At this point we're just pitting our own pet "pure conjectures" against each other lol. ANYWAY...Imperial528 wrote:At the same time, though, a marine in Iraq doesn't have to source the energy required to bring in new equipment locally either, and nor would they have the equipment to do so even if they had to.
We know that the Protoss can warp things across great distances without require resources at all. We also know that Protoss probes are just as capable of gathering environmental resources as Terran SCVs or Zerg drones are.
The Protoss are very isolationist and hesitant to go to war, so it very well may be that unlike Earth nations they do not keep on hand the material budget to expand their war machine, and rely almost entirely on pre-built materiel left over from their expansion phase. Given the in-field capabilities of Protoss logistics robots (Reavers for example are merely a specialized form of mobile factory) it makes sense that they would take advantage of the need to establish fortified base areas to also uptake necessary resources to sustain future use of their existing military.
It would actually make most sense not to hamper frontline forces with foraging duties unless necessary, like in the case of isolated far flung colonial Terran forces and Zerg "splinter swarms" or whatever. In the case of Protoss with ridiculous FTL and teleportation tech, the foraging duties could easily be done by space probes harvesting asteroids...
Besides, it's ridiculous to assume that a base - Protoss, Terran or Zerg - would need to consume entire canyons worth of ore to "pay" for a carrier, battlecruiser or swarm of gribblies. I think that just like how Protoss probably just require minerals/gas to power the warp-process... for larger scale projects, those Terran factories probably don't fabricate the entire warship or even starfighter or tank from scratch - they probably come in kits and the mineral/gas expenses are probably just from the welding/assembly and whatever few "procure locally as needed" components there are (like, in the case of a spacecraft... the reactors are probably included in the kit that's shipped from Tarsonis or Korhal or Dylarin... whereas the glass canopies/windows are probably processed from local minerals).
Even in the case of the Zerg, I bet a lot of the giant gribblies could be dormant and "dessicated" or shrunk-shriveled creaturoids that require "just add water minerals/vespene" to sprout.
EDIT:
Maybe in the case of the Protoss, it's also kinda like this. Maybe a lot of the units that warp in, or even the structures and vehicles and whatnot, aren't exactly complete. Structures or robots or vehicles from storage might still be short on some components require "just add minerals/vespene" to completely activate.
Hurm... this is very haphazard. It'd suck to be a naked Khalai warrior jumping onto a teleporter pad, arriving at a forward operations base, and accidentally being bereft of gear because the local fabricators malfunctioned... But still, not EVERYTHING can or should be warped in. Presumably the local logistics units disassemble the minerals/vespene, reconstitute them into equipment and outfit them - via sparkly nano-warping effects - onto the arriving units.