Shroom Man 777 wrote:
The capabilities aren't the same though. It doesn't have the same armor. It might not even have the same weapons output. Just because the dreadnought-killer's weapon can defeat a dreadnought or it's shields doesn't mean its reactor is on the same grade as the dreadnought.
Yes yes, you could make a smaller ship with a huge reactor with one ill placed weapon and it would be inferior to large ship with same reactor with multiple gun ports.
My point is, in SW, the reactor output is the determining factor for both defense and offense unless you go out of your way to design something stupid.
The dreadnought will not only be powering its weapons but also its shields, its sub-light engines, etc.
Indeed, so will a smaller ship with the same reactor, the only advantage the smaller ship would have is one of mass.
The thing I'm suggesting has like pathetic shielding and maneuverability sub-light and FTL and the "shaping" of its weapons systems means that all the power is directed through one orifice/barrel and that might mean there's lifespan issues. The vessel's reactor might have to be replaced after a single dreadnought-slaying, for example.
And what I'm saying is if you have a large ship with reactor output of x and a smaller ship with reactor output of x, keeping in mind both were designed for slug em out fights, they both have the same amount of power for both shields and weapons. It's a draw, though you could make an argument about size/mass giving one more agility.
The ship's guts might look like something akin to those... broadside cannons in ROTS - the ones with the fuel/coolant canisters.
Didn't people here or in other threads discuss the possibility that there might be some mitigating issues in regards to the whole, over-simplified direct reactor output = shield strength or weapons strength (like that old theory of a Star Destroyer channeling all its power into a focused shot of just one of its turbolasers)?
But sure, it might not work if what Eternal_Freedom says is right: "can a destroyer-scale vessel generate enough power to hurt or kill a Dreadnought in short order?"
IDK, if you find it, I'll read it. And yes, there are always going to be smaller mitigating affects from various sub systems, roles, design, etc... But a vast proportion of the fight in a SW slug match is power output. If ship A has reactor output of X+10 and ship B has reactor output of X+1, A can afford to put a lot more into shields and weapons (yes yes, if the ship is designed to do so which I would argue is going to be a given in a combat ship v combat ship scenario). If you can make a smaller ship with reactor output of x+10 and have the same capabilities of large ship with the same reactor output, you make the smaller ship unless some other factor dictates otherwise.