparable ship to a Neb-B by power generation.
Crazedwraith wrote:True enough. I don't want to distract from your designs. Which are amazingly detailed and well thought out. I don't think I've ever mentioned this but I do like the way you do the missiles on TIE fighter designs. Do you have any plans to do similar ones for Rebel fighters? Or would they keep internal magazines?
Everything I've seen says the warheads for Rebel fighters are all internal. Rebel fighters actually have a decent amount of space (except, funnily enough, A-Wings). Given what happens to the Executor sensor dome, that tells you something about SW warhead power density (the missile that caused that explosion was probably RPG sized, unless there's a lot of contained energy in that globe and the missile just caused a chain reaction). But most SW fighter warheads are pretty small, generally speaking. Non bomber-TIEs are just small enough and without any visible openings for a warhead launcher that any design solution integrating missiles needed a visually distinct arrangement from the base models.