Actually, I think this game took it a step further into being stupid.Adam Reynolds wrote:That was actually a trend started with the second game, when it added "thermal clips" that made ammo limited. It would have been both more logical and more interesting if you could either wait for the weapon to cool naturally as in ME1, but it would have also been a great deal more work.bilateralrope wrote:Do the forward stations have any use beyond "we ignored the lore of how our weapons work and now need to leave ammo lying around everywhere" ?Forward Stations should have let the player research and develop by default. Instead, you can only R & D at specific points.
In any case, there is nothing new about this in Andromeda.
Ammo is lying around everywhere but they literally built guns that use the cooldown function and a augment for ammo regeneration. Remnant tech is uses overheating exclusively when Mass Effect had that technology in the first game.
Seems like it would have been simpler to just make every gun have ammo regeneration and / or cooldowns.
Forward Stations basically exist as a means to allow a player to change their loadout and party selection in the field. They also act as 'safe points' to resupply the consumables and top up life support. Incidentally, I find the life support function tedious and another addition that is a pointless annoyance.
I get that it is meant to convey the planets have hostile environments but even the goddamn vehicle you drive has it's life support drain. Kinda destroys immersion when your driving around in an environment that kills you within miniutes but somehow all the enemies have no issues.
Even more hilarious the NOMAD does not replenish the individual life support very quickly. You end up having to run to a Forward Station to top off your personal life support AND the vehicle. Just adds yet another time consuming task for no real benefit.