Rhadamantus wrote:Captain Seafort wrote:Rhadamantus wrote:But if you're landing 300,000 soldiers in the first wave, and the defenders have ten million soldiers, it seems that you won't have a chance to get a beachhead inside the shield.
Those ten million will be spread out covering the entire planet, while your forces will be concentrated. In 1944, the German Army had close to a million men in the west, awaiting the allied invasion, against a D-Day assault force of 130k.
Also, it's not just if you can get a beachhead, it's whether you can keep it. If you land 300,000 men vs their 100,000, but then six hours you managed to get 300,000 more, and they have their whole ten million, you're screwed. This is different from D-Day because there, the germans were further from Normany on average, if anything. Does it take longer to move a corps halfway across the world than across a sector? I'm not sure, but I don't think so.
Well first I'd question if the typical planet is going to have combined arms field army of 10 million men. With one world government for most of their history these places aren't going to have much need for armor battalions. I'd imagine it falls more in line with the advanced counter terror model we've seen floated these last few years - special operations plus air support plus police. Add in government/royal guards and the odd private army/personal regiment of the odd local oligarch (which now that I think about it is also part of the modern counter terror model) and that sums up what we see in the EU
But let's operate from the idea they have 10 million men under arms in a standard combined arms field army. Does that planet have a full supply chain to manufacture everything they need? They don't need to import any components or materials to make blasters, repulsers, walkers, or fighters? They make all their own warfighting material 100% in house as a partial autarchy?
If they do make it all on planet, is their production rate and reserves sufficient to match the deployment rate of the Inperials? Maybe local troops can beat back the landing forces trading out 10 imperial walkers for every 1 of theirs, but if that 11th walker gets dropped off before your next walker rolls off the assembly line you are still gonna lose.
Let's say you solve the off world supply chain problem by downgrading the tech. Lord knows a dumb shell explodes with the same force as a guided munition. How does that match up with relative effectiveness with the conventional sf weaponry? If you have to use five of them to do what one regular one would do then even if you've solved the off world problem you are still in a long term losing proposition.
I expect the number of places that a) can field large "modern" armies and b) supply them for an extended period (either through local production or more likely sufficient stockpiles) and c) have sufficient orbital defenses to prevent immediate surrender and d) didn't have their leaders bought into the empire rather than forced in is pretty small, and make up the sources of those outer rim sieges. More likely just having an attack force pop in starts a very short timer until supplies run out so any resistance forces are the type of commandos and operatives that we see hop in freighters, fly off, and join the rebellion.